WO2009097344A1 - Jeu vidéo et méthode de jeu - Google Patents
Jeu vidéo et méthode de jeu Download PDFInfo
- Publication number
- WO2009097344A1 WO2009097344A1 PCT/US2009/032255 US2009032255W WO2009097344A1 WO 2009097344 A1 WO2009097344 A1 WO 2009097344A1 US 2009032255 W US2009032255 W US 2009032255W WO 2009097344 A1 WO2009097344 A1 WO 2009097344A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- choice
- score
- defenses
- correct
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/06—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers
- G09B7/08—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying further information
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
- A61B5/165—Evaluating the state of mind, e.g. depression, anxiety
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
Definitions
- the present invention is directed to a video game and a method of playing the video game for providing entertainment and facilitating understanding of human behavior.
- gaming machines have become increasingly sophisticated. These video/electronic gaming advancements enable the operation of more complex interactive games that would not otherwise be possible on mechanical-driven wagering machines. More recently, multiple game platforms have been developed that provide access to multiple electronic games through a single stand alone gaming machine. A game selection menu may be provided on the video display that offers the patron the choice of at least two video/electronic games. The gaming patron, thus, may select a game or activity of their choice. Not only have the play of the games increased in sophistication, but so have many other aspects of the games such as the methodologies and schemes employed, and the graphical presentations of the games. Collectively, these features have generally increased player interest.
- aspects of this invention include methods and systems to allow a user to experience a form of therapy via the interactive use of a computer, wherein the interaction between the user and the computer is guided by an interactive software.
- a player or other user may determine which defensive answers, or defenses, a virtual patient or a real patient (or similar user, hereinafter interchangeably referred to as "patient") may give to answer questions.
- the player may further challenge the patient by asking additional focus questions and determining which defenses or answers are given by the patient to these focus questions.
- the player may make an interpretation of the patient's feelings and/or state of mind on the basis of the defenses and answers provided by the patient.
- FIGs. 1-14 illustrate various exemplary aspects of interactive interface screens
- Fig. 15 is a flow chart illustrating a method of interactive video play according to various aspects of the current invention.
- FIGs. 16 and 17 are flow charts illustrating various methods of interactive video play according to various aspects of the current invention.
- Fig. 18 presents an exemplary system diagram of various hardware components and other features, for use in accordance with an aspect of the present invention.
- Fig. 19 is a block diagram of various exemplary system components, in accordance with an aspect of the present invention. DETAILED DESCRIPTION QF PREFERRED ASPECTS
- Figs. 1-14 illustrate various exemplary aspects of interactive interface screens.
- the various screens illustrated in Figs. 1-14 may include a loading screen, a home screen, a sign in screen a features screen.
- a loading screen may include a loading screen, a home screen, a sign in screen a features screen.
- game screens illustrated in Figs. 1-14 there may be introduction screens, defense screen, focus screen, interpretation screen, patient history screen, reference guide screens, credits screens, score screens, and the like, as will be discussed further below.
- a patient's feelings or state of mind may be related to various contexts.
- these contexts may be Relationships, Personality, career, Intellectual Quotient (IQ), and Analysis.
- the Relationships contexts may revolve around friends and romance.
- a Friendship quiz may revolve around the questions "How well do you know me?” This aspects may be played by multiple players.
- a Relationship quiz may revolve around the questions "Is he/she my ideal mate?” The quiz may also include couples test with self- disclosure attempting to answer the question “Are you too possessive?”, "How happy are you in your relationship?", “Ready to make a commitment?” and "Are we compatible?”.
- the Personality contexts may revolve around personality tests, color tests, word or image association tests, and/or communication styles, for example.
- the IQ contexts may revolve around an IQ test, an aptitude test, and a motivation test.
- the career contexts may revolve around determining a leadership style, evaluating technical skills, determining the right job for the player, and answering the question "Are you a workaholic?" , for example.
- the Analysis contexts may revolve around the types of defenses used by the patient when challenged with questions.
- the patient may be the player him/herself.
- the various tests and quizzes may be administered via user interfaces, such as various screens as illustrated in Figs. 1-14.
- Fig. 15 is a flow chart illustrating an exemplary method of interactive video play according to various aspects of the current invention.
- a player may be given a number of points, and may interact with a virtual patient, for example.
- the exemplary method of Fig. 15 starts at S1 , where a virtual patient provides a defensive statement, or defense, in order to avoid revealing the virtual patient's true feelings.
- the method continues to S2, where a number of defensive statements appear on the screen, one of which is the defense provided by the patient.
- the method then continues to S3, where the player may choose one of the defensive answers, or defenses, from the list.
- the defenses may be represented on the screen via defensive icons. It should be noted that a player may choose several defenses.
- the player may lose points. In this case, a graphic interface or icon illustrating a confused face may appear on the screen. The player may also be told via a recorded voice that the defense provided is incorrect.
- the method then continues to S5, where the number of points remaining to the player are calculated, or tabulated. If there are points remaining to the player, then the method continues to step S6, where the player is allowed to select one or more other defenses. If the player no longer has points, then the game or scenario may be over.
- the player may gain additional points and the player's new score may be calculated, or tabulated, in S8.
- the virtual patient may then admit to using that defense or admit to an emotion as a result of the player choosing the right defense.
- the method then continues to S10, where additional questions that are more focused are provided to the player. For example, there may be a set of additional questions appearing on the screen for the player to choose from. The more focused questions may be questions that are more specific to the answer provided by the player.
- the method then continues to S1 1 , where the player has to pick one or more of the displayed focus questions. A determination is then made in S12 whether the picked focus question is correct. If the picked focus question is correct in S12, then the method continues to S13, where the player may be given additional points and a score for the player may be tabulated, or scored. Once the player's score is calculated, then the method continues to S14, where the game continues.
- the method continues to S15, where a determination of whether any points are remaining to the player. If the player has remaining points, then the method continues to S16, where the player has at least one opportunity to select another focus question. On the other hand, if the player no longer has any points in S15, then the method continues to S17, where the player can no longer play, and the game is over.
- Figs. 16 and 17 are flow charts illustrating various methods of interactive video play according to various aspects of the current invention.
- Embodiments of the present invention may be implemented using hardware, software, or a combination thereof and may be implemented in one or more computer systems or other processing systems. In one aspect, the invention is directed toward one or more computer systems capable of carrying out the functionality described herein. An example of such a computer system 900 is shown in Fig. 15.
- Computer system 900 includes one or more processors, such as processor 904.
- the processor 904 is connected to a communication infrastructure 906 (e.g., a communications bus, cross-over bar, or network).
- a communication infrastructure 906 e.g., a communications bus, cross-over bar, or network.
- Computer system 900 can include a display interface 902 that forwards graphics, text, and other data from the communication infrastructure 906 (or from a frame buffer not shown) for display on a display unit 930.
- Computer system 900 also includes a main memory 908, preferably random access memory (RAM), and may also include a secondary memory 910.
- the secondary memory 910 may include, for example, a hard disk drive 912 and/or a removable storage drive 914, representing a floppy disk drive, a magnetic tape drive, an optical disk drive, etc.
- the removable storage drive 914 reads from and/or writes to a removable storage unit 918 in a well- known manner.
- Removable storage unit 918 represents a floppy disk, magnetic tape, optical disk, etc., which is read by and written to removable storage drive 914.
- the removable storage unit 918 includes a computer usable storage medium having stored therein computer software and/or data.
- secondary memory 910 may include other similar devices for allowing computer programs or other instructions to be loaded into computer system 900.
- Such devices may include, for example, a removable storage unit 922 and an interface 920. Examples of such may include a program cartridge and cartridge interface (such as that found in video game devices), a removable memory chip (such as an erasable programmable read only memory (EPROM), or programmable read only memory (PROM)) and associated socket, and other removable storage units 922 and interfaces 920, which allow software and data to be transferred from the removable storage unit 922 to computer system 900.
- a program cartridge and cartridge interface such as that found in video game devices
- EPROM erasable programmable read only memory
- PROM programmable read only memory
- Computer system 900 may also include a communications interface 924.
- Communications interface 924 allows software and data to be transferred between computer system 900 and external devices. Examples of communications interface 924 may include a modem, a network interface (such as an Ethernet card), a communications port, a Personal Computer Memory Card International Association (PCMCIA) slot and card, etc.
- Software and data transferred via communications interface 924 are in the form of signals 928, which may be electronic, electromagnetic, optical or other signals capable of being received by communications interface 924. These signals 928 are provided to communications interface 924 via a communications path (e.g., channel) 926.
- This path 926 carries signals 928 and may be implemented using wire or cable, fiber optics, a telephone line, a cellular link, a radio frequency (RF) link and/or other communications channels.
- RF radio frequency
- the terms "computer program medium” and “computer usable medium” are used to refer generally to media such as a removable storage drive 980, a hard disk installed in hard disk drive 970, and signals 928.
- These computer program products provide software to the computer system 900. The invention is directed to such computer program products.
- Computer programs are stored in main memory 908 and/or secondary memory 910. Computer programs may also be received via communications interface 924. Such computer programs, when executed, enable the computer system 900 to perform the features of the present invention, as discussed herein. In particular, the computer programs, when executed, enable the processor 910 to perform the features of the present invention. Accordingly, such computer programs represent controllers of the computer system 900.
- the software may be stored in a computer program product and loaded into computer system 900 using removable storage drive 914, hard drive 912, or communications interface 920.
- the control logic when executed by the processor 904, causes the processor 904 to perform the functions of the invention as described herein.
- the invention is implemented primarily in hardware using, for example, hardware components, such as application specific integrated circuits (ASICs). Implementation of the hardware state machine so as to perform the functions described herein will be apparent to persons skilled in the relevant art(s).
- the invention is implemented using a combination of both hardware and software.
- Fig. 19 shows a communication system 1000 usable in accordance with the present invention.
- the communication system 1000 includes one or more accessors 1060, 1062 (also referred to interchangeably herein as one or more "users") and one or more terminals 1042, 1066.
- data for use in accordance with the present invention is, for example, input and/or accessed by accessors 1060, 1064 via terminals 1042, 1066, such as personal computers (PCs), minicomputers, mainframe computers, microcomputers, telephonic devices, or wireless devices, such as personal digital assistants ("PDAs") or a hand-held wireless devices coupled to a server 1043, such as a PC, minicomputer, mainframe computer, microcomputer, or other device having a processor and a repository for data and/or connection to a repository for data, via, for example, a network 1044, such as the Internet or an intranet, and couplings 1045, 1046, 1064.
- the couplings 1045, 1046, 1064 include, for example, wired, wireless, or fiberoptic links.
- the method and system of the present invention operate in a stand-alone environment, such as on a single terminal.
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- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Educational Technology (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Psychiatry (AREA)
- General Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Heart & Thoracic Surgery (AREA)
- General Health & Medical Sciences (AREA)
- Pathology (AREA)
- Biomedical Technology (AREA)
- Social Psychology (AREA)
- Medical Informatics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Biophysics (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Psychology (AREA)
- Hospice & Palliative Care (AREA)
- Developmental Disabilities (AREA)
- Child & Adolescent Psychology (AREA)
- Entrepreneurship & Innovation (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
L'invention concerne des systèmes et des méthodes permettant à un joueur de déterminer les sentiments/sensations et l'état d'esprit d'un patient virtuel par le biais des types de réponses défensives, ou défenses, que le patient fournit au joueur. En s'appuyant sur les défenses fournies par le patient, le joueur interroge plus avant le patient en lui posant des questions précises supplémentaires, et il détermine quelles défenses additionnelles sont fournies par le patient. Des points sont attribués au joueur pour la détermination réussie des véritables sentiments/sensations et/ou du véritable état d'esprit du joueur.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US670808P | 2008-01-28 | 2008-01-28 | |
US61/006,708 | 2008-01-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009097344A1 true WO2009097344A1 (fr) | 2009-08-06 |
Family
ID=40913207
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/032255 WO2009097344A1 (fr) | 2008-01-28 | 2009-01-28 | Jeu vidéo et méthode de jeu |
Country Status (2)
Country | Link |
---|---|
US (1) | US20090264173A1 (fr) |
WO (1) | WO2009097344A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107736893A (zh) * | 2017-09-01 | 2018-02-27 | 合肥迅大信息技术有限公司 | 基于移动设备的心理情绪监测系统 |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090325136A1 (en) * | 2008-05-27 | 2009-12-31 | Ana Marie Delbue | Computer-implemented environments and interfaces for educational games |
US7980931B1 (en) * | 2010-03-29 | 2011-07-19 | Leonard Krane | Social networking methods using color pair personality profiles |
WO2023075683A2 (fr) * | 2021-10-27 | 2023-05-04 | National University Of Singapore | Système et méthode de simulation clinique |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6120440A (en) * | 1990-09-11 | 2000-09-19 | Goknar; M. Kemal | Diagnostic method |
US6186145B1 (en) * | 1994-05-23 | 2001-02-13 | Health Hero Network, Inc. | Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator |
US20060286520A1 (en) * | 2005-06-01 | 2006-12-21 | Leon Rosenberg | Psychological test administration method and system |
US20080020361A1 (en) * | 2006-07-12 | 2008-01-24 | Kron Frederick W | Computerized medical training system |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7198490B1 (en) * | 1998-11-25 | 2007-04-03 | The Johns Hopkins University | Apparatus and method for training using a human interaction simulator |
US7347818B2 (en) * | 2003-02-24 | 2008-03-25 | Neurotrax Corporation | Standardized medical cognitive assessment tool |
-
2009
- 2009-01-28 US US12/361,292 patent/US20090264173A1/en not_active Abandoned
- 2009-01-28 WO PCT/US2009/032255 patent/WO2009097344A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6120440A (en) * | 1990-09-11 | 2000-09-19 | Goknar; M. Kemal | Diagnostic method |
US6186145B1 (en) * | 1994-05-23 | 2001-02-13 | Health Hero Network, Inc. | Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator |
US20060286520A1 (en) * | 2005-06-01 | 2006-12-21 | Leon Rosenberg | Psychological test administration method and system |
US20080020361A1 (en) * | 2006-07-12 | 2008-01-24 | Kron Frederick W | Computerized medical training system |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107736893A (zh) * | 2017-09-01 | 2018-02-27 | 合肥迅大信息技术有限公司 | 基于移动设备的心理情绪监测系统 |
Also Published As
Publication number | Publication date |
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US20090264173A1 (en) | 2009-10-22 |
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