WO2010000210A1 - Display method and device for game content in mobile terminal - Google Patents
Display method and device for game content in mobile terminal Download PDFInfo
- Publication number
- WO2010000210A1 WO2010000210A1 PCT/CN2009/072613 CN2009072613W WO2010000210A1 WO 2010000210 A1 WO2010000210 A1 WO 2010000210A1 CN 2009072613 W CN2009072613 W CN 2009072613W WO 2010000210 A1 WO2010000210 A1 WO 2010000210A1
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- WIPO (PCT)
- Prior art keywords
- area
- enlarged
- picture
- screen
- mobile terminal
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/14—Solving problems related to the presentation of information to be displayed
- G09G2340/145—Solving problems related to the presentation of information to be displayed related to small screens
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/14—Display of multiple viewports
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
Definitions
- Embodiments of the present invention relate to mobile terminal technologies, and in particular, to a display method and apparatus for game content in a mobile terminal. Background of the invention
- the size of the mobile terminal cannot be too large due to the need to be portable, and therefore the screen size of the mobile terminal is not too large, so that the above problems cannot be solved from the hardware. Therefore, in the prior art, games based on mobile terminals can only be improved in several ways as described below:
- the method of reducing the displayed content can alleviate the problem caused by the screen size being too small, but this method also causes monotonous problems in the game mode.
- the game provided in the mobile terminal is limited by the screen size and the screen resolution, the operability and entertainment of the game are greatly reduced, and the attraction to the user is reduced.
- the embodiment of the invention provides a method and a device for displaying game content in a mobile terminal, so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution.
- a method for displaying game content in a mobile terminal comprising:
- the actual game screen is proportionally compressed into the bottom screen, and the bottom screen is displayed on the screen of the current mobile terminal;
- the area that is currently required to be enlarged is selected from the bottom picture; the area to be enlarged is enlarged, and the enlarged area is displayed as a surface picture. Above the underlying picture.
- a display device for game content in a mobile terminal comprising: a compression module, a selection module, an amplification module, and a display module;
- the compression module is configured to scale the actual game screen into an underlying picture; and send the bottom picture to the selection module and the display module;
- the selecting module is configured to select, in the received bottom layer picture, an area that is currently required to be enlarged; and send the selected currently required enlarged area to the amplifying module;
- the amplifying module is configured to enlarge the area to be enlarged, and send the enlarged area as a surface layer to the display module;
- the display module is configured to display the received underlying picture and the surface layer picture, and display the surface layer picture on the bottom picture.
- an embodiment of the present invention provides a method and apparatus for displaying game content in a mobile terminal.
- a specific area can be selected and enlarged from the game content displayed by the mobile terminal according to actual needs, the user can see clearly when the screen size of the mobile terminal is small.
- the game information so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution, improves the operability and entertainment of the game provided in the mobile terminal.
- FIG. 3a is a schematic diagram showing the display of the bottom layer and the surface layer in the embodiment of the present invention.
- Figure 3b is a diagram showing another display of the underlying picture and the surface picture in the embodiment of the present invention.
- FIG. 4 is a schematic diagram of a display device for game content in a mobile terminal according to an embodiment of the present invention. Mode for carrying out the invention
- the method provided by the embodiment of the present invention mainly includes: compressing an actual game screen into an underlying picture, displaying the bottom picture on a screen of the current mobile terminal; and selecting an area that is currently required to be enlarged in the bottom picture; The area to be enlarged is displayed on the bottom picture as a surface picture.
- the user can also see the required game information when the screen size of the mobile terminal is small, so that the game provided in the mobile terminal is no longer affected by the screen size and screen resolution of the mobile terminal.
- the rate limit increases the operability and entertainment of the games provided in the mobile terminal.
- the method provided by the embodiment of the present invention is applicable not only to the mobile terminal but also to other portable devices such as the MP4 and the like, and is not specifically limited herein.
- the game player is more enthusiastic about networking and playing with others. Therefore, in order to facilitate understanding, the embodiment of the present invention takes a mobile terminal as an example.
- the present invention will be further described in detail below with reference to the drawings and specific embodiments.
- FIG. 1 is a flowchart of a method for displaying game content in a mobile terminal according to an embodiment of the present invention. As shown in FIG. 1, the method for displaying game content in a mobile terminal according to an embodiment of the present invention includes the following steps:
- Step 101 The actual game screen is proportionally compressed into the bottom screen, and the bottom screen is displayed on the screen of the current mobile terminal.
- the game screen of the game may be designed according to actual needs of various games, and the actual size of the game screen is not necessarily limited by the screen size of the mobile terminal, that is, the actual game screen may be larger than the mobile terminal. Screen.
- the actual game screen When the user starts playing the game through the mobile terminal, the actual game screen may be proportionally compressed to be less than or equal to the screen of the current mobile terminal (ie, the top edge of the compressed game screen according to the actual size of the screen of the current mobile terminal).
- the compressed game screen Less than or equal to the top edge of the screen of the current mobile terminal, and the compressed game screen The side of the screen is smaller than or equal to the side of the screen of the current mobile terminal, and then the above-described compressed game screen is displayed as the bottom screen on the screen of the current mobile terminal.
- the above-described proportional compression means that the aspect ratio of the compressed game screen is the same as the aspect ratio of the actual game screen, thereby avoiding distortion of the game screen.
- Step 102 Set more than one area in the bottom picture.
- the information in the game screen ie, the above-mentioned bottom screen displayed in the screen of the current mobile terminal (for example, the game content displayed in the game screen, etc.) may be in the above-mentioned bottom screen. More than one area is set, and the total area covered by the one or more areas may be less than or equal to the area of the entire bottom layer.
- step 102 will be further described below by taking a game screen of a mahjong game in a mobile terminal as an example.
- FIG. 2 is a schematic diagram showing an area setting in an underlying picture in the embodiment of the present invention.
- the bottom layer may be different according to the game content displayed in the game screen (for example, information of each player in the game, information of mahjong tiles, timing information, score information, etc.). Five areas are set on the screen, which are areas 1 to 5.
- the content displayed in the area 1 is the information of the user of the current mobile terminal as the current game player, and the information may include: identity information of the current game player, information of the mahjong card owned by the current game player, and the current game.
- the player's score information or the current game player's timing information, etc. the content displayed in the areas 2 to 4 is the information of the other three game players;
- the content displayed in the area 5 is the information of the mahjong card that each game player has played. .
- Step 103 Select an area that is currently required to be enlarged from the set area.
- each area set in step 102 has a corresponding area identifier.
- at least one area identifier may be set in advance as an area identifier of the area to be enlarged.
- the area identifier selects the corresponding area, and the corresponding area is used as the area that is currently required to be enlarged.
- the embodiment of the present invention can dynamically select one region from the plurality of regions set as the current desired zoomed region according to the state of the current game. If the mahjong game in the mobile terminal and the regional setting situation shown in FIG. 2 are still taken as an example, the area currently required to be enlarged can be selected according to the state of the current mahjong game.
- the area where the mahjong tile that was just played is located is the area that is currently needed to be enlarged; when the current game player (ie, the user of the current mobile terminal)
- the area where the selected mahjong tile is located (for example, region 1) can be used as the currently enlarged area; when certain game content of a certain game player (for example, mahjong tiles)
- the area where the game player is located (for example, area 1) can be used as the currently enlarged area; when a game player wants to view other players who have played according to current needs
- the mahjong tiles are used, the area where the mahjong tiles that the player wants to view may be the area that is currently required to be enlarged. It can be seen that the currently required enlarged area can be dynamically selected according to the state of the current mahjong game.
- step 103 is performed after the area is set on the bottom layer screen obtained in step 101.
- the operation of setting an area on the bottom picture obtained in step 101 may not be performed; thus, after step 101, directly performing the current desired enlarged area on the bottom picture obtained in step 101 is performed. operating. Therefore, the operation shown in Fig. 1 is only an example and does not limit the application of the embodiment of the present invention.
- Step 104 Enlarge the area to be enlarged, and display the enlarged area as a surface picture on the bottom picture displayed by the current mobile terminal.
- the operation of enlarging the area to be enlarged may be implemented in various implementation manners, for example, according to the size of the area to be enlarged and the size of the screen of the current mobile terminal, the corresponding magnification is preset. , when performing the zoom-in operation, directly enlarge the area of the desired zoomed area according to the preset magnification; or by the user according to the operating system Or the option of the magnification provided by the game software autonomously selects the multiple that needs to be enlarged, performs an operation of enlarging the area to be enlarged according to the user's selection; or performs an operation of dynamically expanding the area to be enlarged by the operating system, the embodiment of the present invention Not specifically limited.
- the area to be enlarged can be enlarged by a preset magnification as a surface picture.
- the area to be enlarged is the area 1 in FIG. 2
- the area 1 can be enlarged by a preset multiple (for example, as shown in FIG. 3, the area 1 can be enlarged to
- the bottom edge is equal to the bottom edge of the screen of the current mobile terminal, and the enlarged area 1 is used as a surface layer picture.
- the content displayed by the current mobile terminal can be divided into two layers, that is, an underlying picture and a surface picture.
- a transparency instruction may be input by the user when performing an operation of displaying the enlarged area as a surface layer image on the underlying screen displayed by the current mobile terminal, wherein the transparency is The transparency information is carried in the instruction.
- the transparency information may be a transparency value, and different transparency values indicate different transparency display information; for example, when the transparency value is 0, the current display is opaque display; when the transparency value is 100, Indicates that the current display is a transparent display; when the transparency value is 50, it indicates that the current display is a semi-transparent display; of course, the above is only an example, and the embodiment of the present invention may further set a transparency value, so that, relative to the above solution, this The operation of presetting the transparency value is compared.
- the enlarged area is displayed as a surface picture on the bottom picture according to the transparency value; wherein, if the transparency value is 0, the current display is opaque display; when the transparency value is 100, the current display is transparent display; When the transparency value is 0, the surface picture is displayed on the bottom picture, and the part of the bottom picture overlapping with the surface picture will not be displayed; for details, refer to the bottom picture in the embodiment of the present invention shown in FIG. 3a.
- the display of the surface picture; when the transparency value is 100, the surface picture is displayed on the bottom picture, and the part of the bottom picture that overlaps with the above picture layer is transparently displayed.
- FIG. 3b is another schematic diagram showing the display of the underlying picture and the surface picture in the embodiment of the present invention. For other transparency values, the operation is similar to the above transparency values of 0, and 100, and will not be described here.
- the embodiment shown in Fig. 1 described above is exemplified by setting the area enlargement function in the game.
- the area enlargement function may not be set in the game.
- the mobile terminal system can provide a function such as enlarging the screen area, when the user selects the currently required enlarged area, the mobile terminal is actively invoked.
- the interface corresponding to the enlarged screen area function is provided; thus, the enlargement of the currently required enlarged area can be realized.
- FIG. 1 is only an example and does not limit the application of the embodiment of the present invention.
- the user may send an instruction to close the surface layer to the current mobile terminal, and the current mobile The terminal may close the display of the surface layer according to the received instruction to close the surface layer, that is, display only the underlying picture in the screen of the current mobile terminal, without displaying the surface picture.
- FIG. 4 is a schematic diagram of a display device for game content in a mobile terminal according to an embodiment of the present invention.
- the display device 400 for game content in a mobile terminal in the embodiment of the present invention includes: a compression module 401, a selection module 402, an amplification module 403, and a display module 404.
- the compression module 401 is configured to compress the actual game screen into an underlying picture, and send the bottom picture to the selection module 402 and the display module 404.
- the proportional compression is:
- the aspect ratio of the compressed game screen is the same as the aspect ratio of the actual game screen.
- the selecting module 402 is configured to: in the received bottom layer, the selecting module 403, configured to select an area that is currently required to be enlarged; and send the selected currently required enlarged area to the amplifying module 403;
- the amplifying module 403 is configured to enlarge the selected enlarged selected by the selecting module 402. And displaying, by the display module 404, the received bottom layer and the surface layer, and displaying the surface layer on the bottom layer. Above the picture.
- the apparatus may further include: a setting module 405; wherein the setting module 405 is disposed between the compression module 401 and the selection module 402, and configured to receive the compression module 401.
- the selection module 402 may select a corresponding area according to the area identifier of the required enlarged area, and determine the area as the currently required enlarged area; wherein the preset area that needs to be enlarged is determined. Identifying an area identifier of at least one area set by the setting module 405;
- the selection module 402 dynamically selects an area that is currently required to be enlarged from the area set by the setting module 405 according to the current game state.
- the amplifying module 403 enlarges the area to be enlarged at a predetermined magnification; wherein the predetermined magnification is set according to the size of the area to be enlarged and the size of the screen of the current mobile terminal.
- the display module 404 displays the enlarged area as a surface picture on the bottom picture according to the transparency information or the preset transparency information carried in the received transparency instruction;
- the display of the surface screen is turned off according to the received instruction to close the surface screen.
- the selected specific area can be dynamically enlarged according to actual needs, some specific and partial game content can be dynamically enlarged, so that the game player is at the mobile terminal. You can see clearly when the screen size is small.
- the game information required so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution, thereby improving the operability and entertainment of the game provided in the mobile terminal;
- the method can be flexibly applied to the screens of mobile terminals of various sizes, without requiring multiple developments, reducing the workload of the game development stage; in addition, because the above method uses a "layer” method (for example, the bottom layer)
- the screen and surface screens) enlarge the game content that needs to be displayed, which reduces the coding difficulty in the development stage.
- the same "layer” implementation code can be shared, which improves the code reuse rate and is beneficial to improve. Work efficiency.
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Abstract
A display method for game content in a mobile terminal is provided, which comprises: proportionally compressing an actual game image as a bottom layer image and displaying said bottom layer image on the screen of the current mobile terminal; selecting an area currently in need of enlarging from the bottom layer image; enlarging the area in need of enlarging, and displaying the enlarged area above the bottom layer image as a surface layer image. In addition, a display device for game content in the mobile terminal is also provided.
Description
一种移动终端中游戏内容的显示方法及装置 Method and device for displaying game content in mobile terminal
技术领域 Technical field
本发明实施例涉及移动终端技术, 尤其是指一种移动终端中游戏内 容的显示方法及装置。 发明背景 Embodiments of the present invention relate to mobile terminal technologies, and in particular, to a display method and apparatus for game content in a mobile terminal. Background of the invention
随着移动终端的日益普及, 移动终端的功能也日渐强大, 基于移动 终端的游戏也越来越多。但是, 由于移动终端必须满足随身携带的需求, 因此移动终端的屏幕尺寸和分辨率始终被限制在一个非常有限的范围 之内, 该限制对于移动终端上的游戏, 尤其是对多人对战的游戏造成了 很大的影响。 例如, 在个人电脑(PC )平台上广受欢迎的麻将游戏被移 植到移动终端平台上之后, 由于移动终端的屏幕太小、 分辨率太差等原 因,导致该游戏的娱乐性大为下降,从而造成玩家流失严重等很多问题。 With the increasing popularity of mobile terminals, the functions of mobile terminals are becoming more and more powerful, and games based on mobile terminals are also increasing. However, since the mobile terminal must meet the needs of carrying it, the screen size and resolution of the mobile terminal are always limited to a very limited range, which is a game for the mobile terminal, especially for multiplayer games. It has caused a big impact. For example, after the popular mahjong game on the personal computer (PC) platform is transplanted to the mobile terminal platform, the entertainment of the game is greatly degraded due to the too small screen of the mobile terminal and the poor resolution. This causes a lot of problems such as serious player loss.
而对于移动终端来说, 由于要满足便于携带的需要, 移动终端的体 积不能太大, 因此移动终端的屏幕尺寸也不可能太大, 从而无法从硬件 方面解决上述存在的问题。 所以, 在现有技术中, 基于移动终端的游戏 只能使用如下所述的几种方式来改善上述的情况: For the mobile terminal, the size of the mobile terminal cannot be too large due to the need to be portable, and therefore the screen size of the mobile terminal is not too large, so that the above problems cannot be solved from the hardware. Therefore, in the prior art, games based on mobile terminals can only be improved in several ways as described below:
1 ) 只提供适合在小屏幕中表现的游戏。 1) Only provide games that are suitable for performance on a small screen.
2 )尽量减少显示的内容。 2) Minimize the displayed content.
3 ) 缩小必须显示的内容。 3) Reduce the content that must be displayed.
4 ) 用多个页面分解游戏内容, 由玩家根据需要进入不同的页面进 行操作。 4) Decompose the game content with multiple pages, and the player enters different pages as needed to operate.
但是, 上述的解决方案本身也存在问题, 例如:
1 ) 只提供适合在小屏幕中表现的游戏是常见的解决方案, 但这也 造成了目前移动终端中的游戏千篇一律的问题, 降低了对用户的吸引 力。 However, the above solution itself has problems, such as: 1) It is a common solution to provide only games suitable for performance on a small screen, but this also causes the problem of the game in the current mobile terminal to be uniform, reducing the appeal to the user.
2 ) 减少显示的内容的方法, 可以在一定程度上緩解由于屏幕尺寸 太小所带来的问题, 但这种方法也会造成游戏方式单调等问题。 2) The method of reducing the displayed content can alleviate the problem caused by the screen size being too small, but this method also causes monotonous problems in the game mode.
3 )如果缩小显示的内容, 则对于麻将、 朴克等牌类游戏来说, 由 于需要显示的内容较多, 因此只能将要显示的牌缩小到能适应屏幕的大 小, 造成用户^ ί艮难辨别牌的内容, 使得游戏的可玩性大为降低。 3) If the displayed content is reduced, for cards such as Mahjong and Parker, since there is more content to be displayed, the card to be displayed can only be reduced to fit the size of the screen, causing the user to be difficult. Identifying the content of the card makes the game's playability greatly reduced.
4 )如果用多个页面分解游戏内容, 将会使得游戏的操作过程变得 比较复杂, 用户将感觉比较难以上手; 同时, 由于移动终端的操作感普 遍不佳, 如果长时间进行游戏, 用户容易感觉疲劳。 4) If the game content is decomposed by multiple pages, the operation process of the game will become more complicated, and the user will feel more difficult to get started. At the same time, because the operation feeling of the mobile terminal is generally poor, if the game is played for a long time, the user is easy. Feeling tired.
综上可知, 在现有技术中, 移动终端中所提供的游戏由于受到屏幕 尺寸以及屏幕分辨率的限制, 游戏的可操作性和娱乐性大为降低, 降低 了对用户的吸引力 发明内容 In summary, in the prior art, the game provided in the mobile terminal is limited by the screen size and the screen resolution, the operability and entertainment of the game are greatly reduced, and the attraction to the user is reduced.
本发明实施例提供了一种移动终端中游戏内容的显示方法及装置, 使得移动终端中所提供的游戏不再受移动终端的屏幕尺寸以及屏幕分 辨率的限制。 The embodiment of the invention provides a method and a device for displaying game content in a mobile terminal, so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution.
本发明实施例中的技术方案是这样实现的: The technical solution in the embodiment of the present invention is implemented as follows:
一种移动终端中游戏内容的显示方法, 该方法包括: A method for displaying game content in a mobile terminal, the method comprising:
将实际的游戏画面按比例压缩为底层画面, 在当前移动终端的屏幕 上显示该底层画面; The actual game screen is proportionally compressed into the bottom screen, and the bottom screen is displayed on the screen of the current mobile terminal;
在进行游戏时, 从所述底层画面中选取当前所需放大的区域; 放大所需放大的区域, 将所述放大后的区域作为表层画面显示于所
述底层画面之上。 When the game is played, the area that is currently required to be enlarged is selected from the bottom picture; the area to be enlarged is enlarged, and the enlarged area is displayed as a surface picture. Above the underlying picture.
一种移动终端中游戏内容的显示装置, 该装置包括: 压缩模块、 选 择模块、 放大模块和显示模块; A display device for game content in a mobile terminal, the device comprising: a compression module, a selection module, an amplification module, and a display module;
所述压缩模块, 用于将实际的游戏画面按比例压缩为底层画面; 将 所述底层画面发送给所述选择模块和所述显示模块; The compression module is configured to scale the actual game screen into an underlying picture; and send the bottom picture to the selection module and the display module;
所述选择模块, 用于在接收的所述底层画面中选取当前所需放大的 区域; 将所选取的当前所需放大的区域发送给所述放大模块; The selecting module is configured to select, in the received bottom layer picture, an area that is currently required to be enlarged; and send the selected currently required enlarged area to the amplifying module;
所述放大模块, 用于放大所述所需放大的区域, 将所述放大后的区 域作为表层画面发送给所述显示模块; The amplifying module is configured to enlarge the area to be enlarged, and send the enlarged area as a surface layer to the display module;
所述显示模块, 用于显示所接收到的底层画面和表层画面, 并将所 述表层画面显示于所述底层画面之上。 The display module is configured to display the received underlying picture and the surface layer picture, and display the surface layer picture on the bottom picture.
综上可知, 本发明的实施例中提供了一种移动终端中游戏内容的显 示方法及装置。 在上述的方法和装置中, 由于可根据实际需要从移动终 端所显示的游戏内容中选取特定的区域进行放大并显示, 使得用户在移 动终端的屏幕尺寸较小的情况下也能看清楚所需的游戏信息, 从而使得 移动终端中所提供的游戏不再受移动终端的屏幕尺寸以及屏幕分辨率 的限制, 提高了移动终端中所提供的游戏的可操作性和娱乐性。 附图简要说明 图 2所示为本发明实施例中底层画面中的区域设置示意图。 In summary, an embodiment of the present invention provides a method and apparatus for displaying game content in a mobile terminal. In the above method and apparatus, since a specific area can be selected and enlarged from the game content displayed by the mobile terminal according to actual needs, the user can see clearly when the screen size of the mobile terminal is small. The game information, so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution, improves the operability and entertainment of the game provided in the mobile terminal. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 2 is a schematic diagram showing an area setting in an underlying picture in an embodiment of the present invention.
图 3a所示为本发明实施例中底层画面及表层画面的显示示意图。 图 3b 所示为本发明实施例中底层画面及表层画面的另一显示示意 图。 FIG. 3a is a schematic diagram showing the display of the bottom layer and the surface layer in the embodiment of the present invention. Figure 3b is a diagram showing another display of the underlying picture and the surface picture in the embodiment of the present invention.
图 4为本发明实施例中移动终端中游戏内容的显示装置的示意图。
实施本发明的方式 4 is a schematic diagram of a display device for game content in a mobile terminal according to an embodiment of the present invention. Mode for carrying out the invention
本发明实施例提供的方法主要包括: 将实际的游戏画面按比例压缩 为底层画面, 在当前移动终端的屏幕上显示该底层画面; 在所述底层画 面中选取当前所需放大的区域; 放大所需放大的区域, 将放大后的区域 作为表层画面显示于所述底层画面之上。 采用本发明实施例, 能够使得 用户在移动终端的屏幕尺寸较小的情况下也能看清楚所需的游戏信息, 从而使得移动终端中所提供的游戏不再受移动终端的屏幕尺寸以及屏 幕分辨率的限制, 提高了移动终端中所提供的游戏的可操作性和娱乐 性。 The method provided by the embodiment of the present invention mainly includes: compressing an actual game screen into an underlying picture, displaying the bottom picture on a screen of the current mobile terminal; and selecting an area that is currently required to be enlarged in the bottom picture; The area to be enlarged is displayed on the bottom picture as a surface picture. With the embodiment of the present invention, the user can also see the required game information when the screen size of the mobile terminal is small, so that the game provided in the mobile terminal is no longer affected by the screen size and screen resolution of the mobile terminal. The rate limit increases the operability and entertainment of the games provided in the mobile terminal.
需要说明的是, 本发明实施例提供的方法不仅适用于移动终端, 还 适用于其他一些便携式设备如 MP4等, 这里不进行具体限定。 通常, 游 戏玩家更热衷于联网与他人一起玩, 因此, 为便于理解, 本发明实施例 以移动终端为例。 为使本发明的目的、 技术方案和优点表达得更加清楚 明白, 下面结合附图及具体实施例对本发明再作进一步详细的说明。 It should be noted that the method provided by the embodiment of the present invention is applicable not only to the mobile terminal but also to other portable devices such as the MP4 and the like, and is not specifically limited herein. In general, the game player is more enthusiastic about networking and playing with others. Therefore, in order to facilitate understanding, the embodiment of the present invention takes a mobile terminal as an example. The present invention will be further described in detail below with reference to the drawings and specific embodiments.
图 1为本发明实施例中移动终端中游戏内容的显示方法的流程图。 如图 1所示, 本发明实施例中移动终端中游戏内容的显示方法包括如下 所述的步骤: FIG. 1 is a flowchart of a method for displaying game content in a mobile terminal according to an embodiment of the present invention. As shown in FIG. 1, the method for displaying game content in a mobile terminal according to an embodiment of the present invention includes the following steps:
步骤 101 , 将实际的游戏画面按比例压缩为底层画面, 并在当前移 动终端的屏幕上显示该底层画面。 Step 101: The actual game screen is proportionally compressed into the bottom screen, and the bottom screen is displayed on the screen of the current mobile terminal.
在本发明的实施例中, 可根据各种游戏的实际需要设计该游戏的游 戏画面, 该游戏画面的实际大小不必受移动终端的屏幕尺寸的限制, 即 所述实际的游戏画面可以大于移动终端的屏幕。 当用户通过移动终端开 始进行游戏时, 可 ^艮据当前移动终端的屏幕的实际大小, 将实际的游戏 画面按比例压缩到小于或等于当前移动终端的屏幕(即压缩后的游戏画 面的顶边小于或等于当前移动终端的屏幕的顶边, 且压缩后的游戏画面
的侧边小于或等于当前移动终端的屏幕的侧边), 然后将上述压缩后的 游戏画面作为底层画面显示于当前移动终端的屏幕上。 另外, 上述的按 比例压缩是指, 压缩后的游戏画面的长宽比与实际的游戏画面的长宽比 相同, 从而避免游戏画面的失真。 In the embodiment of the present invention, the game screen of the game may be designed according to actual needs of various games, and the actual size of the game screen is not necessarily limited by the screen size of the mobile terminal, that is, the actual game screen may be larger than the mobile terminal. Screen. When the user starts playing the game through the mobile terminal, the actual game screen may be proportionally compressed to be less than or equal to the screen of the current mobile terminal (ie, the top edge of the compressed game screen according to the actual size of the screen of the current mobile terminal). Less than or equal to the top edge of the screen of the current mobile terminal, and the compressed game screen The side of the screen is smaller than or equal to the side of the screen of the current mobile terminal, and then the above-described compressed game screen is displayed as the bottom screen on the screen of the current mobile terminal. Further, the above-described proportional compression means that the aspect ratio of the compressed game screen is the same as the aspect ratio of the actual game screen, thereby avoiding distortion of the game screen.
步骤 102, 在所述底层画面中设置一个以上区域。 Step 102: Set more than one area in the bottom picture.
在本发明的实施例中, 可根据在当前移动终端的屏幕中所显示的游 戏画面 (即上述底层画面) 中的信息 (例如, 游戏画面中所显示的游戏 内容等), 在上述底层画面中设置一个以上区域, 所述一个以上区域所 覆盖的总面积可以小于或等于整个底层画面的面积。 In the embodiment of the present invention, the information in the game screen (ie, the above-mentioned bottom screen) displayed in the screen of the current mobile terminal (for example, the game content displayed in the game screen, etc.) may be in the above-mentioned bottom screen. More than one area is set, and the total area covered by the one or more areas may be less than or equal to the area of the entire bottom layer.
为了更好地对本发明的技术方案进行介绍, 以下将以移动终端中的 麻将游戏的游戏画面为例对步骤 102进行进一步地说明。 例如, 图 2所 示为本发明实施例中底层画面中的区域设置示意图。 如图 2所示, 对于 麻将游戏来说, 可根据游戏画面中所显示的游戏内容(例如, 游戏中各 个玩家的信息、 麻将牌的信息、 计时信息、 得分信息等) 的不同, 在上 述底层画面中设置 5个区域, 分别为区域 1 ~ 5。 其中, 区域 1中所显示 的内容为当前移动终端的用户作为当前游戏玩家的信息, 该信息可以包 括: 该当前游戏玩家的身份信息、 该当前游戏玩家所拥有的麻将牌的信 息、 该当前游戏玩家的得分信息或该当前游戏玩家的计时信息等; 区域 2 ~ 4中所显示的内容为其它三个游戏玩家的信息; 区域 5中所显示的内 容为各个游戏玩家已经打出的麻将牌的信息。 In order to better introduce the technical solution of the present invention, step 102 will be further described below by taking a game screen of a mahjong game in a mobile terminal as an example. For example, FIG. 2 is a schematic diagram showing an area setting in an underlying picture in the embodiment of the present invention. As shown in FIG. 2, for the mahjong game, the bottom layer may be different according to the game content displayed in the game screen (for example, information of each player in the game, information of mahjong tiles, timing information, score information, etc.). Five areas are set on the screen, which are areas 1 to 5. The content displayed in the area 1 is the information of the user of the current mobile terminal as the current game player, and the information may include: identity information of the current game player, information of the mahjong card owned by the current game player, and the current game. The player's score information or the current game player's timing information, etc.; the content displayed in the areas 2 to 4 is the information of the other three game players; the content displayed in the area 5 is the information of the mahjong card that each game player has played. .
步骤 103 , 从上述设置的区域中选取当前所需放大的区域。 Step 103: Select an area that is currently required to be enlarged from the set area.
在本发明的实施例中, 步驟 102设置的各个区域具有对应的区域标 识, 如此, 本步骤可预先设置其中的至少一个区域标识为需要放大区域 的区域标识, 则本步骤中可根据预先设置的区域标识选取对应的区域, 将该对应的区域作为当前所需放大的区域。
优选地, 本发明实施例也可动态根据当前游戏的状态从上述设置的 多个区域中选取一个区域作为当前所需放大的区域。 如果仍以移动终端 中的麻将游戏以及图 2所示的区域设置情况为例, 则可根据当前的麻将 游戏的状态来选择当前所需放大的区域。 例如, 当某个游戏玩家刚刚打 出一张麻将牌时, 可将刚刚打出的麻将牌所在的区域(即区域 5 )作为 当前所需放大的区域; 当当前游戏玩家 (即当前移动终端的用户 )选中 了某张麻将牌时, 则可将该被选中的麻将牌所在的区域(例如, 区域 1 ) 作为当前所需放大的区域; 当某个游戏玩家的某些特定游戏内容(例如, 麻将牌的排列顺序或排列方式等)发生变化时, 则可将该游戏玩家所在 的区域(例如, 区域 1 )作为当前所需放大的区域; 当某个游戏玩家根 据当前需要想查看其他玩家已打出的麻将牌时, 可将该玩家想查看的麻 将牌所在的区域作为当前所需放大的区域。 可以看出, 根据当前的麻将 游戏的状态可动态选择出当前所需放大的区域。 In the embodiment of the present invention, each area set in step 102 has a corresponding area identifier. In this manner, at least one area identifier may be set in advance as an area identifier of the area to be enlarged. The area identifier selects the corresponding area, and the corresponding area is used as the area that is currently required to be enlarged. Preferably, the embodiment of the present invention can dynamically select one region from the plurality of regions set as the current desired zoomed region according to the state of the current game. If the mahjong game in the mobile terminal and the regional setting situation shown in FIG. 2 are still taken as an example, the area currently required to be enlarged can be selected according to the state of the current mahjong game. For example, when a game player has just played a mahjong tile, the area where the mahjong tile that was just played is located (ie, zone 5) is the area that is currently needed to be enlarged; when the current game player (ie, the user of the current mobile terminal) When a mahjong tile is selected, the area where the selected mahjong tile is located (for example, region 1) can be used as the currently enlarged area; when certain game content of a certain game player (for example, mahjong tiles) When the order or arrangement of the game changes, the area where the game player is located (for example, area 1) can be used as the currently enlarged area; when a game player wants to view other players who have played according to current needs When the mahjong tiles are used, the area where the mahjong tiles that the player wants to view may be the area that is currently required to be enlarged. It can be seen that the currently required enlarged area can be dynamically selected according to the state of the current mahjong game.
需要说明的是, 本发明实施例中, 步驟 103是在步骤 101得到的底 层画面上设置好区域后执行的。 优选地, 本发明实施例中, 也可不执行 在步骤 101得到的底层画面上设置区域的操作;如此,在步骤 101之后, 直接执行从步骤 101 得到的底层画面上选取当前所需放大的区域的操 作。 因此, 图 1所示的操作只是一种举例, 并非限定本发明实施例的应 用。 It should be noted that, in the embodiment of the present invention, step 103 is performed after the area is set on the bottom layer screen obtained in step 101. Preferably, in the embodiment of the present invention, the operation of setting an area on the bottom picture obtained in step 101 may not be performed; thus, after step 101, directly performing the current desired enlarged area on the bottom picture obtained in step 101 is performed. operating. Therefore, the operation shown in Fig. 1 is only an example and does not limit the application of the embodiment of the present invention.
步骤 104, 放大所需放大的区域, 并将放大后的区域作为表层画面 显示于当前移动终端所显示的底层画面之上。 Step 104: Enlarge the area to be enlarged, and display the enlarged area as a surface picture on the bottom picture displayed by the current mobile terminal.
在本发明的实施例中, 放大所需放大的区域的操作具体实现时可有 多种实现形式, 比如根据所需放大的区域的尺寸以及当前移动终端的屏 幕的尺寸预先设定相应的放大倍数, 当执行放大操作时, 直接按照预先 设定的放大倍数放大所需放大的区域的操作; 或者由用户根据操作系统
或者游戏软件提供的放大倍数的选项自主选择需要放大的倍数, 根据用 户的选择执行放大所需放大的区域的操作; 或者由操作系统执行动态放 大所需放大的区域的操作, 本发明实施例并不具体限定。 In the embodiment of the present invention, the operation of enlarging the area to be enlarged may be implemented in various implementation manners, for example, according to the size of the area to be enlarged and the size of the screen of the current mobile terminal, the corresponding magnification is preset. , when performing the zoom-in operation, directly enlarge the area of the desired zoomed area according to the preset magnification; or by the user according to the operating system Or the option of the magnification provided by the game software autonomously selects the multiple that needs to be enlarged, performs an operation of enlarging the area to be enlarged according to the user's selection; or performs an operation of dynamically expanding the area to be enlarged by the operating system, the embodiment of the present invention Not specifically limited.
当需要显示上述所选取的所需放大的区域时, 可将该所需放大的区 域按照预先设定的放大倍数放大, 作为表层画面。 如图 3所示, 当所需 放大的区域为图 2中的区域 1时,可将区域 1按预先设定的倍数放大(例 如, 如图 3所示, 可将所述的区域 1放大到其底边与当前移动终端的屏 幕的底边等长), 并将该放大后的区域 1作为表层画面。 When it is necessary to display the selected enlarged area as described above, the area to be enlarged can be enlarged by a preset magnification as a surface picture. As shown in FIG. 3, when the area to be enlarged is the area 1 in FIG. 2, the area 1 can be enlarged by a preset multiple (for example, as shown in FIG. 3, the area 1 can be enlarged to The bottom edge is equal to the bottom edge of the screen of the current mobile terminal, and the enlarged area 1 is used as a surface layer picture.
此时, 当前移动终端所显示的内容可分为两层, 即底层画面和表层 画面。 优选地, 考虑到本发明实施例的具体应用, 可在执行将放大后的 区域作为表层画面显示于当前移动终端所显示的底层画面之上的操作 时, 由用户输入透明度指令, 其中, 该透明度指令中携带了透明度信息, 具体地, 该透明度信息可为透明度值, 不同的透明度值表示的透明显示 信息不同; 比如, 透明度值为 0时, 表示当前显示为不透明显示; 透明 度值为 100时, 表示当前显示为透明显示; 透明度值为 50时, 表示当 前显示为半透明显示; 当然, 上述只是一种举例, 本发明实施例还可预 先设置好透明度值, 这样, 相对于上述的方案, 这种预先设置好透明度 值的操作比较筒单。 At this time, the content displayed by the current mobile terminal can be divided into two layers, that is, an underlying picture and a surface picture. Preferably, in consideration of a specific application of the embodiment of the present invention, a transparency instruction may be input by the user when performing an operation of displaying the enlarged area as a surface layer image on the underlying screen displayed by the current mobile terminal, wherein the transparency is The transparency information is carried in the instruction. Specifically, the transparency information may be a transparency value, and different transparency values indicate different transparency display information; for example, when the transparency value is 0, the current display is opaque display; when the transparency value is 100, Indicates that the current display is a transparent display; when the transparency value is 50, it indicates that the current display is a semi-transparent display; of course, the above is only an example, and the embodiment of the present invention may further set a transparency value, so that, relative to the above solution, this The operation of presetting the transparency value is compared.
之后, 根据透明度值将放大后的区域作为表层画面显示于底层画面 之上; 其中, 若透明度值为 0时, 表示当前显示为不透明显示; 透明度 值为 100时, 表示当前显示为透明显示; 则当透明度值为 0时, 表层画 面显示在底层画面之上, 底层画面中的与上述表层画面相重叠的部分将 不会被显示出来;具体参见图 3a所示的本发明实施例中底层画面及表层 画面的显示示意图; 当透明度值为 100时, 表层画面显示在底层画面之 上, 底层画面中的与上述表层画面相重叠的部分将被透明显示, 具体参
见图 3b所示的本发明实施例中底层画面及表层画面的另一显示示意图。 针对其他的透明度值, 该操作与上述透明度值为 0, 和 100的情况类似, 这里不再赘述。 After that, the enlarged area is displayed as a surface picture on the bottom picture according to the transparency value; wherein, if the transparency value is 0, the current display is opaque display; when the transparency value is 100, the current display is transparent display; When the transparency value is 0, the surface picture is displayed on the bottom picture, and the part of the bottom picture overlapping with the surface picture will not be displayed; for details, refer to the bottom picture in the embodiment of the present invention shown in FIG. 3a. The display of the surface picture; when the transparency value is 100, the surface picture is displayed on the bottom picture, and the part of the bottom picture that overlaps with the above picture layer is transparently displayed. FIG. 3b is another schematic diagram showing the display of the underlying picture and the surface picture in the embodiment of the present invention. For other transparency values, the operation is similar to the above transparency values of 0, and 100, and will not be described here.
需要说明的是, 上述图 1所示的实施例是以在游戏中设置区域放大 功能为例。 优选地, 本实施例中, 也可不在游戏中设置区域放大功能, 比如, 若移动终端系统能够提供诸如放大屏幕区域的功能, 则当用户选 择出当前所需放大的区域时, 主动调用移动终端提供的放大屏幕区域功 能对应的接口; 如此, 即可实现当前所需放大的区域的放大。 可以看出, 图 1所示的只是一种举例, 并非限定本发明实施例的应用。 It is to be noted that the embodiment shown in Fig. 1 described above is exemplified by setting the area enlargement function in the game. Preferably, in this embodiment, the area enlargement function may not be set in the game. For example, if the mobile terminal system can provide a function such as enlarging the screen area, when the user selects the currently required enlarged area, the mobile terminal is actively invoked. The interface corresponding to the enlarged screen area function is provided; thus, the enlargement of the currently required enlarged area can be realized. It can be seen that the embodiment shown in FIG. 1 is only an example and does not limit the application of the embodiment of the present invention.
另外, 在本发明的实施例中, 在步骤 104之后, 当当前移动终端的 用户不再需要查看表层画面所显示的游戏内容时, 该用户可向当前移动 终端发送关闭表层画面的指令, 当前移动终端可根据所接收到的上述关 闭表层画面的指令, 关闭表层画面的显示, 即在当前移动终端的屏幕中 只显示底层画面, 而不显示表层画面。 In addition, in the embodiment of the present invention, after the step 104, when the user of the current mobile terminal no longer needs to view the game content displayed on the surface layer, the user may send an instruction to close the surface layer to the current mobile terminal, and the current mobile The terminal may close the display of the surface layer according to the received instruction to close the surface layer, that is, display only the underlying picture in the screen of the current mobile terminal, without displaying the surface picture.
图 4为本发明实施例中移动终端中游戏内容的显示装置的示意图。 如图 4所示,本发明实施例中移动终端中游戏内容的显示装置 400包括: 压缩模块 401、 选择模块 402、 放大模块 403和显示模块 404。 FIG. 4 is a schematic diagram of a display device for game content in a mobile terminal according to an embodiment of the present invention. As shown in FIG. 4, the display device 400 for game content in a mobile terminal in the embodiment of the present invention includes: a compression module 401, a selection module 402, an amplification module 403, and a display module 404.
所述压缩模块 401 ,用于将实际的游戏画面按比例压缩为底层画面, 将所述底层画面发送给所述选择模块 402和所述显示模块 404; 其中, 所述按比例压缩为: 所述压缩后的游戏画面的长宽比与实际的游戏画面 的长宽比相同。 The compression module 401 is configured to compress the actual game screen into an underlying picture, and send the bottom picture to the selection module 402 and the display module 404. The proportional compression is: The aspect ratio of the compressed game screen is the same as the aspect ratio of the actual game screen.
所述选择模块 402, 用于在所接收的底层画面中所述选择模块 403, 用于选取当前所需放大的区域; 将所选取的当前所需放大的区域发送给 所述放大模块 403 ; The selecting module 402 is configured to: in the received bottom layer, the selecting module 403, configured to select an area that is currently required to be enlarged; and send the selected currently required enlarged area to the amplifying module 403;
所述放大模块 403 , 用于放大所述选择模块 402选取的所需放大的
区域, 将所述放大后的区域作为表层画面发送给所述显示模块 404; 所述显示模块 404, 用于显示所接收到的底层画面和表层画面, 并 将所述表层画面显示于所述底层画面之上。 The amplifying module 403 is configured to enlarge the selected enlarged selected by the selecting module 402. And displaying, by the display module 404, the received bottom layer and the surface layer, and displaying the surface layer on the bottom layer. Above the picture.
优选地, 如图 4所示, 该装置还可包括: 设置模块 405; 其中, 所 述设置模块 405设置在所述压缩模块 401和所述选择模块 402之间 , 用 于接收所述压缩模块 401发送的底层画面, 并根据所述游戏的内容在所 述底层画面中设置一个以上区域; 将所述设置的区域发送给所述选择模 块 402, 其中, 所述设置的区域所覆盖的总面积小于或等于底层画面的 面积 Preferably, as shown in FIG. 4, the apparatus may further include: a setting module 405; wherein the setting module 405 is disposed between the compression module 401 and the selection module 402, and configured to receive the compression module 401. Sending an underlying picture, and setting more than one area in the bottom picture according to the content of the game; sending the set area to the selection module 402, wherein the total area covered by the set area is smaller than Or equal to the area of the underlying picture
如此, 具体地, 所述选择模块 402可根据预先设置的需要放大区域 的区域标识选取对应的区域, 将该区域确定为当前所需放大的区域; 其 中, 所述预先设置的需要放大区域的区域标识为所述设置模块 405设置 的至少一个区域的区域标识; In this manner, the selection module 402 may select a corresponding area according to the area identifier of the required enlarged area, and determine the area as the currently required enlarged area; wherein the preset area that needs to be enlarged is determined. Identifying an area identifier of at least one area set by the setting module 405;
或者, 所述选择模块 402根据当前的游戏状态动态从所述设置模块 405设置的区域中选取当前所需放大的区域。 Alternatively, the selection module 402 dynamically selects an area that is currently required to be enlarged from the area set by the setting module 405 according to the current game state.
优选地,所述放大模块 403按照预定放大倍数放大所需放大的区域; 其中, 预定放大倍数是根据所需放大的区域的尺寸以及当前移动终端的 屏幕的尺寸设置的。 Preferably, the amplifying module 403 enlarges the area to be enlarged at a predetermined magnification; wherein the predetermined magnification is set according to the size of the area to be enlarged and the size of the screen of the current mobile terminal.
优选地, 显示模块 404根据接收的透明度指令中携带的透明度信息 或者预设的透明度信息将放大后的区域作为表层画面显示于所述底层 画面之上; 以及, Preferably, the display module 404 displays the enlarged area as a surface picture on the bottom picture according to the transparency information or the preset transparency information carried in the received transparency instruction;
根据所接收到的关闭表层画面的指令, 关闭表层画面的显示。 The display of the surface screen is turned off according to the received instruction to close the surface screen.
在本发明实施例中所提供的方法和装置中, 由于可根据实际需要动 态地放大所选择的特定区域, 即可动态地放大某些特定的、 局部的游戏 内容, 使得游戏玩家在移动终端的屏幕尺寸较小的情况下也能看清楚所
需的游戏信息 , 从而使得移动终端中所提供的游戏不再受移动终端的屏 幕尺寸以及屏幕分辨率的限制, 提高了移动终端中所提供的游戏的可操 作性和娱乐性; 另外, 使用上述的方法可灵活地适用于多种尺寸的移动 终端的屏幕, 不需要做多次开发, 減少了游戏开发阶段的工作量; 此外, 由于上述方法中釆用了 "层" 的方式 (例如, 底层画面和表层画面)放 大所需显示的游戏内容, 降低了开发阶段的编码难度, 而且, 对于不同 游戏, 还可共用相同的 "层" 的实现代码, 提高了代码的重复利用率, 有利于提高工作效率。 In the method and apparatus provided in the embodiments of the present invention, since the selected specific area can be dynamically enlarged according to actual needs, some specific and partial game content can be dynamically enlarged, so that the game player is at the mobile terminal. You can see clearly when the screen size is small. The game information required, so that the game provided in the mobile terminal is no longer limited by the screen size of the mobile terminal and the screen resolution, thereby improving the operability and entertainment of the game provided in the mobile terminal; The method can be flexibly applied to the screens of mobile terminals of various sizes, without requiring multiple developments, reducing the workload of the game development stage; in addition, because the above method uses a "layer" method (for example, the bottom layer) The screen and surface screens) enlarge the game content that needs to be displayed, which reduces the coding difficulty in the development stage. Moreover, for different games, the same "layer" implementation code can be shared, which improves the code reuse rate and is beneficial to improve. Work efficiency.
以上所述, 仅为本发明的较佳实施例而已, 并非用于限定本发明的 保护范围。 凡在本发明的精神和原则之内, 所作的任何修改、等同替换、 改进等, 均应包含在本发明的保护范围之内。
The above is only the preferred embodiment of the present invention and is not intended to limit the scope of the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and scope of the present invention are intended to be included within the scope of the present invention.
Claims
权利要求书 Claim
1、 一种移动终端中游戏内容的显示方法, 其特征在于, 该方法包 括: A method for displaying game content in a mobile terminal, the method comprising:
将实际的游戏画面按比例压缩为底层画面, 在当前移动终端的屏幕 上显示该底层画面; The actual game screen is proportionally compressed into the bottom screen, and the bottom screen is displayed on the screen of the current mobile terminal;
在所述底层画面中选取当前所需放大的区域; Selecting an area that is currently required to be enlarged in the bottom picture;
放大所需放大的区域, 将放大后的区域作为表层画面显示于所述底 层画面之上。 The area to be enlarged is enlarged, and the enlarged area is displayed as a surface picture on the bottom picture.
2、 根据权利要求 1所述的方法, 其特征在于, 所述按比例压缩为: 所述压缩后的游戏画面的长宽比与实际的游戏画面的长宽比相同。 2. The method according to claim 1, wherein the scaling is: the aspect ratio of the compressed game screen is the same as the aspect ratio of the actual game screen.
3、 根据权利要求 1所述的方法, 其特征在于, 3. The method of claim 1 wherein:
所述底层画面的顶边小于或等于当前移动终端的屏幕的顶边, 且所 述底层画面的侧边小于或等于当前移动终端的屏幕的侧边。 The top edge of the bottom picture is less than or equal to the top edge of the screen of the current mobile terminal, and the side of the bottom picture is less than or equal to the side of the screen of the current mobile terminal.
4、 根据权利要求 1所述的方法, 其特征在于, 该方法进一步包括: 根据所述游戏的内容在所述底层画面中设置一个以上区域; 其中, 所述 设置的区域所覆盖的总面积小于或等于底层画面的面积。 The method according to claim 1, wherein the method further comprises: setting one or more regions in the bottom layer according to content of the game; wherein, the total area covered by the set region is smaller than Or equal to the area of the underlying picture.
5、 根据权利要求 4 所述的方法, 其特征在于, 所述选取当前所需 放大的区域包括: The method according to claim 4, wherein the selecting the area that is currently required to be enlarged comprises:
根据预先设置的需要放大区域的区域标识选取对应的区域, 将该区 域确定为当前所需放大的区域; 其中, 所述需要放大区域的区域标识为 设置的至少一个区域的区域标识; 或者, And determining, according to the preset area identifier of the area to be enlarged, the area to be the area that is currently required to be enlarged; wherein the area that needs to be enlarged is identified as the area identifier of the at least one area that is set; or
根据当前的游戏状态动态从设置的区域中选取当前所需放大的区 域。 The currently desired enlarged area is dynamically selected from the set area according to the current game state.
6、 根据权利要求 1 所述的方法, 其特征在于, 所述放大所需放大
的区域包括: 6. The method according to claim 1, wherein the amplification required amplification The areas include:
按照预定放大倍数放大所需放大的区域; 其中, 预定放大倍数是根 据所需放大的区域的尺寸以及当前移动终端的屏幕的尺寸设置的。 The area to be enlarged is enlarged in accordance with a predetermined magnification; wherein the predetermined magnification is set according to the size of the area to be enlarged and the size of the screen of the current mobile terminal.
,、 根据权利要求 1 所述的方法, 其特征在于, 所述将放大后的区 域作为表层画面显示于所述底层画面之上包括: The method according to claim 1, wherein the displaying the enlarged area as a surface picture on the bottom picture comprises:
根据接收的透明度指令中携带的透明度信息; 或者预设的透明度信 息将放大后的区域作为表层画面显示于所述底层画面之上。 According to the transparency information carried in the received transparency instruction; or the preset transparency information, the enlarged area is displayed as a surface picture on the bottom picture.
8、 根据权利要求 1或 7所述的方法, 其特征在于, 在所述将放大 后的区域作为表层画面显示于所述底层画面之上之后, 该方法还进一步 包括: The method according to claim 1 or 7, wherein after the enlarged area is displayed as a surface picture on the bottom picture, the method further comprises:
当前移动终端根据所接收到的关闭表层画面的指令, 关闭表层画面 的显示。 The current mobile terminal turns off the display of the surface picture according to the received instruction to close the surface picture.
9、 一种移动终端中游戏内容的显示装置, 其特征在于, 该装置包 括: 压缩模块、 选择模块、 放大模块和显示模块; 9. A display device for game content in a mobile terminal, the device comprising: a compression module, a selection module, an amplification module, and a display module;
所述压缩模块, 用于将实际的游戏画面按比例压缩为底层画面; 将 所述底层画面发送给所述选择模块和所述显示模块; The compression module is configured to scale the actual game screen into an underlying picture; and send the bottom picture to the selection module and the display module;
所述选择模块, 用于在所接收的底层画面中选取当前所需放大的区 域; 将所选取的当前所需放大的区域发送给所述放大模块; The selecting module is configured to select, in the received bottom layer picture, an area that is currently required to be enlarged; and send the selected currently required enlarged area to the amplifying module;
所述放大模块, 用于放大所述所需放大的区域, 将所述放大后的区 域作为表层画面发送给所述显示模块; The amplifying module is configured to enlarge the area to be enlarged, and send the enlarged area as a surface layer to the display module;
所述显示模块, 用于显示所接收到的底层画面和表层画面, 并将所 述表层画面显示于所述底层画面之上。 The display module is configured to display the received underlying picture and the surface layer picture, and display the surface layer picture on the bottom picture.
10、根据权利要求 9所述的装置, 其特征在于, 所述按比例压缩为: 所述压缩后的游戏画面的长宽比与实际的游戏画面的长宽比相同。 The apparatus according to claim 9, wherein the proportional compression is: an aspect ratio of the compressed game screen is the same as an aspect ratio of an actual game screen.
11、 根据权利要求 9所述的装置, 其特征在于, 该装置还包括: 设
置模块; 其中, 11. The device according to claim 9, wherein the device further comprises: Setting module; among them,
所述设置模块设置在所述压缩模块和所述选择模块之间, 用于接收 所述压缩模块发送的底层画面, 并根据游戏内容在所述底层画面中设置 一个以上区域; 将所述设置的区域发送给所述选择模块; 其中, 所述设 置的区域所覆盖的总面积小于或等于底层画面的面积. The setting module is disposed between the compression module and the selection module, configured to receive an underlying picture sent by the compression module, and set more than one area in the bottom picture according to the game content; The area is sent to the selection module; wherein, the total area covered by the set area is less than or equal to the area of the bottom picture.
12、 根据权利要求 11 所述的装置, 其特征在于, 所述选择模块根 据预先设置的需要放大区域的区域标识选取对应的区域, 将该区域确定 为当前所需放大的区域; 其中, 所述预先设置的需要放大区域的区域标 识为所述设置模块设置的至少一个区域的区域标识; 或者, The apparatus according to claim 11, wherein the selection module selects a corresponding area according to the area identifier of the enlarged area that needs to be set in advance, and determines the area as the currently required enlarged area; The preset area of the area to be enlarged is identified as the area identifier of at least one area set by the setting module; or
根据当前的游戏状态动态从所述设置模块设置的区域中选取当前 所需放大的区域。 The area currently required to be enlarged is dynamically selected from the area set by the setting module according to the current game state.
13、 根据权利要求 9所述的装置, 其特征在于, 所述放大模块按照 预定放大倍数放大所需放大的区域, 其中, 预定放大倍数是根据所需放 大的区域的尺寸以及当前移动终端的屏幕的尺寸设置的。 13. The apparatus according to claim 9, wherein the amplifying module enlarges the area to be enlarged according to a predetermined magnification, wherein the predetermined magnification is a size according to the area to be enlarged and a screen of the current mobile terminal The size is set.
14、 根据权利要求 9所述的装置, 其特征在于, 所述显示模块根据 接收的透明度指令中携带的透明度信息或者预设的透明度信息将放大 后的区域作为表层画面显示于所述底层画面之上; 以及, The device according to claim 9, wherein the display module displays the enlarged area as a surface layer image on the bottom layer according to the transparency information or the preset transparency information carried in the received transparency command. Up; and,
根据所接收到的关闭表层画面的指令, 关闭表层画面的显示。
The display of the surface screen is turned off according to the received instruction to close the surface screen.
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