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3rd NordiCHI 2004: Tampere, Finland
- Roope Raisamo:
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004. ACM 2004, ISBN 1-58113-857-1 - Kristina Höök:
Active co-construction of meaningful experiences: but what is the designer's role? 1-2 - Kasper Hornbæk, Erik Frøkjær:
Two psychology-based usability inspection techniques studied in a diary experiment. 3-12 - Erik Markensten, Henrik Artman:
Procuring a usable system using unemployed personas. 13-22 - Olav W. Bertelsen, Søren Pold:
Criticism as an approach to interface aesthetics. 23-32 - Alexandra Weilenmann, Peter Leuchovius:
"I'm waiting where we met last time": exploring everyday positioning practices to inform design. 33-42 - Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen, Turkka Keinonen:
Mobile probes. 43-51 - Mikko Nikkanen:
User-centered development of a browser-agnostic mobile e-mail application. 53-56 - Antti Salovaara, Antti Oulasvirta:
Six modes of proactive resource management: a user-centric typology for proactive behaviors. 57-60 - Chris Vandervelpen, Karin Coninx:
Towards model-based design support for distributed user interfaces. 61-70 - Hans Kyhlbäck, Berthel Sutter:
Who is involved in HCI design?: an activity theoretical perspective. 71-79 - Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cairns:
Breaking affordance: culture as context. 81-84 - Ken Anderson, Jane McGonigal:
Place storming: performing new technologies in context. 85-88 - Benoît Martin, Roope Raisamo:
TrackMouse: a new solution for 2+2D interactions. 89-92 - Lars Winkler Pettersson, Daniel Wesslén, Stefan Seipel:
In situ tomographic display for interactive data visualization. 93-96 - Vuokko Lantz, Roderick Murray-Smith:
Rhythmic interaction with a mobile device. 97-100 - Aleks Oniszczak, I. Scott MacKenzie:
A comparison of two input methods for keypads on mobile devices. 101-104 - Poika Isokoski, Roope Raisamo:
Quikwriting as a multi-device text entry method. 105-108 - Poika Isokoski, Timo Linden:
Effect of foreign language on text transcription performance: Finns writing English. 109-112 - Konrad Tollmar, David Demirdjian, Trevor Darrell:
Navigating in virtual environments using a vision-based interface. 113-120 - Ragnhild Halvorsrud, Simen Hagen:
Designing a collaborative virtual environment for introducing pupils to complex subject matter. 121-130 - Matti Rantanen, Antti Oulasvirta, Jan Blom, Sauli Tiitta, Martti Mäntylä:
InfoRadar: group and public messaging in the mobile context. 131-140 - Tim Regan, Ian Todd:
Media center buddies: instant messaging around a media center. 141-144 - Nikita Schmidt, Corina Sas:
Software usability: a comparison between two tree-structured data transformation languages. 145-148 - Gilbert Cockton:
Value-centred HCI. 149-160 - Rebecca Randell:
Accountable technology appropriation and use. 161-170 - Ole Sejer Iversen, Anne Marie Kanstrup, Marianne Graves Petersen:
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design. 171-179 - Linn Gustavsson Christiernin, Fredrik Lindahl, Olof Torgersson:
Designing a multi-layered image viewer. 181-184 - Mikkel Jensen, Mads Søgaard:
Refocusing the contextual turn: the forgotten construction of meaning at the interface. 185-188 - Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx:
Multisensory interaction metaphors with haptics and proprioception in virtual environments. 189-197 - Perttu Hämäläinen:
Interactive video mirrors for sports training. 199-202 - Oleg Spakov, Darius Miniotas:
On-line adjustment of dwell time for target selection by gaze. 203-206 - Jan Gulliksen, Inger Boivie, Jenny Persson, Anders Hektor, Lena Herulf:
Making a difference: a survey of the usability profession in Sweden. 207-215 - Asbjørn Følstad, Håvard D. Jørgensen, John Krogstie:
User involvement in e-government development projects. 217-224 - Mika P. Nieminen, Petri Mannonen, Laura Turkki:
User-centered concept development process for emerging technologies. 225-228 - Adi B. Tedjasaputra, Eunice Ratna Sari, Georg Strom:
Sharing and learning through pair writing of scenarios. 229-232 - Jesper Kjeldskov, Mikael B. Skov, Jan Stage:
Instant data analysis: conducting usability evaluations in a day. 233-240 - Effie Lai-Chong Law, Ebba Thora Hvannberg:
Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation. 241-250 - Olav W. Bertelsen:
The activity walkthrough: an expert review method based on activity theory. 251-254 - William Green, Diane E. Gyi, Roy Kalawsky, David Atkins:
Capturing user requirements for an integrated home environment. 255-258 - Christina Brodersen, Jannie Friis Kristensen:
Interaction through negotiation. 259-268 - David W. Eccles, Paul T. Groth:
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and animal groups. 269-275 - Wolfgang Hürst, Tobias Lauer, Georg Götz:
An elastic audio slider for interactive speech skimming. 277-280 - Petter Alexanderson:
Peripheral awareness and smooth notification: the use of natural sounds in process control work. 281-284 - Bonnie E. John:
Beyond the UI: product, process and passion. 285-286 - Netta Iivari:
Enculturation of user involvement in software development organizations - an interpretive case study in the product development context. 287-296 - Sari Kujala, Marjo Kauppinen:
Identifying and selecting users for user-centered design. 297-303 - Auli Lepistö, Saila Ovaska:
Usability evaluation involving participants with cognitive disabilities. 305-308 - Bente Evjemo, Gunnvald B. Svendsen, Eivind Rinde, Jan-Are K. Johnsen:
Supporting the distributed family: the need for a conversational context. 309-312 - Gregorio Convertino, Dennis C. Neale, Laurian Hobby, John M. Carroll, Mary Beth Rosson:
A laboratory method for studying activity awareness. 313-322 - Terence Blackburn, Damien Bright, Rudi Vernik:
Evaluating procedural aspects of intense collaboration. 323-326 - Heikki Ailisto, Mikko Lindholm, Satu-Marja Mäkelä, Elena Vildjiounaite:
Unobtrusive user identification with light biometrics. 327-330 - Roman Bednarik, Markku Tukiainen:
Visual attention tracking during program debugging. 331-334 - Tero Vuori, Maria Olkkonen, Monika Pölönen, Ari Siren, Jukka Häkkinen:
Can eye movements be quantitatively applied to image quality studies? 335-338 - Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen:
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. 339-347 - Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen:
Attitudes to new technology and experiential dimensions of two different digital games. 349-352 - Timo Partala, Veikko Surakka, Jussi Lahti:
Affective effects of agent proximity in conversational systems. 353-356 - Antti Sorvari, Janne Jalkanen, Riitta Jokela, Alastair Black, Kimmo Koli, Marko Moberg, Turkka Keinonen:
Usability issues in utilizing context metadata in content management of mobile devices. 357-363 - Mika Käki:
Proportional search interface usability measures. 365-372 - Katja Battarbee, Anne Soronen, Frans Mäyrä:
Living in a zoo: bringing user experiences with technology to life. 373-376 - Gintautas Daunys, Nerijus Ramanauskas:
The accuracy of eye tracking using image processing. 377-380 - Kristina Groth:
A technological framework supporting knowledge exchange in organizations. 381-384 - Morten Hertzum, Jesper Simonsen:
Evidence-based development: a viable approach? 385-388 - Johanna Höysniemi, Anne Aula, Petra Auvinen, Jaana Hännikäinen, Perttu Hämäläinen:
Shadow boxer: a physically interactive fitness game. 389-392 - Anker Helms Jørgensen:
Marrying HCI/Usability and computer games: a preliminary look. 393-396 - Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari:
Gender and habitual use of media moderate the memory performance in emotional-multimodal context. 397-400 - Minoru Koshimizu, Naoki Hayashi, Yoshitsugu Hirose:
SnapTable: physical handling for digital documents with electronic paper. 401-404 - Gunnar Kramp:
Hyperfloor. 405-408 - Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari:
Transcendent experience in the use of computer-based media. 409-412 - Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi:
A case study in pervasive game design: the songs of north. 413-416 - Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret:
Genre potentialities for interactive applications design and acceptation. 417-420 - Emanuela Mazzone, Matthew Horton, Janet C. Read:
Requirements for a multimedia museum environment. 421-424 - Lennart Molin:
Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces. 425-428 - Emmanuel Nars:
A group communication infrastructure. 429-432 - Pertti Repo:
Facilitating user interface adaptation to mobile devices. 433-436 - Esa-Pekka Salonen, Mikko Hartikainen, Markku Turunen, Jaakko Hakulinen, Jyrki Rissanen, Kari Kanto, Kristiina Jokinen:
Adaptivity in speech-based multilingual e-mail client. 437-440 - Leonie Schäfer, Carla Valle, Wolfgang Prinz:
Group storytelling for team awareness and entertainment. 441-444 - William Thimbleby:
A novel pen-based calculator and its evaluation. 445-448 - Giorgio Venturi, Jimmy Troost:
Survey on the UCD integration in the industry. 449-452 - Craig H. Ganoe, Gregorio Convertino, John M. Carroll:
The BRIDGE awareness workspace: tools supporting activity awareness for collaborative project work. 453-454 - Ela Hunt, Neil Hanlon:
SyntenyVista. 455-456 - Jukka Linjama, Topi Kaaresoja:
Novel, minimalist haptic gesture interaction for mobile devices. 457-458 - Ismo Rakkolainen, Karri T. Palovuori:
Interactive digital FogScreen. 459-460 - Matti Rantanen, Antti Nurminen, Antti Oulasvirta, Jan Blom:
InfoRadar: demonstrating how context helps mobile people interact. 461-462
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