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Neuro-curation: A case study on the use of sonic enhancement of virtual museum exhibits

Published: 15 October 2021 Publication History

Abstract

For the past several years, museums have widely embraced virtual exhibits—certainly before COVID-19, but especially after the virus's outbreak, which has required cultural institutions to temporarily close their physical sites to audiences. Indeed, even once these institutions reopen and the world returns to a new normal, virtual exhibits will remain a defining feature of museums: partly as a means to expand audiences, and partly as a way to increase revenue generation. This paper describes a case study in which a variety of soundscapes were presented accompanying a number of VR objects from the British Museum, in order to determine whether there was any appreciable improvement in viewer engagement with different types of soundscape. Soundscapes were created using synthesis, combinations of foley style effects, spoken word narration, and musique concrete based on a palette drawn from the International Affective Sounds Database. Participants (N=95) were asked to rate their engagement in an online experiment - engagement was highest in the foley-style soundscape condition. This work has implications for future targeted soundscape design, in order to target individual engagement and to facilitate exhibit evaluation, a field we describe as “neuro-curation”.

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Cited By

View all
  • (2024)Augmented Reality of Historical Relics in the British MuseumProcedia Computer Science10.1016/j.procs.2023.10.573227:C(690-698)Online publication date: 27-Feb-2024
  • (2023)Futureproofing the Museum Sector in VietnamAsiascape: Digital Asia10.1163/22142312-bja1005310:3(281-305)Online publication date: 20-Dec-2023
  • (2023)Réaltacht: Creating Immersive and Accessible Experiences of Irish Traditional Music in Virtual Reality2023 4th International Symposium on the Internet of Sounds10.1109/IEEECONF59510.2023.10335197(1-5)Online publication date: 26-Oct-2023

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          cover image ACM Other conferences
          AM '21: Proceedings of the 16th International Audio Mostly Conference
          September 2021
          283 pages
          ISBN:9781450385695
          DOI:10.1145/3478384
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 15 October 2021

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          Author Tags

          1. Museum exhibits
          2. audio augmented reality
          3. curation
          4. soundscaping
          5. virtual reality

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          • Short-paper
          • Research
          • Refereed limited

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          AM '21
          AM '21: Audio Mostly 2021
          September 1 - 3, 2021
          virtual/Trento, Italy

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          Overall Acceptance Rate 177 of 275 submissions, 64%

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          Cited By

          View all
          • (2024)Augmented Reality of Historical Relics in the British MuseumProcedia Computer Science10.1016/j.procs.2023.10.573227:C(690-698)Online publication date: 27-Feb-2024
          • (2023)Futureproofing the Museum Sector in VietnamAsiascape: Digital Asia10.1163/22142312-bja1005310:3(281-305)Online publication date: 20-Dec-2023
          • (2023)Réaltacht: Creating Immersive and Accessible Experiences of Irish Traditional Music in Virtual Reality2023 4th International Symposium on the Internet of Sounds10.1109/IEEECONF59510.2023.10335197(1-5)Online publication date: 26-Oct-2023

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