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Exploring Audio Game design with Visually Impaired players: A Mexican Case Study

Published: 15 October 2021 Publication History

Abstract

This paper presents a case study involving two audio game evaluations looking particularly at the game experience and its implications to sound design with six visually impaired gamer participants. The study was conducted remotely during the summer of 2020. Two games were used, a trivia and an action/adventure, both mobile-based. Individual play sessions were conducted for each. The core and post-game modules of the Game Experience Questionnaire were used together with open ended questionnaires and video recording to capture the player experience and performance. Certain dimensions of the game experience were found to be more affected by the sound design. Additionally, it was found that existing guidelines and classification systems fail to bridge the connection between sound design and the creation of meaningful play. We offer a sound classification system termed "Formal Sounds" and recommendations that may guide the audio game design process. Finally, we share findings and lessons found after having planned and conducted the entirety of the study remotely due to the COVID-19 pandemic.

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Cited By

View all
  • (2024)Virtual Reality Audio Game for Entertainment and Sound Localization TrainingACM Transactions on Applied Perception10.1145/367655722:1(1-24)Online publication date: 28-Nov-2024
  • (2024)Game accessibility for visually impaired people: a reviewSoft Computing10.1007/s00500-024-09827-428:17-18(10475-10489)Online publication date: 20-Jul-2024

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cover image ACM Other conferences
AM '21: Proceedings of the 16th International Audio Mostly Conference
September 2021
283 pages
ISBN:9781450385695
DOI:10.1145/3478384
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2021

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Author Tags

  1. Audio Games
  2. Game experience
  3. Remote study
  4. User Evaluation
  5. Visual Impairments

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  • Research-article
  • Research
  • Refereed limited

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AM '21
AM '21: Audio Mostly 2021
September 1 - 3, 2021
virtual/Trento, Italy

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Overall Acceptance Rate 177 of 275 submissions, 64%

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Cited By

View all
  • (2024)Virtual Reality Audio Game for Entertainment and Sound Localization TrainingACM Transactions on Applied Perception10.1145/367655722:1(1-24)Online publication date: 28-Nov-2024
  • (2024)Game accessibility for visually impaired people: a reviewSoft Computing10.1007/s00500-024-09827-428:17-18(10475-10489)Online publication date: 20-Jul-2024

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