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Konrad Tollmar
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2020 – today
- 2024
- [j10]Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. IEEE Trans. Games 16(1): 113-126 (2024) - [c54]Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Ayça Özçelikkale, Linus Gisslén:
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. CEC 2024: 1-8 - [i9]Carlos García Ling, Konrad Tollmar, Linus Gisslén:
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. CoRR abs/2406.08231 (2024) - 2023
- [c53]William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Generating Personas for Games with Multimodal Adversarial Imitation Learning. CoG 2023: 1-8 - [c52]Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén:
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. CoG 2023: 1-8 - [i8]William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Generating Personas for Games with Multimodal Adversarial Imitation Learning. CoRR abs/2308.07598 (2023) - [i7]Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. CoRR abs/2309.12815 (2023) - 2022
- [j9]Monica Villanueva Aylagas, Hector Anadon Leon, Mattias Teye, Konrad Tollmar:
Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs. Comput. Graph. Forum 41(8): 255-265 (2022) - [c51]Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén:
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. CoG 2022: 191-198 - [i6]Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov:
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories. CoRR abs/2202.10057 (2022) - [i5]Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén:
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. CoRR abs/2208.07811 (2022) - [i4]Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén:
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. CoRR abs/2208.12674 (2022) - 2021
- [c50]Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar:
Adversarial Reinforcement Learning for Procedural Content Generation. CoG 2021: 1-8 - [c49]Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén:
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. CoG 2021: 1-8 - [i3]Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar:
Adversarial Reinforcement Learning for Procedural Content Generation. CoRR abs/2103.04847 (2021) - [i2]Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén:
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. CoRR abs/2103.13798 (2021) - [i1]Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén:
Augmenting Automated Game Testing with Deep Reinforcement Learning. CoRR abs/2103.15819 (2021) - 2020
- [c48]Carlos García Ling, Konrad Tollmar, Linus Gisslén:
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. AIIDE 2020: 66-73 - [c47]Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén:
Augmenting Automated Game Testing with Deep Reinforcement Learning. CoG 2020: 600-603
2010 – 2019
- 2019
- [c46]Pietro Lungaro, Konrad Tollmar:
Immersivemote: combining foveated AI and streaming for immersive remote operations. SIGGRAPH Talks 2019: 17:1-17:2 - 2018
- [j8]Pietro Lungaro, Rickard Sjöberg, Alfredo Fanghella Valero, Ashutosh Mittal, Konrad Tollmar:
Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences. IEEE Trans. Vis. Comput. Graph. 24(4): 1535-1544 (2018) - [c45]Pietro Lungaro, Konrad Tollmar, Saeik Firdose, Conrado Mateu Gisbert, Gaël Dubus:
DriverSense: a hyper-realistic testbed for the design and evaluation of novel user interfaces in self-driving vehicles. AutomotiveUI (adjunct) 2018: 127-131 - [c44]Pietro Lungaro, Konrad Tollmar, Saeik Firdose, Conrado Mateu Gisbert, Gaël Dubus:
Demonstration of a low-cost hyper-realistic testbed for designing future onboard experiences. AutomotiveUI (adjunct) 2018: 235-238 - [c43]Saeik Firdose, Pietro Lungaro, Konrad Tollmar:
Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR. VR 2018: 749-750 - 2017
- [c42]Pietro Lungaro, Konrad Tollmar, Thomas Beelen:
Human-to-AI Interfaces for Enabling Future Onboard Experiences. AutomotiveUI (adjunct) 2017: 94-98 - [c41]Pietro Lungaro, Konrad Tollmar:
QoE design tradeoffs for foveated content provision. QoMEX 2017: 1-3 - [c40]Konrad Tollmar, Pietro Lungaro, Alfredo Fanghella Valero, Ashutosh Mittal:
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN). SIGGRAPH Talks 2017: 79:1-79:2 - [c39]Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero:
Gaze- and qoe-aware video streaming solutions for mobile VR. VRST 2017: 85:1-85:2 - 2016
- [c38]Luis Guillermo Martinez Ballesteros, Selim Ickin, Markus Fiedler, Jan Markendahl, Konrad Tollmar, Katarzyna Wac:
Energy saving approaches for video streaming on smartphone based on QoE modeling. CCNC 2016: 103-106 - [c37]Barry A. T. Brown, Julian Bleecker, Marco D'Adamo, Pedro Ferreira, Joakim Formo, Mareike Glöss, Maria Holm, Kristina Höök, Eva-Carin Banka Johnson, Emil R. Kaburuan, Anna Karlsson, Elsa Kosmack Vaara, Jarmo Laaksolahti, Airi Lampinen, Lucian Leahu, Vincent Lewandowski, Donald McMillan, Anders Mellbratt, Johanna Mercurio, Cristian Norlin, Nicolas Nova, Stefania Pizza, Asreen Rostami, Mårten Sundquist, Konrad Tollmar, Vasiliki Tsaknaki, Jinyi Wang, Charles Windlin, Mikael Ydholm:
The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations. GROUP 2016: 335-344 - 2015
- [c36]Alisa Devlic, Pavan Kamaraju, Pietro Lungaro, Zary Segall, Konrad Tollmar:
Towards QoE-aware adaptive video streaming. IWQoS 2015: 75-76 - [c35]Konrad Tollmar, Chengcheng Huang:
Boosting Mobile Experience Sampling with Social Media. MobileHCI 2015: 525-530 - [c34]Alisa Devlic, Pavan Kamaraju, Pietro Lungaro, Zary Segall, Konrad Tollmar:
QoE-aware optimization for video delivery and storage. WOWMOM 2015: 1-10 - 2014
- [c33]Jörg Müller, Dieter Eberle, Konrad Tollmar:
Communiplay: a field study of a public display mediaspace. CHI 2014: 1415-1424 - 2013
- [j7]Frank Bentley, Konrad Tollmar, Peter Stephenson, Laura M. Levy, Brian D. Jones, Scott L. Robertson, Ed Price, Richard Catrambone, Jeff Wilson:
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change. ACM Trans. Comput. Hum. Interact. 20(5): 30:1-30:27 (2013) - [c32]Frank Bentley, Konrad Tollmar:
The power of mobile notifications to increase wellbeing logging behavior. CHI 2013: 1095-1098 - [c31]Laili Aidi, Jan Markendahl, Konrad Tollmar, Ekambar Selvakumar, Jin Huang, Greger Blennerud:
Mobile Music Business Models in Asia's Emerging Markets. ICMB 2013: 2 - [c30]Alisa Devlic, Pietro Lungaro, Zary Segall, Konrad Tollmar:
Evaluation of Energy Profiles for Mobile Video Prefetching in Generalized Stochastic Access Channels. MobiQuitous 2013: 209-223 - 2012
- [c29]Alisa Devlic, Pietro Lungaro, Pavan Kamaraju, Zary Segall, Konrad Tollmar:
Energy Consumption Reduction via Context-Aware Mobile Video Pre-fetching. ISM 2012: 261-265 - [c28]Konrad Tollmar, Frank Bentley, Cristobal Viedma:
Mobile Health Mashups: Making sense of multiple streams of wellbeing and contextual data for presentation on a mobile device. PervasiveHealth 2012: 65-72 - 2011
- [c27]Konrad Tollmar, Frank Bentley, John Moore, Alex Olwal:
Mobile wellness: collecting, visualizing and interacting with personal health data. Mobile HCI 2011: 761-763
2000 – 2009
- 2009
- [c26]Charlotte Magnusson, Kirsten Rassmus-Gröhn, Konrad Tollmar, Hanna Stigmar:
Exploring User Requirements for Non-visual Mobile Navigation Systems. INTERACT (1) 2009: 754-757 - [c25]Charlotte Magnusson, Konrad Tollmar, Stephen A. Brewster, Tapani Sarjakoski, L. Tiina Sarjakoski, Samuel Roselier:
Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services. LocWeb 2009: 8 - [c24]Charlotte Magnusson, Martin Pielot, Margarita Anastassova, Kirsten Rassmus-Gröhn, Konrad Tollmar, Samuel Roselier:
The mobile Oracle: a tool for early user involvement. Mobile HCI 2009 - 2008
- [j6]Konrad Tollmar, Ted Möller, Björn Nilsved:
A Picture is Worth a Thousand Keywords: Exploring Mobile Image-Based Web Searching. Adv. Hum. Comput. Interact. 2008: 612679:1-612679:10 (2008) - [c23]Henrik Enquist, Konrad Tollmar:
The memory stone: a personal ICT device in health care. NordiCHI 2008: 103-112 - [e1]Agneta Gulz, Charlotte Magnusson, Lone Malmborg, Håkan Eftring, Bodil Jönsson, Konrad Tollmar:
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008. ACM International Conference Proceeding Series 358, ACM 2008, ISBN 978-1-59593-704-9 [contents] - 2007
- [c22]Konrad Tollmar, Ted Möller, Björn Nilsved:
A picture is worth a thousand keywords: exploring mobile image-based web search. Mobile HCI 2007: 421-428 - 2006
- [c21]Petter Alexanderson, Konrad Tollmar:
Being and mixing: designing interactive soundscapes. NordiCHI 2006: 252-261 - 2005
- [c20]Tom Yeh, Kristen Grauman, Konrad Tollmar, Trevor Darrell:
A picture is worth a thousand keywords: image-based object search on a mobile platform. CHI Extended Abstracts 2005: 2025-2028 - 2004
- [c19]Tom Yeh, Konrad Tollmar, Trevor Darrell:
IDeixis: image-based Deixis for finding location-based information. CHI Extended Abstracts 2004: 781-782 - [c18]Tom Yeh, Konrad Tollmar, Trevor Darrell:
Searching the Web with Mobile Images for Location Recognition. CVPR (2) 2004: 76-81 - [c17]Konrad Tollmar, Tom Yeh, Trevor Darrell:
IDeixis - Searching the Web with Mobile Images for Location-Based Information. Mobile HCI 2004: 288-299 - [c16]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Navigating in virtual environments using a vision-based interface. NordiCHI 2004: 113-120 - 2003
- [j5]Frank Bentley, Konrad Tollmar, David Demirdjian, Kimberle Koile, Trevor Darrell:
Perceptive Presence. IEEE Computer Graphics and Applications 23(5): 26-36 (2003) - [j4]Stefan Junestrand, Göran Molin, Konrad Tollmar, Ulf Keijer:
User Study of Video-Mediated Communication in the Domestic Environment With Intellectually Disabled Persons. Int. J. Hum. Comput. Interact. 15(1): 87-103 (2003) - [c15]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Gesture + play: full-body interaction for virtual environments. CHI Extended Abstracts 2003: 620-621 - [c14]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Gesture + Play Exploring Full-Body Navigation for Virtual Environments. CVPR Workshops 2003: 47 - [c13]Kimberle Koile, Konrad Tollmar, David Demirdjian, Howard E. Shrobe, Trevor Darrell:
Activity Zones for Context-Aware Computing. UbiComp 2003: 90-106 - 2002
- [c12]Trevor Darrell, Konrad Tollmar, Frank Bentley, Neal Checka, Louis-Philippe Morency, Ali Rahimi, Alice Oh:
Face-Responsive Interfaces: From Direct Manipulation to Perceptive Presence. UbiComp 2002: 135-151 - [c11]Konrad Tollmar, Joakim Persson:
Understanding remote presence. NordiCHI 2002: 41-50 - [c10]David Demirdjian, Konrad Tollmar, Kimberle Koile, Neal Checka, Trevor Darrell:
Activity maps for location-aware computing. WACV 2002: 70- - 2001
- [j3]Konrad Tollmar, Didier Chincholle, Britt Klasson, Thomas Stephanson:
VideoCafé - exploring mediaspaces in public places within organizations. Behav. Inf. Technol. 20(2): 101-110 (2001) - [j2]Stefan Junestrand, Ulf Keijer, Konrad Tollmar:
Private and public digital domestic spaces. Int. J. Hum. Comput. Stud. 54(5): 753-778 (2001) - 2000
- [c9]Konrad Tollmar, Stefan Junestrand, Olle Torgny:
Virtually Living Together: A Design Framework for New Communication Media. Symposium on Designing Interactive Systems 2000: 83-91 - [c8]Stefan Junestrand, Konrad Tollmar, Sören Lenman, Björn Thuresson:
Private and public spaces: the use of video mediated communication in a future home environment. CHI Extended Abstracts 2000: 16-17
1990 – 1999
- 1999
- [c7]Stefan Junestrand, Konrad Tollmar:
Video Mediated Communication for Domestic Environments - Architectural and Technological Design. CoBuild 1999: 177-190 - 1998
- [c6]Stefan Junestrand, Konrad Tollmar:
The Dwelling as a Place for Work. CoBuild 1998: 230-247 - 1996
- [c5]Britt Jönsson, Anna Schömer, Konrad Tollmar:
The Freedom to Work from an Arbitiary Position. CHI Conference Companion 1996: 97-98 - [c4]Konrad Tollmar, Ovidiu Sandor, Anna Schömer:
Supporting Social Awareness @ Work Design and Experience. CSCW 1996: 298-307 - 1995
- [j1]Konrad Tollmar, Yngve Sundblad:
The design and building of the graphic user interface for the collaborative desktop. Comput. Graph. 19(2): 179-188 (1995) - 1994
- [c3]Konrad Tollmar, Hans Marmolin, Yngve Sundblad:
The collaborative desktop: an environment for computer supported cooperative work. CHI Conference Companion 1994: 23-24 - 1993
- [c2]Konrad Tollmar:
CoDesk - An Interface to TheKnowledgeNet. HCI (2) 1993: 238-243 - 1992
- [c1]Konrad Tollmar, Anneli Avatare:
CoDesk-Implementation. CSCW Tools and Technologies Workshop 1992: 18
Coauthor Index
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last updated on 2024-10-07 21:21 CEST by the dblp team
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