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KR890006271A - Business gaming devices - Google Patents

Business gaming devices Download PDF

Info

Publication number
KR890006271A
KR890006271A KR1019880012922A KR880012922A KR890006271A KR 890006271 A KR890006271 A KR 890006271A KR 1019880012922 A KR1019880012922 A KR 1019880012922A KR 880012922 A KR880012922 A KR 880012922A KR 890006271 A KR890006271 A KR 890006271A
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KR
South Korea
Prior art keywords
data
game
group
belongs
transmission
Prior art date
Application number
KR1019880012922A
Other languages
Korean (ko)
Other versions
KR0126919B1 (en
Inventor
고오이찌 다시로
신이찌로 오까모도
다쯔로 오까모도
Original Assignee
원본미기재
가부시끼가이샤 나무꼬
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 원본미기재, 가부시끼가이샤 나무꼬 filed Critical 원본미기재
Publication of KR890006271A publication Critical patent/KR890006271A/en
Application granted granted Critical
Publication of KR0126919B1 publication Critical patent/KR0126919B1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Small-Scale Networks (AREA)
  • Computer And Data Communications (AREA)

Abstract

내용 없음No content

Description

업무용 게임 장치Business gaming devices

본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음As this is a public information case, the full text was not included.

제1도는 본 발명의 관련되는 업무용 게임장치의 가장 적절한 실시예의 블록회로도.1 is a block circuit diagram of a most suitable embodiment of the business game device of the present invention.

제2도는 본 발명에서 복수의 게임기를 루우프 형상으로 접속시킨 경우의 한 예를 나타낸 설명도.2 is an explanatory diagram showing an example in the case where a plurality of game machines are connected in a loop shape in the present invention.

제3도는 제2도에 나타낸 각 게임기의 구체적인 구성을 나타낸 블럭 회로도.3 is a block circuit diagram showing a specific configuration of each game machine shown in FIG.

Claims (2)

아래기재한 a,b,c의 구성요소를 포함한 독립된 복수의 게임기를 데이터 전송라인을 통해서 접속하여 각 게임기의 게임 진행 상황을 나타내는 게임상황 데이터 및 각 게임상황 데이터와 대응하는 게임기를 나타내는 데이터 식별코오드를 포함하는 전송 데이터를 전술한 데이터 전송라인을 통해서 서로 주고받으므로써각 플레이어는 복수의 게임기 내에서 임의의 그룹을 형성하여 이 그룹내에서 동시에 동일한 게임공간내에서게임을 하는 것을 특징으로 하는 업무용 게임 장치. a: 게임을 개시하기에 앞서 자기가 소속하는 그룹내의 모든 게임기의 데이터 식별코우드를 기억하는 메모리. b: 게임 개시후, 전송데이터가 보내어질 때마다, 이 데이터에 포함된 데이터 식별코우드와 메모리에 기억되어 있는 코우드를 비교대조하여 이 전송 데이터가 자기가 속한 그룹의 데이터인가의 여부를 판별하는 데이터 판별장치. c: 전송 데이터가 자기가 속하는 그룹의 데이터일때는 그 게임 진행 데이터에 의거하여 게임 연산처리를 하는 연산장치.Game status data indicating the game progress of each game machine and data identification code indicating the game machine corresponding to each game situation data by connecting a plurality of independent game machines including the components a, b and c described below through a data transmission line. Business game, characterized in that each player forms an arbitrary group in a plurality of game machines to play a game in the same game space at the same time in the group by sending and receiving each other through the data transmission line described above. Device. a: Memory for storing data identification codes of all game machines in the group to which the group belongs before starting the game. b: After the start of the game, each time transmission data is sent, the data identification code included in this data is compared with the code stored in the memory to determine whether the transmission data is the data of the group to which it belongs. Data determination device. c: an arithmetic unit that performs game arithmetic processing based on the game progress data when the transmission data is data of a group to which it belongs. 다음의 a,b,c의 기재한 구성요소를 포함한 독립된 복수의 게임기를 데이터 전송라인을 통해서 접속하여 각 게임기의 게임 진행상황을 나타내는 게임상황 데이터 및 각 게임상황 데이터와 대응하는 게임기의 소속 그룹을 나타내는 그룹 코우드를 포함한 전송 데이터를 전술한 데이터 전송라인을 통해서 서로 주고받으므로서 각 플레이어는 복수의 게임기 내에서 임의의 그룹을 형성하여 이 그룹내에서 동시에 동일한 게임공간내에서 게임을 행하는 것을 특징으로 하는 업무용 게임장치. (a) 게이을 개시하기에 앞서 자기가 소속하는 그룹을 나타내는 그룹 코우드를 기억하는 메모리. b) 게임개시후 전송데이터가 보내어질 때마다 이 데이터에 포함된 그룹 코우드의 메모리에 기억되어있는 그룹 코우드를 비교대조하여 이 데이터가 자기가 소속하는 그룹의 데이터인가의 여부를 판별하는 데이터 판별장치. c) 전송데이터가 자기가 속하는 그룹의 데이터일때는 그 게임상황 데이터에 의거하여 게임연산처리를 행하는 연산장치.A plurality of independent game machines including the components described in the following a, b, and c are connected through a data transmission line, and game state data indicating game progress of each game machine and group belonging to the game machine corresponding to each game situation data are displayed. Each player forms an arbitrary group in a plurality of game machines, and plays a game in the same game space at the same time in the group by transmitting and receiving the transmission data including the group code shown above through the above-described data transmission line. The game device for business. (a) a memory for storing a group code representing a group to which it belongs before initiating gay. b) Whenever the transmission data is sent after starting the game, the data is judged whether or not this data is the data of the group to which it belongs by comparing and comparing the group codes stored in the memory of the group code included in this data. Discrimination device. c) an arithmetic unit that performs game operation processing based on the game situation data when the transmission data is data of a group to which it belongs. ※ 참고사항 : 최초 출원 내용에 의하여 공개하는 것임.※ Note: It is to be disclosed by the contents of the original application.
KR1019880012922A 1987-10-02 1988-10-04 Game machine KR0126919B1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP?62-250187 1987-10-02
JP??62-250187 1987-10-02
JP62250187A JPH0191888A (en) 1987-10-02 1987-10-02 Game machine for commercial use

Publications (2)

Publication Number Publication Date
KR890006271A true KR890006271A (en) 1989-06-12
KR0126919B1 KR0126919B1 (en) 1997-12-29

Family

ID=17204106

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019880012922A KR0126919B1 (en) 1987-10-02 1988-10-04 Game machine

Country Status (2)

Country Link
JP (1) JPH0191888A (en)
KR (1) KR0126919B1 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0843272A4 (en) 1995-07-27 2000-06-21 Denis Ernestovich Lvov Electronic game system, a method of managing and regulating said system
EP0864145A4 (en) * 1995-11-30 1998-12-16 Virtual Technologies Inc Tactile feedback man-machine interface device
JP3288665B2 (en) 1999-11-08 2002-06-04 コナミ株式会社 Game system
JP2007244908A (en) * 2007-07-02 2007-09-27 Namco Bandai Games Inc Game system

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5588788A (en) * 1978-12-28 1980-07-04 Kansai Kigiyou Kk Television game machine
JPS56123977A (en) * 1980-02-15 1981-09-29 Taiho Yakuhin Kogyo Kk Sulfonium compound and its preparation
JPS6145989U (en) * 1984-08-30 1986-03-27 カシオ計算機株式会社 electronic game device
JPS61103469A (en) * 1984-10-25 1986-05-21 アルフア電子工業株式会社 Circular television game machine
JPS62176280A (en) * 1986-01-29 1987-08-03 Nippon Telegr & Teleph Corp <Ntt> Tv game system

Also Published As

Publication number Publication date
JPH0370994B2 (en) 1991-11-11
JPH0191888A (en) 1989-04-11
KR0126919B1 (en) 1997-12-29

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