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WO2019026326A1 - Game system, computer program used therein, and server device - Google Patents

Game system, computer program used therein, and server device Download PDF

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Publication number
WO2019026326A1
WO2019026326A1 PCT/JP2018/010029 JP2018010029W WO2019026326A1 WO 2019026326 A1 WO2019026326 A1 WO 2019026326A1 JP 2018010029 W JP2018010029 W JP 2018010029W WO 2019026326 A1 WO2019026326 A1 WO 2019026326A1
Authority
WO
WIPO (PCT)
Prior art keywords
event
information
game
game machine
private
Prior art date
Application number
PCT/JP2018/010029
Other languages
French (fr)
Japanese (ja)
Inventor
明広 石原
満美 新保
優美 松浦
恭雄 藤井
勇二 恒松
光 門口
Original Assignee
株式会社コナミアミューズメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Priority to JP2018539177A priority Critical patent/JP7228879B2/en
Publication of WO2019026326A1 publication Critical patent/WO2019026326A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a game system or the like that provides a game that allows setting of an event by one of a plurality of users.
  • an object of the present invention is to provide a game system etc. which can restrict sharing with another user of an event set up by one user.
  • a game system is a game system providing a game allowing setting of an event by one of a plurality of users, wherein sharing of the event with another user of the plurality of users is Information issuing means for issuing permission information indicating permission of the sharing when it is permitted based on permission conditions, and necessary for sharing the event with the other user on condition of issuance of the permission information
  • the information acquisition means which acquires the play information regarding the play condition of the said event is provided.
  • the computer program of the present invention is configured to cause a computer connected to an input device and an output device used for playing the game to function as each means of the game system described above.
  • the server device of the present invention is connected to an input device and an output device used for playing the game via a network, and functions as each means of the above-mentioned game system.
  • the functional block diagram which shows the principal part of the control system of a game system. Explanatory drawing for demonstrating the game range of a quiz game. Explanatory drawing for demonstrating the outline
  • the flowchart which shows an example of the procedure of an event process.
  • the game system 1 includes a center server 2 as a server device, and a plurality of game machines 3 and a plurality of user terminal devices 4 as client devices connectable to the center server 2 via a predetermined network 5.
  • the center server 2 is configured as a single logical server device by combining server units 2A, 2B,... As a plurality of computer devices.
  • the center server 2 may be configured by a single server unit.
  • the center server 2 may be logically configured using cloud computing.
  • the game machine 3 is configured as a commercial (business use) game machine that allows the user to play a game in a range corresponding to the play fee in exchange for payment of a predetermined play fee. This type of game machine 3 is sometimes called an arcade game machine.
  • the game machine 3 is a computer device installed in a predetermined facility such as the store 6 mainly for the purpose of making a large number of users repeatedly play a game and earning a profit.
  • the game machine 3 is configured as a game machine for playing a so-called quiz game for inputting an answer to a question.
  • the game machine 3 is not limited to the quiz game, You may provide various games suitably.
  • the user terminal device 4 is a computer device which can be connected to a network and is provided for the personal use of the user.
  • a mobile terminal 4b such as a stationary or book type personal computer (hereinafter referred to as a PC) 4a or a mobile phone (including a smartphone) is used as the user terminal 4.
  • various computer devices that can be connected to the network and provided for personal use of the user such as stationary home game machines, portable game machines, and portable tablet terminals, are used as the user terminal 4 You may The user terminal device 4 can allow the user to enjoy various services provided by the center server 2 by implementing various computer software.
  • the network 5 may be appropriately configured as long as the game machine 3 and the user terminal device 4 can be connected to the center server 2 respectively.
  • the network 5 is configured to implement network communication using the TCP / IP protocol.
  • it is constructed by connecting the Internet 5A as a WAN, and the LANs 5B and 5C connecting the center server 2 and the game machine 3 to the Internet 5A via the router 5D.
  • the user terminal device 4 is also connected to the Internet 5A with an appropriate configuration.
  • a local server may be installed between the game machine 3 and the router 5D of the store 6, and the game machine 3 may be communicably connected to the center server 2 via the local server.
  • the server units 2A, 2B,... Of the center server 2 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
  • the center server 2 provides various game machine services to the game machine 3 or its user.
  • the game console service includes an event service for setting an official event in a quiz game. Specifically, when the event service includes an event service for the game machine 3 provided to the game machine 3 and an event service for the user terminal device 4 provided to the user terminal device 4, the game machine service Includes an event service for the game machine 3. Details of the event service will be described later.
  • the game machine service may include a service for receiving user identification information from the game machine 3 and authenticating the user.
  • a service may be included to provide the game machine 3 with play data for receiving, storing, or storing play data of the authenticated user from the game machine 3.
  • the service for game machine distributes the program or data of the game machine 3 through the network 5 and updates the service, and when a plurality of users play a common game through the network 5, the users are matched with each other It may include a matching service or a charging service for collecting a charge from the user.
  • the center server 2 provides various web services to the user of the user terminal device 4 via the network 5.
  • the event service includes an event service for the user terminal device 4
  • the web service includes the event service for the user terminal device 4.
  • the Web service is a game information service for providing various information related to the game provided by the game machine 3, a distribution service for distributing various data or software to each user terminal device 4 (including update of data etc.), It may include services such as a community service that provides a place of interaction such as information transmission, exchange, and sharing by users, and a service that assigns a user ID for identifying each user.
  • the center server 2 is provided with a game service management unit 21 and a storage unit 23 as data storage means.
  • the game service management unit 21 is a logical device realized by a combination of computer hardware (including a CPU and a memory as an internal storage device necessary for its operation) of the center server 2 and software.
  • the storage unit 23 is an external storage device realized by a storage unit including a non-volatile storage medium (computer readable storage medium) such as a hard disk array.
  • the storage unit 23 may be configured to hold all data on one storage unit, or may be configured to distribute and store data in a plurality of storage units.
  • FIG. 2 shows permission data 51 and official event data ED1. Details of the permission data 51 and the official event data ED1 will be described later.
  • the game service management unit 21 provides the gaming machine 3 with the above-mentioned gaming machine service.
  • the game service management unit 21 is further provided with an event providing unit 24 as a logical device.
  • the event providing unit 24 provides various processes for realizing an event service. Such various processes include the process to be performed on the server side in the event process for managing the official event.
  • the event providing unit 24 also executes, as such various processes, log acquisition processing for operating an official event, and permission issuance processing for adding a new official event. Procedures of event processing, log acquisition processing, and permission issuance processing will be described later.
  • the game machine 3 is provided with a game control unit 31 and a storage unit 32 as a storage unit.
  • the game control unit 31 is a logical device realized by a combination of hardware (including a CPU and a memory as an internal storage device thereof) of the game machine 3 and a computer program PG2 as software.
  • the game control unit 31 executes various kinds of arithmetic control necessary for the progress of the game and executes various kinds of processing necessary for enjoying the service for the game machine provided by the game service management unit 21 of the center server 2.
  • the game control unit 31 is provided with a game providing unit 33 as a further logical device.
  • the game providing unit 33 also executes processing necessary to realize various events in cooperation with the event providing unit 24 of the center server 2.
  • the storage unit 32 is an external storage device realized by a storage unit including a non-volatile storage medium (computer readable storage medium) such as a hard disk or a semiconductor storage device.
  • a non-volatile storage medium such as a hard disk or a semiconductor storage device.
  • event data ED is shown in FIG.
  • the event data ED is data for managing various events set in the quiz game.
  • the event data ED includes official event data ED1 provided from the center server 2 and private event data ED2. Details of the private event data ED2 will be described later along with the official event data ED1.
  • game data is recorded in the storage unit 32.
  • the game data includes various data necessary for causing the user to play a predetermined quiz game according to the program PG2.
  • the game data includes various data such as a quiz to be presented to the user and quiz data for managing the answer.
  • the game data may include the above-described play data.
  • the play data is data for taking over the previous play results (past results) from the next time on or for taking over the setting contents unique to each user. However, these illustrations are omitted.
  • the game machine 3 is provided with various input / output devices such as an input device 36 for outputting a signal corresponding to the user's operation, a display device 37 as an output device for presenting a game screen etc. to the user, and a card reader 38.
  • the card reader 38 is a device for reading a unique card ID for each card recorded on the card 39 possessed by the user.
  • the card 39 may be used to authenticate the user or collect a fee.
  • FIG. 3 is an explanatory diagram for explaining the game range of the quiz game.
  • the game range of the quiz game includes a normal play mode and an event mode.
  • the normal play mode is a mode in which a quiz game is played normally.
  • the event mode is a mode for providing various events.
  • the event means a competition (competition) in which a plurality of users participate and compete the results of the quiz game. The event may allow not only individual users but also group users to participate.
  • the event is not limited to the tournament, but various events (events) (appropriately given to a normal play range such as a limited-time game range, a game range including a special character, or a game range to which a special benefit is given May be included.
  • the event mode includes an official event OE and a private event PE.
  • the private event PE is an event appropriately set by the user of each game machine 3 or the operator of the store 6 or the like.
  • the private event PE may be shared by other users among a plurality of users using the game system 1 as well as the user who set it (may include the operator of the store 6), or it is set It may be provided only to the user.
  • Each user terminal device 4 or each game device 3 may be used to set the private event PE.
  • a benefit for example, a physical benefit such as a figure or a coupon for the store 6) may be set by each user or each operator.
  • the official event OE is an event shared by a plurality of users playing the quiz game.
  • the play status is managed by an operator of the center server 2 (hereinafter, may be referred to as a server administrator).
  • the server administrator often ranks the play status, and in some cases, a predetermined benefit is given according to the result. Further, in many cases, a benefit (for example, an item for a quiz game, etc.) used in a quiz game is given as such a predetermined benefit.
  • the official event OE includes a qualifying event OE1 as a benefit event and a main event OE2 as a special event.
  • the main battle event OE2 is a special event for which participation is permitted when the participation conditions are satisfied.
  • the conditions for participation include the results of the qualifying event OE1.
  • the participation condition is that the points (which may change according to the value of the award) given to the winners of the qualifying event (the winner, the second-win winner, the special award, etc.) become a predetermined value or more You may be satisfied if you Also, such points may be awarded through a plurality of qualifying events OE1 (hereinafter, may be referred to as a series of qualifying events OE1). Then, in the qualifying event OE1, participation in the main event event OE2 may be used as a predetermined benefit via such points.
  • the event service includes a formalization service for making the private event PE an official event.
  • the formalization service also includes a service for registering the private event PE as the qualifying event OE1. That is, the event service includes a service for converting the private event PE into a qualifying event.
  • private event PE may function as qualifying event OE1 through such a service. In such a case, even in the case of the private event PE, points which are requirements for participation conditions are given. That is, such a private event PE is inevitably shared not only to the user U who has set it, but also to other users who use the game machine 3 of the A store 6.
  • FIG. 4 is an explanatory diagram for describing an outline of an example of an event service in the case of functioning as a service for converting a private event PE into a qualifying event.
  • the example of FIG. 4 shows a case where a private event PE "A store tournament" set by the user U of the A store 6 is converted to a qualifying event (official event) (functions as a qualifying event OE1).
  • the event service includes an application process and a formulation process.
  • the user U functions as one user of the present invention, and the other users who play the private event PE function as other users of the present invention.
  • the application process is a process for applying to the center server 2 (or server administrator) a private event PE to be converted into a qualifying event.
  • This event information includes the event name (event name), event grade (event level), event date (may be during the event period), number of participants, match format (for example, tournament or league match, etc.), and event location (A store 6) Or, information on each game machine 3 etc. of the A store 6 may be included.
  • such transmission may be realized through a dedicated website (not shown) for inputting the event information. In this case, such transmission functions as at least a part of an event service for the user terminal device 4.
  • the application may be executed through documents. Also, transmission (application) of the held information may be executed through the game machine 3. In this case, the game machine 3 may provide an application screen (not shown) exclusively for application instead of the dedicated Web site. Further, the held information may be different from or common to the information necessary for setting the private event PE.
  • the center server 2 may apply the application information to the store 6 of the held place, that is, the operator of the A store 6 in the application process. It is transmitted (step S2).
  • the operator of the store A acquires the application information
  • the operator of the store A judges whether or not to approve the formalization of the private event PE based on the application information, and the result (approval result) of the judgment is the center server 2 (or server To the administrator)) (step S3).
  • These transmissions may be performed through a dedicated website as well as the application, or may be performed through the game machine 3.
  • the e-mail address of the operator of the center server 2 or store A 6 is managed by various devices such as the center server 2 or the game machine 3, the e-mail may be executed.
  • the center server 2 transmits the approval result to the user U (applicant) in the application process (step S4).
  • This transmission is disapproved if it is not approved (is rejected) through the transmission of permission information that permits the qualifying event of the private event PE to be applied if the official event has been approved.
  • Each is performed through transmission of the information shown.
  • the center server 2 issues an authentication code indicating permission for qualifying event formation as permission information, and transmits the authentication code to the user terminal device 4. The issue of the authentication code is performed based on the permission data 51 that associates the event information while uniquely managing the authentication code.
  • transmission of the authentication code may be performed through a dedicated Web site, or may be realized through e-mail when the held information includes the e-mail address of the user U (applicant).
  • Such transmission functions as at least a part of an event service for the user terminal 4 when realized through a dedicated website or E-mail.
  • the transmission of the permission may be realized by mail through a document.
  • the permission condition may include the approval of the owner of the A store 6 in the condition. That is, the permission condition may be satisfied when approved by the operator of the A store 6.
  • the permission condition includes the first requirement based on the related information and the second requirement based on the approval result, and the procedure of step S2 is executed when the first requirement is satisfied, and the step is performed when the second requirement is satisfied.
  • the procedure of S4 may be performed.
  • the formalization process is a process for actually setting the private event PE for which the qualifying event is permitted as the qualifying event OE1.
  • the formalization process identifies the game machine 3 that actually provides the qualifying event OE1 that has changed from the private event PE so that the private event PE functions as the qualifying event OE1, and the private event PE is specified to the game machine 3 It is executed to provide the information necessary to make a preliminary event.
  • the authentication code is first input to the game machine 3 by the user U (or the manager of the A store 6) that has received the authentication code (permission information) (step S5). That is, the authentication code is provided to the game machine 3 by the user U.
  • the game machine 3 acquires the authentication code, it transmits it to the center server 2 (step S6).
  • the center server 2 when the center server 2 acquires the authentication code from the game machine 3, the center server 2 transmits, to the game machine 3, information necessary for actually converting the private event PE into a qualifying event (official event) (step S7). Specifically, the center server 2 first acquires holding information of the private event PE related to the authentication code acquired from the game machine 3 while referring to the permission data 51. Thereafter, the center server 2 adds the qualifying event OE1 corresponding to the acquired held information to the official event data ED1. Then, the center server 2 transmits the official event data ED1 after the addition to the game machine 3 (the game machine 3 which has transmitted the authentication code) as information necessary for turning the private event PE into a qualifying event (official event).
  • the center server 2 When the private event PE is converted to a qualifying event as part of a series of qualifying events OE1, an association with the series of qualifying events OE1 may be established through the official event data ED1. That is, the center server 2 generates the official event data ED1 so that the private event PE targeted for application functions as a series of preliminary event OE1 in step S7, and transmits such official event data ED1 to the game machine 3 Good.
  • information to function as a series of preliminary event OE1 (information specifying a series of preliminary event OE1 and the like) may be included in the held information.
  • the private event PE may be automatically distributed to the series of qualifying events OE1 based on various information such as the holding period, size, and location, and the result may function as such information.
  • the game machine 3 displays the official event OE included in the event mode based on the acquired official event data ED1 (step S8).
  • this official event data ED1 a private event PE for which a qualifying event has been applied is also officially included as an official event OE. Therefore, the official event OE is displayed so as to include the qualifying event OE1 "A store tournament".
  • a store tournament is selected as an official event OE and functions. That is, the "A store tournament” is actually provided as the qualifying event OE1 (qualifying event).
  • the game machine 3 may update the content of the private event data ED2 with the acquisition of the official event data ED1. Specifically, the game machine 3 deletes the content of the private event data ED2 so as to delete the private event PE corresponding to the "A store tournament" based on the user's deletion instruction or the information contained in the official event data ED1. May be updated. In this case, the "A store tournament" disappears from the display of the private event PE with the official event. That is, as if it had moved from the private event PE to the official event OE, the “A store tournament” is deleted from the targets of the private event PE.
  • various rewards may be given to a setter of the private event PE or an applicant who has applied for becoming an official event of the private event PE in order to promote such setting and the like. Such a reward may be given at an appropriate time such as setting (or application), holding, or permission.
  • the game machine 3 provides the center server 2 with logs (various achievements) of the official event (step S9).
  • the log information is information required to realize the official event OE.
  • the log information includes information on the play status of the official event OE (for example, the number of points obtained for the main battle event OE2, etc.).
  • the center server 2 manages the result of the official event OE based on the log information, provides information of the play record as a part of the web service to each user terminal device 4 (shared with each user), etc. You may If the private event PE is an official event, this log also includes log information of the private event PE.
  • the center server 2 may manage or provide the result so as to include the play status of the private event PE that has been converted to the qualifying event. Specifically, the center server 2 sets a ranking (ranking) for each user based on the play status (for example, the grant status of points) of the entire series of qualifying events OE1 including such private event PE, Whether to participate in the main battle event OE2 may be determined according to the ranking result. In such a case, this log information functions as play information of the present invention. Further, the procedures of steps S6 to S7 and S9 of the formulation process function as an event service for the game machine. As an example, an event service is thus provided.
  • Each user may participate in only a part of the series of preliminary event OE1. In this case, ranking may be performed in the whole of the preliminary event OE1 based on the partial results, and it may be determined whether or not to participate in the main event OE2.
  • steps S1 and S4 may be executed for the store 6 (the game machine 3 or the user terminal device 4 for the operator, etc.). In this case, the procedures of steps S2 and S3 may be omitted.
  • ID information for identifying a setter such as a user ID for identifying each user or an operator ID for identifying an operator of each store 6 is required when setting a private event, such ID information may be used.
  • the target for application or non-application for the official event may be determined based on the above. Specifically, for example, in the case where the setter of the private event is a specific user authorized by the server administrator based on the operator of the store 6 or the reliability, the private event is automatically determined based on the ID information. It may be determined as an official event application target, and formalization may be promoted along the procedure of the event service. On the other hand, setting of a private event and formalization of an event (providing an event service) may be performed simultaneously. That is, the setting of the private event may be performed as part of the event service through, for example, a dedicated website. In such a case, the type of event to be set (for example, a private event or an official event) may be designated in the event service.
  • all private events may be subject to an application process or the like so as to be an official event. That is, there is no need to have an event that is actually executed as a private event.
  • not only the log information but also other information may be used to determine the play result of the official event OE such as the ranking.
  • additional information for example, information on actual winning results, etc. regarding the play status of the event is transmitted from the operator of the store 6 to the server administrator, and the additional information is also added to determine the play result. It is also good.
  • the center server 2 May be used, for example, when not managing the information on the details of the battle format.
  • the game machine 3 may provide the center server 2 with information on the play status (so-called log) only for the official event OE, and not only for such an official event but also for the play status relating to the normal game.
  • Information may also be provided to the center server 2. That is, the log information provided by the game machine 3 to the center server 2 may include log information other than the play status of the official event OE, such as information on the play status of a normal game.
  • the configuration of the log relating to the normal game may be the same as or different from the log relating to the official event OE. That is, the items constituting the log relating to the normal game may be the same as or different from the items constituting the log relating to the official event OE.
  • log data for managing the log of the official event OE may include a dedicated data item (additional data) which is not present in the log data for managing the log related to the normal game.
  • the permission data 51 is data for uniquely managing permission information. Specifically, the permission data 51 is a set of records in which permission information is uniquely described.
  • FIG. 5 is a diagram showing an example of the configuration of the permission data 51. As shown in FIG. As shown in FIG. 5, the permission data 51 includes a permission record 51R that associates unique permission information with the corresponding private event PE for each private event PE.
  • the permission record 51R includes information of “permission”, “event ID”, and “detail”.
  • Permit is permission information indicating permission for formal event formation. Specifically, in the “permission”, information indicating an authentication code is described as the permission information. A unique number having a predetermined number of digits may be described as information indicating such an authentication code. “Event ID” is information indicating a unique event ID for each official event in order to identify each official event. “Details” is information indicating details of the official event corresponding to the “event ID”. In the “detail”, the above-mentioned event information (information provided at the time of application) may be described as information indicating the details of the official event. These pieces of information are recorded in association with each other in the permission record 51R.
  • the official event data ED1 is data for managing each official event OE of the quiz game.
  • the official event data ED1 is a set of records defining each official event OE.
  • FIG. 6 is a diagram showing an example of the configuration of the official event data ED1.
  • the official event data ED1 includes an official event record RS1 that associates each official event OE with its details.
  • the official event record RS1 includes information of "event ID”, "detail”, “approval range”, and "type”.
  • the “event ID” and the “detail” are the same information as the permission data 51.
  • “approval range” is information indicating the range in which the official event has been approved. Specifically, the “approval range” indicates a case ID indicating a game machine 3 that has been permitted to be an official event through transmission of permission information (ID unique to each game machine 3 to identify each game machine 3) In the case where permission is given in units of stores 6, information on a store ID for identifying each store 6 may be described). In the case of the official event OE set by the server administrator of the center server 2 (provided as the official event OE from the beginning), the same information as the information of the holding place included in the information of “detail” is “approved” The information may be described in the “range” or the “approval range” information may be omitted.
  • the “type” is information indicating the type of the official event corresponding to the “event ID”.
  • information indicating a main event event OE2, a qualifying event OE1, or a private event PE may be used.
  • “Relation” is information indicating the association of each event.
  • “Related” is information (for example, a unique ID or a number for each series of qualifying events OE1) that correlates each qualifying event OE1 (including a private event PE made into a qualifying event) functioning as a series of qualifying events OE1 May be described. These pieces of information are recorded in association with each other in the official event record RS1.
  • the official event data ED1 is used to specify information on the “private ID” described later in order to specify such a private event PE. May be included. Further, the held information included in the "detail” functions as the event information of the present invention, and the information of the case ID included in the "approval range” functions as the game identification information of the present invention. Then, by including these, the official event data ED1 functions as the event data of the present invention.
  • Private event data ED2 is data for managing a private event PE of the quiz game.
  • the private event data ED2 is a set of records defining each private event PE.
  • FIG. 7 is a diagram showing an example of the configuration of the private event data ED2.
  • the private event data ED2 includes a private event record RS2 that associates each private event PE with its details.
  • the private event record RS2 includes information of “private ID” and “detail”. “Details” is the same information as the official event data ED1.
  • the “private ID” is information indicating a private ID unique to each private event PE in order to identify each private event PE. These pieces of information are recorded in association with each other in the private event record RS2.
  • the official event record RS1 including “type” information indicating the private event PE may function as the private event record RS2. That is, the private event data ED2 may function as part of the official event data ED1.
  • event ID information may be described in “private ID”. That is, as information of "event ID” (or “private ID"), information of event ID which uniquely manages all events so as to identify not only each private event PE but also each official event OE may be used.
  • the private event data ED2 may also be managed by the center server 2 in the same manner as the official event data ED1. Furthermore, these private event data ED2 and official event data ED1 may not be provided to the game machine 3.
  • the private event PE and the official event OE are centrally managed by the center server 2, and the game machine 3 may not recognize these.
  • the official event OE, etc. is guided through an email, a web site, etc. without going through the game machine 3, and the center server 2 takes the log information corresponding to the holding period etc. OE etc. may be realized.
  • the permission issuing process is a process for issuing permission information based on an application for turning a private event PE into an official event.
  • the event providing unit 24 starts the permission issuance process of FIG. 8 and the private event PE corresponding to the acquired event information is the permission condition. It is determined whether the condition is satisfied (step S101).
  • the permission condition is satisfied even when the holding condition of the private event PE satisfies a predetermined condition (for example, when all items are properly input, or when a predetermined participation scale, participation period, etc.).
  • a predetermined condition for example, when all items are properly input, or when a predetermined participation scale, participation period, etc.
  • the operation may be satisfied when an operation indicating permission is performed by the operator based on the held information on the private event PE.
  • the permission condition includes the first condition and the second condition
  • the first condition is satisfied based on such a holding condition
  • the second condition is satisfied when the approval of the official event arrival is received from the store 6 You may Then, the permission condition may be satisfied when both the first condition and the second condition are satisfied. If the private event PE does not satisfy the permission condition based on these, the event providing unit 24 skips the subsequent processing and ends the current processing.
  • the event providing unit 24 issues permission information to the private event PE that satisfies the permission condition (step S102). More specifically, while referring to the permission data 51, the event providing unit 24 newly issues a unique authentication code as the permission information to the private event PE. Subsequently, the event providing unit 24 transmits the issued permission information (for example, a newly issued authentication code) to the applicant (step S103). This transmission may be performed through E-mail (eg, may be included in the event information), or may be performed through a dedicated website (eg, notification by posting on a dedicated website). Then, after transmitting the permission information, the event providing unit 24 ends the current process.
  • E-mail eg, may be included in the event information
  • a dedicated website eg, notification by posting on a dedicated website
  • steps S1 and S4 in the application process of the example of FIG. 4 are realized.
  • event processing is processing for providing a private event PE for which officialization has been permitted as an official event OE. More specifically, the private event PE for which the official event is permitted is managed as an official event OE through event processing.
  • the left side of the example of FIG. 9 shows the process of the game providing unit 33 of the game machine 3, and the right side shows the process of the event providing unit 24 of the center server 2.
  • the game providing unit 33 When an acceptance operation for accepting that the private event PE permitted to be an official event is actually provided as an official event OE is executed, the game providing unit 33 starts the event processing of FIG. 9 and first obtains the permission information. (Step S201). More specifically, the game providing unit 33 acquires information of an authentication code corresponding to the private event PE as the permission information. The information of the authentication code may be acquired from the input result when the acceptance operation includes the input operation of the authentication code. Alternatively, in the case where the authentication code information (permission information) is directly provided to the game machine 3 such as when the application is executed through the game machine 3, the provision result (acquisition result) May be obtained from Subsequently, the game providing unit 33 transmits the acquired permission information to the center server 2 (step S202).
  • the event providing unit 24 of the center server 2 starts the event processing of FIG. 9 and updates data so as to reflect the acquired permission information (step S301). Specifically, the event providing unit 24 updates the official event data ED1 so as to add the official event record RS1 corresponding to the acquired permission information.
  • This addition provides the same quiz game of the store 6 as the target of the official event OE is the unit of the store 6 (that is, along with the transmission of permission information from one game machine 3 of the store 6). It may be executed in all the game machines 3) or may be executed in units of each game machine 3. Also, the event providing unit 24 may realize this addition by acquiring the event information while referring to the permission data 51 based on the permission information.
  • such addition may function as an association for functioning as a series of qualifying events OE1 because the official event data ED1 includes "related" information. That is, in step S301, the event providing unit 24 sets the association to the private event PE to function as a series of preliminary event OE1 by adding the official event record RS1 including the “related” information based on the designated information. You may Subsequently, the event providing unit 24 transmits the updated data to the game machine 3 (step S302). Specifically, the event providing unit 24 transmits the latest official event data ED1 including the official event record RS1 corresponding to the acquired permission information to the game machine 3. Then, after transmitting the latest official event data ED1 to the game machine 3, the event providing unit 24 ends the current process.
  • the game providing unit 33 of the game machine 3 updates the data (step S203). Specifically, the game providing unit 33 updates the official event data ED1 so as to replace the existing official event data ED1 with the acquired latest official event data ED1. In addition, when the corresponding private event PE is deleted from the private event data ED2 with the formalization of the event, the game providing unit 33 deletes the private event PE so as to delete the private event PE together with the update of the official event data ED1. You may update ED2. Alternatively, when the private event data ED2 is managed by the center server 2, such deletion may be updated and transmitted by the center server 2 together with the update and transmission of the official event data ED1.
  • the game providing unit 33 may update the private event data ED2 to the latest one with the update of the official event data ED1 in step S203. After updating the data in step S203, the game providing unit 33 ends the current process.
  • the private event PE permitted to be official event-ized is actually managed and provided as the official event OE.
  • such a private event PE is provided as one of a series of qualifying events OE1. More specifically, the formulation process corresponding to steps S6 to S8 in the example of FIG. 4 is realized.
  • the log acquisition process is a process for managing log information of the official event OE.
  • the example of FIG. 10 shows the case where the result of the official event OE is shared by each user terminal device 4 based on the log information. Further, the example of FIG. 10 shows a case where the center server 2 side acquires logs (detailed information regarding the performance of the event such as the play result) in each game machine 3 of the store 6 which holds the official event OE in a predetermined cycle. ing. The log may be transmitted from the game machine 3 to the center server 2 at an appropriate time after the end of the event. In this case, steps S401 to S402 in the example of FIG. 10 may be omitted.
  • the event providing unit 24 starts the log acquisition process of FIG. 10, and first acquires the official event data ED1 (step S401). Subsequently, the event providing unit 24 specifies a target for acquiring log information (step S402). Specifically, the event providing unit 24 specifies each game machine 3 that actually holds the official event OE based on the information of the "approval range" (or the holding place included in the "detail") of the official event data ED1. . Next, the event providing unit 24 acquires a log related to the corresponding official event OE from each of the specified game machines 3 (step S403). Further, when acquiring the information of the log from each game machine 3, the event providing unit 24 generates related information related to each official event OE (step S404).
  • the related information is information to be shared with each user through the Web service as information on each official event OE (for example, the ranking of winners, the number of points earned by each participant, etc.). Further, in the case of the series of qualifying events OE1, the related information may include information on playing status such as winning status in the whole of them. That is, in step S403, the event providing unit 24 may generate a ranking of each user in each official event OE, or may generate a ranking of each user in the entire series of preliminary event OE1. Then, the event providing unit 24 provides the created related information as a part of the Web service to each user, and ends the current process. As a result, the log regarding the official event is acquired by the center server 2 and shared by each user as a part of the web service.
  • the private event PE can be an official event through the event service.
  • the center server 2 acquires log information necessary to share the play status of the private event PE as the official event OE on condition of issuance of the permission information (authentication code) based on the permission condition.
  • acquisition of log information necessary for sharing the private event PE can be limited to the case where the permission information is issued, that is, when the formalization of the private event PE is permitted. That is, for example, as a result of giving points to function as the qualifying event OE1, sharing of the play status in the private event PE with other users, in other words, a case where the private event PE is actually functioned as the official event OE is permission information Can be restricted if
  • the provision destination of the official event data ED1 (including the official event record RS1 corresponding to such a private event PE) for causing the private event PE to function as the official event OE is the game machine 3 that actually obtained the permission information.
  • the private event PE is neither displayed nor provided as an official event OE. That is, after provision of such official event data ED1, the private event PE is actually provided as an official event OE, and log information is also acquired.
  • the operator of the store 6 who holds the private event PE is actually privately An opportunity can be given to determine whether to provide the event PE as an official event OE. That is, the case where the private event PE is actually made to function as the official event OE can be further limited to the case where it is approved by the store 6 operator. As a result, for example, when the holding period overlaps with other official events OE, it is possible to restrict the formalization of an inappropriate private event PE, such as when the holding size (the number of participants or the period) is not sufficient.
  • a private event PE that has been converted into a qualifying event is set as part of a series of qualifying events OE1.
  • a series of preliminary event OE1 including the private event PE is associated, and each user is ranked throughout the series of preliminary event OE1. That is, not only the preliminary event OE1 prepared in advance but also the private event PE set after the event is provided as a series of preliminary events OE1 to be ranked.
  • a series of qualifying events OE1 including such private events PE can be set after the fact.
  • a series of qualifying events OE1 including such private events PE can be set so that the event OE1 is added.
  • a private event PE is realized by operation, that is, it is possible to reduce the time and labor of the manager of the store 6 and the server administrator, as compared with the case where the play status is counted by operation.
  • a series of qualifying events OE1 including such private event PE can be set after the fact. That is, it is possible to allow addition of a private event PE arbitrarily defined by the user to the series of qualifying events OE1.
  • the private event PE can function as an official event OE through such an event service, more official events OE can be provided as compared to the case where such a private event PE is not provided. More specifically, for example, more qualifying events OE1 can be provided through such a private event PE.
  • the results of the private event PE can be utilized as part of the conditions for participation in the main event OE2, the main event on the basis of more results than when such a private event PE is not provided It is possible to determine whether or not to participate in OE2. As a result, it is possible to more appropriately determine whether or not to participate.
  • the attraction of the private event PE can be improved.
  • the play status (results) of the private event PE such as the ranking and the grant situation of points
  • It can be shared with other users through 4. This can further improve the user's interest in the private event PE.
  • the event providing unit 24 of the center server 2 functions as an example of the information issuing unit of the present invention by executing step S102 of the routine of FIG. 8.
  • the event providing unit 24 of the center server 2 functions as an example of the information acquisition unit and the related information provision unit of the present invention by executing the routine of FIG. More specifically, the event providing unit 24 functions as an example of an information acquisition unit by executing step S403 of FIG. 9 and as an example of a related information providing unit by executing step S405.
  • the event providing unit 24 of the center server 2 functions as an example of an event information providing unit and a data updating unit of the present invention by executing the routine of FIG. 9.
  • the event providing unit 24 functions as an example of an event information providing unit by executing step S302 in FIG. 9, and functions as an example of a data updating unit by executing step S301.
  • the storage unit 23 of the center server 2 functions as data storage means of the present invention by storing the official event data ED1.
  • the game machine 3 is configured as an arcade game machine.
  • the game machine 3 is not limited to the game machine configured as an arcade game machine.
  • the user terminal device 4 may function as the game machine 3.
  • the game machine 3 may be configured as a game machine that virtually operates on a server such as the center server 2 while using the user terminal device 4 or the like as a remote input / output device.
  • the game machine 3 may function as the center server 2. That is, the game machine 3 may execute all or a part of the role (various processing and the like) of the center server 2 in the above-described form.
  • the center server 2 may be omitted, and the game machine 3 may function as the game system 1.
  • a game system is a game system which provides a game allowing setting of an event by one user (U) of a plurality of users, wherein the game system (1) according to the present invention includes the plurality of users Information sharing means (24) for issuing permission information indicating permission of the sharing when the sharing of the event with another user among the above is permitted based on the permission condition, and the condition of issuing the permission information And information acquiring means (24) for acquiring play information on the play status of the event necessary to share the event with the other users.
  • the play information necessary for sharing the play status of the event is acquired on condition of issuance of the permission information based on the permission condition. This makes it possible to limit the acquisition of play information necessary for sharing an event to the case where the permission information is issued. That is, sharing of an event set by one user with another user can be limited to the case where permission information is issued. As a result, it is possible to restrict the sharing of inappropriate events with other users, such as when the holding periods overlap.
  • Various events may be adopted as an event. For example, as an event, one specified by information related to the execution of a holding period, a holding place (target) or the like, or one specified by a participation result such as when a predetermined privilege is given to a participant is adopted.
  • the information issuing unit is an event for the benefit.
  • the authorization information may be issued such that the event functions.
  • the game further includes a special event (OE2) that is permitted to participate when the performance in the event for the bonus satisfies the participation condition.
  • OE2 special event
  • the participation in the special event may be used as the predetermined benefit. In this case, the performance of the event set by one user can be utilized as part of the participation condition for the special event.
  • the game as described above may be provided directly by the gaming system or indirectly via the gaming machine. That is, one game machine providing a game as described above may function as the game system of the present invention, and the game system of the present invention is connected to a game machine providing a game as described above. It is also good.
  • the information acquisition means is provided with the game via a game machine (3) connected via a network (5).
  • the play information may be acquired from the game machine.
  • the concept of the user described above includes not only the user of the game machine (person who plays the game) but also the operator (manager) of the game machine. May be included.
  • the acquisition of the play information is not limited to the case where only the play information of the corresponding event is extracted and acquired from the game machine, but the various events acquired regardless of permission or non-permission (shared non-permission set by the user It may include the case of acquiring by extracting the play information necessary for sharing the corresponding event from various information of the event (including the event). That is, the information acquisition means acquires information on various events (for example, from the game machine if there is a game machine), and then acquires play information necessary to share the sharing permission event from the acquired information. It may be (extracted).
  • the permission information may be issued directly to the gaming machine.
  • the permission information may be issued indirectly through provision (for example, e-mail etc.) to a manager of the game machine, etc., and may be provided (input) to the game machine through such a manager or the like.
  • the play information may be automatically acquired from the game machine in response to the issuance of the permission condition, or a condition may be set for acquiring the play information.
  • the game system according to the present invention further includes event information providing means (24) for providing event information for realizing the event to the game machine when the permission information is obtained from the game machine,
  • the information acquisition means may adopt a mode of acquiring the play information from the game machine when the game machine provides the event after acquiring the event information.
  • a game providing the event among game machine identification information for identifying each game machine
  • Data storage means for storing event data (ED1) in which the game machine identification information (for example, the information of "approval range") of the game is associated with the event, and the game in which the permission information is acquired
  • ED1 event data
  • the event information providing means providing the event information to the game machine associated with the event by the event data
  • the play information may be used as appropriate.
  • a mode may be adopted which further comprises related information provision means (24) for providing related related information to each user terminal.
  • related information provision means (24) for providing related related information to each user terminal.
  • each user terminal device may be connected via the same network as a game machine, and may be connected via a different network (including partial sharing).
  • the computer program of the present invention causes a computer (24) connected to the input device (36) and the output device (37) used for playing the game to function as each means of the game system described above. It is constructed.
  • the server device (2) of the present invention is connected to the input device (36) and the output device (37) used for playing the game via the network (5), and as each means of the above-mentioned game system It works.
  • the game system of the present invention can be realized through the computer program or server device of the present invention.

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Abstract

Provided is a game system that can limit the sharing of an event set by one user with another user. This game system (1) provides a quiz game in which one user (U) among a plurality of users is allowed to set a private event (PE). When sharing of the private event (PE) with another user among the plurality of users, i.e., publicization of the private event (PE) is permitted on the basis of a permission condition, the game system (1) publishes an authentication code indicating that sharing (publicization) is to be permitted, and under the condition that permission information therefor is published, changes the private event (PE) to a public event (OE) and acquires log information needed in order to share with the other user.

Description

ゲームシステム、それに用いるコンピュータプログラム及びサーバ装置Game system, computer program and server device used therefor
 本発明は、複数のユーザのうちの一のユーザによるイベントの設定を許容するゲームを提供するゲームシステム等に関する。 The present invention relates to a game system or the like that provides a game that allows setting of an event by one of a plurality of users.
 複数のユーザのうちの一のユーザによるイベントの設定を許容するゲームを提供するゲームシステムが存在する。このようなゲームとして、ユーザによって選択された選択肢に対応するイベントが設定されるゲームを提供するシステムが知られている(例えば特許文献1参照)。 There is a game system that provides a game that allows setting of an event by one of a plurality of users. As such a game, a system providing a game in which an event corresponding to an option selected by a user is set is known (see, for example, Patent Document 1).
特開2017-113175号公報JP 2017-113175 A
 特許文献1のシステムでは、予め用意された選択肢を介してイベントが設定されるため、そのイベントの許可或いは不許可を判断するという概念はない。一方で、イベントの種類によっては開催期間や場所(対象)によって定義される場合もある。そして、このような開催期間等がユーザによって任意に設定される場合もある。このような場合、開催期間や開催場所が重なる場合等、無条件にユーザの設定を受け入れることができない場合が生じ得る。 In the system of Patent Document 1, since an event is set via a previously prepared option, there is no concept of judging permission or non-permission of the event. On the other hand, depending on the type of event, it may be defined by the holding period and the place (target). Then, such a holding period may be arbitrarily set by the user. In such a case, there may be a case where the setting of the user can not be accepted unconditionally, such as when the holding period and the holding place overlap.
 そこで、本発明は、一のユーザによって設定されるイベントの他のユーザとの共有を制限することができるゲームシステム等を提供することを目的とする。 Then, an object of the present invention is to provide a game system etc. which can restrict sharing with another user of an event set up by one user.
 本発明のゲームシステムは、複数のユーザのうちの一のユーザによるイベントの設定を許容するゲームを提供するゲームシステムであって、前記複数のユーザのうちの他のユーザとの前記イベントの共有が許可条件に基づいて許可された場合に、当該共有の許可を示す許可情報を発行する情報発行手段と、前記許可情報の発行を条件に、前記イベントを前記他のユーザと共有するために必要な当該イベントのプレイ状況に関するプレイ情報を取得する情報取得手段と、を備えている。 A game system according to the present invention is a game system providing a game allowing setting of an event by one of a plurality of users, wherein sharing of the event with another user of the plurality of users is Information issuing means for issuing permission information indicating permission of the sharing when it is permitted based on permission conditions, and necessary for sharing the event with the other user on condition of issuance of the permission information The information acquisition means which acquires the play information regarding the play condition of the said event is provided.
 一方、本発明のコンピュータプログラムは、前記ゲームのプレイに使用される入力装置及び出力装置に接続されるコンピュータを、上述のゲームシステムの各手段として機能させるように構成されたものである。また、本発明のサーバ装置は、前記ゲームのプレイに使用される入力装置及び出力装置にネットワークを介して接続され、上述のゲームシステムの各手段として機能するものである。 On the other hand, the computer program of the present invention is configured to cause a computer connected to an input device and an output device used for playing the game to function as each means of the game system described above. Further, the server device of the present invention is connected to an input device and an output device used for playing the game via a network, and functions as each means of the above-mentioned game system.
本発明の一形態に係るゲームシステムの概略構成を示す図。The figure which shows schematic structure of the game system which concerns on one form of this invention. ゲームシステムの制御系の要部を示す機能ブロック図。The functional block diagram which shows the principal part of the control system of a game system. クイズゲームのゲーム範囲を説明するための説明図。Explanatory drawing for demonstrating the game range of a quiz game. イベントサービスの一例の概要を説明するための説明図。Explanatory drawing for demonstrating the outline | summary of an example of an event service. 許可データの構成の一例を示す図。The figure which shows an example of a structure of permission data. 公式イベントデータの構成の一例を示す図。The figure which shows an example of a structure of formal event data. 私設イベントデータの構成の一例を示す図。The figure which shows an example of a structure of private event data. 許可発行処理の手順の一例を示すフローチャート。The flowchart which shows an example of the procedure of permission issuance processing. イベント処理の手順の一例を示すフローチャート。The flowchart which shows an example of the procedure of an event process. ログ取得処理の手順の一例を示すフローチャート。The flowchart which shows an example of the procedure of a log acquisition process.
 以下、本発明の一形態に係るゲームシステムの一例を説明する。まず、図1を参照して、本発明の一形態に係るゲームシステムの全体構成を説明する。ゲームシステム1は、サーバ装置としてのセンターサーバ2と、センターサーバ2に所定のネットワーク5を介して接続可能なクライアント装置としての複数のゲーム機3及び複数のユーザ端末装置4とを含む。センターサーバ2は、複数のコンピュータ装置としてのサーバユニット2A、2B…が組み合わされることにより一台の論理的なサーバ装置として構成されている。ただし、単一のサーバユニットによりセンターサーバ2が構成されてもよい。あるいは、クラウドコンピューティングを利用して論理的にセンターサーバ2が構成されてもよい。 Hereinafter, an example of a game system according to an embodiment of the present invention will be described. First, with reference to FIG. 1, an overall configuration of a game system according to an embodiment of the present invention will be described. The game system 1 includes a center server 2 as a server device, and a plurality of game machines 3 and a plurality of user terminal devices 4 as client devices connectable to the center server 2 via a predetermined network 5. The center server 2 is configured as a single logical server device by combining server units 2A, 2B,... As a plurality of computer devices. However, the center server 2 may be configured by a single server unit. Alternatively, the center server 2 may be logically configured using cloud computing.
 ゲーム機3は、所定のプレイ料金の支払いと引き換えに、そのプレイ料金に対応した範囲でユーザにゲームをプレイさせる商業用(業務用)のゲーム機として構成されている。この種のゲーム機3は、アーケードゲーム機と呼ばれることがある。ゲーム機3は、多数のユーザにゲームを繰り返しプレイさせて収益を上げることを主たる目的として店舗6等の所定の施設に設置されるコンピュータ装置である。ゲーム機3は、出題に対して回答を入力するいわゆるクイズゲームをプレイするためのゲーム機として構成されている。なお、ゲーム機3は、クイズゲームに限定されず、適宜に各種のゲームを提供してよい。 The game machine 3 is configured as a commercial (business use) game machine that allows the user to play a game in a range corresponding to the play fee in exchange for payment of a predetermined play fee. This type of game machine 3 is sometimes called an arcade game machine. The game machine 3 is a computer device installed in a predetermined facility such as the store 6 mainly for the purpose of making a large number of users repeatedly play a game and earning a profit. The game machine 3 is configured as a game machine for playing a so-called quiz game for inputting an answer to a question. In addition, the game machine 3 is not limited to the quiz game, You may provide various games suitably.
 ユーザ端末装置4は、ネットワーク接続が可能でかつユーザの個人用途に供されるコンピュータ装置である。例えば、据置型又はブック型のパーソナルコンピュータ(以下、PCと表記する。)4a、あるいは携帯電話(スマートフォンを含む。)のようなモバイル端末装置4bがユーザ端末装置4として利用される。その他にも、据置型の家庭用ゲーム機、携帯型ゲーム機、携帯型タブレット端末装置といった、ネットワーク接続が可能でかつユーザの個人用途に供される各種のコンピュータ装置がユーザ端末装置4として利用されてよい。ユーザ端末装置4は、各種のコンピュータソフトウエアを実装することにより、センターサーバ2が提供する種々のサービスをユーザに享受させることが可能である。 The user terminal device 4 is a computer device which can be connected to a network and is provided for the personal use of the user. For example, a mobile terminal 4b such as a stationary or book type personal computer (hereinafter referred to as a PC) 4a or a mobile phone (including a smartphone) is used as the user terminal 4. In addition, various computer devices that can be connected to the network and provided for personal use of the user, such as stationary home game machines, portable game machines, and portable tablet terminals, are used as the user terminal 4 You may The user terminal device 4 can allow the user to enjoy various services provided by the center server 2 by implementing various computer software.
 ネットワーク5は、センターサーバ2に対してゲーム機3及びユーザ端末装置4をそれぞれ接続させることができる限り、適宜に構成されてよい。一例として、ネットワーク5は、TCP/IPプロトコルを利用してネットワーク通信を実現するように構成される。典型的には、WANとしてのインターネット5Aと、センターサーバ2及びゲーム機3のそれぞれとインターネット5Aとを接続するLAN5B、5Cとがルータ5Dを介して接続されることにより構築される。ユーザ端末装置4も適宜の構成によりインターネット5Aに接続される。なお、ゲーム機3と店舗6のルータ5Dとの間にローカルサーバが設置され、そのローカルサーバを介してゲーム機3がセンターサーバ2と通信可能に接続されてもよい。センターサーバ2のサーバユニット2A、2B…はLAN5Cに代えて、又は加えてWAN5Aにより、相互に接続される場合もある。 The network 5 may be appropriately configured as long as the game machine 3 and the user terminal device 4 can be connected to the center server 2 respectively. As an example, the network 5 is configured to implement network communication using the TCP / IP protocol. Typically, it is constructed by connecting the Internet 5A as a WAN, and the LANs 5B and 5C connecting the center server 2 and the game machine 3 to the Internet 5A via the router 5D. The user terminal device 4 is also connected to the Internet 5A with an appropriate configuration. A local server may be installed between the game machine 3 and the router 5D of the store 6, and the game machine 3 may be communicably connected to the center server 2 via the local server. The server units 2A, 2B,... Of the center server 2 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
 センターサーバ2は、ゲーム機3又はそのユーザに対して各種のゲーム機用サービスを提供する。ゲーム機用サービスは、クイズゲームに公式イベントを設定するためのイベントサービスを含んでいる。具体的には、ゲーム機3に提供されるゲーム機3用のイベントサービスと、ユーザ端末装置4に提供されるユーザ端末装置4用のイベントサービスと、をイベントサービスが含む場合において、ゲーム機サービスはゲーム機3用のイベントサービスを含んでいる。イベントサービスの詳細は後述する。 The center server 2 provides various game machine services to the game machine 3 or its user. The game console service includes an event service for setting an official event in a quiz game. Specifically, when the event service includes an event service for the game machine 3 provided to the game machine 3 and an event service for the user terminal device 4 provided to the user terminal device 4, the game machine service Includes an event service for the game machine 3. Details of the event service will be described later.
 なお、ゲーム機用サービスは、ゲーム機3からユーザの識別情報を受け取って、そのユーザを認証するサービスを含んでいてもよい。また、認証したユーザのプレイデータをゲーム機3から受け取って保存し、或いは保存するプレイデータをゲーム機3に提供するサービスを含んでいてもよい。さらに、ゲーム機用サービスは、ネットワーク5を介してゲーム機3のプログラム或いはデータを配信し、更新するサービス、ネットワーク5を介して複数のユーザが共通のゲームをプレイする際にユーザ同士をマッチングするマッチングサービス、或いはユーザから料金を徴収する課金サービス等を含んでいてよい。 The game machine service may include a service for receiving user identification information from the game machine 3 and authenticating the user. In addition, a service may be included to provide the game machine 3 with play data for receiving, storing, or storing play data of the authenticated user from the game machine 3. Further, the service for game machine distributes the program or data of the game machine 3 through the network 5 and updates the service, and when a plurality of users play a common game through the network 5, the users are matched with each other It may include a matching service or a charging service for collecting a charge from the user.
 同様に、センターサーバ2は、ネットワーク5を介してユーザ端末装置4のユーザに各種のWebサービスを提供する。Webサービスは、イベントサービスがユーザ端末装置4用のイベントサービスを含む場合、このユーザ端末装置4用のイベントサービスを含んでいる。なお、Webサービスは、ゲーム機3が提供するゲームに関する各種の情報を提供するゲーム用情報サービス、各ユーザ端末装置4に各種データ或いはソフトウエアを配信(データ等のアップデートを含む)する配信サービス、ユーザによる情報発信、交換、共有といった交流の場を提供するコミュニティサービス、及び各ユーザを識別するためのユーザIDを付与するサービス等のサービスを含んでよい。 Similarly, the center server 2 provides various web services to the user of the user terminal device 4 via the network 5. When the event service includes an event service for the user terminal device 4, the web service includes the event service for the user terminal device 4. The Web service is a game information service for providing various information related to the game provided by the game machine 3, a distribution service for distributing various data or software to each user terminal device 4 (including update of data etc.), It may include services such as a community service that provides a place of interaction such as information transmission, exchange, and sharing by users, and a service that assigns a user ID for identifying each user.
 次に、図2を参照してゲームシステム1の制御系の要部を説明する。まず、センターサーバ2には、ゲームサービス管理部21、及びデータ記憶手段としての記憶部23が設けられる。ゲームサービス管理部21は、センターサーバ2のコンピュータハードウエア(CPU及びその動作に必要な内部記憶装置としてのメモリを含む。)とソフトウエアとの組み合わせによって実現される論理的装置である。記憶部23は、ハードディスクアレイ等の不揮発性記憶媒体(コンピュータ読み取り可能な記憶媒体)を含んだ記憶ユニットによって実現される外部記憶装置である。記憶部23は、一の記憶ユニット上に全てのデータを保持するように構成されてもよいし、複数の記憶ユニットにデータを分散して記憶するように構成されてもよい。記憶部23には、センターサーバ2のコンピュータハードウエア資源をゲームサービス管理部21として機能させるためのソフトウエアとしてのコンピュータプログラムPG1が記録される。また記憶部23には各種のデータも記録されるが、図2では許可データ51及び公式イベントデータED1が示されている。許可データ51及び公式イベントデータED1の詳細は後述する。 Next, the main part of the control system of the game system 1 will be described with reference to FIG. First, the center server 2 is provided with a game service management unit 21 and a storage unit 23 as data storage means. The game service management unit 21 is a logical device realized by a combination of computer hardware (including a CPU and a memory as an internal storage device necessary for its operation) of the center server 2 and software. The storage unit 23 is an external storage device realized by a storage unit including a non-volatile storage medium (computer readable storage medium) such as a hard disk array. The storage unit 23 may be configured to hold all data on one storage unit, or may be configured to distribute and store data in a plurality of storage units. In the storage unit 23, a computer program PG1 as software for causing the computer hardware resources of the center server 2 to function as the game service management unit 21 is recorded. Although various data are also recorded in the storage unit 23, FIG. 2 shows permission data 51 and official event data ED1. Details of the permission data 51 and the official event data ED1 will be described later.
 ゲームサービス管理部21は、ゲーム機3に対して上述のゲーム機用サービスを提供する。ゲームサービス管理部21には、論理的装置としてのイベント提供部24がさらに設けられる。イベント提供部24は、イベントサービスを実現するための各種の処理を提供する。このような各種の処理は、公式イベントを管理するためのイベント処理のうち、サーバ側にて行われるべき処理を含んでいる。また、イベント提供部24は、このような各種の処理として、公式イベントを運営するためのログ取得処理、及び新しく公式イベントを追加するための許可発行処理も実行する。イベント処理、ログ取得処理、及び許可発行処理の手順については後述する。 The game service management unit 21 provides the gaming machine 3 with the above-mentioned gaming machine service. The game service management unit 21 is further provided with an event providing unit 24 as a logical device. The event providing unit 24 provides various processes for realizing an event service. Such various processes include the process to be performed on the server side in the event process for managing the official event. In addition, the event providing unit 24 also executes, as such various processes, log acquisition processing for operating an official event, and permission issuance processing for adding a new official event. Procedures of event processing, log acquisition processing, and permission issuance processing will be described later.
 次に、ゲーム機3には、ゲーム制御部31と、記憶手段としての記憶部32とが設けられる。ゲーム制御部31は、ゲーム機3のハードウエア(CPU及びその内部記憶装置としてのメモリを含む。)とソフトウエアとしてのコンピュータプログラムPG2との組み合わせによって実現される論理的装置である。ゲーム制御部31は、ゲームの進行に必要な各種の演算制御を実行するとともに、センターサーバ2のゲームサービス管理部21が提供するゲーム機用サービスを享受するために必要な各種の処理を実行する。ゲーム制御部31には、さらなる論理的装置としてゲーム提供部33が設けられている。ゲーム提供部33は、センターサーバ2のイベント提供部24と協働して各種のイベントを実現するために必要な処理も実行する。 Next, the game machine 3 is provided with a game control unit 31 and a storage unit 32 as a storage unit. The game control unit 31 is a logical device realized by a combination of hardware (including a CPU and a memory as an internal storage device thereof) of the game machine 3 and a computer program PG2 as software. The game control unit 31 executes various kinds of arithmetic control necessary for the progress of the game and executes various kinds of processing necessary for enjoying the service for the game machine provided by the game service management unit 21 of the center server 2. . The game control unit 31 is provided with a game providing unit 33 as a further logical device. The game providing unit 33 also executes processing necessary to realize various events in cooperation with the event providing unit 24 of the center server 2.
 記憶部32は、ハードディスク、半導体記憶装置といった不揮発性記憶媒体(コンピュータ読み取り可能な記憶媒体)を含んだ記憶ユニットによって実現される外部記憶装置である。記憶部32には、上述したプログラムPG2とともに、各種のデータが記録されるが、図2ではイベントデータEDが示されている。イベントデータEDは、クイズゲームに設定される各種のイベントを管理するためのデータである。イベントデータEDは、センターサーバ2から提供された公式イベントデータED1、及び私設イベントデータED2を含んでいる。私設イベントデータED2の詳細は、公式イベントデータED1とともに後述する。 The storage unit 32 is an external storage device realized by a storage unit including a non-volatile storage medium (computer readable storage medium) such as a hard disk or a semiconductor storage device. Various data are recorded in the storage unit 32 together with the program PG2 described above, but event data ED is shown in FIG. The event data ED is data for managing various events set in the quiz game. The event data ED includes official event data ED1 provided from the center server 2 and private event data ED2. Details of the private event data ED2 will be described later along with the official event data ED1.
 なお、記憶部32には、その他にもゲームデータが記録されている。ゲームデータは、プログラムPG2に従ってユーザに所定のクイズゲームをプレイさせるために必要な各種のデータを含んでいる。具体的には、ゲームデータは、ユーザに出題されるべきクイズ及びその回答を管理するためのクイズデータといった各種のデータを含んでいる。また、ゲームデータは、上述のプレイデータを含んでいてもよい。プレイデータは、前回までのプレイ結果(過去の実績)を次回以降に引き継ぐため、或いは各ユーザに固有の設定内容を引き継ぐためのデータである。しかし、これらの図示は省略した。 In addition to the above, game data is recorded in the storage unit 32. The game data includes various data necessary for causing the user to play a predetermined quiz game according to the program PG2. Specifically, the game data includes various data such as a quiz to be presented to the user and quiz data for managing the answer. Also, the game data may include the above-described play data. The play data is data for taking over the previous play results (past results) from the next time on or for taking over the setting contents unique to each user. However, these illustrations are omitted.
 ゲーム機3には、ユーザの操作に対応した信号を出力する入力装置36、ユーザにゲーム画面等を提示するための出力装置としての表示装置37及びカードリーダ38といった各種の入出力装置が設けられる。カードリーダ38は、ユーザが所持するカード39に記録されたカード毎にユニークなカードIDを読み取るための装置である。カード39は、ユーザの認証或いは料金の徴収等に使用されてよい。 The game machine 3 is provided with various input / output devices such as an input device 36 for outputting a signal corresponding to the user's operation, a display device 37 as an output device for presenting a game screen etc. to the user, and a card reader 38. . The card reader 38 is a device for reading a unique card ID for each card recorded on the card 39 possessed by the user. The card 39 may be used to authenticate the user or collect a fee.
 次に、クイズゲームのイベント及びイベントサービスの詳細について説明する。図3は、クイズゲームのゲーム範囲を説明するための説明図である。図3に示すように、クイズゲームのゲーム範囲は、通常プレイモード及びイベントモードを含んでいる。通常プレイモードは、クイズゲームを通常にプレイするモードである。一方、イベントモードは、各種のイベントを提供するモードである。ここでは、イベントは、複数のユーザが参加してクイズゲームの結果を競う大会(競技)を意味する。イベントは個別のユーザだけでなくグループ単位のユーザの参加を許容してもよい。なお、イベントは、大会だけでなく、期間限定のゲーム範囲、特別なキャラクタを含むゲーム範囲、或いは特別の特典が付与されるゲーム範囲といった通常のプレイ範囲に適宜に付与される各種の催し物(出来事)を含んでよい。 Next, details of the quiz game event and event service will be described. FIG. 3 is an explanatory diagram for explaining the game range of the quiz game. As shown in FIG. 3, the game range of the quiz game includes a normal play mode and an event mode. The normal play mode is a mode in which a quiz game is played normally. On the other hand, the event mode is a mode for providing various events. Here, the event means a competition (competition) in which a plurality of users participate and compete the results of the quiz game. The event may allow not only individual users but also group users to participate. In addition, the event is not limited to the tournament, but various events (events) (appropriately given to a normal play range such as a limited-time game range, a game range including a special character, or a game range to which a special benefit is given May be included.
 イベントモードは、公式イベントOE及び私設イベントPEを含んでいる。私設イベントPEは、各ゲーム機3のユーザ、或いは店舗6の運営者等によって適宜に設定されるイベントである。私設イベントPEは、それを設定したユーザ(店舗6の運営者を含んでよい)だけでなくゲームシステム1を利用する複数のユーザのうち他のユーザに共有されてもよいし、それを設定したユーザだけに提供されてもよい。私設イベントPEの設定には、各ユーザ端末装置4或いは各ゲーム機3が使用されてよい。また、私設イベントPEには、各ユーザ或いは各運営者等によって付与される特典(例えば、フィギュア等の物理的特典、或いは店舗6における優待券等)が設定されてもよい。 The event mode includes an official event OE and a private event PE. The private event PE is an event appropriately set by the user of each game machine 3 or the operator of the store 6 or the like. The private event PE may be shared by other users among a plurality of users using the game system 1 as well as the user who set it (may include the operator of the store 6), or it is set It may be provided only to the user. Each user terminal device 4 or each game device 3 may be used to set the private event PE. Further, in the private event PE, a benefit (for example, a physical benefit such as a figure or a coupon for the store 6) may be set by each user or each operator.
 一方、公式イベントOEは、クイズゲームをプレイする複数のユーザによって共有されるイベントである。また、公式イベントOEは、センターサーバ2の運営者(以下、サーバ管理者と呼ぶ場合がある)によってプレイ状況が管理される。結果として、公式イベントOEでは、サーバ管理者によってプレイ状況がランキング付けされたり、その結果に応じて所定の特典が付与されたりする場合が多い。また、このような所定の特典としてクイズゲームにおいて利用される特典(例えば、クイズゲーム用のアイテム等)が付与される場合が多い。公式イベントOEは、特典用のイベントとしての予選イベントOE1、及び特別のイベントとしての本戦イベントOE2を含んでいる。本戦イベントOE2は、参加条件が満たされた場合に参加が許可される特別のイベントである。参加条件は、予選イベントOE1の実績を要件に含んでいる。具体的には、参加条件は、予選イベントの入賞者(優勝者、準優勝者、或いは特別賞等)に付与されるポイント(賞の価値に応じて変化してよい)が所定値以上になった場合に満たされてよい。また、このようなポイントは、複数の予選イベントOE1(以下、一連の予選イベントOE1と呼ぶ場合がある)を通じて付与されてよい。そして、予選イベントOE1では、このようなポイントを介して本戦イベントOE2への参加が所定の特典として利用されてよい。 On the other hand, the official event OE is an event shared by a plurality of users playing the quiz game. In addition, in the official event OE, the play status is managed by an operator of the center server 2 (hereinafter, may be referred to as a server administrator). As a result, in the official event OE, the server administrator often ranks the play status, and in some cases, a predetermined benefit is given according to the result. Further, in many cases, a benefit (for example, an item for a quiz game, etc.) used in a quiz game is given as such a predetermined benefit. The official event OE includes a qualifying event OE1 as a benefit event and a main event OE2 as a special event. The main battle event OE2 is a special event for which participation is permitted when the participation conditions are satisfied. The conditions for participation include the results of the qualifying event OE1. Specifically, the participation condition is that the points (which may change according to the value of the award) given to the winners of the qualifying event (the winner, the second-win winner, the special award, etc.) become a predetermined value or more You may be satisfied if you Also, such points may be awarded through a plurality of qualifying events OE1 (hereinafter, may be referred to as a series of qualifying events OE1). Then, in the qualifying event OE1, participation in the main event event OE2 may be used as a predetermined benefit via such points.
 イベントサービスは、私設イベントPEを公式イベント化するための公式化サービスを含んでいる。また、公式化サービスは、私設イベントPEを予選イベントOE1として登録するためのサービスを含んでいる。つまり、イベントサービスは、私設イベントPEを予選イベント化するためのサービスを含んでいる。そして、そのようなサービスを通じて私設イベントPEが予選イベントOE1として機能する場合がある。このような場合、私設イベントPEであっても参加条件の要件とされるポイントが付与される。つまり、このような私設イベントPEは、それを設定したユーザUだけでなく、A店舗6のゲーム機3を利用する他のユーザにも必然的に共有される。 The event service includes a formalization service for making the private event PE an official event. The formalization service also includes a service for registering the private event PE as the qualifying event OE1. That is, the event service includes a service for converting the private event PE into a qualifying event. And private event PE may function as qualifying event OE1 through such a service. In such a case, even in the case of the private event PE, points which are requirements for participation conditions are given. That is, such a private event PE is inevitably shared not only to the user U who has set it, but also to other users who use the game machine 3 of the A store 6.
 図4は、私設イベントPEを予選イベント化するためのサービスとして機能する場合のイベントサービスの一例の概要を説明するための説明図である。図4の例は、A店舗6のユーザUによって設定された“A店舗大会”という私設イベントPEが予選イベント(公式イベント)化される(予選イベントOE1として機能する)場合を示している。この場合、図4に示すように、イベントサービスは、申請工程及び公式化工程を含んでいる。また、この場合、ユーザUが本発明の一のユーザとして、私設イベントPEをプレイする他のユーザが本発明の他のユーザとして、それぞれ機能する。 FIG. 4 is an explanatory diagram for describing an outline of an example of an event service in the case of functioning as a service for converting a private event PE into a qualifying event. The example of FIG. 4 shows a case where a private event PE "A store tournament" set by the user U of the A store 6 is converted to a qualifying event (official event) (functions as a qualifying event OE1). In this case, as shown in FIG. 4, the event service includes an application process and a formulation process. Also, in this case, the user U functions as one user of the present invention, and the other users who play the private event PE function as other users of the present invention.
 申請工程は、予選イベント化する対象の私設イベントPEをセンターサーバ2(或いはサーバ管理者)に申請するための工程である。申請工程では、まずユーザ端末装置4を介してユーザUによって“A店舗大会”の開催情報がセンターサーバ2に送信される(ステップS1)。この開催情報は、大会名(イベント名)、大会グレード(イベントのレベル)、大会日時(開催期間でもよい)、参加人数、対戦形式(例えばトーナメントやリーグ戦等)、及び開催場所(A店舗6、或いはA店舗6の各ゲーム機3等)の情報を含んでいてよい。また、このような送信は、開催情報を入力するための専用のWebサイト(不図示)を通じて実現されてもよい。この場合、このような送信は、ユーザ端末装置4用のイベントサービスの少なくとも一部として機能する。なお、申請は書類を通じて実行されてもよい。また、開催情報の送信(申請)は、ゲーム機3を通じて実行されてもよい。この場合、ゲーム機3は、専用のWebサイトの代わりに、申請専用の申請画面(不図示)を提供してもよい。また、開催情報は、私設イベントPEの設定のために必要な情報と相違していても、共通していてもよい。 The application process is a process for applying to the center server 2 (or server administrator) a private event PE to be converted into a qualifying event. In the application process, first, held information of "A store tournament" is transmitted to the center server 2 by the user U via the user terminal device 4 (step S1). This event information includes the event name (event name), event grade (event level), event date (may be during the event period), number of participants, match format (for example, tournament or league match, etc.), and event location (A store 6) Or, information on each game machine 3 etc. of the A store 6 may be included. In addition, such transmission may be realized through a dedicated website (not shown) for inputting the event information. In this case, such transmission functions as at least a part of an event service for the user terminal device 4. The application may be executed through documents. Also, transmission (application) of the held information may be executed through the game machine 3. In this case, the game machine 3 may provide an application screen (not shown) exclusively for application instead of the dedicated Web site. Further, the held information may be different from or common to the information necessary for setting the private event PE.
 開催情報の送信後、開催情報が許可条件を満たす場合には、センターサーバ2(あるいはサーバ管理者でもよい)は、申請工程において開催場所の店舗6、つまりA店舗6の運営者に申請情報が送信される(ステップS2)。A店舗6の運営者は、申請情報を取得すると、その申請情報に基づいて私設イベントPEの公式イベント化を承認するか否か判断し、その判断結果(承認結果)をセンターサーバ2(あるいはサーバ管理者でもよい)に送信する(ステップS3)。これらの送信は、申請と同様に専用のWebサイトを通じて実行されてもよいし、ゲーム機3を通じて実行されてもよい。あるいは、センターサーバ2或いはゲーム機3等の各種装置によってセンターサーバ2或いはA店舗6の運営者のメールアドレスが管理されている場合には、メールを通じて実行されてもよい。 After the transmission of the held information, if the held information satisfies the permission condition, the center server 2 (or the server administrator) may apply the application information to the store 6 of the held place, that is, the operator of the A store 6 in the application process. It is transmitted (step S2). When the operator of the store A acquires the application information, the operator of the store A judges whether or not to approve the formalization of the private event PE based on the application information, and the result (approval result) of the judgment is the center server 2 (or server To the administrator)) (step S3). These transmissions may be performed through a dedicated website as well as the application, or may be performed through the game machine 3. Alternatively, when the e-mail address of the operator of the center server 2 or store A 6 is managed by various devices such as the center server 2 or the game machine 3, the e-mail may be executed.
 A店舗6から承認結果を取得すると、センターサーバ2(あるいはサーバ管理者でもよい)は、申請工程において承認結果をユーザU(申請者)に送信する(ステップS4)。この送信は、公式イベント化が承認されている場合には申請対象の私設イベントPEの予選イベント化を許可する許可情報の送信を通じて、承認されていない(拒否されている)場合には不許可を示す情報の送信を通じて、それぞれ実行される。具体的には、センターサーバ2は、公式イベント化が承認されている場合には、予選イベント化の許可を示す認証コードを許可情報として発行し、その認証コードをユーザ端末装置4に送信する。認証コードの発行は、認証コードをユニークに管理しつつ開催情報を関連付ける許可データ51に基づいて実行される。また、認証コードの送信は、専用のWebサイトを通じて実行されてもよいし、開催情報にユーザU(申請者)のメールアドレスが含まれている場合にはメールを通じて実現されてもよい。このような送信は、専用のWebサイト或いはE-MAILを通じて実現される場合にユーザ端末装置4用のイベントサービスの少なくとも一部として機能する。 When the approval result is acquired from the store A, the center server 2 (or the server administrator) transmits the approval result to the user U (applicant) in the application process (step S4). This transmission is disapproved if it is not approved (is rejected) through the transmission of permission information that permits the qualifying event of the private event PE to be applied if the official event has been approved. Each is performed through transmission of the information shown. Specifically, when official event formation is approved, the center server 2 issues an authentication code indicating permission for qualifying event formation as permission information, and transmits the authentication code to the user terminal device 4. The issue of the authentication code is performed based on the permission data 51 that associates the event information while uniquely managing the authentication code. Also, transmission of the authentication code may be performed through a dedicated Web site, or may be realized through e-mail when the held information includes the e-mail address of the user U (applicant). Such transmission functions as at least a part of an event service for the user terminal 4 when realized through a dedicated website or E-mail.
 なお、許可(認証コード等の許可情報)の送信は書類を通じて郵送にて実現されてもよい。また、許可条件はA店舗6の運営者の承認を要件に含んでいてもよい。つまり、許可条件は、A店舗6の運営者によって承認された場合に満たされてもよい。この場合、許可条件は、関連情報に基づく第1要件及び承認結果に基づく第2要件を含み、第1要件が満たされる場合にステップS2の手順が実行され、第2要件が満たされる場合にステップS4の手順が実行されてもよい。 The transmission of the permission (permission information such as an authentication code) may be realized by mail through a document. Further, the permission condition may include the approval of the owner of the A store 6 in the condition. That is, the permission condition may be satisfied when approved by the operator of the A store 6. In this case, the permission condition includes the first requirement based on the related information and the second requirement based on the approval result, and the procedure of step S2 is executed when the first requirement is satisfied, and the step is performed when the second requirement is satisfied. The procedure of S4 may be performed.
 一方、公式化工程は、予選イベント化が許可された私設イベントPEを実際に予選イベントOE1として設定するための工程である。公式化工程は、実際に私設イベントPEが予選イベントOE1として機能するように、その私設イベントPEから変化した予選イベントOE1を実際に提供するゲーム機3を特定し、そのゲーム機3に私設イベントPEを予備イベント化するために必要な情報を提供するために実行される。具体的には、公式化工程では、まず認証コード(許可情報)を受け取ったユーザU(A店舗6の運営者でもよい)によってその認証コードがゲーム機3に入力される(ステップS5)。つまり、ユーザUによって認証コードがゲーム機3に提供される。ゲーム機3は、認証コードを取得すると、センターサーバ2に送信する(ステップS6)。 On the other hand, the formalization process is a process for actually setting the private event PE for which the qualifying event is permitted as the qualifying event OE1. The formalization process identifies the game machine 3 that actually provides the qualifying event OE1 that has changed from the private event PE so that the private event PE functions as the qualifying event OE1, and the private event PE is specified to the game machine 3 It is executed to provide the information necessary to make a preliminary event. Specifically, in the formalization step, the authentication code is first input to the game machine 3 by the user U (or the manager of the A store 6) that has received the authentication code (permission information) (step S5). That is, the authentication code is provided to the game machine 3 by the user U. When the game machine 3 acquires the authentication code, it transmits it to the center server 2 (step S6).
 一方、センターサーバ2は、ゲーム機3から認証コードを取得すると、私設イベントPEを実際に予選イベント(公式イベント)化するために必要な情報をそのゲーム機3に送信する(ステップS7)。具体的には、センターサーバ2は、まず許可データ51を参照しつつ、ゲーム機3から取得した認証コードに関連する私設イベントPEの開催情報を取得する。その後、センターサーバ2は、その取得した開催情報に対応する予選イベントOE1を公式イベントデータED1に追加する。そして、センターサーバ2は、その追加後の公式イベントデータED1を私設イベントPEの予選イベント(公式イベント)化に必要な情報としてゲーム機3(認証コードを送信してきたゲーム機3)に送信する。なお、私設イベントPEが一連の予選イベントOE1の一部として予選イベント化される場合には、公式イベントデータED1を通じて一連の予選イベントOE1との関連付けが設定されてよい。つまり、センターサーバ2は、ステップS7において申請対象の私設イベントPEが一連の予選イベントOE1として機能するように公式イベントデータED1を生成し、そのような公式イベントデータED1をゲーム機3に送信してよい。また、一連の予選イベントOE1として機能させるための情報(一連の予選イベントOE1を指定する情報等)は、開催情報に含まれていてよい。あるいは、開催期間や規模、場所等の各種の情報に基づいて私設イベントPEは自動的に一連の予選イベントOE1に振り分けられ、その結果がそのような情報として機能してもよい。 On the other hand, when the center server 2 acquires the authentication code from the game machine 3, the center server 2 transmits, to the game machine 3, information necessary for actually converting the private event PE into a qualifying event (official event) (step S7). Specifically, the center server 2 first acquires holding information of the private event PE related to the authentication code acquired from the game machine 3 while referring to the permission data 51. Thereafter, the center server 2 adds the qualifying event OE1 corresponding to the acquired held information to the official event data ED1. Then, the center server 2 transmits the official event data ED1 after the addition to the game machine 3 (the game machine 3 which has transmitted the authentication code) as information necessary for turning the private event PE into a qualifying event (official event). When the private event PE is converted to a qualifying event as part of a series of qualifying events OE1, an association with the series of qualifying events OE1 may be established through the official event data ED1. That is, the center server 2 generates the official event data ED1 so that the private event PE targeted for application functions as a series of preliminary event OE1 in step S7, and transmits such official event data ED1 to the game machine 3 Good. In addition, information to function as a series of preliminary event OE1 (information specifying a series of preliminary event OE1 and the like) may be included in the held information. Alternatively, the private event PE may be automatically distributed to the series of qualifying events OE1 based on various information such as the holding period, size, and location, and the result may function as such information.
 センターサーバ2から公式イベントデータED1を取得すると、ゲーム機3はその取得した公式イベントデータED1に基づいてイベントモードに含まれる公式イベントOEを表示する(ステップS8)。この公式イベントデータED1には、予選イベント化が申請された私設イベントPEも正式に公式イベントOEとして含まれている。このため、公式イベントOEは、“A店舗大会”という予選イベントOE1を含むように表示される。結果として、“A店舗大会”は公式イベントOEとして選択され、機能する。つまり、“A店舗大会”が実際に予選イベントOE1として提供(予選イベント化)される。 When the official event data ED1 is acquired from the center server 2, the game machine 3 displays the official event OE included in the event mode based on the acquired official event data ED1 (step S8). In this official event data ED1, a private event PE for which a qualifying event has been applied is also officially included as an official event OE. Therefore, the official event OE is displayed so as to include the qualifying event OE1 "A store tournament". As a result, "A store tournament" is selected as an official event OE and functions. That is, the "A store tournament" is actually provided as the qualifying event OE1 (qualifying event).
 なお、ゲーム機3は、公式イベントデータED1の取得に伴い、私設イベントデータED2の内容を更新してもよい。具体的には、ゲーム機3は、ユーザの削除指示、或いは公式イベントデータED1に含まれる情報に基づいて“A店舗大会”に対応する私設イベントPEを削除するように私設イベントデータED2の内容を更新してよい。この場合、“A店舗大会”は公式イベント化に伴い私設イベントPEの表示から消える。つまり、私設イベントPEから公式イベントOEに移動したかのように、“A店舗大会”は私設イベントPEの対象から削除される。また、私設イベントPEの設定者、或いは私設イベントPEの公式イベント化を申請した申請者には、このような設定等を促進するために、各種の報酬(特典)が付与されてもよい。このような報酬は、設定時(或いは申請時)、開催時、或いは許可時等、適宜の時期に付与されてよい。 The game machine 3 may update the content of the private event data ED2 with the acquisition of the official event data ED1. Specifically, the game machine 3 deletes the content of the private event data ED2 so as to delete the private event PE corresponding to the "A store tournament" based on the user's deletion instruction or the information contained in the official event data ED1. May be updated. In this case, the "A store tournament" disappears from the display of the private event PE with the official event. That is, as if it had moved from the private event PE to the official event OE, the “A store tournament” is deleted from the targets of the private event PE. In addition, various rewards (rewards) may be given to a setter of the private event PE or an applicant who has applied for becoming an official event of the private event PE in order to promote such setting and the like. Such a reward may be given at an appropriate time such as setting (or application), holding, or permission.
 さらに、公式イベントOEを実施した場合には、ゲーム機3は、その公式イベントのログ(各種の実績)をセンターサーバ2に提供する(ステップS9)。ログ情報は、公式イベントOEの実現に必要な情報である。具体的には、ログ情報は、公式イベントOEのプレイ状況の情報(例えば本戦イベントOE2のためのポイント獲得数等)を含んでいる。そして、センターサーバ2は、そのログ情報に基づいて公式イベントOEの結果を管理したり、Webサービスの一部としてプレイ実績の情報を各ユーザ端末装置4に提供(各ユーザに共有)したりしてよい。私設イベントPEが公式イベント化されている場合には、このログにはその私設イベントPEのログ情報も含まれる。つまり、センターサーバ2は、予選イベント化された私設イベントPEのプレイ状況も含むように結果を管理したり、提供したりしてよい。具体的には、センターサーバ2は、そのような私設イベントPEを含む一連の予選イベントOE1全体のプレイ状況(例えばポイントの付与状況)に基づいて各ユーザにランキング(順位付け)を設定したり、そのランキング結果に応じて本戦イベントOE2への参加の可否を判別したりしてよい。このような場合、このログ情報が本発明のプレイ情報として機能する。また、公式化工程のステップS6~S7及びS9の手順がゲーム機用のイベントサービスとして機能する。一例として、このようにイベントサービスは提供される。 Furthermore, when the official event OE is carried out, the game machine 3 provides the center server 2 with logs (various achievements) of the official event (step S9). The log information is information required to realize the official event OE. Specifically, the log information includes information on the play status of the official event OE (for example, the number of points obtained for the main battle event OE2, etc.). Then, the center server 2 manages the result of the official event OE based on the log information, provides information of the play record as a part of the web service to each user terminal device 4 (shared with each user), etc. You may If the private event PE is an official event, this log also includes log information of the private event PE. That is, the center server 2 may manage or provide the result so as to include the play status of the private event PE that has been converted to the qualifying event. Specifically, the center server 2 sets a ranking (ranking) for each user based on the play status (for example, the grant status of points) of the entire series of qualifying events OE1 including such private event PE, Whether to participate in the main battle event OE2 may be determined according to the ranking result. In such a case, this log information functions as play information of the present invention. Further, the procedures of steps S6 to S7 and S9 of the formulation process function as an event service for the game machine. As an example, an event service is thus provided.
 なお、各ユーザは一連の予選イベントOE1の一部にだけ参加してもよい。この場合、その一部の実績に基づいて一連の予選イベントOE1全体における順位付け(ランキング)がされ、本戦イベントOE2への参加の可否が判別されてよい。また、店舗6の運営者によってイベントサービスが利用される場合には、ステップS1及びS4は店舗6(ゲーム機3或いは運営者用のユーザ端末装置4等)に対して実行されてよい。この場合、ステップS2及びS3の手順は省略されてよい。また、私設イベントの設定時に、各ユーザを識別するユーザID或いは各店舗6の運営者を識別するオペレータID等の設定者を識別するID情報が要求される場合には、このようなID情報に基づいて公式イベントの申請対象あるいは非申請対象が判別されてもよい。具体的には、例えば、私設イベントの設定者が店舗6の運営者或いは信頼度等に基づいてサーバ管理者によって認定された特定のユーザの場合には、ID情報を基準にその私設イベントは自動的に公式イベントの申請対象として判別され、イベントサービスの手順に沿って公式イベント化がすすめられてもよい。一方で、私設イベントの設定及び公式イベント化(イベントサービスの提供)は同時に実行されてもよい。つまり、私設イベントの設定は、例えば専用のWebサイト等を通じてイベントサービスの一部として実行されてもよい。このような場合、イベントサービスにおいて、設定対象のイベントの種類(例えば私設イベント若しくは公式イベント等)が指定されてもよい。あるいは、私設イベントは全て公式イベント化されるように全て申請工程等の対象とされてもよい。つまり、実際に私設イベントとして実行されるイベントは存在していなくてもよい。さらに、ランキング等の公式イベントOEのプレイ結果の確定には、ログ情報だけでなくその他の情報が利用されてもよい。具体的には、店舗6の運営者からイベントのプレイ状況に関する追加情報(例えば、実際の入賞結果の情報等)がサーバ管理者に送信され、この追加情報も加味されてプレイ結果は確定されてもよい。このような追加情報は、例えばログ情報だけでは実績(例えば入賞結果)を特定できない場合、換言すれば開催情報が対戦形式の情報を含まない場合、あるいはトーナメントにおける各ユーザの配置等、センターサーバ2が対戦形式の詳細の情報を管理していない場合等に利用されてよい。 Each user may participate in only a part of the series of preliminary event OE1. In this case, ranking may be performed in the whole of the preliminary event OE1 based on the partial results, and it may be determined whether or not to participate in the main event OE2. In addition, when the event service is used by the operator of the store 6, steps S1 and S4 may be executed for the store 6 (the game machine 3 or the user terminal device 4 for the operator, etc.). In this case, the procedures of steps S2 and S3 may be omitted. In addition, when ID information for identifying a setter such as a user ID for identifying each user or an operator ID for identifying an operator of each store 6 is required when setting a private event, such ID information may be used. The target for application or non-application for the official event may be determined based on the above. Specifically, for example, in the case where the setter of the private event is a specific user authorized by the server administrator based on the operator of the store 6 or the reliability, the private event is automatically determined based on the ID information. It may be determined as an official event application target, and formalization may be promoted along the procedure of the event service. On the other hand, setting of a private event and formalization of an event (providing an event service) may be performed simultaneously. That is, the setting of the private event may be performed as part of the event service through, for example, a dedicated website. In such a case, the type of event to be set (for example, a private event or an official event) may be designated in the event service. Alternatively, all private events may be subject to an application process or the like so as to be an official event. That is, there is no need to have an event that is actually executed as a private event. Further, not only the log information but also other information may be used to determine the play result of the official event OE such as the ranking. Specifically, additional information (for example, information on actual winning results, etc.) regarding the play status of the event is transmitted from the operator of the store 6 to the server administrator, and the additional information is also added to determine the play result. It is also good. When such additional information can not specify the track record (for example, winning results) only with log information, for example, when the held information does not include information of the match format, or the arrangement of each user in the tournament, the center server 2 May be used, for example, when not managing the information on the details of the battle format.
 また、ゲーム機3は、公式イベントOEだけを対象にプレイ状況の情報(いわゆるログ)をセンターサーバ2に提供してもよいし、そのような公式イベントだけでなく、通常のゲームに関するプレイ状況の情報もセンターサーバ2に提供してよい。つまり、ゲーム機3がセンターサーバ2に提供するログ情報には、通常のゲームのプレイ状況の情報等の公式イベントOEのプレイ状況以外のログの情報が含まれていてよい。通常のゲームに関するログの構成は、公式イベントOEに関するログと共通していてもよいし、相違していてもよい。つまり、通常のゲームに関するログを構成する項目は、公式イベントOEに関するログを構成する項目と同じであってもよいし、相違していてもよい。これらが同じ項目の場合、それらはヘッダー等で種別だけが区別されてもよい。あるいは、これらの項目が相違する場合、一部が相違していてもよいし、全部が相違していてもよい。一部が相違する場合、いずれか一方にのみ存在する項目があってもよいし、互いに相違する項目が両方に含まれていてもよい。具体的には、公式イベントOEのログを管理するためのログデータは、通常のゲームに関するログを管理するためのログデータに存在しない専用のデータ項目(追加データ)を含んでいてもよい。 In addition, the game machine 3 may provide the center server 2 with information on the play status (so-called log) only for the official event OE, and not only for such an official event but also for the play status relating to the normal game. Information may also be provided to the center server 2. That is, the log information provided by the game machine 3 to the center server 2 may include log information other than the play status of the official event OE, such as information on the play status of a normal game. The configuration of the log relating to the normal game may be the same as or different from the log relating to the official event OE. That is, the items constituting the log relating to the normal game may be the same as or different from the items constituting the log relating to the official event OE. If they are the same item, they may be distinguished only in type by a header or the like. Or when these items differ, one part may differ or all may be different. When a part differs, there may be an item which exists only in one side, or items which are different from each other may be contained in both. Specifically, log data for managing the log of the official event OE may include a dedicated data item (additional data) which is not present in the log data for managing the log related to the normal game.
 次に、許可データ51、公式イベントデータED1、及び私設イベントデータED2の詳細を説明する。許可データ51は、許可情報をユニークに管理するためのデータである。具体的には、許可データ51は、許可情報をユニークに記述したレコードの集合である。図5は、許可データ51の構成の一例を示す図である。図5に示すように、許可データ51は、私設イベントPE毎にユニークな許可情報とそれに対応する私設イベントPEとを関連付ける許可レコード51Rを含んでいる。許可レコード51Rは、“許可”、“イベントID”、“詳細”の情報を含んでいる。 Next, details of the permission data 51, the official event data ED1, and the private event data ED2 will be described. The permission data 51 is data for uniquely managing permission information. Specifically, the permission data 51 is a set of records in which permission information is uniquely described. FIG. 5 is a diagram showing an example of the configuration of the permission data 51. As shown in FIG. As shown in FIG. 5, the permission data 51 includes a permission record 51R that associates unique permission information with the corresponding private event PE for each private event PE. The permission record 51R includes information of “permission”, “event ID”, and “detail”.
 “許可”は、公式イベント化の許可を示す許可情報である。具体的には、“許可”には、許可情報として認証コードを示す情報が記述される。このような認証コードを示す情報として所定桁数のユニークな数字が記述されてよい。“イベントID”は、各公式イベントを識別するために公式イベント毎にユニークなイベントIDを示す情報である。“詳細”は、“イベントID”に対応する公式イベントの詳細を示す情報である。“詳細”には、公式イベントの詳細を示す情報として、上述の開催情報(申請時に提供される情報)が記述されてよい。許可レコード51Rには、これらの情報が相互に関連付けて記録されている。 “Permit” is permission information indicating permission for formal event formation. Specifically, in the “permission”, information indicating an authentication code is described as the permission information. A unique number having a predetermined number of digits may be described as information indicating such an authentication code. “Event ID” is information indicating a unique event ID for each official event in order to identify each official event. “Details” is information indicating details of the official event corresponding to the “event ID”. In the “detail”, the above-mentioned event information (information provided at the time of application) may be described as information indicating the details of the official event. These pieces of information are recorded in association with each other in the permission record 51R.
 公式イベントデータED1は、クイズゲームの各公式イベントOEを管理するためのデータである。公式イベントデータED1は、各公式イベントOEを定義するレコードの集合である。図6は、公式イベントデータED1の構成の一例を示す図である。図6に示すように、公式イベントデータED1は、各公式イベントOEとその詳細とを関連付ける公式イベントレコードRS1を含んでいる。公式イベントレコードRS1は、“イベントID”、“詳細”、“承認範囲”、及び“種類”の情報を含んでいる。“イベントID”及び“詳細”は、許可データ51と同様の情報である。 The official event data ED1 is data for managing each official event OE of the quiz game. The official event data ED1 is a set of records defining each official event OE. FIG. 6 is a diagram showing an example of the configuration of the official event data ED1. As shown in FIG. 6, the official event data ED1 includes an official event record RS1 that associates each official event OE with its details. The official event record RS1 includes information of "event ID", "detail", "approval range", and "type". The “event ID” and the “detail” are the same information as the permission data 51.
 一方、“承認範囲”は、公式イベント化を承認した範囲を示す情報である。具体的には、“承認範囲”には、許可情報の送信を通じて公式イベント化を許可したゲーム機3を示す筐体ID(各ゲーム機3を識別するためにゲーム機3毎にユニークなID)の情報が記述される(店舗6の単位で許可される場合には、各店舗6を識別するための店舗IDの情報が記述されてもよい)。センターサーバ2のサーバ管理者によって設定された公式イベントOE(当初から公式イベントOEとして設けられているもの)の場合には、“詳細”の情報に含まれる開催場所の情報と同じ情報が“承認範囲”に記述されてもよいし、“承認範囲”の情報は省略されてもよい。“種類”は、“イベントID”に対応する公式イベントの種類を示す情報である。“種類”の情報として、本戦イベントOE2、予選イベントOE1、或いは私設イベントPE(私設イベントPEから公式化されたもの)を示す情報が使用されてよい。“関連”は、各イベントの関連を示す情報である。“関連”には、一連の予選イベントOE1として機能する各予選イベントOE1(予選イベント化された私設イベントPEを含む)を互いに関連付ける情報(例えば一連の予選イベントOE1毎にユニークなIDあるいは数字等)が記述されてよい。公式イベントレコードRS1には、これらの情報が相互に関連付けて記録されている。なお、公式イベント化に伴い私設イベントデータED2から該当の私設イベントPEが削除される場合、公式イベントデータED1は、このような私設イベントPEを特定するために、後述の“私設ID”の情報を含んでいてもよい。また、“詳細”に含まれる開催情報が本発明のイベント情報として、“承認範囲”に含まれる筐体IDの情報が本発明のゲーム識別情報として、それぞれ機能する。そして、これらを含むことにより公式イベントデータED1が本発明のイベントデータとして機能する。 On the other hand, “approval range” is information indicating the range in which the official event has been approved. Specifically, the “approval range” indicates a case ID indicating a game machine 3 that has been permitted to be an official event through transmission of permission information (ID unique to each game machine 3 to identify each game machine 3) In the case where permission is given in units of stores 6, information on a store ID for identifying each store 6 may be described). In the case of the official event OE set by the server administrator of the center server 2 (provided as the official event OE from the beginning), the same information as the information of the holding place included in the information of “detail” is “approved” The information may be described in the “range” or the “approval range” information may be omitted. The “type” is information indicating the type of the official event corresponding to the “event ID”. As the “type” information, information indicating a main event event OE2, a qualifying event OE1, or a private event PE (formulated from the private event PE) may be used. "Relation" is information indicating the association of each event. “Related” is information (for example, a unique ID or a number for each series of qualifying events OE1) that correlates each qualifying event OE1 (including a private event PE made into a qualifying event) functioning as a series of qualifying events OE1 May be described. These pieces of information are recorded in association with each other in the official event record RS1. When the corresponding private event PE is deleted from the private event data ED2 with the formation of an official event, the official event data ED1 is used to specify information on the “private ID” described later in order to specify such a private event PE. May be included. Further, the held information included in the "detail" functions as the event information of the present invention, and the information of the case ID included in the "approval range" functions as the game identification information of the present invention. Then, by including these, the official event data ED1 functions as the event data of the present invention.
 私設イベントデータED2は、クイズゲームの私設イベントPEを管理するためのデータである。私設イベントデータED2は、各私設イベントPEを定義するレコードの集合である。図7は、私設イベントデータED2の構成の一例を示す図である。図7に示すように、私設イベントデータED2は、各私設イベントPEとその詳細とを関連付ける私設イベントレコードRS2を含んでいる。私設イベントレコードRS2は、“私設ID”及び“詳細”の情報を含んでいる。“詳細”は、公式イベントデータED1と同様の情報である。“私設ID”は、各私設イベントPEを識別するために私設イベントPE毎にユニークな私設IDを示す情報である。私設イベントレコードRS2には、これらの情報が相互に関連付けて記録されている。 Private event data ED2 is data for managing a private event PE of the quiz game. The private event data ED2 is a set of records defining each private event PE. FIG. 7 is a diagram showing an example of the configuration of the private event data ED2. As shown in FIG. 7, the private event data ED2 includes a private event record RS2 that associates each private event PE with its details. The private event record RS2 includes information of “private ID” and “detail”. “Details” is the same information as the official event data ED1. The “private ID” is information indicating a private ID unique to each private event PE in order to identify each private event PE. These pieces of information are recorded in association with each other in the private event record RS2.
 なお、私設イベントPEを示す“種類”の情報を含む公式イベントレコードRS1が私設イベントレコードRS2として機能してもよい。つまり、私設イベントデータED2は、公式イベントデータED1の一部として機能してもよい。この場合、“私設ID”にはイベントIDの情報が記述されてよい。つまり、“イベントID”(或いは“私設ID”)の情報として、各私設イベントPEだけでなく各公式イベントOEも識別するように全イベントをユニークに管理するイベントIDの情報が利用されてよい。また、私設イベントデータED2も公式イベントデータED1と同様にセンターサーバ2で管理されていてもよい。さらに、これらの私設イベントデータED2及び公式イベントデータED1はゲーム機3に提供されなくてもよい。つまり、センターサーバ2によって私設イベントPE及び公式イベントOEは一元的に管理され、ゲーム機3はこれらを認識していなくてもよい。この場合、公式イベントOE等は、ゲーム機3を介さずにメールやWebサイト等を通じて案内され、センターサーバ2がその開催期間等に該当するログ情報をゲーム機3に取りに行くことにより公式イベントOE等が実現されてもよい。 Note that the official event record RS1 including “type” information indicating the private event PE may function as the private event record RS2. That is, the private event data ED2 may function as part of the official event data ED1. In this case, event ID information may be described in “private ID”. That is, as information of "event ID" (or "private ID"), information of event ID which uniquely manages all events so as to identify not only each private event PE but also each official event OE may be used. The private event data ED2 may also be managed by the center server 2 in the same manner as the official event data ED1. Furthermore, these private event data ED2 and official event data ED1 may not be provided to the game machine 3. That is, the private event PE and the official event OE are centrally managed by the center server 2, and the game machine 3 may not recognize these. In this case, the official event OE, etc. is guided through an email, a web site, etc. without going through the game machine 3, and the center server 2 takes the log information corresponding to the holding period etc. OE etc. may be realized.
 次に、図8~図10を参照して、イベント提供部24或いはゲーム提供部33が実行する許可発行処理、イベント処理、及びログ取得処理の手順を説明する。許可発行処理は、私設イベントPEを公式イベント化するための申請に基づいて許可情報を発行するための処理である。申請対象の開催情報を取得すると(あるいは取得後に所定の周期でもよい)、イベント提供部24は、図8の許可発行処理を開始し、まずその取得した開催情報に対応する私設イベントPEが許可条件を満たすか否か判別する(ステップS101)。許可条件は、私設イベントPEの開催条件が所定の条件を満たす場合(例えば全ての項目が適切に入力されている場合、あるいは所定の参加規模、参加期間等を有する場合等)に満たされてもよいし、開催情報に基づいて運営者によって許可を示す操作が私設イベントPEに対して実行された場合に満たされてもよい。また、許可条件が第1条件及び第2条件を含む場合、このような開催条件に基づいて第1条件が満たされ、店舗6から公式イベント化の承認が届いた場合に第2条件が満たされてよい。そして、第1条件及び第2条件の両方が満たされた場合に許可条件が満たされてもよい。これらに基づいて私設イベントPEが許可条件を満たさない場合、イベント提供部24は以降の処理をスキップして今回の処理を終える。 Next, with reference to FIGS. 8 to 10, the procedure of the permission issuing process, the event process, and the log acquisition process executed by the event providing unit 24 or the game providing unit 33 will be described. The permission issuing process is a process for issuing permission information based on an application for turning a private event PE into an official event. When the event information for the application is acquired (or after the acquisition may take a predetermined cycle), the event providing unit 24 starts the permission issuance process of FIG. 8 and the private event PE corresponding to the acquired event information is the permission condition. It is determined whether the condition is satisfied (step S101). The permission condition is satisfied even when the holding condition of the private event PE satisfies a predetermined condition (for example, when all items are properly input, or when a predetermined participation scale, participation period, etc.). Alternatively, the operation may be satisfied when an operation indicating permission is performed by the operator based on the held information on the private event PE. In addition, when the permission condition includes the first condition and the second condition, the first condition is satisfied based on such a holding condition, and the second condition is satisfied when the approval of the official event arrival is received from the store 6 You may Then, the permission condition may be satisfied when both the first condition and the second condition are satisfied. If the private event PE does not satisfy the permission condition based on these, the event providing unit 24 skips the subsequent processing and ends the current processing.
 一方、私設イベントPEが許可条件を満たす場合、イベント提供部24はその許可条件を満たした私設イベントPEに許可情報を発行する(ステップS102)。より具体的には、イベント提供部24は、許可データ51を参照しつつ、許可情報としてユニークな認証コードをその私設イベントPEに新しく発行する。続いてイベント提供部24は、その発行した許可情報(例えば新しく発行した認証コード)を申請者に送信する(ステップS103)。この送信は、E-MAIL(例えば開催情報に含まれていよい)を通じて実行されてもよいし、専用のWebサイト(例えば専用のWebサイトへの掲示による通知)を通じて実行されてもよい。そして、イベント提供部24は、許可情報を送信した後、今回の処理を終了する。これにより、許可条件に基づいて公式イベント化の可否が判別され、公式イベント化が許可される場合にその許可を示す許可情報が発行され、申請者に送信される。より具体的には、図4の例の申請工程におけるステップS1及びS4が実現される。 On the other hand, when the private event PE satisfies the permission condition, the event providing unit 24 issues permission information to the private event PE that satisfies the permission condition (step S102). More specifically, while referring to the permission data 51, the event providing unit 24 newly issues a unique authentication code as the permission information to the private event PE. Subsequently, the event providing unit 24 transmits the issued permission information (for example, a newly issued authentication code) to the applicant (step S103). This transmission may be performed through E-mail (eg, may be included in the event information), or may be performed through a dedicated website (eg, notification by posting on a dedicated website). Then, after transmitting the permission information, the event providing unit 24 ends the current process. As a result, whether or not the official event can be made is determined based on the permission condition, and when the official event is permitted, the permission information indicating the permission is issued and transmitted to the applicant. More specifically, steps S1 and S4 in the application process of the example of FIG. 4 are realized.
 また、イベント処理は、公式イベント化が許可された私設イベントPEを公式イベントOEとして提供するための処理である。より具体的には、公式イベント化が許可された私設イベントPEは、イベント処理を通じて公式イベントOEとして管理される。なお、図9の例の左側はゲーム機3のゲーム提供部33の処理を、右側はセンターサーバ2のイベント提供部24の処理を、それぞれ示している。 Also, event processing is processing for providing a private event PE for which officialization has been permitted as an official event OE. More specifically, the private event PE for which the official event is permitted is managed as an official event OE through event processing. The left side of the example of FIG. 9 shows the process of the game providing unit 33 of the game machine 3, and the right side shows the process of the event providing unit 24 of the center server 2.
 公式イベント化が許可された私設イベントPEを実際に公式イベントOEとして提供することを了承する了承操作が実行されると、ゲーム提供部33は図9のイベント処理を開始し、まず許可情報を取得する(ステップS201)。より具体的には、ゲーム提供部33は許可情報としてその私設イベントPEに対応する認証コードの情報を取得する。認証コードの情報は、了承操作に認証コードの入力操作が含まれている場合にはその入力結果から取得されてよい。あるいは、認証コードの情報は、ゲーム機3を通じて申請が実行されている場合等、認証コードの情報(許可情報)が直接ゲーム機3に提供されている場合には、その提供結果(取得結果)から取得されてもよい。続いてゲーム提供部33は、その取得した許可情報をセンターサーバ2に送信する(ステップS202)。 When an acceptance operation for accepting that the private event PE permitted to be an official event is actually provided as an official event OE is executed, the game providing unit 33 starts the event processing of FIG. 9 and first obtains the permission information. (Step S201). More specifically, the game providing unit 33 acquires information of an authentication code corresponding to the private event PE as the permission information. The information of the authentication code may be acquired from the input result when the acceptance operation includes the input operation of the authentication code. Alternatively, in the case where the authentication code information (permission information) is directly provided to the game machine 3 such as when the application is executed through the game machine 3, the provision result (acquisition result) May be obtained from Subsequently, the game providing unit 33 transmits the acquired permission information to the center server 2 (step S202).
 センターサーバ2のイベント提供部24は、許可情報を取得すると図9のイベント処理を開始し、まず取得した許可情報を反映するようにデータを更新する(ステップS301)。具体的には、イベント提供部24は、取得した許可情報に対応する公式イベントレコードRS1を追加するように、公式イベントデータED1を更新する。この追加は、公式イベントOEの対象が店舗6の単位の場合には店舗6の単位(つまり店舗6の一つのゲーム機3からの許可情報の送信に伴いその店舗6の同じクイズゲームを提供する全ゲーム機3)で実行されてもよいし、各ゲーム機3の単位で実行されてもよい。また、イベント提供部24は、許可情報に基づいて許可データ51を参照しつつ開催情報を取得することによりこの追加を実現してよい。さらに、公式イベントデータED1が“関連”の情報を含むことにより、このような追加は一連の予選イベントOE1として機能させるための関連付けとして機能してよい。つまり、イベント提供部24は、ステップS301において、指定情報に基づく“関連”の情報を含む公式イベントレコードRS1を追加することにより一連の予選イベントOE1として機能するように私設イベントPEに関連を設定してよい。続いてイベント提供部24は、その更新後のデータをゲーム機3に送信する(ステップS302)。具体的には、イベント提供部24は、取得した許可情報に対応する公式イベントレコードRS1を含む最新の公式イベントデータED1をゲーム機3に送信する。そして、イベント提供部24は、最新の公式イベントデータED1をゲーム機3に送信した後に、今回の処理を終える。 When acquiring the permission information, the event providing unit 24 of the center server 2 starts the event processing of FIG. 9 and updates data so as to reflect the acquired permission information (step S301). Specifically, the event providing unit 24 updates the official event data ED1 so as to add the official event record RS1 corresponding to the acquired permission information. This addition provides the same quiz game of the store 6 as the target of the official event OE is the unit of the store 6 (that is, along with the transmission of permission information from one game machine 3 of the store 6). It may be executed in all the game machines 3) or may be executed in units of each game machine 3. Also, the event providing unit 24 may realize this addition by acquiring the event information while referring to the permission data 51 based on the permission information. Furthermore, such addition may function as an association for functioning as a series of qualifying events OE1 because the official event data ED1 includes "related" information. That is, in step S301, the event providing unit 24 sets the association to the private event PE to function as a series of preliminary event OE1 by adding the official event record RS1 including the “related” information based on the designated information. You may Subsequently, the event providing unit 24 transmits the updated data to the game machine 3 (step S302). Specifically, the event providing unit 24 transmits the latest official event data ED1 including the official event record RS1 corresponding to the acquired permission information to the game machine 3. Then, after transmitting the latest official event data ED1 to the game machine 3, the event providing unit 24 ends the current process.
 一方、ゲーム機3のゲーム提供部33は、最新の公式イベントデータED1を取得すると、データを更新する(ステップS203)。具体的には、ゲーム提供部33は、既存の公式イベントデータED1をその取得した最新の公式イベントデータED1に置き換えるように、公式イベントデータED1を更新する。また、公式イベント化に伴い私設イベントデータED2から該当の私設イベントPEが削除される場合、ゲーム提供部33は、公式イベントデータED1の更新とともに、該当の私設イベントPEを削除するように私設イベントデータED2を更新してもよい。あるいは、私設イベントデータED2がセンターサーバ2で管理される場合には、このような削除は公式イベントデータED1の更新及び送信とともに、センターサーバ2によって更新及び送信されてよい。そして、ゲーム提供部33は、ステップS203において公式イベントデータED1の更新とともに、私設イベントデータED2を最新のものに更新してもよい。ゲーム提供部33は、ステップS203にいてデータを更新した後に、今回の処理を終える。これにより、公式イベント化が許可された私設イベントPEが実際に公式イベントOEとして管理され、提供される。また、他の予選イベントOE1と関連付けられた場合には、そのような私設イベントPEが一連の予選イベントOE1の一つとして提供される。より具体的には、図4の例のステップS6~S8に対応する公式化工程が実現される。 On the other hand, when acquiring the latest official event data ED1, the game providing unit 33 of the game machine 3 updates the data (step S203). Specifically, the game providing unit 33 updates the official event data ED1 so as to replace the existing official event data ED1 with the acquired latest official event data ED1. In addition, when the corresponding private event PE is deleted from the private event data ED2 with the formalization of the event, the game providing unit 33 deletes the private event PE so as to delete the private event PE together with the update of the official event data ED1. You may update ED2. Alternatively, when the private event data ED2 is managed by the center server 2, such deletion may be updated and transmitted by the center server 2 together with the update and transmission of the official event data ED1. Then, the game providing unit 33 may update the private event data ED2 to the latest one with the update of the official event data ED1 in step S203. After updating the data in step S203, the game providing unit 33 ends the current process. As a result, the private event PE permitted to be official event-ized is actually managed and provided as the official event OE. Also, when associated with another qualifying event OE1, such a private event PE is provided as one of a series of qualifying events OE1. More specifically, the formulation process corresponding to steps S6 to S8 in the example of FIG. 4 is realized.
 一方、ログ取得処理は、公式イベントOEのログ情報を管理するための処理である。図10の例は、ログ情報に基づいて各ユーザ端末装置4に公式イベントOEの結果が共有される場合を示している。また、図10の例は、センターサーバ2側が所定の周期において公式イベントOEを開催する店舗6の各ゲーム機3にログ(プレイ結果等のイベントの実績に関する詳細情報)の取得を行う場合を示している。なお、ログは、イベント終了後の適宜の時期にゲーム機3側からセンターサーバ2に送信されてもよい。この場合、図10の例のステップS401~S402は省略されてよい。 On the other hand, the log acquisition process is a process for managing log information of the official event OE. The example of FIG. 10 shows the case where the result of the official event OE is shared by each user terminal device 4 based on the log information. Further, the example of FIG. 10 shows a case where the center server 2 side acquires logs (detailed information regarding the performance of the event such as the play result) in each game machine 3 of the store 6 which holds the official event OE in a predetermined cycle. ing. The log may be transmitted from the game machine 3 to the center server 2 at an appropriate time after the end of the event. In this case, steps S401 to S402 in the example of FIG. 10 may be omitted.
 所定の周期において、イベント提供部24は、図10のログ取得処理を開始し、まず公式イベントデータED1を取得する(ステップS401)。続いてイベント提供部24は、ログ情報を取得する対象を特定する(ステップS402)。具体的には、イベント提供部24は公式イベントデータED1の“承認範囲”(あるいは“詳細”に含まれる開催場所)の情報に基づいて公式イベントOEを実際に開催する各ゲーム機3を特定する。次に、イベント提供部24は、その特定した各ゲーム機3から該当の公式イベントOEに関するログを取得する(ステップS403)。また、イベント提供部24は、各ゲーム機3からログの情報を取得すると、各公式イベントOEに関連する関連情報を生成する(ステップS404)。関連情報は、各公式イベントOEに関する情報としてWebサービスを通じて各ユーザに共有されるべき情報である(例えば、優勝者等のランキング、各参加者の獲得ポイント数等)。また、関連情報は、一連の予選イベントOE1の場合、それらの全体における入賞状況等のプレイ状況の情報を含んでいてよい。つまり、イベント提供部24は、ステップS403において、各公式イベントOEにおける各ユーザのランキングを生成したり、一連の予選イベントOE1全体における各ユーザのランキングを生成したりしてよい。そして、イベント提供部24は、その作成した関連情報をWebサービスの一部として各ユーザに提供して、今回の処理を終える。これにより、公式イベントに関するログがセンターサーバ2によって取得され、Webサービスの一部として各ユーザに共有される。また、このような取得は、私設イベントPEから変化した公式イベントOEの場合、その開催を許可した(認証コードを提供した)ゲーム機3に限定される。より具体的には、図4の例のステップS9に対応する公式化工程が実現される。 In a predetermined cycle, the event providing unit 24 starts the log acquisition process of FIG. 10, and first acquires the official event data ED1 (step S401). Subsequently, the event providing unit 24 specifies a target for acquiring log information (step S402). Specifically, the event providing unit 24 specifies each game machine 3 that actually holds the official event OE based on the information of the "approval range" (or the holding place included in the "detail") of the official event data ED1. . Next, the event providing unit 24 acquires a log related to the corresponding official event OE from each of the specified game machines 3 (step S403). Further, when acquiring the information of the log from each game machine 3, the event providing unit 24 generates related information related to each official event OE (step S404). The related information is information to be shared with each user through the Web service as information on each official event OE (for example, the ranking of winners, the number of points earned by each participant, etc.). Further, in the case of the series of qualifying events OE1, the related information may include information on playing status such as winning status in the whole of them. That is, in step S403, the event providing unit 24 may generate a ranking of each user in each official event OE, or may generate a ranking of each user in the entire series of preliminary event OE1. Then, the event providing unit 24 provides the created related information as a part of the Web service to each user, and ends the current process. As a result, the log regarding the official event is acquired by the center server 2 and shared by each user as a part of the web service. Moreover, such acquisition is limited to the game machine 3 that has permitted the holding (provided the authentication code) in the case of the official event OE that has changed from the private event PE. More specifically, the formulation process corresponding to step S9 in the example of FIG. 4 is realized.
 以上に説明したように、この形態によれば、イベントサービスを通じて私設イベントPEを公式イベント化することができる。具体的には、許可条件に基づく許可情報(認証コード)の発行を条件に私設イベントPEのプレイ状況を公式イベントOEとして共有するために必要なログ情報がセンターサーバ2によって取得される。これにより、私設イベントPEの共有に必要なログ情報の取得を許可情報が発行された場合、つまりその私設イベントPEの公式化が許可された場合に限定することができる。つまり、例えば予選イベントOE1として機能するためのポイントの付与結果等、私設イベントPEにおけるプレイ状況の他のユーザとの共有、換言すれば私設イベントPEを実際に公式イベントOEとして機能させる場合を許可情報が発行された場合に制限することができる。 As described above, according to this aspect, the private event PE can be an official event through the event service. Specifically, the center server 2 acquires log information necessary to share the play status of the private event PE as the official event OE on condition of issuance of the permission information (authentication code) based on the permission condition. As a result, acquisition of log information necessary for sharing the private event PE can be limited to the case where the permission information is issued, that is, when the formalization of the private event PE is permitted. That is, for example, as a result of giving points to function as the qualifying event OE1, sharing of the play status in the private event PE with other users, in other words, a case where the private event PE is actually functioned as the official event OE is permission information Can be restricted if
 さらに、ゲームをプレイするユーザによってそのような私設イベントPEが申請される場合には、その私設イベントPEの開催場所として機能する店舗6に承認の機会が付与される。そして、私設イベントPEを公式イベントOEとして機能させるための公式イベントデータED1(そのような私設イベントPEに対応する公式イベントレコードRS1を含む)の提供先は、実際に許可情報を取得したゲーム機3に制限される。また、このような公式イベントデータED1が存在しなければ、その私設イベントPEは公式イベントOEとして表示されないし、提供もされない。つまり、このような公式イベントデータED1の提供後に、私設イベントPEは実際に公式イベントOEとして提供され、ログ情報も取得される。これにより、その許可情報を利用するか否か(例えばゲーム機3を介してセンターサーバ2に実際に送信するか否か)を通じて、その私設イベントPEを開催する店舗6の運営者に実際に私設イベントPEを公式イベントOEとして提供するか否か判断する機会を付与することができる。つまり、私設イベントPEを実際に公式イベントOEとして機能させる場合を更に店舗6の運営者によって承認された場合に制限することができる。これらにより、例えば開催期間が他の公式イベントOEと重複する場合、十分な開催規模(参加人数或いは期間)でない場合等、不適切な私設イベントPEの公式イベント化を制限することができる。 Furthermore, when such a private event PE is applied for by the user playing the game, an opportunity for approval is given to the store 6 functioning as a venue of the private event PE. Then, the provision destination of the official event data ED1 (including the official event record RS1 corresponding to such a private event PE) for causing the private event PE to function as the official event OE is the game machine 3 that actually obtained the permission information. Limited to Also, if such official event data ED1 does not exist, the private event PE is neither displayed nor provided as an official event OE. That is, after provision of such official event data ED1, the private event PE is actually provided as an official event OE, and log information is also acquired. In this way, whether or not the permission information is used (for example, whether or not it is actually transmitted to the center server 2 via the game machine 3), the operator of the store 6 who holds the private event PE is actually privately An opportunity can be given to determine whether to provide the event PE as an official event OE. That is, the case where the private event PE is actually made to function as the official event OE can be further limited to the case where it is approved by the store 6 operator. As a result, for example, when the holding period overlaps with other official events OE, it is possible to restrict the formalization of an inappropriate private event PE, such as when the holding size (the number of participants or the period) is not sufficient.
 また、このようなイベントサービスを通じて、予選イベント化された私設イベントPEが一連の予選イベントOE1の一部として設定される。具体的には、そのような私設イベントPEの開催情報に基づいてその私設イベントPEを含む一連の予選イベントOE1が関連づけられ、それらの一連の予選イベントOE1全体において各ユーザがランキングされる。つまり、予め用意された予選イベントOE1だけでなく、事後的に設定される私設イベントPEもランキング対象の一連の予選イベントOE1として提供される。これにより、そのような私設イベントPEを含む一連の予選イベントOE1を事後的に設定することができる。より具体的には、例えば一連の予選イベントOE1が設定された後に事後的にその一部として機能するように、或いは既存の一連の予選イベントOE1が設定された後にそれとは別の新しい一連の予選イベントOE1が追加されるように、そのような私設イベントPEを含む一連の予選イベントOE1を設定することができる。結果として、このような私設イベントPEが運用によって実現される場合、つまりプレイ状況が運用で集計等される場合に比べて店舗6の運営者やサーバ管理者の手間暇を低減することができる。さらに、私設イベントPEが高い自由度で設定される場合でも、このような私設イベントPEを含む一連の予選イベントOE1を事後的に設定することができる。つまり、ユーザによって任意に定義される私設イベントPEを一連の予選イベントOE1に追加することを許容することができる。 In addition, through such event service, a private event PE that has been converted into a qualifying event is set as part of a series of qualifying events OE1. Specifically, based on the holding information of such a private event PE, a series of preliminary event OE1 including the private event PE is associated, and each user is ranked throughout the series of preliminary event OE1. That is, not only the preliminary event OE1 prepared in advance but also the private event PE set after the event is provided as a series of preliminary events OE1 to be ranked. Thus, a series of qualifying events OE1 including such private events PE can be set after the fact. More specifically, for example, after a set of qualifying events OE1 have been set, they function as a part of it later, or another existing set of qualifying events OE1 has set another new set of qualifyings A series of qualifying events OE1 including such private events PE can be set so that the event OE1 is added. As a result, when such a private event PE is realized by operation, that is, it is possible to reduce the time and labor of the manager of the store 6 and the server administrator, as compared with the case where the play status is counted by operation. Furthermore, even if the private event PE is set with a high degree of freedom, a series of qualifying events OE1 including such private event PE can be set after the fact. That is, it is possible to allow addition of a private event PE arbitrarily defined by the user to the series of qualifying events OE1.
 さらに、このようなイベントサービスを通じて私設イベントPEを公式イベントOEとして機能させることができるので、このような私設イベントPEが提供されない場合に比べて、より多くの公式イベントOEを提供することができる。より具体的には、このような私設イベントPEを通じて、例えばより多くの予選イベントOE1を提供することができる。これにより、私設イベントPEの実績を本戦イベントOE2への参加条件の一部として活用することができるので、このような私設イベントPEが提供されない場合に比べて、より多くの実績に基づいて本戦イベントOE2への参加の可否を判別することができる。結果として、より適切に参加の可否を判断することができる。また、私設イベントPEの魅力を向上させることもできる。さらに、このような私設イベントPEの関連情報がWebサービスを通じて他のユーザと共有される場合には、例えばランキングやポイントの付与状況等の私設イベントPEのプレイ状況(実績)を、各ユーザ端末装置4を介して他のユーザと共有することができる。これにより、私設イベントPEに対するユーザの興味をより向上させるこができる。 Furthermore, since the private event PE can function as an official event OE through such an event service, more official events OE can be provided as compared to the case where such a private event PE is not provided. More specifically, for example, more qualifying events OE1 can be provided through such a private event PE. As a result, since the results of the private event PE can be utilized as part of the conditions for participation in the main event OE2, the main event on the basis of more results than when such a private event PE is not provided It is possible to determine whether or not to participate in OE2. As a result, it is possible to more appropriately determine whether or not to participate. In addition, the attraction of the private event PE can be improved. Furthermore, when the related information of such a private event PE is shared with other users through the Web service, for example, the play status (results) of the private event PE, such as the ranking and the grant situation of points, It can be shared with other users through 4. This can further improve the user's interest in the private event PE.
 以上の形態において、センターサーバ2のイベント提供部24が、図8のルーチンのステップS102を実行することにより本発明の情報発行手段の一例として機能する。また、センターサーバ2のイベント提供部24が、図10のルーチンを実行することにより本発明の情報取得手段及び関連情報提供手段の一例として機能する。より具体的には、イベント提供部24は、図9のステップS403を実行することにより情報取得手段の一例として、ステップS405を実行することにより関連情報提供手段の一例として、それぞれ機能する。また、センターサーバ2のイベント提供部24が、図9のルーチンを実行することにより本発明のイベント情報提供手段及びデータ更新手段の一例として機能する。より具体的には、イベント提供部24は、図9のステップS302を実行することによりイベント情報提供手段の一例として機能し、ステップS301を実行することによりデータ更新手段の一例として、それぞれ機能する。一方、センターサーバ2の記憶部23が公式イベントデータED1を記憶することにより本発明のデータ記憶手段として機能する。 In the above embodiment, the event providing unit 24 of the center server 2 functions as an example of the information issuing unit of the present invention by executing step S102 of the routine of FIG. 8. In addition, the event providing unit 24 of the center server 2 functions as an example of the information acquisition unit and the related information provision unit of the present invention by executing the routine of FIG. More specifically, the event providing unit 24 functions as an example of an information acquisition unit by executing step S403 of FIG. 9 and as an example of a related information providing unit by executing step S405. Further, the event providing unit 24 of the center server 2 functions as an example of an event information providing unit and a data updating unit of the present invention by executing the routine of FIG. 9. More specifically, the event providing unit 24 functions as an example of an event information providing unit by executing step S302 in FIG. 9, and functions as an example of a data updating unit by executing step S301. On the other hand, the storage unit 23 of the center server 2 functions as data storage means of the present invention by storing the official event data ED1.
 本発明は上述した形態に限定されず、適宜の変形又は変更が施された形態にて実施されてよい。例えば、上記の形態では、ゲーム機3はアーケードゲーム機として構成されている。しかし、ゲーム機3は、アーケードゲーム機として構成されたゲーム機に限定されない。ゲーム機3として、ユーザ端末装置4等が機能してもよい。また、ゲーム機3はユーザ端末装置4等を遠隔入出力装置として利用しつつセンターサーバ2等のサーバ上で仮想的に動作するゲーム装置として構成されてもよい。一方で、ゲーム機3がセンターサーバ2として機能してもよい。つまり、上述の形態のセンターサーバ2の役割(各種処理等)の全部或いは一部をゲーム機3が実行してもよい。あるいは、センターサーバ2が省略され、ゲーム機3がゲームシステム1として機能してもよい。 The present invention is not limited to the above-described embodiment, and may be implemented in an embodiment to which appropriate modifications or changes are made. For example, in the above embodiment, the game machine 3 is configured as an arcade game machine. However, the game machine 3 is not limited to the game machine configured as an arcade game machine. The user terminal device 4 may function as the game machine 3. In addition, the game machine 3 may be configured as a game machine that virtually operates on a server such as the center server 2 while using the user terminal device 4 or the like as a remote input / output device. On the other hand, the game machine 3 may function as the center server 2. That is, the game machine 3 may execute all or a part of the role (various processing and the like) of the center server 2 in the above-described form. Alternatively, the center server 2 may be omitted, and the game machine 3 may function as the game system 1.
 上述した実施の形態及び変形例のそれぞれから導き出される本発明の各種の態様を以下に記載する。なお、以下の説明では、本発明の各態様の理解を容易にするために添付図面に図示された対応する部材を括弧書きにて付記するが、それにより本発明が図示の形態に限定されるものではない。 Various aspects of the invention derived from each of the above-described embodiments and variations are described below. In the following description, in order to facilitate understanding of each aspect of the present invention, the corresponding members illustrated in the attached drawings are appended in parentheses, but the present invention is thereby limited to the illustrated form. It is not a thing.
 本発明のゲームシステムは、本発明のゲームシステム(1)は、複数のユーザのうちの一のユーザ(U)によるイベントの設定を許容するゲームを提供するゲームシステムであって、前記複数のユーザのうちの他のユーザとの前記イベントの共有が許可条件に基づいて許可された場合に、当該共有の許可を示す許可情報を発行する情報発行手段(24)と、前記許可情報の発行を条件に、前記イベントを前記他のユーザと共有するために必要な当該イベントのプレイ状況に関するプレイ情報を取得する情報取得手段(24)と、を備えている。 A game system according to the present invention is a game system which provides a game allowing setting of an event by one user (U) of a plurality of users, wherein the game system (1) according to the present invention includes the plurality of users Information sharing means (24) for issuing permission information indicating permission of the sharing when the sharing of the event with another user among the above is permitted based on the permission condition, and the condition of issuing the permission information And information acquiring means (24) for acquiring play information on the play status of the event necessary to share the event with the other users.
 本発明によれば、許可条件に基づく許可情報の発行を条件にイベントのプレイ状況を共有するために必要なプレイ情報が取得される。これにより、イベントの共有に必要なプレイ情報の取得を許可情報が発行された場合に限定することができる。つまり、一のユーザによって設定されるイベントの他のユーザとの共有を許可情報が発行された場合に制限することができる。結果として、開催期間が重複される場合等、不適切なイベントの他のユーザとの共有を制限することができる。 According to the present invention, the play information necessary for sharing the play status of the event is acquired on condition of issuance of the permission information based on the permission condition. This makes it possible to limit the acquisition of play information necessary for sharing an event to the case where the permission information is issued. That is, sharing of an event set by one user with another user can be limited to the case where permission information is issued. As a result, it is possible to restrict the sharing of inappropriate events with other users, such as when the holding periods overlap.
 イベントとして、各種の出来事が採用されてよい。例えば、イベントとして、開催期間や開催場所(対象)等の実行に関連する情報によって特定されるもの、或いは参加者に所定の特典が付与される場合等の参加結果によって特定されるものが採用されてよい。具体的には、本発明のゲームシステムの一態様において、前記情報発行手段は、前記ゲームが所定の特典を付与するための特典用のイベント(OE1)を含む場合に、当該特典用のイベントとして前記イベントが機能するように、前記許可情報を発行してもよい。 Various events may be adopted as an event. For example, as an event, one specified by information related to the execution of a holding period, a holding place (target) or the like, or one specified by a participation result such as when a predetermined privilege is given to a participant is adopted. You may Specifically, in one aspect of the game system of the present invention, when the game includes a benefit event (OE1) for giving a predetermined benefit, the information issuing unit is an event for the benefit. The authorization information may be issued such that the event functions.
 イベントが所定の特典の有無によって特定される場合、このような所定の特典は、ゲームに関連していてもよいし、無関係でもよい。また、このような所定の特典は、物理的特典であってもよいし、電子的特典であってもよい。さらに、このような特典は、電子的特典を含む有形の特典であってもよいし、別のイベントへの参加資格等を含む無形の特典であってもよい。具体的には、例えば、本発明のゲームシステムの一態様において、前記ゲームは、前記特典用のイベントにおける実績が参加条件を満たした場合に参加が許可される特別のイベント(OE2)を更に含み、前記特別のイベントへの参加が前記所定の特典として利用されてもよい。この場合、一のユーザによって設定されたイベントの実績を特別のイベントへの参加条件の一部として活用することができる。これにより、このようなイベントが利用されない場合と比べて、より多くの実績に基づいて特別のイベントへの参加の可否を判別することができるので、より適切に参加の可否を判別することができる。結果として、一のユーザによって設定されるイベントの魅力を向上させることもできる。 If the event is identified by the presence or absence of a predetermined benefit, such predetermined benefit may or may not be associated with the game. Also, such predetermined benefits may be physical benefits or electronic benefits. Further, such a benefit may be a tangible benefit including an electronic benefit, or an intangible benefit including an eligibility for participation in another event. Specifically, for example, in one aspect of the game system of the present invention, the game further includes a special event (OE2) that is permitted to participate when the performance in the event for the bonus satisfies the participation condition. The participation in the special event may be used as the predetermined benefit. In this case, the performance of the event set by one user can be utilized as part of the participation condition for the special event. This makes it possible to determine whether or not to participate in a special event based on more achievements than when such an event is not used, so it is possible to more appropriately determine whether or not to participate. . As a result, the attraction of the event set by one user can also be improved.
 上述のようなゲームはゲームシステムによって直接提供されてもよいし、ゲーム機を介して間接的に提供されてもよい。つまり、上述のようなゲームを提供する一台のゲーム機が本発明のゲームシステムとして機能してもよいし、本発明のゲームシステムは上述のようなゲームを提供するゲーム機に接続されていてもよい。具体的には、例えば、本発明のゲームシステムの一態様において、前記情報取得手段は、ネットワーク(5)を介して接続されるゲーム機(3)を介して前記ゲームが提供される場合に、前記ゲーム機から前記プレイ情報を取得してもよい。なお、ゲーム機を介してゲームが提供される場合には、上述のユーザの概念には、そのゲーム機のユーザ(ゲームをプレイする者)だけでなく、そのゲーム機の運営者(管理者)が含まれてよい。また、プレイ情報の取得は、該当のイベントのプレイ情報だけを抽出してゲーム機から取得する場合だけでなく、許可不許可に関わらず取得した各種のイベント(ユーザによって設定された共有不許可のイベントを含む)の各種の情報から該当のイベントの共有に必要なプレイ情報を抽出することによって取得する場合を含んでよい。つまり、情報取得手段は、各種のイベントに関する情報を(例えばゲーム機が介在する場合はそのゲーム機から)取得したうえで、その取得した情報から共有許可のイベントの共有に必要なプレイ情報を取得(抽出)してもよい。 The game as described above may be provided directly by the gaming system or indirectly via the gaming machine. That is, one game machine providing a game as described above may function as the game system of the present invention, and the game system of the present invention is connected to a game machine providing a game as described above. It is also good. Specifically, for example, in one aspect of the game system of the present invention, the information acquisition means is provided with the game via a game machine (3) connected via a network (5). The play information may be acquired from the game machine. In addition, when a game is provided through a game machine, the concept of the user described above includes not only the user of the game machine (person who plays the game) but also the operator (manager) of the game machine. May be included. Also, the acquisition of the play information is not limited to the case where only the play information of the corresponding event is extracted and acquired from the game machine, but the various events acquired regardless of permission or non-permission (shared non-permission set by the user It may include the case of acquiring by extracting the play information necessary for sharing the corresponding event from various information of the event (including the event). That is, the information acquisition means acquires information on various events (for example, from the game machine if there is a game machine), and then acquires play information necessary to share the sharing permission event from the acquired information. It may be (extracted).
 上述のゲームがゲーム機を介して提供される場合において、許可情報はゲーム機に直接発行されてもよい。あるいは、許可情報は、そのゲーム機の管理者等への提供(例えばe-mail等)を通じて間接的に発行され、そのような管理者等を介してゲーム機に提供(入力)されてもよい。さらに、許可条件の発行に伴い自動的にゲーム機からプレイ情報が取得されてもよいし、プレイ情報の取得に更に条件が設定されてもよい。例えば、本発明のゲームシステムとして、前記ゲーム機から前記許可情報を取得した場合に、当該ゲーム機に前記イベントを実現するためのイベント情報を提供するイベント情報提供手段(24)を更に備え、前記情報取得手段は、前記ゲーム機が前記イベント情報を取得した後に前記イベントを提供した場合に、前記プレイ情報を前記ゲーム機から取得する態様が採用されてもよい。さらに、このような態様として、前記ゲームをそれぞれ提供する複数のゲーム機が前記ネットワークを介して接続される場合に、各ゲーム機を識別するためのゲーム機識別情報のうち前記イベントを提供するゲーム機の前記ゲーム機識別情報(例えば“承認範囲”の情報)と前記イベントとが関連付けられて記述されたイベントデータ(ED1)を記憶するデータ記憶手段(23)と、前記許可情報を取得したゲーム機が前記イベントに関連付けられるように、前記イベントデータを更新するデータ更新手段(24)と、を備え、前記イベント情報提供手段は、前記イベントデータによって前記イベントに関連付けられるゲーム機に前記イベント情報を提供する態様が採用されてもよい。これらの場合、イベント情報の提供先は実際に許可情報を取得したゲーム機に限定される。また、プレイ情報はイベント情報の提供後に取得される。これにより、例えばゲーム機が別の運営者によって運営されている場合等、イベントの共有の可否を判断する別の主体が存在する場合に、許可情報を利用するか否か(例えばイベント情報提供手段に提供するか否か)を通じて、その別の主体によって実際にイベントの共有を実現するか否か判断する機会を付与することができる。 In the case where the game described above is provided via a gaming machine, the permission information may be issued directly to the gaming machine. Alternatively, the permission information may be issued indirectly through provision (for example, e-mail etc.) to a manager of the game machine, etc., and may be provided (input) to the game machine through such a manager or the like. . Furthermore, the play information may be automatically acquired from the game machine in response to the issuance of the permission condition, or a condition may be set for acquiring the play information. For example, the game system according to the present invention further includes event information providing means (24) for providing event information for realizing the event to the game machine when the permission information is obtained from the game machine, The information acquisition means may adopt a mode of acquiring the play information from the game machine when the game machine provides the event after acquiring the event information. Furthermore, as such an aspect, when a plurality of game machines providing the game are connected via the network, a game providing the event among game machine identification information for identifying each game machine Data storage means (23) for storing event data (ED1) in which the game machine identification information (for example, the information of "approval range") of the game is associated with the event, and the game in which the permission information is acquired Updating means (24) for updating the event data so that the game machine is associated with the event, the event information providing means providing the event information to the game machine associated with the event by the event data The provided aspects may be employed. In these cases, the provision destination of the event information is limited to the game machine that has actually obtained the permission information. Also, play information is acquired after provision of event information. Thereby, for example, when the game machine is operated by another operator, or when there is another entity that determines whether to share the event, whether to use the permission information (for example, event information providing means) Through the other parties, it is possible to give an opportunity to decide whether or not to actually realize sharing of the event.
 プレイ情報は、適宜に利用されてよい。例えば、本発明のゲームシステムの一態様として、前記複数のユーザによってそれぞれ使用される複数のユーザ端末装置(4)がネットワーク(5)を通じて接続される場合に、前記プレイ情報に基づいて前記イベントに関連する関連情報を各ユーザ端末に提供する関連情報提供手段(24)を更に備える態様が採用されてもよい。この場合、例えば関連情報としてプレイ状況の情報を利用することにより、各ユーザ端末装置を介してイベントのプレイ状況の情報を各ユーザと共有することができる。なお、ゲーム機が介在する場合において、各ユーザ端末装置はゲーム機と同じネットワークを介して接続されてもよいし、異なるネットワーク(一部共有を含む)を通じて接続されてもよい。 The play information may be used as appropriate. For example, as one aspect of the game system of the present invention, when a plurality of user terminal devices (4) used respectively by the plurality of users are connected through a network (5), the event is generated based on the play information. A mode may be adopted which further comprises related information provision means (24) for providing related related information to each user terminal. In this case, for example, by using information on the play status as the related information, it is possible to share information on the play status of the event with each user via each user terminal device. In addition, when a game machine intervenes, each user terminal device may be connected via the same network as a game machine, and may be connected via a different network (including partial sharing).
 一方、本発明のコンピュータプログラムは、前記ゲームのプレイに使用される入力装置(36)及び出力装置(37)に接続されるコンピュータ(24)を、上述のゲームシステムの各手段として機能させるように構成されたものである。また、本発明のサーバ装置(2)は、前記ゲームのプレイに使用される入力装置(36)及び出力装置(37)にネットワーク(5)を介して接続され、上述のゲームシステムの各手段として機能するものである。本発明のコンピュータプログラム或いはサーバ装置を通じて、本発明のゲームシステムを実現することができる。 On the other hand, the computer program of the present invention causes a computer (24) connected to the input device (36) and the output device (37) used for playing the game to function as each means of the game system described above. It is constructed. In addition, the server device (2) of the present invention is connected to the input device (36) and the output device (37) used for playing the game via the network (5), and as each means of the above-mentioned game system It works. The game system of the present invention can be realized through the computer program or server device of the present invention.
 1 ゲームシステム
 2 センターサーバ
 3 ゲーム機
 4 ユーザ端末装置
 5 ネットワーク
 23 記憶部(データ記憶手段)
 24 イベント提供部(コンピュータ、情報発行手段、情報取得手段、イベント情報提供手段、データ更新手段)
 36 入力装置
 37 表示装置(出力装置)
 U ユーザ(一のユーザ)
 PE 私設イベント(イベント)
 OE1 予選イベント(特典用のイベント)
 OE2 本戦イベント(特別のイベント)
 ED1 公式イベントデータ(イベントデータ)
1 game system 2 center server 3 game machine 4 user terminal device 5 network 23 storage unit (data storage means)
24 event provider (computer, information issuing means, information acquiring means, event information providing means, data updating means)
36 Input Device 37 Display Device (Output Device)
U user (one user)
PE Private event (event)
OE1 Qualifying Event (Event for Reward)
OE2 Main Event (Special Event)
ED1 Official Event Data (Event Data)

Claims (9)

  1.  複数のユーザのうちの一のユーザによるイベントの設定を許容するゲームを提供するゲームシステムであって、
     前記複数のユーザのうちの他のユーザとの前記イベントの共有が許可条件に基づいて許可された場合に、当該共有の許可を示す許可情報を発行する情報発行手段と、
     前記許可情報の発行を条件に、前記イベントを前記他のユーザと共有するために必要な当該イベントのプレイ状況に関するプレイ情報を取得する情報取得手段と、
    を備える、ゲームシステム。
    A game system providing a game that allows setting of an event by one of a plurality of users, the game system comprising:
    An information issuing unit that issues permission information indicating permission of the sharing when sharing of the event with another user among the plurality of users is permitted based on a permission condition;
    An information acquisition unit that acquires play information related to the play status of the event necessary to share the event with the other user, on condition of issuance of the permission information;
    , A game system.
  2.  前記情報発行手段は、前記ゲームが所定の特典を付与するための特典用のイベントを含む場合に、当該特典用のイベントとして前記イベントが機能するように、前記許可情報を発行する、請求項1のゲームシステム。 The information issuing means issues the permission information so that the event functions as an event for the benefit when the game includes an event for a benefit for giving a predetermined benefit. Game system.
  3.  前記ゲームは、前記特典用のイベントにおける実績が参加条件を満たした場合に参加が許可される特別のイベントを更に含み、
     前記特別のイベントへの参加が前記所定の特典として利用される、請求項2のゲームシステム。
    The game further includes a special event that is permitted to participate if the achievements in the event for the benefit meet the participation condition,
    The game system according to claim 2, wherein participation in the special event is used as the predetermined benefit.
  4.  前記情報取得手段は、ネットワークを介して接続されるゲーム機を介して前記ゲームが提供される場合に、前記ゲーム機から前記プレイ情報を取得する、請求項1~3のいずれか一項のゲームシステム。 The game according to any one of claims 1 to 3, wherein the information acquisition means acquires the play information from the game machine when the game is provided via a game machine connected via a network. system.
  5.  前記ゲーム機から前記許可情報を取得した場合に、当該ゲーム機に前記イベントを実現するためのイベント情報を提供するイベント情報提供手段を更に備え、
     前記情報取得手段は、前記ゲーム機が前記イベント情報を取得した後に前記イベントを提供した場合に、前記プレイ情報を前記ゲーム機から取得する、請求項4のゲームシステム。
    The game machine further comprises event information providing means for providing the game machine with event information for realizing the event when acquiring the permission information from the game machine.
    5. The game system according to claim 4, wherein said information acquisition means acquires said play information from said game machine when said game machine provides said event after acquiring said event information.
  6.  前記ゲームをそれぞれ提供する複数のゲーム機が前記ネットワークを介して接続される場合に、各ゲーム機を識別するためのゲーム機識別情報のうち前記イベントを提供するゲーム機の前記ゲーム機識別情報と前記イベントとが関連付けられて記述されたイベントデータを記憶するデータ記憶手段と、
     前記許可情報を取得したゲーム機が前記イベントに関連付けられるように、前記イベントデータを更新するデータ更新手段と、
    を備え、
     前記イベント情報提供手段は、前記イベントデータによって前記イベントに関連付けられるゲーム機に前記イベント情報を提供する、請求項5のゲームシステム。
    When a plurality of game machines respectively providing the game are connected via the network, the game machine identification information of the game machine which provides the event among the game machine identification information for identifying each game machine Data storage means for storing event data described in association with the event;
    Data updating means for updating the event data such that the game machine having acquired the permission information is associated with the event;
    Equipped with
    The game system according to claim 5, wherein the event information providing means provides the event information to a game machine associated with the event by the event data.
  7.  前記複数のユーザによってそれぞれ使用される複数のユーザ端末装置がネットワークを通じて接続される場合に、前記プレイ情報に基づいて前記イベントに関連する関連情報を各ユーザ端末に提供する関連情報提供手段を更に備える、請求項1~6のいずれか一項のゲームシステム。 When a plurality of user terminal devices respectively used by the plurality of users are connected through a network, the system further comprises related information providing means for providing related information related to the event to each user terminal based on the play information. The game system according to any one of claims 1 to 6.
  8.  前記ゲームのプレイに使用される入力装置及び出力装置に接続されるコンピュータを、請求項1~7のいずれか一項のゲームシステムの各手段として機能させるように構成されたコンピュータプログラム。 A computer program configured to cause a computer connected to an input device and an output device used for playing the game to function as each means of the game system according to any one of claims 1 to 7.
  9.  前記ゲームのプレイに使用される入力装置及び出力装置にネットワークを介して接続され、請求項1~7のいずれか一項のゲームシステムの各手段として機能するサーバ装置。 A server device connected to an input device and an output device used for playing the game via a network and functioning as each means of the game system according to any one of claims 1 to 7.
PCT/JP2018/010029 2017-08-04 2018-03-14 Game system, computer program used therein, and server device WO2019026326A1 (en)

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WO2012111322A1 (en) * 2011-02-15 2012-08-23 株式会社カプコン Game system, computer device, method for controlling computer device, and recording medium
JP2013212249A (en) * 2012-04-02 2013-10-17 Konami Digital Entertainment Co Ltd Game system, server device, program, and game method

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WO2012111322A1 (en) * 2011-02-15 2012-08-23 株式会社カプコン Game system, computer device, method for controlling computer device, and recording medium
JP2013212249A (en) * 2012-04-02 2013-10-17 Konami Digital Entertainment Co Ltd Game system, server device, program, and game method

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JP2022018464A (en) * 2020-07-15 2022-01-27 株式会社カプコン Data processing system and data processing method
JP7100277B2 (en) 2020-07-15 2022-07-13 株式会社カプコン Data processing system and data processing method

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