WO2012017995A1 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- WO2012017995A1 WO2012017995A1 PCT/JP2011/067622 JP2011067622W WO2012017995A1 WO 2012017995 A1 WO2012017995 A1 WO 2012017995A1 JP 2011067622 W JP2011067622 W JP 2011067622W WO 2012017995 A1 WO2012017995 A1 WO 2012017995A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- information
- moving image
- user
- distribution
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
Definitions
- the present invention relates to a game device, a control method thereof, a distribution management server, and an information storage medium.
- a game device that is connected to another game device via a communication network and has a function of exchanging messages with the game device (for example, a chat function).
- a game device that distributes information indicating the status of a game that is currently being played by a user (for example, a moving image indicating a game play status) to other game devices.
- a distribution device that distributes a moving image indicating the content of a game played by a user in the past. As described above, when the game device receives and displays the moving image distributed from another game device or the distribution device, the user of the game device can view the content played by the other user.
- a game device that can participate in a game being executed on another game device by transmitting the operation content of the game to another game device via a communication network.
- One of the objects of the present invention is more convenient when users exchange messages related to a game being distributed while the information regarding the status of the game being executed by the game device is being distributed to other game devices. It is an object of the present invention to provide a game apparatus capable of providing an improved user interface, a control method thereof, and an information storage medium.
- Another object of the present invention is to provide a game device capable of effectively selecting a moving image to be presented to a user from among a plurality of moving images indicating game play contents, a control method thereof, It is to provide a distribution management server and an information storage medium.
- Still another object of the present invention is to facilitate the participation of the video indicated by the video in the state in which the video showing the game play content on another game device is received and displayed. It is another object of the present invention to provide a game apparatus capable of participating in a game, a control method thereof, and an information storage medium.
- the game device relates to a game execution means for executing a game application, a distribution means for distributing information relating to a situation of a game being executed by the game execution means to another game device, and the distributed information.
- Message receiving means for receiving a message input by a user of the other game apparatus from the other game apparatus, and display control means for displaying a game image indicating the state of the game on the display means together with the received message; , Including.
- the game execution means generates a play game image to be browsed by a user of the game device for playing the game, and the display control means uses the play game as the game image.
- An image may be displayed on the display unit together with the received message.
- the game execution unit generates a play game image to be browsed by a user of the game device for playing the game, and the game image for play is distributed for distribution by the distribution unit.
- the distribution means distributes the distribution game images to the other game devices as information relating to the status of the game being executed, and the display control means includes the game image
- the display game image may be displayed on the display unit together with the received message.
- the game device further includes message transmission means for transmitting a message input by the user of the game device regarding the distributed information to the other game device, and the display control means A game image indicating the situation may be displayed on the display unit together with both the received message and the transmitted message.
- the distribution unit distributes information regarding the game situation to a plurality of other game devices, and the display control unit receives the information distributed by the distribution unit.
- the number may be displayed on the display means.
- a method for controlling a game device includes a game execution step for executing a game application, a distribution step for distributing information on a situation of a game being executed in the game execution step to other game devices, A message receiving step for receiving a message input by the user of the other game device with respect to the distributed information from the other game device, and a game image showing the game situation are displayed on the display means together with the received message. And a display control step.
- the information storage medium includes a game execution unit that executes a game application, a distribution unit that distributes information on a situation of a game being executed by the game execution unit to another game device, and the distributed information Message receiving means for receiving a message input by the user of the other game device from the other game device, and display control means for displaying a game image indicating the game status on the display means together with the received message And a computer-readable information storage medium storing a program for causing the computer to function.
- another game device is a game device that displays a moving image indicating a game play content by another user on a display unit, and includes selection condition information for selecting a moving image to be displayed.
- a selection condition acquisition means to acquire, and a moving image in which attribute information corresponding to the selection condition information is associated with the selection condition information from among a plurality of candidate moving images that indicate game play contents by other users and are associated with the attribute information
- the image processing apparatus includes: selection means for selecting an image as a moving image to be displayed; and display control means for receiving the selected moving image from a distribution source apparatus and causing the display means to display the selected moving image.
- the game apparatus further includes message receiving means for receiving a message including information for specifying a transmission user, and the selection condition acquisition means is information for specifying a transmission user included in the received message. It is good also as acquiring.
- the game device may further include a game execution unit that executes a game application, and the selection condition acquisition unit may acquire information on the game application executed by the game execution unit as the selection condition information.
- the selection condition acquisition means may acquire information for specifying a game application executed by the game execution means as the selection condition information.
- the selection condition information acquisition unit may acquire information specifying a manufacturer of a game application executed by the game execution unit as the selection condition information.
- the display control means may display the selected moving image while the game execution means is executing a predetermined process.
- the predetermined process may be a process of reading data stored in an information storage medium.
- the selection condition information acquisition unit further acquires information indicating a progress degree of a game executed by the game execution unit as the selection condition information, and the selection unit acquires the acquired game application. It is good also as selecting the moving image of the game which shows the information to identify, and shows the play contents in the progress determined according to the acquired progress as a moving image of a display object.
- the distribution management server selects a display target moving image from a game device and means for storing information on a plurality of candidate moving images that indicate game play contents and associated attribute information.
- Means for accepting a selection request including selection condition information for performing, and a moving image associated with attribute information corresponding to a selection condition included in the accepted selection request from the plurality of candidate moving images; Selecting means for selecting as a moving image to be displayed by the apparatus.
- Another game apparatus control method is a game apparatus control method for causing a display means to display a moving image indicating a game play content by another user, and selects a moving image to be displayed.
- a selection condition acquisition step for acquiring selection condition information, and an attribute corresponding to the selection condition information from among a plurality of candidate moving images associated with attribute information, each indicating a game play content by another user
- Another information storage medium is a control program for a game device that causes a display unit to display a moving image indicating a game play content by another user, for selecting a moving image to be displayed.
- Selection condition acquisition means for acquiring selection condition information, each of which shows the play contents of a game by another user and associates attribute information corresponding to the selection condition information from among a plurality of candidate moving images associated with the attribute information
- This is a computer-readable information storage medium storing the program.
- Still another game device includes a display control unit that receives a distribution of a moving image indicating a play status of a game being executed on the other game device from another game device, and displays on the display unit.
- a display control unit that receives a distribution of a moving image indicating a play status of a game being executed on the other game device from another game device, and displays on the display unit.
- an operation accepting unit that accepts a predetermined operation input from a user, and a participation request for a game being executed on the other game device in response to the acceptance of the predetermined operation input
- a participation requesting means is included in a user.
- the display control unit displays an operation target image to be a participation operation target together with the moving image
- the operation reception unit is configured to input a user operation on the operation target image with the predetermined operation input. It is good also as accepting as.
- the game apparatus further includes a game execution means for executing a game application, and when the game requested by the participation request has not been executed in the past by the game execution means, the game apparatus responds to the participation request.
- the participation may be restricted based on a predetermined condition.
- the game device receives game result related information on a game execution means for executing a game application and play result related information related to a play result of a game in which the user participates in response to the participation request from the other game device.
- Play result related information for storing the received play result related information with the user, and storing the application of the same game as the game in which the user has participated together with information output as a result of execution of the game executing means.
- Storage means may be further included.
- a control method for a game device that receives a distribution of a moving image indicating a play status of a game being executed on the other game device from another game device, and causes the display means to display the distribution.
- a display control step ; an operation receiving step for receiving a predetermined operation input from a user in a state in which the moving image is displayed; and a game being executed on the other game device in response to the reception of the predetermined operation input.
- a participation requesting step for transmitting a participation request for.
- another information storage medium is a display control for receiving a distribution of a moving image indicating a play status of a game being executed on the other game device from another game device and displaying it on the display means.
- Means for accepting a predetermined operation input from a user in a state in which the moving image is displayed; and a participation request for a game being executed on the other game device in response to the reception of the predetermined operation input Is a computer-readable information storage medium storing a program for causing a computer to function as a participation request means for transmitting.
- FIG. 1 is a schematic diagram of a game system according to an embodiment of the present invention. It is a lineblock diagram of a game device concerning an embodiment of the invention. It is a functional block diagram which shows the function of the game system which concerns on embodiment of this invention. It is a flowchart which shows an example of the flow of a process at the time of a delivery start. It is a figure which shows an example of the display image which a delivery origin apparatus displays. It is a figure which shows an example of the delivery origin apparatus information which a delivery management server manages. It is a figure which shows an example of the display image which a receiving side apparatus displays.
- FIG. 1 is a schematic diagram showing an overall outline of a game distribution system 1 according to an embodiment of the present invention.
- the game distribution system 1 includes a plurality of game devices 10 and a distribution management server 20. Specifically, in the present embodiment, it is assumed that the game distribution system 1 includes three game devices 10, game devices 10 a, 10 b, and 10 c. Each game device 10 is communicably connected to another game device 10 and the distribution management server 20 via the communication network 30.
- the communication network 30 may include various networks such as the Internet, a local area network, and a wireless communication network.
- the game apparatus 10 is an information processing apparatus used for a user to play a game or view the game play status of another user, and is a home game machine, a portable game machine, a personal computer, or the like. It's okay.
- FIG. 2 is a configuration block diagram showing the configuration of the game apparatus 10. As shown in the figure, the game apparatus 10 includes a control unit 11, a storage unit 12, a communication unit 13, and an image processing unit 14. The game apparatus 10 is connected to the display unit 15 and the operation unit 16.
- the control unit 11 includes a program control device such as a CPU, and executes various types of information processing according to programs stored in the storage unit 12.
- the storage unit 12 includes a memory element such as a RAM or a ROM, and stores a program executed by the control unit 11 and data to be processed by the program.
- the storage unit 12 also functions as a work memory for the control unit 11.
- the communication unit 13 is an interface for exchanging data with other devices via the communication network 30, and the game device 10 is connected to the other game devices 10 and the distribution management server via the communication unit 13. Information is exchanged with 20.
- the image processing unit 14 includes, for example, a GPU and a frame buffer memory, and draws an image to be displayed on the display unit 15 in accordance with a drawing instruction output from the control unit 11.
- the GPU writes an image into the frame buffer memory every predetermined time in accordance with an instruction from the control unit 11. Then, the image written in the frame buffer memory is converted into a video signal at a predetermined timing and displayed on the screen of the display unit 15.
- the display unit 15 is a display device such as a home television receiver or a liquid crystal display, and displays an image corresponding to the video signal output from the image processing unit 14. In the present embodiment, the display unit 15 displays an image such as a game image generated by a game process executed by the game apparatus 10.
- the operation unit 16 is a device that receives a user's operation input, and may be, for example, a keyboard, a mouse, a controller of a consumer game machine, or the like. Further, the operation unit 16 may include operation members such as operation buttons and switches arranged on the surface of the casing of the game apparatus 10. The user inputs various instructions to the game apparatus 10 by operating the operation unit 16.
- the distribution management server 20 is an information processing apparatus such as a server computer. As shown in FIG. 1, the distribution management server 20 includes a control unit 21, a storage unit 22, and a communication unit 23.
- the control unit 21 includes a program control device such as a CPU, and executes various types of information processing according to programs stored in the storage unit 22.
- the storage unit 22 includes a memory element such as a RAM or a ROM, and stores a program executed by the control unit 21 and data to be processed by the program.
- the storage unit 22 also functions as a work memory for the control unit 21.
- the communication unit 23 is an interface for exchanging data with other devices via the communication network 30, and the distribution management server 20 communicates with each game device 10 via the communication unit 23. Send and receive information.
- each game device 10 can execute a game application to cause a user to play a game, and distribute information related to the play status of the game to other game devices 10.
- the game apparatus 10 distributes an image of a game screen being played by the user of the game apparatus 10 to other game apparatuses 10 as information regarding the game play status.
- the user of the game device 10 that has received the distribution knows the game play status of other users by browsing the information on the status of the game that the user of the game device 10 that is distributing is playing. Can do.
- the game device 10 that distributes information related to the game play status to other game devices 10 is referred to as a distribution source device.
- the game device 10 on the receiving side is referred to as a receiving device.
- the user of the receiving device can also participate in a game being executed on the distribution source device.
- information on the game play status is distributed from the distribution source device and presented to the user of the reception side device, and the content of the game operation input by the user to the operation unit 16 is transmitted from the reception side device to the distribution source. It is sent to the device and reflected in the progress of the game.
- the distribution management server 20 manages information on the game device 10 that distributes the game play status to the other game devices 10 as the distribution source device, and the other game devices 10 in response to the request.
- the information of the game device 10 that is the distribution source device is provided.
- FIG. 3 is a functional block diagram illustrating functions realized by each of the distribution source device and the reception side device.
- the game device 10 functioning as a distribution source device functionally includes a game execution unit 41, a game situation distribution unit 42, a game image display control unit 43, a game participation reception unit 44, A message transmission / reception unit 48.
- the game device 10 that functions as a receiving device functionally includes a game execution unit 41, a received moving image selection unit 45, a moving image reception unit 46, a game participation control unit 47, and a message transmission / reception unit 48.
- One game device 10 may have both functions of a distribution source device and a reception side device. These functions are realized by the control unit 11 executing a program stored in the storage unit 12. This program may be provided by being stored in various computer-readable information storage media such as an optical disc, or may be provided via a communication network such as the Internet.
- the game execution unit 41 is realized by the control unit 11 executing a game application program stored in the storage unit 12.
- the game execution part 41 receives the operation content which the user who plays a game inputs with respect to the operation part 16, performs the game process according to the content, and displays the game image which shows the result on the display part 15. .
- the game image displayed on the display unit 15 is an image showing a game situation reflecting the user's game operation, and is an image that the user browses to play the game.
- the game image that the user browses during game play is referred to as a game image for play.
- a user of the game apparatus 10 can play a game by inputting a game operation while browsing a game image for play.
- the play game image generated by the game execution unit 41 is not always displayed on the display unit 15 as it is. That is, the play game image generated by the game execution unit 41 may be processed by the game image display control unit 43 described later and displayed on the display unit 15.
- the game image for play may be a target for distribution to another game apparatus 10 by the game situation distribution unit 42.
- the game execution part 41 may produce
- a game image distributed to the receiving device and viewed by the user of the receiving device is referred to as a distribution game image.
- the distribution source device may distribute the distribution game image to a plurality of reception side devices at the same time.
- the game execution unit 41 may generate a plurality of distribution game images that are different from each other for each of the plurality of receiving-side devices.
- the game status distribution unit 42 distributes information on the status of the game to the receiving device while the user is playing the game. Specifically, in the present embodiment, the game situation distribution unit 42 distributes the distribution game image generated by the game execution unit 41 to the reception side device. As described above, the distribution game image may be the same image as the play game image, or may be a separate image. The distribution game image may be an image generated by the game situation distribution unit 42 processing the play game image generated by the game execution unit 41. For example, the game situation distribution unit 42 provides information (for example, current distribution) on game play situation distribution for a game image for play (or a game image generated by the game execution unit 41 for distribution separately from the game image for play). The distribution game image may be generated, for example, by superimposing an image indicating the number of receiving side devices).
- the receiving side device that is the distribution destination of the game play status by the game status distribution unit 42 is determined by the exchange of information via the distribution management server 20.
- the game status distribution unit 42 of the game device 10a performs registration as a distribution source device to the distribution management server 20 in accordance with a user instruction or the like while the game execution unit 41 is executing a game process.
- the distribution management server 20 records information of the game device 10 that has made the request as distribution source device information (S2).
- the game situation distribution unit 42 of the game apparatus 10b also similarly makes a registration request as a distribution source apparatus (S3), and the distribution management server 20 also records information about the game apparatus 10b as distribution source apparatus information. (S4). Thereafter, when another game device 10 (here, game device 10c) requests the distribution management server 20 to provide distribution source device information (S5), the distribution management server 20 makes the request. The recorded distribution source device information is transmitted to the game device 10c (S6). The game device 10 c receives the distribution source device information from the distribution management server 20, thereby obtaining information on the game device 10 that can currently distribute the game play status to other game devices 10. The game device 10 that receives the game play status distribution can be selected.
- another game device 10 here, game device 10c
- the game device 10 c receives the distribution source device information from the distribution management server 20, thereby obtaining information on the game device 10 that can currently distribute the game play status to other game devices 10.
- the game device 10 that receives the game play status distribution can be selected.
- the game apparatus 10c acquires information on the game apparatuses 10a and 10b from the distribution management server 20 as a list of game apparatuses 10 that are candidates for distribution source apparatuses. Then, the game device 10c selects a distribution source device from which the game device 10c receives distribution from the list by a method such as receiving a user's specification (S7). In the example of this figure, it is assumed that the game apparatus 10c has selected the game apparatus 10a as the distribution source apparatus. In this case, the game apparatus 10c transmits a distribution request designating the game apparatus 10a to the distribution management server 20 (S8). In response to the distribution request, the distribution management server 20 instructs the game apparatus 10a to distribute the game play status to the game apparatus 10c (S9). In response to this instruction, the game situation distribution unit 42 of the game apparatus 10a starts distributing the distribution game image to the game apparatus 10c (S10).
- S7 receiving a user's specification
- the game image display control unit 43 displays the game image generated by the game execution unit 41 on the display unit 15 and presents it to the user. Normally, while the user is playing a game, the game image display control unit 43 displays a game image for play. However, the game image display control unit 43 may display the distribution game image being distributed on the receiving side device in accordance with a user instruction. Moreover, you may display the message used as the object of transmission / reception by the message transmission / reception part 48 mentioned later. A specific example of display contents by the game image display control unit 43 will be described later.
- the game participation reception unit 44 receives the game participation from the reception side device. Accept the request.
- the game participation reception unit 44 thereafter receives information indicating the content of the game operation performed by the user of the receiving device from the receiving device. Then, the received game operation information is output to the game execution unit 41.
- the game execution unit 41 performs the game operation input by the user of the receiving device to the operation unit 16 of the receiving device, in the same manner as the game operation input by the user of the distributing device to the operating unit 16 of the distributing device.
- the content can be acquired and the game process can be executed.
- the user of the receiving device performs a game operation as if the operation unit 16 that he / she operates is directly connected to the distribution source device, and plays a game executed on the distribution source device. Can do.
- the result of the game process reflecting the content of the game operation performed by the user of the receiving device is distributed as a distribution game image from the game status distribution unit 42 of the distribution source device to the receiving device.
- the received moving image selection unit 45 selects a moving image that is actually received by the game device 10 from among a plurality of moving images that are candidates for distribution to the game device 10 that functions as a receiving device.
- a plurality of game apparatuses 10 distribute a moving image indicating a game play status as a distribution source apparatus, and therefore the received moving image selection unit 45 distributes to itself among the plurality of game apparatuses 10.
- the game device 10 to be the original device is selected.
- the received moving image selection unit 45 first transmits a distribution source device information provision request to the distribution management server 20 when a user instructs viewing of a game image distributed by another game device 10 ( Step S5 in the flow of FIG. 4 described above).
- the received moving image selection unit 45 refers to the distribution source device information transmitted by the distribution management server 20 in response to the provision request, and the game device 10 that can currently distribute to other game devices 10. Are displayed on the display unit 15. Then, the user is allowed to select one game device 10 as a distribution source device from the list. Accordingly, the received moving image selection unit 45 selects a distribution source device that distributes the game image to itself.
- the received moving image selection unit 45 may select the game device 10 that is the distribution source device by a method other than the method of accepting the selection by the user described above. A specific example of this selection method will be described later.
- the moving image receiving unit 46 receives information on the distribution game image from the distribution source device and displays the information on the display unit 15 to present it to the user. Thereby, the user can browse the situation of a game being executed on another game apparatus 10 as a moving image.
- the game participation control unit 47 requests a game participation to the distribution source device according to a user instruction while the moving image reception unit 46 receives the distribution game image distributed from the distribution source device.
- the game participation control unit 47 thereafter transmits the content of the game operation performed by the user to the operation unit 16 to the distribution source device as described above. Other controls associated with game participation will be described later.
- the message transmission / reception unit 48 exchanges messages with other game devices 10. That is, the message transmission / reception unit 48 transmits a message including a character string input by the user to the game apparatus 10 designated by the user in response to a user request. In addition, the game device 10 receives a message transmitted to itself. In particular, in the present embodiment, the message transmission / reception unit 48 of the receiving side device transmits a message input by the user of the receiving side device regarding the distributed game play status while the game play status is being distributed. Send to. In addition, this message may be transmitted to other receiving side devices receiving the game play status distribution from the same distribution source device.
- the message transmission / reception unit 48 of the distribution source device receives the message transmitted from the message transmission / reception unit 48 of the reception side device, and distributes the content of the message input by the user of the distribution source device from the distribution source device. Is sent to the receiving device. Accordingly, the user of the distribution source device and the user of the reception side device can communicate by exchanging messages regarding the game play status being distributed. Specifically, by such message exchange, for example, the user of the receiving device gives a hint of the game to the user who is playing the game or gives the content of play to other users who watch the play situation of the same game. You can explain and comment on it.
- the message transmitted from the message transmitting / receiving unit 48 to the user of the other game device 10 may be transmitted directly to the game device 10 as the destination, or via the distribution management server 20 or other message relay server. May be transmitted to the destination game device 10.
- the user of the receiving device not only transmits a message consisting of a character string regarding the distribution game image being received, but also performs a predetermined operation on the operation unit 16, thereby providing a user of the distribution source device. It is good also as performing feedback with respect to.
- the user of the receiving side device operates a specific button in a scene that he / she finds interesting while viewing the distribution game image. Then, the receiving side device notifies the distribution source device that such an operation has been performed, and the game image display control unit 43 of the distribution source device displays an image ( For example, a predetermined icon image) is displayed on the display unit 15 together with the game image for play.
- the user of the distribution source device can know the reaction of the user of the receiving device with respect to the game image distributed by himself / herself.
- the game apparatus 10 has a function of receiving a message from another game apparatus 10.
- the game apparatus 10 may display the received message on a dedicated display screen and present it to the user.
- the game image display control unit 43 displays a game image indicating the state of the game being executed by the game execution unit 41 on the display unit 15 together with the message received by the message transmission / reception unit 48 from the reception side device. You may let them.
- the game image display control unit 43 may further display a message transmitted from the game apparatus 10 to another game apparatus 10.
- FIG. 5 is a diagram illustrating an example of an image displayed on the display unit 15 by the game image display control unit 43 in the distribution source device.
- a game image is displayed in the area A1 on the right side of the screen.
- a plurality of messages received and transmitted by the game apparatus 10 are displayed side by side in the area A2 on the left side of the screen.
- the game image displayed by the game image display control unit 43 together with the message may be a game image for play generated by the game execution unit 41.
- Such image display control is realized by the following processing. That is, the game execution unit 41 does not directly write the frame images constituting the game image for play at a predetermined time in the frame buffer memory of the image processing unit 14, but for the drawing secured in the storage unit 12. Write to memory area.
- the game image display control unit 43 reads out the frame image written in the memory area, reduces it, and synthesizes an image indicating the content of the message to generate an image to be displayed on the display unit 15. Then, the generated image is written into the frame buffer memory. By repeating such processing every predetermined time determined in accordance with the update frequency (frame rate) of the image displayed on the display unit 15, the game image display control unit 43 uses the game image for play as a moving image. In addition to displaying, it is possible to display messages transmitted and received in relation to the game image.
- the game image display control unit 43 may cause the display unit 15 to display the distribution game image together with a message.
- the user said the user who watched the image of the distributed game while checking what kind of image the content of the game he was playing was distributed to other users. You can view the message.
- the game execution unit 41 also writes the frame images constituting the distribution game image at predetermined time intervals in a predetermined memory area in the storage unit 12. The frame images written at every predetermined time are sequentially read out by the game situation distribution unit 42, encoded into moving image streaming data, and distributed to the receiving side device.
- the game situation distribution unit 42 may encode after reducing the frame image.
- the game image display control unit 43 reads the written frame image every time a new frame image is written in the memory area in the storage unit 12. Then, an image to be displayed on the display unit 15 is generated by combining the image obtained by reducing the read frame image and the image indicating the content of the message, and the generated image is written in the frame buffer memory.
- the distribution game image is displayed on the display unit 15 as a moving image, and the message of the message input by the user of the receiving device by browsing this distribution game image is also displayed. The contents are displayed.
- the image displayed on the display unit 15 by the game image display control unit 43 may include information on the status of the game currently distributed by the game apparatus 10 in addition to the transmitted and received messages and game images.
- the game image display control unit 43 may include information on the number of receiving-side devices that are currently receiving moving images distributed by the game device 10 in the display image and present it to the user. In this way, the user of the distribution source device can easily grasp the number of other users who are browsing his / her play status.
- the type of image displayed on the display unit 15 by the game image display control unit 43 may be switched according to a user instruction. Normally, it is preferable that only the game image for play is displayed on the entire display unit 15 so that the user can concentrate on playing the game.
- the game image display control unit 43 In the state where the game image for play is displayed alone as described above, when the user gives an instruction to switch the display by an operation input to the operation unit 16, the game image display control unit 43 is as shown in FIG. An image including the transmitted / received message and the game image is displayed on the display unit 15.
- the state returns to a state in which only the game image for play is displayed again. In this way, the user can display the game image for play alone depending on the situation and concentrate on the game play, or can view the message at the same time while viewing the game image for play and the game image for distribution. Can do.
- the receiving device receives the distribution source device information from the distribution management server 20, and receives the distribution source device by selecting the distribution source device from the list of the game devices 10 indicated by the received information. Select the video to be played.
- the receiving device may select the distribution source device using attribute information associated with the moving image to be distributed. A specific example in this case will be described below.
- the distribution management server 20 sends attribute information associated with the distribution game image distributed by the distribution source device from the distribution source device. Receive and remember.
- This attribute information is, for example, user identification information (for example, a user name) that identifies a user who has instructed distribution of the moving image (that is, a user of a distribution source device that is playing a game indicated by the distributed moving image).
- Game specifying information for example, a game title
- manufacturer specifying information for example, a manufacturer name
- the distribution management server 20 holds a table as shown in FIG. 6 as distribution source device information.
- the distribution source device information is list information indicating which game device 10 currently distributes a moving image with which attribute.
- the distribution game images distributed by each game device 10 included in the list are candidates for moving images to be displayed by the receiving device.
- the received moving image selection unit 45 of the game apparatus 10 that is going to be a receiving side apparatus and receives distribution of moving images from another game apparatus 10 first acquires selection condition information.
- the selection condition information is information for specifying a condition for the receiving side apparatus to select a moving image to be displayed, and corresponds to any one or a plurality of the attribute information described above.
- the selection condition information may be information specifying one of a plurality of user specifying information.
- the information which designates either game specific information or manufacturer specific information may be sufficient. A specific example of the selection condition information acquisition method will be described later.
- the received moving image selection unit 45 acquires the distribution source device information from the distribution management server 20, and narrows down the distribution source devices associated with the attribute information corresponding to the selection condition information. If only one distribution source device is narrowed down, a moving image distributed by the distribution source device is selected as a display target. Further, when a plurality of distribution source devices are narrowed down, the received moving image selection unit 45 selects one distribution source device based on a predetermined condition.
- the predetermined condition in this case is, for example, selecting a distribution source device that distributes moving images viewed by the largest number of users (that is, received by the largest number of receiving side devices), for example, randomly selected.
- the condition may be that the distribution source device whose distribution source device information is registered in the distribution management server 20 most recently is selected.
- the received moving image selection unit 45 causes the display unit 15 to display information about moving images being distributed by the plurality of distribution source devices that have been narrowed down, and allows the user to select a moving image to be displayed. Also good.
- the received moving image selection unit 45 of the game apparatus 10 when the received moving image selection unit 45 of the game apparatus 10 receives a message from another game apparatus 10, it acquires user specifying information for specifying the user who transmitted the message as selection condition information.
- the message transmission / reception unit 48 of the game apparatus 10 is not limited to the distribution / reception of the distribution game image, and may have a function of arbitrarily transmitting a message to the user of the other game apparatus 10.
- each game device 10 may have a function of registering a user of another game device 10 as a friend (friend) of his / her own user. In particular, such friend setting may be performed when users are allowed to be friends with each other.
- the user U1 of the game apparatus 10a desires to set the user U2 of the game apparatus 10b as a friend
- the user U1 transmits a message for applying for friend registration to the user U2.
- the friend is set between the user U1 and the user U2.
- the message transmission / reception unit 48 of the game apparatus 10a embeds user identification information that identifies the user U1 in a message transmitted to the game apparatus 10b for the friend registration application.
- the received moving image selection unit 45 of the game apparatus 10b receives a friend registration application message from the user U1, in response to an instruction from the user U2, the user specifying information of the user U1 included in the received message is selected as a selection condition. Obtain as information.
- the received moving image selection unit 45 selects a moving image indicating the status of the game being played by the user who applied for friend registration as a moving image to be displayed.
- the user U2 views how the user U1 who applied for friend setting is playing the game, and accepts the friend registration application from the user U1. Can be determined.
- the game apparatus 10 may acquire information on a game being executed by the game execution unit 41 as selection condition information. Specifically, in response to an instruction from the game execution unit 41, the received moving image selection unit 45 selects information relating to the game being executed by the game execution unit 41 (for example, information specifying the game itself, or the manufacturer of the game). Information to be specified) is acquired as selection condition information, and a moving image to be received is selected using the acquired selection condition information. Then, the moving image receiving unit 46 starts receiving the selected moving image and causes the display unit 15 to display the content. Thereby, during execution of the game by the game execution part 41, the moving image which the other game device 10 delivered in relation to the said game can be shown to a user.
- the received moving image selection unit 45 selects information relating to the game being executed by the game execution unit 41 (for example, information specifying the game itself, or the manufacturer of the game). Information to be specified) is acquired as selection condition information, and a moving image to be received is selected using the acquired selection condition information. Then, the moving image receiving unit
- the game execution unit 41 starts selecting and receiving a moving image at a timing when the game application starts a predetermined process (for example, a process of reading data from an information storage medium such as an optical disk). Instruct. Normally, since the process of reading data from an information storage medium such as an optical disk takes time, the user is kept waiting until the process is completed. Therefore, while such a process is being executed, a moving image related to the game being executed is received from another game apparatus 10 and displayed, thereby preventing the user from getting bored. When the predetermined processing is completed, the game execution unit 41 instructs the moving image reception unit 46 to end the reception and display of the moving image, and displays the image (game image for play) generated by the game application. Resume.
- a predetermined process for example, a process of reading data from an information storage medium such as an optical disk.
- the received moving image selecting unit 45 is a game of this manufacturer using game specifying information for specifying the game being executed and manufacturer specifying information for specifying the manufacturer of the game, A moving image of a game other than the game being executed may be selected.
- a moving image of a game other than the game being executed by the user can be presented to the user, and the user can create an opportunity to purchase a new game.
- the received moving image selection unit 45 selects a moving image of a game having a large number of moving images being distributed as a moving image to be displayed from games of the same manufacturer excluding the game being executed. Also good.
- the game execution unit 41 of the receiving device ie, a game in which the user of the receiving device owns the program
- the game The moving image to be displayed may be selected according to the progress of the game when the user plays. As a specific example, depending on the type of game, it may not be preferable to display a moving image indicating a play status at a progress degree ahead of the progress degree of the current game of the user.
- the receiving device receives progress information indicating the progress of the game (for example, numerical information indicating the level and progress of the game character, tag information indicating the progress stage of the story, etc.).
- a moving image to be displayed may be selected using the selection condition information.
- the game apparatus 10 which is to distribute the game notifies the distribution management server 20 of the progress information indicating the progress of the game currently being played as attribute information.
- the reception-side apparatus acquires, as selection condition information, progress information indicating the progress of the game for each of the games executed by the game execution unit 41 so far.
- progress information is, for example, history information output by the game application as the game executed by the game execution unit 41 in the past, or information for reproducing the state during the game play (so-called save). It can be obtained by referring to data.
- the received moving image selection unit 45 uses, as the moving image to be displayed, a moving image that indicates the play content at the degree of progress determined according to the degree of progress indicated by the degree of progress information. select. More specifically, for example, the received moving image selection unit 45 of the receiving-side apparatus uses a moving image in which information indicating the degree of progress ahead of the degree of progress indicated by the degree of progress information acquired as selection condition information is associated as attribute information. Are excluded from selection. In this way, when displaying the moving image of the game being played by the user, the same game should not be displayed with respect to the moving image showing the state of being played with the progress exceeding the progress of the user's game. can do.
- the received moving image selection unit 45 selects a moving image in which information indicating a degree of progress that is the same as or close to the degree of progress indicated by the degree of progress information acquired as selection condition information is associated as attribute information.
- the received moving image selection unit 45 may select a moving image by combining these conditions. That is, a moving image that has a degree of progress equal to or less than the degree of progress indicated by the degree of progress information acquired as selection condition information and is associated with the degree of progress indicating the degree of progress closest thereto is selected. If it carries out like this, the moving image which shows the play condition of the progress degree suitable for the progress degree of the game of the user of the receiving side apparatus can be shown to a user.
- the received moving image selection unit 45 may acquire, as selection condition information, information that identifies a user who has already been registered as a friend, and may select a moving image distributed by these users as a moving image to be displayed. .
- the received moving image selection unit 45 acquires the entire distribution source device information stored in the distribution management server 20 from the distribution management server 20 and displays it from the candidate moving images indicated therein.
- the target moving image was selected.
- narrowing down of moving images to be displayed may be executed on the distribution management server 20 side.
- the received moving image selection unit 45 of the game apparatus 10 acquires selection condition information, and then transmits a selection request including the acquired selection condition information to the distribution management server 20.
- the distribution management server 20 that has received the selection condition information performs the same process as the process performed by the received moving image selection unit 45 in the above description, thereby obtaining attribute information corresponding to the selection condition included in the received selection request. Is selected as a moving image to be displayed by the game apparatus 10 that has transmitted the selection request.
- the distribution management server 20 instructs the distribution source device that distributes the selected moving image to distribute to the game device 10 that has made the selection request.
- the game device 10 receives, as a receiving side device, the reception of the moving image selected by the distribution management server 20, and Display.
- the distribution management server 20 does not have to narrow down the moving images to be displayed by the game device 10 that has made the selection request to one.
- the distribution management server 20 transmits to the game apparatus 10 information on each of the plurality of candidate moving images associated with attribute information corresponding to the selection condition information received from the game apparatus 10.
- the game device 10 that has received this information narrows down the moving image to be finally displayed on the display unit 15 by a method such as allowing the user to select, and distributes the distribution of the moving image from the distribution source device. Request to the management server 20.
- the moving image indicating the status of the game currently being executed by the other game apparatus 10 is the moving image of the distribution candidate.
- the image is not limited to this.
- each game device 10 transmits moving image data to be distributed to other game devices 10 to the distribution management server 20, and the distribution management server 20 stores the received moving image data. It is good.
- the distribution management server 20 stores the data of the distributed moving image even after the game play (and distribution of the moving image indicating the play status) in the distribution source device is completed.
- the distribution management server 20 associates and stores the attribute information received from the game apparatus 10 that has distributed the moving image with these moving images.
- the distribution management server 20 becomes a distribution source device, and the moving image distributed in the past from one of the game devices 10 to the other game device 10 is sent to the game device 10 that has requested distribution. Can be delivered to. Also in this case, the moving image to be displayed can be effectively selected by narrowing down the moving image to be displayed according to the selection condition information acquired by the game apparatus 10 that is about to receive the distribution.
- the moving image distributed by the distribution management server 20 is not the moving image itself distributed by the distribution source device to the receiving side device, but a moving image generated by editing the moving image by the user of the distribution source device. It may be an image.
- the distribution source device stores the moving image that it has distributed in the past and the moving image obtained by editing this moving image to the distribution management server 20 instead of uploading it to the distribution management server 20 in response to the request. Accordingly, it may be distributed to other game apparatuses 10.
- the receiving side device can participate in this game by transmitting a participation request to the distribution source device.
- the game participation control unit 47 of the receiving side device performs a predetermined operation input to the operation unit 16 in a state where the moving image receiving unit 46 displays the distribution game image received from the distribution source device on the display unit 15. Is received from the user, the game participation request is transmitted to the distribution source device in response to the reception of the operation input.
- the predetermined operation input in this case may be, for example, operating a specific operation member constituting the operation unit 16.
- the operation may be an operation on an operation target image that is displayed on the screen of the display unit 15 and is a target of a participation operation.
- the moving image receiving unit 46 displays an icon image representing a participation button as an operation target image together with the distribution game image received from the distribution source device.
- a game participation request is transmitted to the distribution source device.
- the user of the receiving device browses the play status of the game at an appropriate timing (for example, a timing at which the user of the distribution source device does not disturb the game play, such as a timing at which the user of the distribution source pauses the game play). You can register for the game at.
- FIG. 7 is a diagram showing an example of a display screen including an icon image I representing such a participation button.
- the distribution game image distributed from the distribution source device is displayed in the area A1, and is transmitted to and received from the distribution source device.
- the message may be displayed in the area A2.
- the game participation control unit 47 may transmit a participation request for a game being executed on the distribution source device to the distribution management server 20 instead of directly transmitting to the distribution source device.
- the distribution management server 20 determines whether or not the receiving side device that has requested participation can participate in the game based on a predetermined condition, and if permitted, transfers the participation request to the distribution source device. .
- the receiving side device makes a moving image distribution request from the distribution source device to the distribution management server 20 prior to the request to participate in the game. Even if the game device 10 to be participated in is not specified, the distribution source device that currently distributes the moving image to the receiving device can be specified as the game device 10 that is the target of the participation request.
- the distribution management server 20 may restrict participation of each game device 10 in a game being executed on another game device 10. it can.
- the game participation control allows a user who does not own the game program requested to participate to play an unlimited number of games being executed on other game devices 10.
- the distribution management server 20 stores in advance information specifying a game that is subject to participation restriction, and when a request to participate in the game specified by the information is received, based on a predetermined condition. Whether to participate in the game may be determined.
- the game execution unit 41 of the receiving side device that has requested the participation may have executed the game that is the target of the participation request in the past (that is, the receiving side device).
- the user can play the game on his game device 10).
- the distribution management server 20 that has received a request for participation in a game to be restricted inquires the game apparatus 10 that has made the participation request whether or not an application of the game has been executed in the past. As a result, if it is determined that the game has been executed, it is presumed that the user who made the participation request can play the game that is the target of the participation request even in his game device 10 (receiving device). Allow unconditional participation.
- the distribution management server 20 restricts participation in the game in a predetermined manner.
- a mode of restriction in this case, for example, all participation may be prohibited, or participation may be permitted only for a certain period of time.
- this restriction mode may be set separately for each game application. For example, for the game G1, a user who does not own the game program is allowed to participate in another game device 10 for only one hour per day, and the game G2 is permitted for up to three hours per day. Also good.
- the distribution management server 20 refers to history information recorded by the game execution unit 41 at the time of execution of the game application, for example, whether or not the game for which the participation request is made has been executed in the past by the receiving device. May be determined. Or you may determine by the presence or absence of the information (information of save data) for reproducing the state in the middle of the game play recorded on an information storage medium by the instruction
- the distribution management server 20 determines whether or not to participate in the game, but whether or not to participate in the game may be determined by the receiving side device or the distribution source device.
- the game application executed by the game execution unit 41 in this embodiment is connected to the receiving side device separately from the game image for play displayed on the display unit 15 connected to the distribution source device.
- a distribution game image displayed on the display unit 15 can be generated. Therefore, the user of the receiving device that participates in the game being executed on the distribution source device not only plays the game while sharing the same game screen as the distribution source device, but also differs from the play game image of the distribution source device.
- browsing the game images it is possible to play the game independently. Specifically, for example, in an adventure game, a plurality of users select different options in the middle of the game and play the game as they are. You can enjoy the changes in game progress that occur in real time.
- the game application executed by the game execution unit 41 may output information related to the game play result (hereinafter referred to as play result related information).
- This play result related information is information output by the game application when the play result of the game by the user satisfies a predetermined condition. For example, points indicating the degree of achievement of the game play by the user or the play result of the game It may be rank information indicating how excellent the game is, information indicating that there is a track record of playing a special condition, and the like.
- the game execution unit 41 of the distribution source device outputs not only the play by the user of the distribution source device but also the play result related information according to the play contents executed by the user of the reception side device, and The information may be stored in the storage unit 12 of the distribution source device in association with the user.
- the user of the distribution source device acquires not only the play result related information according to his own game play but also the play result related information by the game play of the user of the receiving device as his own play result. Can do.
- the receiving device may be able to acquire play result related information output from the game execution unit 41 of the distribution source device.
- the game participation reception unit 44 displays the play result related information. Send to the receiving device.
- the game participation control unit 47 of the receiving device that has received the play result related information determines whether or not the game in which the user has participated has been executed by the receiving device so far.
- the play result related information received from the distribution source device is associated with the user of the receiving device, and the receiving device Is stored in the storage unit 12 together with the play result related information output in the past according to the game play result. That is, the receiving-side device uses the same kind of data for play result-related information obtained as a result of the user playing the game in the receiving-side device and play result-related information obtained as a result of participating in the game of the distribution source device. Are stored in a common storage area and managed.
- the play result related information is numerical information such as a point indicating the achievement level, the total value may be stored as new play result related information.
- the game participation control unit 47 of the receiving device may discard the received play result related information.
- the data may be stored in the storage unit 12 as temporarily stored data without being discarded.
- the game execution unit 41 subsequently executes the application of the game and outputs play result related information regarding the game play result of the user, the play result related information stored as the temporarily saved data is stored.
- the play result related information output by the game execution unit 41 is stored.
- the user of the receiving device also participates in the game on the other game device 10 for the game that he / she does not yet own, acquires the play result related information, and later purchases the game.
- the play result related information acquired in advance can be reflected as the game play result of the player.
- the user of the receiving side device participates in a game being executed on the distribution source device and interrupts the play in the middle
- information such as save data for reproducing the state in the middle of the play is transmitted to the distribution source device. May be received and stored.
- the user of the receiving device can play the continuation of the game played on the other game device 10 on his / her game device 10 as long as he / she owns the program of the participating game.
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Abstract
Description
以下、配信元装置におけるゲームプレイ状況及びメッセージの表示方法の具体例について、説明する。前述の通り、ゲーム装置10は他のゲーム装置10からメッセージを受信する機能を備えている。ゲーム装置10は、受信したメッセージを、専用の表示画面で表示してユーザに提示してもよい。しかしながら、配信中のゲームプレイ状況に関連するメッセージを専用の表示画面で表示してしまうと、メッセージとゲームプレイ状況との関連が分かりにくい。そこで本実施形態では、ゲーム画像表示制御部43が、ゲーム実行部41が実行中のゲームの状況を示すゲーム画像を、メッセージ送受信部48が受信側装置から受信したメッセージとともに、表示部15に表示させてもよい。これにより、ユーザは、ゲームの状況を閲覧しながら、同時にそのゲームの状況に関して他のユーザが入力したメッセージを閲覧することができる。また、ゲーム画像表示制御部43は、ゲーム画像及び受信したメッセージとともに、さらに、当該ゲーム装置10が他のゲーム装置10に対して送信したメッセージも併せて表示してもよい。
前述の通り、受信側装置は、配信管理サーバ20から配信元装置情報を受信して、受信した情報によって示されるゲーム装置10のリストの中から配信元装置を選択することにより、自分自身が受信する動画像を選択する。この場合において、受信側装置は、配信対象となっている動画像に関連づけられる属性情報を用いて配信元装置を選択してもよい。この場合の具体例について、以下に説明する。
次に、受信側装置のユーザが配信元装置で実行中のゲームに参加する場合の制御について、説明する。配信元装置で実行中のゲームが複数ユーザ参加可能なゲームの場合、前述したように、受信側装置は配信元装置に対して参加要求を送信することによって、このゲームに参加できる。この場合、受信側装置のゲーム参加制御部47は、配信元装置から受信した配信用ゲーム画像を動画像受信部46が表示部15に表示させている状態において、操作部16に対する所定の操作入力をユーザから受け付けることによって、この操作入力の受け付けに応じて、配信元装置に対してゲームの参加要求を送信する。この場合の所定の操作入力は、例えば操作部16を構成する特定の操作部材を操作することであってもよい。あるいは、表示部15の画面上に表示された、参加操作の対象となる操作対象画像に対する操作であってもよい。具体的に、例えば動画像受信部46は、配信元装置から受信した配信用ゲーム画像とともに、操作対象画像として、参加ボタンを表すアイコン画像を表示する。そして、ユーザが操作部16を操作して方向の指示を行うことにより参加ボタンをフォーカスし、決定を指示する操作を行った場合に、配信元装置に対してゲームの参加要求を送信する。これにより、受信側装置のユーザは、ゲームのプレイ状況を閲覧しながら、適切なタイミング(例えば配信元装置のユーザがゲームのプレイを小休止しているタイミングなど、ゲームのプレイを阻害しないタイミング)でゲームへの参加手続きを行うことができる。
Claims (24)
- ゲームアプリケーションを実行するゲーム実行手段と、
前記ゲーム実行手段により実行中のゲームの状況に関する情報を、他のゲーム装置へ配信する配信手段と、
前記配信された情報に関して前記他のゲーム装置のユーザが入力したメッセージを、前記他のゲーム装置から受信するメッセージ受信手段と、
前記ゲームの状況を示すゲーム画像を、前記受信したメッセージとともに表示手段に表示させる表示制御手段と、
を含むことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記ゲーム実行手段は、当該ゲーム装置のユーザがゲームをプレイするために閲覧するプレイ用ゲーム画像を生成し、
前記表示制御手段は、前記ゲーム画像として、前記プレイ用ゲーム画像を、前記受信したメッセージとともに前記表示手段に表示させる
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記ゲーム実行手段は、当該ゲーム装置のユーザがゲームをプレイするために閲覧するプレイ用ゲーム画像を生成するとともに、前記配信手段による配信用に、前記プレイ用ゲーム画像とは異なる配信用ゲーム画像を生成し、
前記配信手段は、前記実行中のゲームの状況に関する情報として、前記配信用ゲーム画像を前記他のゲーム装置に配信し、
前記表示制御手段は、前記ゲーム画像として、前記配信用ゲーム画像を、前記受信したメッセージとともに前記表示手段に表示させる
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記配信された情報に関して当該ゲーム装置のユーザが入力したメッセージを、前記他のゲーム装置に対して送信するメッセージ送信手段をさらに含み、
前記表示制御手段は、前記ゲームの状況を示すゲーム画像を、前記受信したメッセージ及び前記送信したメッセージの双方とともに前記表示手段に表示させる
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記配信手段は、複数の他のゲーム装置に対して前記ゲームの状況に関する情報を配信し、
前記表示制御手段は、前記配信手段が配信する情報を受信中のゲーム装置の数を前記表示手段に表示させる
ことを特徴とするゲーム装置。 - ゲームアプリケーションを実行するゲーム実行ステップと、
前記ゲーム実行ステップで実行中のゲームの状況に関する情報を、他のゲーム装置へ配信する配信ステップと、
前記配信された情報に関して前記他のゲーム装置のユーザが入力したメッセージを、前記他のゲーム装置から受信するメッセージ受信ステップと、
前記ゲームの状況を示すゲーム画像を、前記受信したメッセージとともに表示手段に表示させる表示制御ステップと、
を含むことを特徴とするゲーム装置の制御方法。 - ゲームアプリケーションを実行するゲーム実行手段、
前記ゲーム実行手段により実行中のゲームの状況に関する情報を、他のゲーム装置へ配信する配信手段、
前記配信された情報に関して前記他のゲーム装置のユーザが入力したメッセージを、前記他のゲーム装置から受信するメッセージ受信手段、及び
前記ゲームの状況を示すゲーム画像を、前記受信したメッセージとともに表示手段に表示させる表示制御手段、
としてコンピュータを機能させるためのプログラムを記憶した、コンピュータ読み取り可能な情報記憶媒体。 - 他のユーザによるゲームのプレイ内容を示す動画像を表示手段に表示させるゲーム装置であって、
表示対象の動画像を選択するための選択条件情報を取得する選択条件取得手段と、
それぞれ、他のユーザによるゲームのプレイ内容を示し、属性情報が関連づけられた複数の候補動画像の中から、前記選択条件情報に対応する属性情報が関連づけられた動画像を表示対象の動画像として選択する選択手段と、
前記選択された動画像を配信元装置から受信して、表示手段に表示させる表示制御手段と、
を含むことを特徴とするゲーム装置。 - 請求項8に記載のゲーム装置において、
送信ユーザを特定する情報を含んだメッセージを受信するメッセージ受信手段をさらに含み、
前記選択条件取得手段は、前記受信したメッセージに含まれる送信ユーザを特定する情報を前記選択条件情報として取得する
ことを特徴とするゲーム装置。 - 請求項8に記載のゲーム装置において、
ゲームアプリケーションを実行するゲーム実行手段をさらに含み、
前記選択条件取得手段は、前記ゲーム実行手段が実行するゲームアプリケーションに関する情報を前記選択条件情報として取得する
ことを特徴とするゲーム装置。 - 請求項10に記載のゲーム装置において、
前記選択条件取得手段は、前記ゲーム実行手段が実行するゲームアプリケーションを特定する情報を前記選択条件情報として取得する
ことを特徴とするゲーム装置。 - 請求項10に記載のゲーム装置において、
前記選択条件情報取得手段は、前記ゲーム実行手段が実行するゲームアプリケーションのメーカーを特定する情報を前記選択条件情報として取得する
ことを特徴とするゲーム装置。 - 請求項10に記載のゲーム装置において、
前記表示制御手段は、前記ゲーム実行手段が所定の処理を実行している間、前記選択された動画像の表示を行う
ことを特徴とするゲーム装置。 - 請求項13に記載のゲーム装置において、
前記所定の処理は、情報記憶媒体に記憶されたデータを読み出す処理である
ことを特徴とするゲーム装置。 - 請求項11に記載のゲーム装置において、
前記選択条件情報取得手段は、前記ゲーム実行手段が実行するゲームの進行度を示す情報を前記選択条件情報としてさらに取得し、
前記選択手段は、前記取得したゲームアプリケーションを特定する情報が示すゲームの動画像であって、前記取得した進行度に応じて決まる進行度でのプレイ内容を示す動画像を表示対象の動画像として選択する
ことを特徴とするゲーム装置。 - それぞれ、ゲームのプレイ内容を示し、属性情報が関連づけられた複数の候補動画像の情報を記憶する手段と、
ゲーム装置から、表示対象の動画像を選択するための選択条件情報を含む選択要求を受け付ける手段と、
前記複数の候補動画像の中から、前記受け付けた選択要求に含まれる選択条件に対応する属性情報が関連づけられた動画像を、前記ゲーム装置による表示対象の動画像として選択する選択手段と、
を含むことを特徴とする配信管理サーバ。 - 他のユーザによるゲームのプレイ内容を示す動画像を表示手段に表示させるゲーム装置の制御方法であって、
表示対象の動画像を選択するための選択条件情報を取得する選択条件取得ステップと、
それぞれ、他のユーザによるゲームのプレイ内容を示し、属性情報が関連づけられた複数の候補動画像の中から、前記選択条件情報に対応する属性情報が関連づけられた動画像の一つを表示対象の動画像として選択する選択ステップと、
前記選択された動画像を配信元装置から受信して、表示手段に表示させる表示制御ステップと、
を含むことを特徴とするゲーム装置の制御方法。 - 他のユーザによるゲームのプレイ内容を示す動画像を表示手段に表示させるゲーム装置の制御プログラムであって、
表示対象の動画像を選択するための選択条件情報を取得する選択条件取得手段、
それぞれ、他のユーザによるゲームのプレイ内容を示し、属性情報が関連づけられた複数の候補動画像の中から、前記選択条件情報に対応する属性情報が関連づけられた動画像の一つを表示対象の動画像として選択する選択手段、及び
前記選択された動画像を配信元装置から受信して、表示手段に表示させる表示制御手段、
としてコンピュータを機能させるためのプログラムを記憶した、コンピュータ読み取り可能な情報記憶媒体。 - 他のゲーム装置から、当該他のゲーム装置で実行中のゲームのプレイ状況を示す動画像の配信を受けて、表示手段に表示させる表示制御手段と、
前記動画像が表示されている状態において、所定の操作入力をユーザから受け付ける操作受け付け手段と、
前記所定の操作入力の受け付けに応じて、前記他のゲーム装置で実行中のゲームに対する参加要求を送信する参加要求手段と、
を含むことを特徴とするゲーム装置。 - 請求項19に記載のゲーム装置において、
前記表示制御手段は、前記動画像とともに参加操作の対象となる操作対象画像を表示させ、
前記操作受け付け手段は、前記操作対象画像に対するユーザの操作を前記所定の操作入力として受け付ける
ことを特徴とするゲーム装置。 - 請求項19に記載のゲーム装置において、
ゲームアプリケーションを実行するゲーム実行手段をさらに含み、
前記参加要求の対象となったゲームが前記ゲーム実行手段により過去に実行されていない場合、前記参加要求に応じたゲームへの参加が所定の条件に基づいて制限される
ことを特徴とするゲーム装置。 - 請求項19に記載のゲーム装置において、
ゲームアプリケーションを実行するゲーム実行手段と、
前記他のゲーム装置から、前記参加要求に応じてユーザが参加したゲームのプレイ結果に関するプレイ結果関連情報を受信するプレイ結果関連情報受信手段と、
前記受信したプレイ結果関連情報を、前記ユーザに関連づけて、前記ユーザが参加したゲームと同じゲームのアプリケーションを前記ゲーム実行手段が実行した結果出力される情報とともに記憶するプレイ結果関連情報記憶手段と、
をさらに含むことを特徴とするゲーム装置。 - 他のゲーム装置から、当該他のゲーム装置で実行中のゲームのプレイ状況を示す動画像の配信を受けて、表示手段に表示させる表示制御ステップと、
前記動画像が表示されている状態において、所定の操作入力をユーザから受け付ける操作受け付けステップと、
前記所定の操作入力の受け付けに応じて、前記他のゲーム装置で実行中のゲームに対する参加要求を送信する参加要求ステップと、
を含むことを特徴とするゲーム装置の制御方法。 - 他のゲーム装置から、当該他のゲーム装置で実行中のゲームのプレイ状況を示す動画像の配信を受けて、表示手段に表示させる表示制御手段、
前記動画像が表示されている状態において、所定の操作入力をユーザから受け付ける操作受け付け手段、及び
前記所定の操作入力の受け付けに応じて、前記他のゲーム装置で実行中のゲームに対する参加要求を送信する参加要求手段、
としてコンピュータを機能させるためのプログラムを記憶した、コンピュータ読み取り可能な情報記憶媒体。
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RU2538910C2 (ru) | 2015-01-10 |
CN104436650B (zh) | 2017-11-14 |
EP2602010A1 (en) | 2013-06-12 |
EP2602010A4 (en) | 2014-01-08 |
US10130890B2 (en) | 2018-11-20 |
RU2013109425A (ru) | 2014-09-10 |
CN104436650A (zh) | 2015-03-25 |
CN103068451B (zh) | 2015-01-14 |
US20130130794A1 (en) | 2013-05-23 |
CN103068451A (zh) | 2013-04-24 |
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