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Article

Quikwriting as a multi-device text entry method

Published: 23 October 2004 Publication History

Abstract

Quikwriting is a previously published technique for entering text into computers using a stylus. We report results of a longitudinal study on user performance with it. In addition to the original stylus-based usage mode we designed modes for joystick and keyboard thus making Quikwriting compatible with a wide range of computing devices. Twelve participants used the stylus and joystick modes in 20 sessions for a total of ten hours. By the end of the experiment their text entry rate was 16 wpm in the stylus mode and 13 wpm in the joystick mode. At the end we conducted a test to verify that Quikwriting skill transfers to the keyboard mode. Text entry rate for the first five minutes of use in the keyboard mode was 6 wpm. In summary, the stylus mode was not particularly fast, but we found Quikwriting suitable for multi-device use.

References

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Coleman, M., 2001, Weegie, http://weegie.sourceforge.net/
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Co-operwrite, 2002, Mytext web site, http://www.mytext.com/co-operwrite.html
[3]
Isokoski, P, Manual Text Entry: Experiments, Models, and Systems (Ph.D. thesis), Report A-2004-3, Department of Computer Sciences, University of Tampere, Finland (2004). http://www.cs.uta.fi/~poika/vk/isokoski_thesis_complete.pdf
[4]
Isokoski, P., and Raisamo, R., Device independent text input: A rationale and an example, Proceedings of the Working Conference on Advanced Visual Interfaces AVI2000, ACM Press (2000), 76--83.
[5]
Isokoski, P., and Raisamo, R., Architecture for personal text entry methods. In Morten Borup Harning and Jean Vanderdonckt, editors, Closing the Gaps: Software Engineering and Human-Computer Interaction, IFIP(2003), 1--8.
[6]
Isokoski, P., and Raisamo, R., Evaluation of Multi-Device Extension of Quikwriting, Report A-2003-5, Department of Computer Sciences, University of Tampere, Finland (2003).
[7]
MacKenzie, I. S., and Soukoreff, R. W., Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction, 17, Lawrence Erlbaum Associates (2002), 147--198.
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MacKenzie, I. S., and Soukoreff, R. W., 2003, Phrase sets for evaluating text entry techniques. CHI 2003 Extended Abstracts, ACM Press (2003), 754--755.
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Perlin, K., Quikwriting: continuous stylus-based text entry. Proceedings of the ACM Symposium on User Interface and Software Technology, UIST '98, ACM Press (1998), 215--216.
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Soukoreff, R. W., and MacKenzie, I. S., Measuring errors in text entry tasks: An application of the Levenshtein string distance statistic, CHI2001 Extended Abstracts, ACM Press (2001), 319--320.
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Zhai, S., Hunter, M., and Smith, B. A., 2002, Performance Optimization of Virtual Keyboards, Human-Computer Interaction, 17, Lawrence Erlbaum Associates (2002), 229--269.
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Quikwriting for Xbox http://www.cat.nyu.edu/microsoft/xbox.html

Cited By

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  • (2022)DESSK: Description Space for Soft KeyboardsHuman-Computer Interaction. Technological Innovation10.1007/978-3-031-05409-9_9(109-125)Online publication date: 16-Jun-2022
  • (2020)Text Input in Virtual Reality Using a Tracked Drawing TabletHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_24(314-329)Online publication date: 8-Oct-2020
  • (2019)HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between FingersSensors10.3390/s1914306319:14(3063)Online publication date: 11-Jul-2019
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Information

Published In

cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. device independence
  2. game controller
  3. gamepad
  4. joystick
  5. keyboard
  6. stylus

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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Cited By

View all
  • (2022)DESSK: Description Space for Soft KeyboardsHuman-Computer Interaction. Technological Innovation10.1007/978-3-031-05409-9_9(109-125)Online publication date: 16-Jun-2022
  • (2020)Text Input in Virtual Reality Using a Tracked Drawing TabletHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_24(314-329)Online publication date: 8-Oct-2020
  • (2019)HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between FingersSensors10.3390/s1914306319:14(3063)Online publication date: 11-Jul-2019
  • (2018)PizzaText: Text Entry for Virtual Reality Systems Using Dual ThumbsticksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.286858124:11(2927-2935)Online publication date: Nov-2018
  • (2018)Comparing methods for numerical input in immersive virtual environmentsVirtual Reality10.1007/s10055-017-0312-522:1(63-77)Online publication date: 1-Mar-2018
  • (2018)qVRty: Virtual Keyboard with a Haptic, Real-World RepresentationHCI International 2018 – Posters' Extended Abstracts10.1007/978-3-319-92279-9_36(266-272)Online publication date: 7-Jun-2018
  • (2017)JoyKey: One-Handed Hardware Keyboard with $$4\,\times \,3$$ Grid Slide KeysHuman Interface and the Management of Information: Information, Knowledge and Interaction Design10.1007/978-3-319-58521-5_21(266-279)Online publication date: 18-May-2017
  • (2016)Towards the design of effective freehand gestural interaction for interactive TVJournal of Intelligent & Fuzzy Systems10.3233/JIFS-16910631:5(2659-2674)Online publication date: 13-Oct-2016
  • (2016)Air-Writing Recognition—Part I: Modeling and Recognition of Characters, Words, and Connecting MotionsIEEE Transactions on Human-Machine Systems10.1109/THMS.2015.249259846:3(403-413)Online publication date: Jun-2016
  • (2013)Your left hand can do it too!Proceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2466144(1119-1128)Online publication date: 27-Apr-2013
  • Show More Cited By

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