JP6125531B2 - 混合ゲームにおける仮想構造のためのクレジットおよび可能化システム - Google Patents
混合ゲームにおける仮想構造のためのクレジットおよび可能化システム Download PDFInfo
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Description
本出願は、それぞれ2011年12月19日に出願された米国特許仮出願第61/630,835号、第61/630,836号、第61/630,839号、第61/630,840号、第61/630,846号、第61/630,847号、第61/630,848号、第61/630,856号、第61/630,862号、第61/630,863号、第61/630,865号および第61/630,866号の利益を主張するものであり、これらのそれぞれの内容は、本明細書に省略せずに記述されたかのように、参照によってそれら全体が本明細書に組み込まれる。本出願は、2011年3月1日に出願された特許協力条約出願第PCT/US11/26768号、2010年12月6日に出願された米国特許仮出願第61/459,131号、2010年12月31日に出願された米国特許仮出願第61/460,362号、2011年8月9日に出願された米国特許仮出願第61/574,753号および米国特許仮出願第61/630,371号に関連する。
多くの実施形態では、制御エンティティ混合ゲームは、技能を要するゲーム(娯楽ゲーム)の高水準の娯楽コンテンツと、運が左右するゲーム(賭博ゲーム)の賭博体験とを統合する。制御エンティティ混合ゲームは、(遭遇する障害物/課題、プレイ時間およびその他の要因によって測定される)ユーザのゲーム体験がユーザの技能によって形作られるとした上で、プレーヤの技能とは独立なランダムな結果を提供する。本発明の実施形態による制御エンティティ混合ゲームを図1に示す。制御エンティティ混合ゲーム128は、RWE102と、GWE112と、ESE120と、賭博ゲームユーザインターフェース122と、娯楽ゲームユーザインターフェース124とを含む。2つのユーザインターフェースは、同じユーザインターフェースの一部であってもよいが、図示の実施形態では別々になっている。RWE102は、GWE112および賭博ゲームユーザインターフェース122と接続されている。ESE120は、GWE112および娯楽ゲームユーザインターフェース124と接続されている。GWE112はまた、娯楽ゲームユーザインターフェース124と接続されている。
本発明の多くの実施形態による制御エンティティ混合ゲームは、ローカルで動作できるが、同時に、ネットワークに接続されて、遠隔地からサービスを引き出す、または、その他の制御エンティティ混合ゲームと通信する。多くの実施形態では、スコアを計算する、またはRWCおよびGWCを追跡するためのプロセスなど(ただし、限定されるものではない)の制御エンティティ混合ゲームに関係する動作は、複数の装置にわたって実行され得る。これらの複数の装置は、単一のサーバまたは複数のサーバを用いて実装されて、制御エンティティ混合ゲームが、インターネットを介して複数の広域に分散されたESEコントローラまたはクライアントに接続されたRWEおよびGWEサーバが「クラウドにおける」大規模中央サーバである場合など(ただし、限定されるものではない)の仮想化空間におけるシステムとして実行されるようにし得る。
任意の様々な処理装置は、本発明の実施形態による制御エンティティ混合ゲームシステムの様々な構成要素を提供し得る。いくつかの実施形態では、これらの処理装置は、限定されるものではないが、モバイル装置、またはゲーム機、または汎用コンピュータ、または計算装置、またはコントローラ、あるいはこれらの組み合わせを含み得る。本発明の実施形態による制御エンティティ混合ゲームを実施するように構成される処理装置を図15に示す。処理装置1500において、プロセッサ1504は、バス1528により、メモリ1506に連結される。プロセッサ1504はまた、システムバス1528を通って、I/Oバス1526へ、さらに記憶制御装置1518を通って、プロセッサ実行可能命令1512およびデータ1510を記憶する記憶装置1508などの非一時的プロセッサ可読記憶媒体に連結される。プロセッサ1504はまた、プロセッサを上述のその他の処理装置およびネットワークに接続するために用いられ得る1つまたは2つ以上のインターフェースに連結される。プロセッサ1504はまた、バスを介して、キーボード、またはキーパッド、またはフットパッド、またはタッチスクリーン、またはトラックボール、あるいはこれらの組み合わせなどを含むがこれに限定されない触覚デバイスなどのユーザ入力装置1514、ならびに、音声入力装置、モーションセンサおよびモーションキャプチャ装置などの非接触式装置に連結され、これは、ユーザが処理装置と相互作用する際に、ユーザからの入力を受け取るために処理装置が使用し得る。プロセッサ1504は、システムバス1528を通って、I/Oバス1526へ、さらに入力コントローラ1520を通って、これらのユーザ入力装置1514に接続される。プロセッサ1504はまた、バスを介して、映像出力装置、または音声出力装置、または触覚出力デバイス、あるいはこれらの組み合わせなど(ただし、限定されるものではない)のユーザ出力装置1516に連結され、これは、ユーザが処理装置と相互作用する際に、ユーザが知覚し得る出力を生成するために処理装置が使用し得る。いくつかの実施形態では、プロセッサは、ディスプレイスクリーン、または光パネル、または点灯したディスプレイ、あるいはこれらの組み合わせなど(ただし、限定されるものではない)の映像出力装置に連結される。いくつかの実施形態では、プロセッサは、スピーカ、または音声増幅装置、あるいはこれらの組み合わせなど(ただし、限定されるものではない)の音声出力装置に連結される。多くの実施形態では、プロセッサは、振動子、またはマニピュレータ、あるいはこれらの組み合わせなどの触覚出力デバイスに連結される。プロセッサは、システムバス1528から、I/Oバス1526へ、さらに出力コントローラ1522を通って、出力装置に接続される。プロセッサ1504は、システムバス1528から、I/Oバス1526へ、さらに通信コントローラ1524を通って、通信インターフェース1502に接続される。
Claims (6)
- ネットワーク分散された制御エンティティ混合ゲームシステムであって、前記ゲームシステムが、
ゲーム世界エンジンへの通信リンクにより接続された実世界エンジンであって、前記実世界エンジンが、
前記ゲーム世界エンジンから前記通信リンクを介して、実世界クレジットの賭けのトリガを受け取り、
前記トリガに応えて前記実世界クレジットの賭けについての賭博結果を決定し、
前記ゲーム世界エンジンに前記通信リンクを介して、前記賭博結果を通信する
ように構築される、実世界エンジンと、
ネットワークにより前記ゲーム世界エンジンに接続されたモバイル機器の娯楽ソフトウェアエンジンであって、前記娯楽ソフトウェアエンジンが、
プレーヤによって命令される制御エンティティにより取られた行動に基づいて娯楽ゲームの結果を提供する娯楽ゲームを実行するステップと、
前記プレーヤにより命令されたとおりにゲーム世界のキャラクターの行動を決定するステップであって、前記行動が、前記娯楽ゲームの第1の量の可能化要素の利用を含むステップと、
前記ゲーム世界エンジンに前記ネットワークを介して、前記ゲーム世界のキャラクターにより取られた行動を通信するステップと、
前記ゲーム世界のキャラクターにより取られた行動の知覚可能な出力を、前記モバイル機器の映像出力装置上に生成するステップと、
前記ゲーム世界エンジンから前記ネットワークを介して、前記娯楽ゲーム内での前記ゲーム世界のキャラクターによる使用のための第2の量の可能化要素を受け取るステップと、
を行うように構築される、娯楽ソフトウェアエンジンと、
を備え、
前記ゲーム世界エンジンが、前記ネットワークにより前記娯楽ソフトウェアエンジンに接続され、かつ前記通信リンクにより前記実世界エンジンに接続され、前記ゲーム世界エンジンが、
前記ゲーム世界のキャラクターにより取られた行動を受け取るステップと、
前記ゲーム世界のキャラクターにより取られた行動に基づいて、ゲームプレイ賭博イベント発生を決定するステップと、
前記ゲームプレイ賭博イベント発生に基づいて、前記実世界クレジットの賭けのトリガを生成するステップと、
前記実世界エンジンに前記通信リンクを介して、前記トリガを通信するステップと、
前記実世界エンジンから前記通信リンクを介して、前記賭博結果を受け取るステップと、
前記賭博結果および前記ゲーム世界のキャラクターの制御エンティティ条件に基づいて、第3の量の可能化要素を生成するステップと、
前記娯楽ゲームの要求される環境条件に基づいて、トランスポートテストにおいて前記第2の量の可能化要素を決定するステップであって、前記第2の量の可能化要素が、前記第3の量の可能化要素からアクセスされるステップと、
前記娯楽ソフトウェアエンジンに前記ネットワークを介して、前記第2の量の可能化要素を通信するステップと、
を行うように構築される、ゲームシステム。 - 前記可能化要素の利用において前記ゲーム世界のキャラクターにより取られた行動が、前記娯楽ゲームの作用可能要素に対する行動を含む、請求項1に記載のゲームシステム。
- 前記トランスポートテストが、さらに、娯楽ゲームプレイにより引き起こされたゲーム世界クレジットにおける変化に基づいている、請求項1に記載のゲームシステム。
- 前記トランスポートテストが、さらに、前記可能化要素の利用のために要求される娯楽ゲームオブジェクトに基づいている、請求項1に記載のゲームシステム。
- 前記実世界エンジンおよび前記ゲーム世界エンジンが、同じ処理装置から構築される、請求項1に記載のゲームシステム。
- 前記実世界エンジンおよび前記ゲーム世界エンジンが、別個の処理装置から構築され、
前記通信リンクが、前記ネットワークを含む、
請求項1に記載のゲームシステム。
Applications Claiming Priority (25)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161630839P | 2011-12-19 | 2011-12-19 | |
US201161630862P | 2011-12-19 | 2011-12-19 | |
US201161630835P | 2011-12-19 | 2011-12-19 | |
US201161630856P | 2011-12-19 | 2011-12-19 | |
US201161630840P | 2011-12-19 | 2011-12-19 | |
US201161630865P | 2011-12-19 | 2011-12-19 | |
US201161630836P | 2011-12-19 | 2011-12-19 | |
US201161630863P | 2011-12-19 | 2011-12-19 | |
US61/630,856 | 2011-12-19 | ||
US61/630,840 | 2011-12-19 | ||
US61/630,839 | 2011-12-19 | ||
US61/630,836 | 2011-12-19 | ||
US61/630,865 | 2011-12-19 | ||
US61/630,863 | 2011-12-19 | ||
US61/630,835 | 2011-12-19 | ||
US61/630,862 | 2011-12-19 | ||
US201161630847P | 2011-12-21 | 2011-12-21 | |
US201161630866P | 2011-12-21 | 2011-12-21 | |
US201161630848P | 2011-12-21 | 2011-12-21 | |
US201161630846P | 2011-12-21 | 2011-12-21 | |
US61/630,847 | 2011-12-21 | ||
US61/630,848 | 2011-12-21 | ||
US61/630,866 | 2011-12-21 | ||
US61/630,846 | 2011-12-21 | ||
PCT/US2012/070732 WO2013096514A1 (en) | 2011-12-19 | 2012-12-19 | A credit and enabling system for virtual constructs in hybrid game |
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JP2016216465A Pending JP2017070757A (ja) | 2011-12-19 | 2016-11-04 | 混合ゲームにおける仮想構造のためのクレジットおよび可能化システム |
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US (5) | US8834263B2 (ja) |
JP (2) | JP6125531B2 (ja) |
AU (1) | AU2012358911B2 (ja) |
CA (1) | CA2859206A1 (ja) |
PH (1) | PH12014501361A1 (ja) |
WO (1) | WO2013096514A1 (ja) |
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JP2017070757A (ja) * | 2011-12-19 | 2017-04-13 | ギャンブリット ゲーミング,エルエルシー | 混合ゲームにおける仮想構造のためのクレジットおよび可能化システム |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2017070757A (ja) * | 2011-12-19 | 2017-04-13 | ギャンブリット ゲーミング,エルエルシー | 混合ゲームにおける仮想構造のためのクレジットおよび可能化システム |
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JP2015504710A (ja) | 2015-02-16 |
US9672690B2 (en) | 2017-06-06 |
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CA2859206A1 (en) | 2013-06-27 |
PH12014501361A1 (en) | 2014-09-22 |
WO2013096514A1 (en) | 2013-06-27 |
US20140323211A1 (en) | 2014-10-30 |
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