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JP5307857B2 - Game machine - Google Patents

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Publication number
JP5307857B2
JP5307857B2 JP2011159114A JP2011159114A JP5307857B2 JP 5307857 B2 JP5307857 B2 JP 5307857B2 JP 2011159114 A JP2011159114 A JP 2011159114A JP 2011159114 A JP2011159114 A JP 2011159114A JP 5307857 B2 JP5307857 B2 JP 5307857B2
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light emitting
light
irradiation target
effect
light irradiation
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JP2011200738A (en
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洋平 板谷
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株式会社藤商事
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Description

本発明は、パチンコ機、アレンジボール機その他の弾球遊技機、スロットマシン等の遊技機に関し、発光基板の両側方の光照射対象部に対応して発光素子を発光基板の両面に装着したものである。   The present invention relates to pachinko machines, arrange ball machines, other ball game machines, slot machines, and other gaming machines, in which light emitting elements are mounted on both sides of a light emitting board corresponding to light irradiation target portions on both sides of the light emitting board. It is.

遊技機、例えばパチンコ機は、遊技盤の遊技領域に開口状に形成された表示窓に対応して、演出図柄等を表示する画像表示手段を遊技盤の裏側に装着すると共に、その表示窓の一側に発光演出手段を備えたものがある(特許文献1)。   A gaming machine, for example, a pachinko machine, is equipped with an image display means for displaying effect symbols or the like on the back side of the gaming board corresponding to the display window formed in the gaming area of the gaming board. There is one provided with a light emitting effect means on one side (Patent Document 1).

この発光演出手段は、光透過性を有するレンズ体と、このレンズ体の裏側に配置された発光基板と、この発光基板に装着され且つレンズ体に光を照射する発光素子とを備えている。
特開2003−159383号公報
The light emitting effect means includes a light-transmitting lens body, a light emitting substrate disposed on the back side of the lens body, and a light emitting element mounted on the light emitting substrate and irradiating the lens body with light.
JP 2003-159383 A

従来の発光演出手段は、光照射対象部を有するレンズ体を発光基板の前方に配置し、発光基板の前面に発光素子を装着した片面発光式があるため、光照射対象部が複数ある場合でも、その光照射対象部が略同一面状に配置されることになり、前後方向に立体感のある発光演出を行うことができず演出性に欠ける欠点がある。   Since the conventional light emitting effect means is a single-sided light emitting type in which a lens body having a light irradiation target portion is arranged in front of the light emitting substrate and a light emitting element is mounted on the front surface of the light emitting substrate, even when there are a plurality of light irradiation target portions. And the light irradiation object part will be arrange | positioned on substantially the same surface shape, and there exists a fault which cannot perform the light emission effect which has a three-dimensional effect in the front-back direction, and lacks in design performance.

また片面発光式の発光演出手段を採用して光照射対象部を前後の異なる位置に配置する場合には、各光照射対象部の後方に発光基板を夫々配置することになるため、各光照射対象部毎に発光基板を設ける必要があり、構造的に複雑になるばかりでなく前後方向の寸法も大になる。従って、その近傍に他の構成部材等がある場合には、その構成部材との関係で制約を受けることになり、前後の異なる位置に光照射対象部を配置することが困難になることもある。   In addition, when the light irradiation target part is arranged at different positions on the front and rear sides by adopting the single-sided light emission effect means, the light emitting substrate is arranged behind each light irradiation target part. It is necessary to provide a light emitting substrate for each target portion, which not only makes the structure complicated, but also increases the size in the front-rear direction. Therefore, when there are other constituent members in the vicinity, there are restrictions due to the relationship with the constituent members, and it may be difficult to arrange the light irradiation target portions at different positions before and after. .

本発明は、このような従来の問題点に鑑み、光照射対象部に対応する発光素子を装着する発光基板を共通化して簡単な構造で小型化できる遊技機を提供することを目的とする。 The present invention aims to provide such a view of the conventional problems, a game machine that can be downsized with a simple structure by sharing the light emitting substrate for mounting the light emitting elements corresponding to each light irradiation target portion-position And

本発明は、飾り枠の後側に、該飾り枠の側方を経て視認可能に配置された演出体を備え、前記飾り枠及び前記演出体の光照射対象部位に光を照射する発光素子を発光基板に備えた遊技機において、前記飾り枠に透光体を介して設けられた前記光照射対象部位と、前記飾り枠の後方で前記演出体の表面に設けられ且つ前記発光素子からの光を遊技者側へと反射する前記光照射対象部位とを遊技者が視認可能な位置に備え、前記飾り枠と前記演出体との間に前記演出体側よりも前記飾り枠の裏側に接近して配置された前記発光基板の前面に、前記透光体を介して前記飾り枠の前記光照射対象部位へと光を前向きに照射する前記発光素子を、前記発光基板の裏面に、前記演出体の前記光照射対象部位へと光を後向きに照射する前記発光素子を夫々装着し、前記発光基板の前面の前記発光素子と前記飾り枠の前記光照射対象部位との間隔を、前記発光基板の裏面の前記発光素子と前記演出体の前記光照射対象部位との間隔よりも小さくしたものである。 The present invention comprises a rendering element disposed on the rear side of the decorative frame so as to be visible through the side of the decorative frame, and a light emitting element that irradiates light to the light irradiation target portion of the decorative frame and the rendering body. the gaming machine having the light emitting substrate, wherein a light irradiation target portion that is provided through the translucent body into the picture frame, the light from and the light emitting element provided on a surface of the directing member in the rear of the decorative frame The light irradiation target portion that reflects the player side is provided at a position where the player can visually recognize , and is closer to the back side of the decorative frame than the effector side between the decorative frame and the effector. The light emitting element that irradiates light forward to the light irradiation target portion of the decorative frame through the light transmitting body on the front surface of the light emitting substrate that is disposed on the back surface of the light emitting substrate . said light emitting element for emitting light rearwardly into the light irradiation target portion respectively instrumentation And, the distance between the light emitting element of the front surface of the light-emitting substrate and the irradiation target portion of the ornament frame, than the distance between the light irradiation target portion of the light emitting element and the effect of the back surface of the light emitting substrate It is a small one.

本発明によれば、各光照射対象部位に対応する発光素子を装着する発光基板を共通化でき簡単な構造で小型化できる利点がある。 According to the present invention, there is an advantage that can be downsized with a simple structure can be shared the emission board for mounting the light emitting elements corresponding to each light irradiation target site.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図8は本発明をパチンコ機に採用した第1の実施例を例示している。図1において、遊技機本体1は、矩形状の外枠2と、この外枠2の前側にヒンジ3により縦軸廻りに開閉自在に枢着された前枠4とを備えている。前枠4の前側にはガラス扉5と前面板6とが上下に配置され、前枠4に対してヒンジ3と同じ側のヒンジ7により縦軸廻りに開閉自在に枢支されている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1-8 has illustrated the 1st Example which employ | adopted this invention for the pachinko machine. In FIG. 1, a gaming machine main body 1 includes a rectangular outer frame 2 and a front frame 4 pivotally attached to the front side of the outer frame 2 by a hinge 3 so as to be openable and closable around a vertical axis. A glass door 5 and a front plate 6 are arranged vertically on the front side of the front frame 4 and are pivotally supported by a hinge 7 on the same side as the hinge 3 with respect to the front frame 4 so as to be openable and closable around the vertical axis.

前面板6の前側には発射用の遊技球を貯留する球供給皿8が配置され、その側方に遊技球を発射する発射手段(図示省略)の発射ハンドル9が設けられている。ガラス扉5の裏側には、このガラス扉5に対応するように前枠4に遊技盤10(図2参照)が着脱自在に装着されている。   On the front side of the front plate 6, a ball supply tray 8 for storing a game ball for launch is arranged, and a launch handle 9 of launch means (not shown) for launching the game ball is provided on the side thereof. A game board 10 (see FIG. 2) is detachably attached to the front frame 4 on the back side of the glass door 5 so as to correspond to the glass door 5.

遊技盤10の前面には、図2に示すように、発射手段から発射された遊技球を案内するガイドレール11が略円弧状に配置されると共に、そのガイドレール11の内側の遊技領域12に画像表示手段13、普通図柄始動手段14、特別図柄始動手段15、大入賞手段16、普通入賞手段17、普通図柄表示手段18等の各種の遊技部品が配置されている。また遊技領域12の外側で且つガラス扉5の窓孔19に対応する位置に特別図柄表示手段20が配置されている。   As shown in FIG. 2, a guide rail 11 for guiding a game ball fired from the launching means is arranged in a substantially arc shape on the front surface of the game board 10, and in a game area 12 inside the guide rail 11. Various game parts such as an image display means 13, a normal symbol starting means 14, a special symbol starting means 15, a big winning means 16, a normal winning means 17, a normal symbol displaying means 18 and the like are arranged. A special symbol display means 20 is disposed outside the game area 12 and at a position corresponding to the window hole 19 of the glass door 5.

画像表示手段13は図2、図3に示す如く画像表示部23に表示される画像を表示窓24を経て遊技盤10の前側から視認できるように、支持枠21を介して遊技盤10の裏側に配置されている。また遊技盤10の前面には、図2、図3に示すように表示窓24の外周部分を覆う前飾り枠22が装着され、この前飾り枠22と画像表示手段13との間には表示窓24の上側に装飾手段25が、左右両側に演出手段26,27が夫々配置される等、必要に応じて種々の装飾手段25、演出手段26,27が配置されている。また前飾り枠22の裏側にはガイドレール11と反対側の裏側に発光手段28が装着され、この発光手段28により前飾り枠22の発光部29,30及び演出手段27の前面側を光照射対象部A〜Eとして前後両側に光を照射するようになっている。   As shown in FIGS. 2 and 3, the image display means 13 is provided on the back side of the game board 10 via the support frame 21 so that the image displayed on the image display unit 23 can be viewed from the front side of the game board 10 through the display window 24. Is arranged. Further, as shown in FIGS. 2 and 3, a front decoration frame 22 that covers the outer peripheral portion of the display window 24 is mounted on the front surface of the game board 10, and a display is provided between the front decoration frame 22 and the image display means 13. Various decoration means 25 and production means 26 and 27 are arranged as needed, such as decoration means 25 on the upper side of the window 24 and production means 26 and 27 on the left and right sides, respectively. Further, a light emitting means 28 is mounted on the back side of the front decorative frame 22 on the back side opposite to the guide rail 11, and the light emitting portions 29 and 30 of the front decorative frame 22 and the front side of the effecting means 27 are irradiated with the light emitting means 28. Light is irradiated to the front and rear sides as the target portions A to E.

普通図柄表示手段18は普通図柄を変動表示するためのもので、複数種類の普通図柄(例えば2種類の「○」「×」)に対応する複数個の発光素子により構成されており、普通図柄始動手段14が遊技球を検出することを条件に2個の発光素子が交互に点灯するように所定時間点滅して、普通図柄始動手段14の遊技球の検出時に抽選した乱数値が予め定められた当たり判定値と一致した場合に当たり態様の「○」側の発光素子が点灯し、それ以外の場合に外れ態様の「×」側の発光素子が点灯して停止するようになっている。   The normal symbol display means 18 is for variably displaying the normal symbol, and is composed of a plurality of light emitting elements corresponding to a plurality of types of normal symbols (for example, two types of “O” and “X”). On condition that the starting means 14 detects a game ball, the two light-emitting elements blink for a predetermined time so that they are alternately turned on, and a random number value drawn at the time of detection of the game ball by the normal symbol starting means 14 is determined in advance. The light emitting element on the “◯” side in the hit state is turned on when the hit determination value is matched, and the light emitting element on the “×” side in the off state is turned on and stopped in other cases.

特別図柄表示手段20は発光部位の変化等で特別図柄を変動表示可能なセグメント式等の表示手段により構成されており、特別図柄始動手段15が遊技球を検出することを条件に特別図柄を所定時間変動表示して、特別図柄始動手段15の遊技球の検出時に抽選された乱数値が予め定められた大当たり乱数値と一致した場合に所定の大当たり態様で、それ以外の場合に外れ態様で停止するようになっている。   The special symbol display means 20 is composed of a segment type display means capable of variably displaying a special symbol due to a change in the light emitting part, etc., and the special symbol starting means 15 is provided with a special symbol provided that the game ball is detected. When the random number value drawn at the time of detection of the game ball of the special symbol starting means 15 matches the predetermined jackpot random number value, it is displayed in a time-variable manner, and is stopped in a predetermined jackpot mode otherwise It is supposed to be.

画像表示部23は矩形状その他の形状であって、図2に示すように遊技中は演出図柄31a〜31cとその背景画像とを表示し、また特定の遊技状態の場合に演出手段27の発光演出と同期して予告演出画像を表示する。   The image display unit 23 has a rectangular shape or other shape, and as shown in FIG. 2, during the game, the effect symbols 31 a to 31 c and the background image thereof are displayed, and in the case of a specific game state, the effect means 27 emits light. A notice effect image is displayed in synchronization with the effect.

演出図柄31a〜31cは画像表示部23の適当な位置に複数個、例えば3個表示され、抽選で決定された所定の演出図柄変動パターンを経て所定時間変動した後、特別図柄の変動終了に同期して所定の順序で順次停止する。演出図柄31a〜31cの変動後の停止図柄は、特別図柄表示手段20の特別図柄が大当たり態様で停止する場合には全てが揃う大当たり演出態様となり、特別図柄が外れ態様で停止する場合には少なくとも一部が異なる外れ演出態様となる。   A plurality of, for example, three effect symbols 31a to 31c are displayed at appropriate positions on the image display unit 23, and after changing for a predetermined time through a predetermined effect symbol variation pattern determined by lottery, synchronized with the end of the variation of the special symbol. And sequentially stop in a predetermined order. The stop symbol after the change of the effect symbols 31a to 31c is a jackpot effect mode in which all are aligned when the special symbol of the special symbol display means 20 is stopped in the jackpot mode, and at least when the special symbol is stopped in the off mode. A part is a different off-direction production mode.

例えば、演出図柄31a〜31cには0〜9までの数字図柄が使用されており、特別図柄が大当たり態様で停止する場合には演出図柄31a〜31cは「7・7・7」等の大当たり演出態様で停止し、特別図柄が外れ態様で停止する場合には演出図柄31a〜31cは「2・4・5」等の外れ演出態様で停止する。   For example, numerical symbols from 0 to 9 are used for the production symbols 31a to 31c, and when the special symbols are stopped in a big win mode, the production symbols 31a to 31c are jackpot productions such as “7/7/7”. When it stops in the mode and the special symbol stops in the off mode, the effect symbols 31a to 31c stop in the off mode such as “2, 4, 5”.

特別図柄始動手段15は固定式入賞口32と電動チューリップ等の可変式入賞口33とを上下に備えている。可変式入賞口33は普通図柄表示手段18の変動後の普通図柄が当たり態様を停止表示したときに所定時間開放するようになっている。   The special symbol starting means 15 includes a fixed winning opening 32 and a variable winning opening 33 such as an electric tulip. The variable winning award 33 is opened for a predetermined time when the normal symbol after the variation of the normal symbol display means 18 stops and displays the hit state.

画像表示部23は図2〜図4に示すように、例えば遊技領域12の略中央の表示窓24に対応して遊技盤10の裏側に支持枠21を介して装着されている。支持枠21は前端が遊技盤10の開口34の外周で裏側に当接する周壁部35と、この周壁部35の後端側に設けられた後壁部36とを有し、その後壁部36に画像表示手段13が装着されている。周壁部35は正面視形状が略矩形状であって、画像表示部23の前側に装飾手段25、演出手段26,27等を配置するに必要な空間を確保できるだけの大きさを有する。   As shown in FIGS. 2 to 4, the image display unit 23 is attached to the back side of the game board 10 via the support frame 21 corresponding to the display window 24 at the approximate center of the game area 12, for example. The support frame 21 has a peripheral wall portion 35 whose front end contacts the back side of the outer periphery of the opening 34 of the game board 10, and a rear wall portion 36 provided on the rear end side of the peripheral wall portion 35. An image display means 13 is attached. The peripheral wall portion 35 has a substantially rectangular shape when viewed from the front, and has a size sufficient to secure a space necessary for arranging the decoration means 25, the rendering means 26, 27, etc. on the front side of the image display portion 23.

遊技盤10の前面には、図3に示すように表示窓24を外周から取り囲む前飾り枠22が遊技盤10の開口34に対応して装着されている。遊技盤10の開口34はガイドレール11と反対側の下部が特別図柄始動手段15、大入賞手段16の側方に達する形状を有する。そして、この開口34はガイドレール11と反対側の上部と下部との間では遊技領域12の外周に沿って略上下方向の円弧状に形成され、その部分の上下方向の略中央に画像表示手段13の上下両側にわたる大型の演出手段27が配置されている。   As shown in FIG. 3, a front decoration frame 22 that surrounds the display window 24 from the outer periphery is attached to the front surface of the game board 10 in correspondence with the opening 34 of the game board 10. The opening 34 of the game board 10 has a shape in which the lower part opposite to the guide rail 11 reaches the side of the special symbol starting means 15 and the big winning means 16. The opening 34 is formed in a substantially vertical arc shape along the outer periphery of the game area 12 between the upper part and the lower part on the opposite side of the guide rail 11, and image display means is provided at the approximate center in the vertical direction of the part. There are 13 large-sized production means 27 extending over both the upper and lower sides.

この演出手段27は、例えば図2〜図4に示すように戦艦の船首を模したもので、三次元方向に略連続して変化する曲面形状に形成され且つ支持枠21側から表示窓24に対して前斜め内向き方向に傾斜して突出する演出体37を備え、その突出端から後外向きに凹入する略テーパー状の凹入部38と、この凹入部38の内端に設けられた発光部39とを有し、演出時に発光部39から前斜め内向き方向に強力な光線を発するようになっている。   As shown in FIGS. 2 to 4, for example, the effect means 27 simulates the bow of a battleship, is formed in a curved surface shape that changes substantially continuously in a three-dimensional direction, and is provided on the display window 24 from the support frame 21 side. On the other hand, it is provided with a production body 37 that protrudes obliquely inwardly and obliquely inwardly, and is provided at a substantially tapered recessed portion 38 that is recessed rearward and outward from the protruding end, and at the inner end of the recessed portion 38. It has a light emitting unit 39, and emits a strong light beam from the light emitting unit 39 in a diagonally inward direction at the time of production.

演出体37の上部領域37aは前飾り枠22の裏側近傍から前飾り枠22の内側へと延びる曲面状に形成され、前飾り枠22の内側へと傾斜状しながら前飾り枠22の内周縁22aよりも表示窓24内へと突出している。演出体37の中部領域37b、下部領域37cは前飾り枠22から後方に離れており、前飾り枠22の内周縁22aから内側に若干突出する程度であって、上部に比較して表示窓24内への突出量は僅かである。   The upper region 37a of the effect body 37 is formed in a curved shape extending from the vicinity of the back side of the front decorative frame 22 to the inside of the front decorative frame 22, and is inclined toward the inner side of the front decorative frame 22 while being the inner periphery of the front decorative frame 22 It protrudes into the display window 24 from 22a. The middle region 37b and the lower region 37c of the director 37 are separated rearward from the front decorative frame 22 and slightly protrude inward from the inner peripheral edge 22a of the front decorative frame 22, and are compared with the upper portion of the display window 24. The amount of protrusion inward is slight.

演出手段27の外周面には、発光素子53,54からの光を反射するように鏡面加工が施されている。この演出手段27の鏡面加工は、その外周面の全体でもよいし、光照射対象部C〜Eのみ、又は光照射対象部C〜Eとその周辺部分を含む一部でもよい。従って、鏡面加工は、演出手段27の外周面の内、少なくとも光照射対象部C〜Eに施されておれば十分である。   The outer peripheral surface of the rendering means 27 is mirror-finished so as to reflect light from the light emitting elements 53 and 54. The mirror processing of the effect means 27 may be the entire outer peripheral surface, or only the light irradiation target portions C to E, or a part including the light irradiation target portions C to E and the peripheral portion thereof. Therefore, it is sufficient that the mirror finish is applied to at least the light irradiation target portions C to E in the outer peripheral surface of the rendering means 27.

勿論、発光素子53,54が所定の広がりのある部分に光を照射する場合には、その照射領域の略全体を光照射対象部C〜Eとして鏡面加工を施してもよいし、その照射領域の一部分を光照射対象部C〜Eとしてスポット的に鏡面加工を施してもよい。また光の反射方向は遊技盤10の中央側の前方、即ち遊技者側とし、光照射対象部C〜Eで反射された光が遊技者の視野に入るようにする。なお、演出手段27の光照射対象部C〜Eで光を乱反射させて、その光照射対象部C〜Eを発光させる場合には、演出手段27の鏡面加工と同様の領域に粗面加工を施してもよい。   Of course, when the light emitting elements 53 and 54 irradiate light to a portion having a predetermined spread, mirror processing may be performed with the light irradiation target portions C to E as substantially the entire irradiation region, or the irradiation region. Specular surface processing may be applied in a spot manner as a part of the light irradiation target portions C to E. The light is reflected in the front of the center of the game board 10, that is, on the player side, so that the light reflected by the light irradiation target portions C to E enters the player's field of view. In addition, when light is irregularly reflected by the light irradiation target portions C to E of the effect means 27 and the light irradiation target portions C to E emit light, rough surface processing is performed in the same area as the mirror surface processing of the effect means 27. You may give it.

前飾り枠22は遊技盤10の前面に当接する前飾り板41と、この前飾り板41の前面に装着され且つ表示窓24側に遊技球が侵入しないように前飾り板41から前方に突出する略門形状の突出飾り体42とを備えている。前飾り板41は開口34から内側に突出して遊技盤10に装着されており、ガイドレール11と反対側では開口34の端縁に沿って略円弧状の帯状に形成されている。また突出飾り体42のガイドレール11と反対側は前飾り板41に沿って略円弧状であり、開口34との間に所定の間隔をおいて設けられ、その内周が前飾り板41の内周と略一致している。なお、前飾り板41は遊技盤10の開口34の内周に近接する周壁部43を有する。   The front decoration frame 22 is attached to the front face of the front decoration board 41 in contact with the front surface of the game board 10 and protrudes forward from the front decoration board 41 so that the game ball does not enter the display window 24 side. And a projecting decorative body 42 having a substantially gate shape. The front decoration board 41 protrudes inward from the opening 34 and is attached to the game board 10, and is formed in a substantially arc-shaped belt shape along the edge of the opening 34 on the side opposite to the guide rail 11. The opposite side of the projecting decorative body 42 from the guide rail 11 is substantially arc-shaped along the front decorative plate 41, and is provided at a predetermined interval from the opening 34. It almost coincides with the inner circumference. The front decoration board 41 has a peripheral wall portion 43 close to the inner periphery of the opening 34 of the game board 10.

前飾り枠22には、図4〜図6に示すように突出飾り体42と、前飾り板41の突出飾り体42よりも外側部位とに上下方向に複数の発光部29,30が設けられている。突出飾り体42は遮光性を有する略断面U字状の装飾体44と、この装飾体44に裏側から嵌合する略断面U字状の透光体45とを有し、装飾体44には複数の切欠き又は通孔29aが形成され、切欠き又は通孔29aに対応する透光体45の前面が発光部29となっている。なお、装飾体44の前側の外表面は金属色のメッキ等が施され、透光体45は適宜色に着色されている。   As shown in FIGS. 4 to 6, the front decorative frame 22 is provided with a plurality of light emitting portions 29 and 30 in the vertical direction on the protruding decorative body 42 and on the outer side of the protruding decorative body 42 of the front decorative plate 41. ing. The projecting decorative body 42 includes a decorative body 44 having a substantially U-shaped cross section having a light shielding property, and a translucent body 45 having a substantially U-shaped cross section that is fitted to the decorative body 44 from the back side. A plurality of notches or through holes 29 a are formed, and the front surface of the translucent body 45 corresponding to the notches or through holes 29 a is the light emitting portion 29. The outer surface on the front side of the decorative body 44 is plated with a metal color or the like, and the translucent body 45 is appropriately colored.

前飾り板41はその前側の外表面に金属色のメッキが施される等により遮光性を有し、この前飾り板41には突出飾り体42の発光部29に対応して通孔46が形成され、また突出飾り体42よりも外周側に発光部30に対応する通孔47が形成されている。発光部30は前飾り板41の裏側の透光体48の凸状部により構成され、前飾り板41の通孔47に裏側から嵌合している。なお、透光体48は適宜色に着色されている。発光部30は発光部29と同様に前飾り板41に通孔を形成したものでもよい。   The front decoration board 41 has a light shielding property by, for example, a metal color plating applied to the front surface of the front decoration board 41. The front decoration board 41 has a through hole 46 corresponding to the light emitting portion 29 of the projecting decoration body 42. In addition, a through hole 47 corresponding to the light emitting unit 30 is formed on the outer peripheral side of the projecting decorative body 42. The light emitting unit 30 is configured by a convex portion of the light transmitting body 48 on the back side of the front decorative plate 41 and is fitted into the through hole 47 of the front decorative plate 41 from the back side. The translucent body 48 is appropriately colored. The light emitting unit 30 may be formed by forming a through hole in the front decorative plate 41 in the same manner as the light emitting unit 29.

発光手段28は、図4〜図6に示すように発光基板50と、前飾り枠22の光照射対象部A,Bである各発光部29,30に対応して発光基板50の前面に装着された発光素子51,52と、演出手段27の光照射対象部C〜Eに対応して発光基板50の裏面に装着された複数の発光素子53,54と、これらを収容する基板ケース55とを備え、突出飾り体42、演出手段27の上下方向の光照射対象部A〜Eに跨がって前飾り枠22の裏側に略円弧状に配置されている。   As shown in FIGS. 4 to 6, the light emitting means 28 is mounted on the front surface of the light emitting substrate 50 corresponding to the light emitting substrate 50 and the light emitting portions 29 and 30 which are the light irradiation target portions A and B of the front decoration frame 22. Light-emitting elements 51 and 52, a plurality of light-emitting elements 53 and 54 mounted on the back surface of the light-emitting substrate 50 corresponding to the light irradiation target portions C to E of the rendering means 27, and a substrate case 55 that accommodates them. Are arranged in a substantially arc shape on the back side of the front decorative frame 22 across the projecting decorative body 42 and the light irradiation target portions A to E in the vertical direction of the rendering means 27.

なお、発光基板50は周方向に複数に分割されており、その複数の発光基板50のうち、後述の上部領域37aを光照射対象部Cとする発光素子53が装着された最上部の発光基板50aは、図6に示すように他の部分の発光基板50よりも前飾り枠22に近接して配置されている。   The light emitting substrate 50 is divided into a plurality of portions in the circumferential direction, and among the plurality of light emitting substrates 50, the uppermost light emitting substrate on which a light emitting element 53 having an upper region 37a described later as a light irradiation target portion C is mounted. As shown in FIG. 6, 50 a is arranged closer to the front decorative frame 22 than the other portions of the light emitting substrate 50.

基板ケース55は図5、図6に示すように前カバー56と裏カバー57とを有し、この両カバー56,57間に発光基板50が介在されて固定されている。前カバー56は前側外周に透光体48に対応する段部58を有し、透光体48を挟んで前飾り板41の裏側に固定されている。この前カバー56は遮光性を有し、その前面には前飾り枠22の各発光部29,30に対応する通孔59,60が形成され、また裏面側には突出飾り体42の発光部29に対応する発光素子51と、前飾り板41の発光部30に対応する発光素子52との間に略円弧状の遮光壁62が設けられている。   As shown in FIGS. 5 and 6, the substrate case 55 has a front cover 56 and a back cover 57, and a light emitting substrate 50 is interposed between the covers 56 and 57 and fixed. The front cover 56 has a stepped portion 58 corresponding to the light transmitting body 48 on the front outer periphery, and is fixed to the back side of the front decorative board 41 with the light transmitting body 48 interposed therebetween. The front cover 56 has a light shielding property, and through holes 59 and 60 corresponding to the light emitting portions 29 and 30 of the front decorative frame 22 are formed on the front surface, and the light emitting portions of the projecting decorative body 42 are formed on the back surface side. A substantially arc-shaped light shielding wall 62 is provided between the light emitting element 51 corresponding to 29 and the light emitting element 52 corresponding to the light emitting portion 30 of the front decoration plate 41.

なお、前カバー56は図6に示すように最上部の発光基板50aに対応する部分では偏平状になっており、その偏平部に近接して発光基板50aが配置されると共に、裏カバー57により覆われている。裏カバー57は透光性を有し、また発光基板50aに対応する内周側は演出手段27の演出体37と干渉しないように切り欠き部57aが設けられている。   As shown in FIG. 6, the front cover 56 has a flat shape at the portion corresponding to the uppermost light emitting substrate 50a, and the light emitting substrate 50a is disposed in the vicinity of the flat portion, and the back cover 57 Covered. The back cover 57 has translucency, and an inner peripheral side corresponding to the light emitting substrate 50a is provided with a notch 57a so as not to interfere with the effect body 37 of the effect means 27.

発光基板50には前後両面に発光素子51〜54が装着されると共に、裏面の外周側にコネクタ63が装着され、このコネクタ63に図外のハーネスがコネクタを介して裏側から着脱自在に接続されている。図7に示すように裏側の複数の発光素子53,54の内、演出体37の中部領域37bから下部領域37cにわたる部分(離間領域)を光照射対象部D,Eとする発光素子54は、発光基板50の内周縁近傍で光を後方に照射するように後向きに装着され、演出体37の上部領域(近接領域)37aを光照射対象部Cとする発光素子53は、表示窓24の内側へと光を照射するように発光基板50の内周縁近傍に横向きに設けられている。   The light emitting board 50 is provided with light emitting elements 51 to 54 on both front and rear sides, and a connector 63 is attached to the outer peripheral side of the back surface. A harness (not shown) is detachably connected to the connector 63 from the back side through the connector. ing. As shown in FIG. 7, among the plurality of light emitting elements 53 and 54 on the back side, the light emitting elements 54 whose light irradiation target portions D and E are portions (separation regions) extending from the middle region 37 b to the lower region 37 c of the effect body 37, The light emitting element 53 mounted rearward so as to irradiate light rearward in the vicinity of the inner peripheral edge of the light emitting substrate 50 and having the upper region (proximity region) 37 a of the effector 37 as the light irradiation target portion C is disposed inside the display window 24. The light emitting substrate 50 is provided sideways in the vicinity of the inner peripheral edge so as to irradiate light.

つまり、発光素子54には発光基板50の取り付け面に対して略垂直方向に光を発光する正面発光式が、発光素子53には発光基板50の取り付け面に対して略平行な方向(例えば略同一高さに位置する光照射対象部Cに対して光を照射する場合には略水平方向)に光を照射する側面発光式が夫々用いられている。   That is, the light emitting element 54 has a front light emitting type that emits light in a direction substantially perpendicular to the mounting surface of the light emitting substrate 50, and the light emitting element 53 has a direction substantially parallel to the mounting surface of the light emitting substrate 50 (for example, approximately A side-emitting type that irradiates light in a substantially horizontal direction when irradiating light to the light irradiation target portion C located at the same height is used.

これは、演出体37の中部領域37b及び下部領域37cは前飾り枠22の後方に離間して配置されているのに対して、演出体37の上部領域37aは前飾り枠22の裏側に近接し且つ前面の前端側が前飾り板41よりも表示窓24側に突出する傾斜曲面となっており、その前飾り枠22よりも内側で遊技者の視野内に入る部分を各光照射対象部C〜Eとするためである。   This is because the middle region 37 b and the lower region 37 c of the effect body 37 are spaced apart from the front decoration frame 22 while the upper region 37 a of the effect body 37 is close to the back side of the front decoration frame 22. In addition, the front end side of the front surface is an inclined curved surface that protrudes toward the display window 24 from the front decoration plate 41, and the portion that falls within the player's field of view inside the front decoration frame 22 is the light irradiation target portion C. That is to say -E.

なお、突出飾り体42、発光手段28等は上下方向の略全長にわたる円弧状のものでもよいし、上下方向に複数に分割したものでもよい。発光素子51,52には正面発光式が用いられている。   Note that the projecting decorative body 42, the light emitting means 28, and the like may be arc-shaped over substantially the entire length in the vertical direction, or may be divided into a plurality of parts in the vertical direction. A front emission type is used for the light emitting elements 51 and 52.

図8はパチンコ機の制御系を示す。パチンコ機の制御系は主制御基板70と演出制御基板71とを備えている。主制御基板70はパチンコ機全体の遊技動作の制御を司るもので、普通図柄始動手段14が遊技球を検出したときに乱数値を抽選して当たりか否かを判定し、当たりの場合に普通図柄表示手段18の変動後の普通図柄が当たり態様で停止した後に特別図柄始動手段15の可変式入賞口33を所定時間開放させる普通図柄系制御手段72の他に、乱数抽選手段73、判定手段74、特別図柄制御手段75、停止態様決定手段76、変動パターン決定手段78、コマンド送信手段79、特別遊技発生手段80を備えている。   FIG. 8 shows a control system of the pachinko machine. The control system of the pachinko machine includes a main control board 70 and an effect control board 71. The main control board 70 is responsible for controlling the game operation of the entire pachinko machine. When the normal symbol starting means 14 detects a game ball, it determines whether or not it is a random number and determines whether or not it is hit. In addition to the normal symbol system control means 72 for opening the variable winning award 33 of the special symbol starting means 15 for a predetermined time after the normal symbol after the fluctuation of the symbol display means 18 stops in a hit state, the random number lottery means 73, the determination means 74, special symbol control means 75, stop mode determination means 76, variation pattern determination means 78, command transmission means 79, and special game generation means 80.

乱数抽選手段73は特別図柄始動手段15が遊技球を検出したときに乱数値を抽選し、判定手段74は乱数抽選手段73で抽選された乱数値を大当たり乱数値と照合して大当たりか否かを判定するようになっている。特別図柄制御手段75は特別図柄始動手段15の遊技球の検出を契機に特別図柄表示手段20の特別図柄を所定時間変動させて、判定手段74の判定結果が大当たりのときに大当たり態様で、外れのときに外れ態様で夫々停止すべく特別図柄を制御するようになっている。   The random number lottery means 73 draws a random number value when the special symbol starting means 15 detects a game ball, and the judging means 74 compares the random number value drawn by the random number lottery means 73 with the big hit random number value to determine whether or not it is a big hit. It comes to judge. The special symbol control means 75 changes the special symbol of the special symbol display means 20 for a predetermined time with the detection of the game ball of the special symbol starting means 15, and when the determination result of the determination means 74 is a big win, At this time, the special symbols are controlled so as to stop each in a disengagement mode.

停止態様決定手段76は判定手段74の判定結果が大当たりのときに演出図柄31a〜31cの停止態様を抽選し決定するためのものである。変動パターン決定手段78は判定手段74の判定結果が大当たりのときの大当たり変動パターンを、外れのときの外れ変動パターンを抽選し決定するためのものであり、判定手段74の判定結果に応じて予め定められた複数種類の大当たり変動パターン、外れ変動パターンの中から、そのときの演出図柄31a〜31cの変動に供する1つの変動パターンを選択し決定するようになっている。   The stop mode determining means 76 is for drawing and determining stop modes of the effect symbols 31a to 31c when the determination result of the determining means 74 is a big hit. The variation pattern determining means 78 is for drawing and determining a jackpot variation pattern when the determination result of the determination means 74 is a big hit, and a lottery variation pattern when it is out of sync. One variation pattern to be used for variation of the production symbols 31a to 31c at that time is selected and determined from a plurality of types of big hit variation patterns and out-of-range variation patterns.

大当たり変動パターン、外れ変動パターンには変動時間の長短、演出図柄31a〜31cの変動中のリーチの有無等に応じて夫々複数の種類のものがある。例えば、大当たり変動パターンには変動時間の違いによって大当たり変動パターン1、大当たり変動パターン2、大当たり変動パターン3、・・・等のように多種類のパターンが準備されており、また外れ変動パターンには変動時間の違い、リーチの有無によってリーチあり外れ変動パターン1、リーチあり外れ変動パターン2、リーチなし外れ変動パターン1、リーチなし外れ変動パターン2、・・・等のように多種類のパターンが準備されている。   There are a plurality of types of jackpot variation patterns and out-of-range variation patterns depending on the length of variation time, the presence / absence of reach during variation of the production symbols 31a to 31c, and the like. For example, there are many types of jackpot fluctuation patterns such as jackpot fluctuation pattern 1, jackpot fluctuation pattern 2, jackpot fluctuation pattern 3,... A variety of patterns are prepared, such as reach / displacement variation pattern 1, reach / displacement variation pattern 2, reach / disappearance variation pattern 1, reach / disappearance variation pattern 2, etc. Has been.

なお、一般的にリーチあり外れ変動パターンはリーチなし外れ変動パターンに比較して変動時間が長く、またリーチあり外れ変動パターンの一部である1種類又は複数種類は、大当たり変動パターンの変動時間に近い変動時間を有するものがある。また変動時間の長い変動パターンの場合には、変動時間の短いリーチあり変動パターン、リーチなし変動パターンに比較して出現率は低いが、変動後に特別図柄が大当たり態様となる信頼度が大になっている。   In general, the fluctuation pattern with reach has a longer fluctuation time than the fluctuation pattern with no reach, and one or more types that are part of the fluctuation pattern with reach have a variation time of the jackpot fluctuation pattern. Some have close variation times. In the case of a fluctuation pattern with a long fluctuation time, the appearance rate is lower than that of a fluctuation pattern with a short fluctuation time and a fluctuation pattern with no reach, but the reliability that a special symbol becomes a big hit after a fluctuation becomes large. ing.

特別図柄制御手段75は特別図柄始動手段15の遊技球の検出を契機に特別図柄表示手段20の特別図柄を変動させて、変動パターン決定手段78で決定された変動パターンの変動時間に従って変動した後に、判定手段74の大当たり、外れの判定結果に応じて特別図柄を大当たり態様、外れ態様の何れかで停止させるようになっている。コマンド送信手段79は停止態様決定手段76で決定された停止態様コマンド、変動パターン決定手段78で決定された変動パターンコマンド、各変動パターン毎の変動停止コマンドを演出制御基板71側へと一方向通信により送信するようになっている。   The special symbol control means 75 changes the special symbol of the special symbol display means 20 in response to the detection of the game ball by the special symbol start means 15 and changes according to the change time of the change pattern determined by the change pattern determination means 78. The special symbol is stopped in either the big hit mode or the off mode according to the determination result of the big hit / out of the determination means 74. The command transmission unit 79 performs one-way communication of the stop mode command determined by the stop mode determination unit 76, the variation pattern command determined by the variation pattern determination unit 78, and the variation stop command for each variation pattern to the effect control board 71 side. It is supposed to send by.

特別遊技発生手段80は判定手段74が大当たりと判定した場合に、特別図柄が大当たり態様で停止した後に遊技者に有利な特別遊技(大当たり遊技)を発生させるためのもので、例えば大入賞手段16を所定時間ずつ複数回開放させるようになっている。なお、特別遊技での大入賞手段16の開閉パターン等は適宜決定することが可能である。また特別遊技では大入賞手段16の開放に加えて、又は大入賞手段16の開放とは別に、特別図柄の大当たり態様の種類を条件に大当たりの抽選確率を変える確率変動、その他の遊技者に有利な要素を付加してもよい。   The special game generating means 80 is for generating a special game (bonus game) advantageous to the player after the special symbol is stopped in the big hit mode when the judging means 74 determines that the big hit is, for example, the big winning means 16 Is opened a plurality of times for a predetermined time. Note that the opening / closing pattern of the special winning means 16 in the special game can be determined as appropriate. In addition, in special games, in addition to the opening of the big winning means 16 or separately from the opening of the big winning means 16, it is advantageous for other players to change the probability of changing the jackpot lottery probability on condition of the type of jackpot mode of the special symbol. Various elements may be added.

演出制御基板71には主制御基板70から送信される各コマンドを解析して画像表示手段13の画像表示部23に表示される演出図柄31a〜31c、背景画像、予告演出画像を制御し、また前飾り枠22の発光部29,30の発光演出、演出手段の発光演出を制御するためのもので、コマンド受信手段81、演出図柄制御手段82、予告演出決定手段83、演出画像制御手段84、発光演出制御手段85等を備えている。   The effect control board 71 analyzes each command transmitted from the main control board 70 and controls the effect symbols 31a to 31c, the background image, and the notice effect image displayed on the image display unit 23 of the image display means 13, and This is for controlling the light emission effects of the light emitting sections 29 and 30 of the front decoration frame 22 and the light emission effects of the effect means. The command receiving means 81, the effect symbol control means 82, the notice effect determination means 83, the effect image control means 84, A light emission effect control means 85 and the like are provided.

コマンド受信手段81はコマンド送信手段79から演出制御基板71側に送信される各コマンドを受信して解析するためのものである。演出図柄制御手段82は主制御基板70からの変動パターンコマンドに従って特別図柄表示手段20の特別図柄の変動に同期して演出図柄31a〜31cを所定の変動パターンで所定時間変動させて、停止コマンドがあったときに演出図柄31a〜31cを大当たり演出態様又は外れ演出態様で停止させるようになっている。なお、3個の演出図柄31a〜31cは、特別図柄が大当たり態様で停止する場合には全てが揃うように停止態様コマンドで指定された停止態様で停止し、それ以外の場合にはリーチの有無に応じて演出図柄制御手段82側で選択された停止態様で停止する。   The command receiving means 81 is for receiving and analyzing each command transmitted from the command transmitting means 79 to the effect control board 71 side. In accordance with the variation pattern command from the main control board 70, the effect symbol control means 82 changes the effect symbols 31a to 31c in a predetermined variation pattern for a predetermined time in synchronization with the variation of the special symbol on the special symbol display means 20, and a stop command is issued. When there is, the effect symbols 31a to 31c are stopped in the jackpot effect mode or the off effect mode. The three effect symbols 31a to 31c are stopped in the stop mode specified by the stop mode command so that all the special symbols stop in the big hit mode, and in other cases, the presence or absence of reach Accordingly, the stop is selected in the stop mode selected on the production symbol control means 82 side.

予告演出決定手段83は大当たり変動パターンの一部又は全てと、大当たり変動パターンの変動時間に近い変動時間を有するリーチあり外れ変動パターンの一部である1種類若しくは複数種類又は全ての変動パターンコマンドがあったときに、その変動パターンコマンドを条件に乱数値を抽選して予告演出を行うか否かを決定するようになっている。なお、大当たり変動パターンの場合は外れ変動パターンよりも予告演出の抽選率が高くなるようにしてもよい。その場合、各変動パターン毎に抽選率を変えてもよい。   The notice effect determining means 83 includes one or a plurality of variation pattern commands that are a part of the reach variation pattern that has a variation time close to the variation time of the jackpot variation pattern and a variation time that is close to the variation time of the jackpot variation pattern. If there is, a random number value is randomly selected on the condition of the variation pattern command to determine whether or not to perform a notice effect. In the case of the big hit variation pattern, the lottery rate of the notice effect may be higher than that of the loss variation pattern. In that case, the lottery rate may be changed for each variation pattern.

演出画像制御手段84は変動パターンコマンドに従って複数種類の背景画像の何れかを選択して演出図柄31a〜31cの背景画像を制御し、また予告演出決定手段83が予告演出を決定した場合には演出図柄31a〜31cがリーチになったときに、そのリーチに同期して所定の演出パターンに従って予告演出画像を発光表示するように制御する。   The effect image control means 84 selects one of a plurality of types of background images according to the variation pattern command to control the background images of the effect symbols 31a to 31c, and when the notice effect determination means 83 determines the notice effect, the effect When the symbols 31a to 31c become reach, control is performed so that a notice effect image is displayed in a light emitting manner in accordance with a predetermined effect pattern in synchronization with the reach.

発光演出制御手段85は演出手段27の発光部39及び光照射対象部D,Eの発光演出時、前飾り枠22の発光部29,30の発光演出時に発光素子51〜54を点灯又は点滅制御するもので、予告演出決定手段83が予告演出を決定して演出図柄31a〜31cがリーチになったときに、それに同期して発光手段28の発光素子51〜54が点灯して前後両側に光を照射するように制御する。なお、発光素子51〜54相互で発光パターンを変えてもよい。   The light emission effect control means 85 controls lighting or blinking of the light emitting elements 51 to 54 during the light emission effects of the light emitting portions 29 and 30 of the front decoration frame 22 during the light emission effects of the light emitting unit 39 and the light irradiation target parts D and E of the effect means 27. Therefore, when the notice effect determining means 83 determines the notice effect and the effect symbols 31a to 31c are reached, the light emitting elements 51 to 54 of the light emitting means 28 are turned on in synchronization with the lights and light is emitted to both the front and rear sides. Control to irradiate. The light emission pattern may be changed between the light emitting elements 51 to 54.

このパチンコ機では、遊技中に次のような制御並びに演出を行う。即ち、特別図柄始動手段15が遊技球を検出すると、乱数抽選手段73が乱数値を抽選し、その乱数値が大当たり乱数値と同じであるか否かにより判定手段74が大当たりか否かの判定を行う。そして、判定結果が大当たりであれば、停止態様決定手段76が演出図柄31a〜31cの停止態様を決定する。また判定結果が大当たりであれば、変動パターン決定手段78が複数種類の大当たり変動パターンの何れかを選択し、外れであれば変動パターン決定手段78が複数種類の外れ変動パターンの何れかを選択する。   This pachinko machine performs the following controls and effects during the game. That is, when the special symbol starting unit 15 detects a game ball, the random number lottery unit 73 draws a random number value, and the determination unit 74 determines whether or not the big hit is based on whether or not the random number value is the same as the big hit random number value. I do. And if a determination result is a big hit, the stop mode determination means 76 will determine the stop mode of the production symbols 31a-31c. If the determination result is a big hit, the fluctuation pattern determining means 78 selects one of a plurality of types of big hit fluctuation patterns, and if it is off, the fluctuation pattern determining means 78 selects one of a plurality of types of outlier fluctuation patterns. .

続いて特別図柄表示手段20の特別図柄が変動を開始し、変動パターン決定手段78で選択された変動パターンにより指定された変動時間変動した後に、判定手段74での大当たり、外れの判定結果に応じて大当たり態様、外れ態様の何れかで停止する。そして、判定手段74が大当たりと判定した場合には、特別図柄が大当たり態様で停止した後に、特別遊技発生手段80による特別遊技が発生して大入賞手段16が複数回開放する等、遊技者は有利な状態で遊技を継続できる。   Subsequently, after the special symbol of the special symbol display means 20 starts to fluctuate and fluctuates for the fluctuation time designated by the fluctuation pattern selected by the fluctuation pattern determination means 78, the judgment means 74 responds to the determination result of the big hit / off. Stop in either the big hit mode or the off mode. If the determination means 74 determines that the game is a big win, after the special symbol stops in a big win mode, a special game is generated by the special game generation means 80, and the big winning means 16 is released a plurality of times. The game can be continued in an advantageous state.

一方、停止態様決定手段76が演出図柄31a〜31cの停止態様を決定し、変動パターン決定手段78が演出図柄31a〜31cの変動パターンを決定すると、コマンド送信手段79が演出制御基板71側へと夫々のコマンドを送信する。演出制御基板71側では変動パターンコマンドを受信すると、演出図柄制御手段82の制御により特別図柄の変動開始に同期して演出図柄31a〜31cが変動を開始し、その変動パターンに従って所定時間変動する。そして、各演出図柄31a〜31cは左、右、中等の順序で停止状態に近い揺れ変動に移行し、停止コマンドに従って大当たり演出態様、外れ演出態様の何れかで最終的に停止し確定する。また遊技中は演出画像制御手段84の制御により、演出図柄31a〜31cの背景画像が表示される。   On the other hand, when the stop mode determining unit 76 determines the stop mode of the effect symbols 31a to 31c, and the variation pattern determining unit 78 determines the variation pattern of the effect symbols 31a to 31c, the command transmission unit 79 moves to the effect control board 71 side. Send each command. When the change pattern command is received on the effect control board 71 side, the effect symbols 31a to 31c start to change in synchronization with the start of the change of the special symbol under the control of the effect symbol control means 82, and change for a predetermined time according to the change pattern. And each production | presentation symbol 31a-31c transfers to the fluctuation fluctuation | variation close | similar to a stop state in the order of left, right, middle, etc., and finally stops and confirms in either a big hit production | presentation aspect or a losing production aspect according to a stop command. Further, during the game, the background images of the effect symbols 31a to 31c are displayed under the control of the effect image control means 84.

判定手段74の大当たりの判定により変動パターン決定手段78が大当たり変動パターンの何れかを選択した場合、又は大当たり変動パターンの変動時間に近い特定のリーチあり外れ変動パターンの何れかを選択した場合には、予告演出決定手段83が予告演出を行うか否かを決定する。そして、予告演出決定手段83が予告演出を決定すれば、演出図柄31a〜31cがリーチになった後、発光手段28の発光素子51〜54が前後両側の光照射対象部A〜Eに光を照射して発光させる発光演出と、及び画像表示部23の予告演出画像の表示による画像演出との組み合わせにより予告演出を行う。   When the variation pattern determining unit 78 selects any of the jackpot variation patterns by the determination of the jackpot of the determination unit 74, or when selecting any one of the reach reach variation patterns close to the variation time of the jackpot variation pattern The notice effect determining means 83 determines whether or not to perform the notice effect. If the notice effect determining means 83 determines the notice effect, the light emitting elements 51 to 54 of the light emitting means 28 emit light to the front and rear light irradiation target portions A to E after the effect symbols 31a to 31c are reached. A notice effect is performed by a combination of a light effect produced by irradiating light and an image effect obtained by displaying a notice effect image on the image display unit 23.

つまり演出図柄31a〜31cがリーチになると、発光演出制御手段85の制御により、演出手段27の発光部39が強力な光線を発射する一方、発光手段28の発光素子51〜54が点灯して前後両側に光を照射する。そして、発光基板50の前面側の各発光素子51,52が点灯すると、その発光素子51からの光が通孔46,59を経て透光体45の裏面の光照射対象部Aに照射され、前飾り枠22の突出飾り体42側の発光部29が発光し、また発光素子52からの光が通孔60を経て透光体48の裏面の光照射対象部Bに照射され、前飾り枠22の前飾り板41側の発光部30が発光する。   In other words, when the production symbols 31a to 31c reach, the light emission unit 39 of the production unit 27 emits a strong light beam under the control of the light emission production control unit 85, while the light emitting elements 51 to 54 of the light emission unit 28 are lit. Irradiate light on both sides. Then, when each light emitting element 51, 52 on the front side of the light emitting substrate 50 is turned on, light from the light emitting element 51 is irradiated to the light irradiation target portion A on the back surface of the translucent body 45 through the through holes 46, 59. The light emitting portion 29 on the projecting decorative body 42 side of the front decorative frame 22 emits light, and the light from the light emitting element 52 is irradiated to the light irradiation target portion B on the back surface of the translucent body 48 through the through hole 60. The light emitting unit 30 on the front decorative plate 41 side 22 emits light.

このとき発光基板50の内周側の発光素子51と外周側の発光素子52とが表示窓24の内外方向に近接しているにも拘わらず、両者間に遮光壁62があるため、発光素子51,52の発光タイミングが異なる場合でも、各発光部29,30が他の発光素子51,52からの光で発光するようなことはない。   At this time, since the light emitting element 51 on the inner peripheral side of the light emitting substrate 50 and the light emitting element 52 on the outer peripheral side are close to each other in the inner and outer directions of the display window 24, there is a light shielding wall 62 between them. Even when the light emission timings 51 and 52 are different, the light emitting units 29 and 30 do not emit light from the other light emitting elements 51 and 52.

また発光基板50の裏側の発光素子53,54が発光すると、その光が裏カバー57を経て前飾り枠22の裏側に配置された演出手段27の演出体37の前面側に上部領域37a2から下部領域37cまでの光照射対象部C〜Eに照射され、演出体37の前面が略円弧状の発光手段28に対応して発光する。   Further, when the light emitting elements 53 and 54 on the back side of the light emitting substrate 50 emit light, the light passes through the back cover 57 and the lower side from the upper region 37a2 to the front side of the effect body 37 of the effect means 27 arranged on the back side of the front decoration frame 22. The light irradiation target portions C to E up to the region 37c are irradiated, and the front surface of the effect body 37 emits light corresponding to the substantially arc-shaped light emitting means 28.

この場合、図7に示すように演出手段27の演出体37の中部領域37bから下部領域37cは前飾り枠22の後方に離れた位置にあって、遊技者が演出体37の前面の中部領域37bから下部領域37cを視認し易いので、この前飾り枠22の後方に対応する部分を光照射対象部D,Eとして、発光素子54がその光照射対象部D,Eに対して後向きに光を照射する。   In this case, as shown in FIG. 7, the lower area 37 c from the middle area 37 b of the effect body 37 of the effect means 27 is located behind the front decoration frame 22, and the player is in the middle area of the front face of the effect body 37. Since the lower region 37c is easily visible from 37b, the portion corresponding to the rear of the front decorative frame 22 is set as the light irradiation target portions D and E, and the light emitting element 54 emits light backward with respect to the light irradiation target portions D and E. Irradiate.

しかし、上部領域37aでは演出体37の前面が前飾り枠22の後方に近接する上に、その前面が前飾り枠22の後方から前飾り枠22の内側前方へと傾斜している。このため演出体37の上部領域37aに対応する発光素子53は横方向に光を照射する横向きとし、前飾り枠22から内側の部分を光照射対象部Cとして、その光照射対象部Cに対して光を照射する。これによって演出体37の前面側の発光素子53,54に対応する上部領域37aから下部領域37cの全体を図7に二点鎖線Fで示すように筋状又は所定幅の帯状に発光させることができる。   However, in the upper region 37 a, the front surface of the effect body 37 is close to the rear of the front decorative frame 22, and the front surface is inclined from the rear of the front decorative frame 22 toward the front inside the front decorative frame 22. For this reason, the light emitting element 53 corresponding to the upper region 37a of the effect body 37 is horizontally oriented to irradiate light in the lateral direction, and the inner part from the front decoration frame 22 is set as the light irradiation target part C, with respect to the light irradiation target part C. Irradiate with light. As a result, the entire upper region 37a to lower region 37c corresponding to the light emitting elements 53 and 54 on the front side of the effect body 37 can be made to emit light in the form of a stripe or a band having a predetermined width as shown by a two-dot chain line F in FIG. it can.

このように発光基板50を挟んで前後両側に光照射対象部A〜Eがある場合でも、その中間に配置された発光基板50の前後両面に発光素子51〜54を装着し、その各発光素子51〜54から前後両側に光を照射することにより、前後両側の光照射対象部A〜Eに対して発光基板50を共通に使用できる。このため構造が簡単になると共に、前後方向の寸法を小型化でき、他の構成部材等との制約を受け難く容易に実施することができる利点がある。   Thus, even when there are light irradiation target portions A to E on both front and rear sides across the light emitting substrate 50, the light emitting elements 51 to 54 are mounted on both front and rear surfaces of the light emitting substrate 50 arranged in the middle, and each of the light emitting elements. By irradiating light on both front and rear sides from 51 to 54, the light emitting substrate 50 can be used in common for the light irradiation target portions A to E on both the front and rear sides. For this reason, there are advantages that the structure is simplified, the dimensions in the front-rear direction can be reduced, and the embodiment can be easily implemented without being restricted by other components.

また前飾り枠22は遊技盤10の開口34の周縁よりも表示窓24側に突出しており、この前飾り枠22の裏側で開口34の周縁よりも内側に発光基板50を配置することにより、発光基板50の裏側の発光素子53,54からその裏側の演出手段27の光照射対象部C〜Eに対して直接光を照射することができる。   Further, the front decoration frame 22 protrudes toward the display window 24 from the periphery of the opening 34 of the game board 10, and the light emitting substrate 50 is disposed on the back side of the front decoration frame 22 and inside the periphery of the opening 34. Light can be directly emitted from the light emitting elements 53 and 54 on the back side of the light emitting substrate 50 to the light irradiation target portions C to E of the rendering means 27 on the back side.

例えば、演出手段27の演出体37の上部領域37a側のように、光照射対象部Cである演出手段27が前飾り枠22の裏側に近接し且つ前飾り枠22よりも表示窓24側に突出する近接部分を有する場合には、この近接部分の光照射対象部Cを前飾り枠22よりも内側とし、その光照射対象部Cに光を照射すべく発光素子53を発光基板50の裏側に横向きに設けることにより、光照射対象部Cの発光状態を前飾り枠22に遮られることなく視認することができる。   For example, as in the upper region 37 a side of the effect body 37 of the effect means 27, the effect means 27 that is the light irradiation target portion C is close to the back side of the front ornament frame 22 and closer to the display window 24 than the front ornament frame 22. In the case of having a protruding proximity portion, the light irradiation target portion C of the proximity portion is located inside the front decoration frame 22, and the light emitting element 53 is placed on the back side of the light emitting substrate 50 to irradiate the light irradiation target portion C with light. By being provided horizontally, the light emission state of the light irradiation target part C can be visually recognized without being blocked by the front decoration frame 22.

また特に演出手段27が前飾り枠22の周方向の位置で発光基板50との前後の間隔が異なる形状である場合には、各光照射対象部C〜Eに対応する周方向に複数の発光素子53,54の内、演出手段27の発光基板50から遠い位置に対応する発光素子54は後ろ向きに光を照射し、演出手段27の発光基板50に近接する位置に対応する発光素子53は横向きに光を照射することにより、演出手段27の一部、前飾り枠22等に遮られることなく各光照射対象部C〜Eの発光状態を視認することができる。各光照射対象部C〜Eに対応して透光性を有する基板ケース55内に発光基板50、発光素子51〜54を収容し、この基板ケース55を前飾り枠22の裏側に装着することにより、発光素子51〜54等の損傷を防止できる。   In particular, when the rendering means 27 has a shape in which the front and rear distances from the light emitting substrate 50 are different at the circumferential position of the front decoration frame 22, a plurality of light emission in the circumferential direction corresponding to the respective light irradiation target portions C to E. Among the elements 53 and 54, the light emitting element 54 corresponding to the position far from the light emitting substrate 50 of the effect means 27 emits light backward, and the light emitting element 53 corresponding to the position close to the light emitting substrate 50 of the effect means 27 is horizontal. By irradiating light, the light emission states of the respective light irradiation target portions C to E can be visually recognized without being blocked by a part of the rendering means 27, the front decoration frame 22, and the like. The light emitting substrate 50 and the light emitting elements 51 to 54 are accommodated in a light transmitting substrate case 55 corresponding to each light irradiation target portion C to E, and the substrate case 55 is mounted on the back side of the front decorative frame 22. Therefore, damage to the light emitting elements 51 to 54 can be prevented.

図9、図10は本発明の第2の実施例を例示する。この実施例では、第1演出体90を備えた第1演出手段91と、第2演出体92を備えた第2演出手段93とが片側に上下に配置され、その両演出手段91,93に対応して上下方向に1個の発光手段28を設けたものである。   9 and 10 illustrate a second embodiment of the present invention. In this embodiment, a first effect means 91 provided with a first effect body 90 and a second effect means 93 provided with a second effect body 92 are arranged vertically on one side. Correspondingly, one light emitting means 28 is provided in the vertical direction.

第2演出体92は基板ケース55から後方に遠く離れて配置されており、発光素子54の後方を光照射対象部Dとしても、その光照射対象部Dは遊技盤10の前方の略中央に位置する遊技者の視野内にあり、基板ケース55を含む前飾り枠22側で遮られることがないので、この第2演出体92に対応する発光素子54は後向き発光式となっている。   The second effect body 92 is arranged far away rearward from the board case 55, and the light irradiation target part D is located at the approximate center in front of the game board 10 even if the rear of the light emitting element 54 is the light irradiation target part D. Since it is within the field of view of the player who is positioned and is not blocked by the front decoration frame 22 side including the substrate case 55, the light emitting element 54 corresponding to the second effect body 92 is a backward light emitting type.

一方、第1演出体90は基板ケース55に近接して配置されており、発光素子53の直ぐ後方は基板ケース55を含む前飾り枠22側で遮られるため、その基板ケース55を含む前飾り枠22よりも内側で遊技者の視野内に入る位置を光照射対象部Cとし、この光照射対象部Cに対して光を照射するように、これに対応する発光素子53を横向き発光式としている。他の構成は第1の実施例と同様である。   On the other hand, the first effect body 90 is disposed in the vicinity of the board case 55, and the rear side of the light emitting element 53 is blocked by the front decoration frame 22 side including the board case 55. Therefore, the front decoration including the board case 55 is included. The position within the player's field of view inside the frame 22 is the light irradiation target portion C, and the corresponding light emitting element 53 is set to be a sideways light emitting type so as to irradiate the light irradiation target portion C with light. Yes. Other configurations are the same as those of the first embodiment.

このような場合にも同様に実施できる。また発光手段28は複数の演出手段91,93の演出体90,92を光照射対象部C,Dとして1個設けてももよいし、各演出手段91,93毎に別々に設けてもよい。   The same can be done in such a case. Moreover, the light emission means 28 may provide one effect body 90, 92 of the plurality of effect means 91, 93 as the light irradiation target portions C, D, or may be provided separately for each effect means 91, 93. .

図11は本発明の第3の実施例を例示する。この実施例では、第1演出手段91、第2演出手段93の各演出体90,91は基板ケース55を含む前飾り枠22の後方に近接して配置されているが、各演出体90,91に対応する各発光素子53の後方位置を光照射対象部としても、その光照射対象部の近傍では演出体90,91は表示窓24の内側が後方となるように前内向き傾斜しており、遊技者の視野内に入っている。このような場合には、各発光素子53は後向き発光式とする。   FIG. 11 illustrates a third embodiment of the present invention. In this embodiment, each effect body 90, 91 of the first effect means 91 and the second effect means 93 is arranged close to the rear of the front decorative frame 22 including the board case 55. Even if the rear position of each light emitting element 53 corresponding to 91 is a light irradiation target portion, the directors 90 and 91 are inclined inward and forward so that the inside of the display window 24 is rearward in the vicinity of the light irradiation target portion. It is in the player's field of view. In such a case, each light emitting element 53 is a backward light emitting type.

従って、対象部位が基板ケース55を含む前飾り枠22の後方に近接している場合には、その各発光素子53の後方位置が遊技者の視野内か否か(又は遊技者が視認し易いか否か)によって、発光手段28の後向き発光、横向き発光を選択すればよい。他の構成は第1の実施例と同様である。   Therefore, when the target part is close to the rear of the front decorative frame 22 including the board case 55, whether or not the rear position of each light emitting element 53 is within the player's field of view (or is easily visible to the player). Depending on whether or not the light emission means 28 may be selected as backward light emission or lateral light emission. Other configurations are the same as those of the first embodiment.

図12は本発明の第4の実施例を例示する。この実施例は発光表示手段96に採用した場合であり、その発光表示手段96は左右両側に発光表示部97を有する発光表示カバー98と、この発光表示カバー98の裏側に装着された裏カバー99と、発光表示カバー98との間で裏カバー99に固定された発光基板50と、発光基板50の左右両側に各発光表示部97に対応して装着された発光素子51と、各発光素子51からの光を光照射対象部である発光表示部97へと反射する反射体100とを備えている。   FIG. 12 illustrates a fourth embodiment of the present invention. This embodiment is a case where the light-emitting display means 96 is employed. The light-emitting display means 96 has a light-emitting display cover 98 having light-emitting display portions 97 on both the left and right sides, and a back cover 99 mounted on the back side of the light-emitting display cover 98. The light emitting substrate 50 fixed to the back cover 99 between the light emitting display cover 98, the light emitting elements 51 mounted on the left and right sides of the light emitting substrate 50 corresponding to the light emitting display portions 97, and the light emitting elements 51. And a reflector 100 that reflects light from the light emitting display unit 97 that is a light irradiation target unit.

発光表示カバー98は例えば上下方向に長い縦長状であって、中央部が前端となる平面視V字状に形成され、その両側に縦長状の発光表示部97が設けられている。発光基板50は前端部側の左右両面に、各発光表示部97に対応して上下方向に所定間隔をおいて複数の発光素子51が装着されている。反射体100は発光表示部97に対応する縦長状であり、発光素子51からの光を発光表示部97に反射する凸面状の反射面101を有し、発光表示カバー98に固定されている。なお、発光基板50、反射体100は、発光表示カバー98、裏カバー99の内側であればどこに取り付けてもよい。   The light emitting display cover 98 is, for example, a vertically long shape that is long in the vertical direction, and is formed in a V shape in plan view with the center portion being the front end, and a vertically long light emitting display portion 97 is provided on both sides thereof. The light emitting substrate 50 has a plurality of light emitting elements 51 mounted on the left and right surfaces on the front end side at predetermined intervals in the vertical direction corresponding to the light emitting display portions 97. The reflector 100 has a vertically long shape corresponding to the light emitting display unit 97, has a convex reflecting surface 101 that reflects light from the light emitting element 51 to the light emitting display unit 97, and is fixed to the light emitting display cover 98. The light emitting substrate 50 and the reflector 100 may be attached anywhere as long as they are inside the light emitting display cover 98 and the back cover 99.

このように光照射対象部である発光表示部97が左右に配置された発光表示手段96でも、発光基板50の両面に発光素子51を配置することにより構造の簡素化等を図ることができる。なお、この発光表示手段96を左右方向に配置すれば判るように、光照射対象部である発光表示部97が上下に配置されたものでも同様に実施可能である。   Even in the light emitting display means 96 in which the light emitting display portions 97 as light irradiation target portions are arranged on the left and right in this way, the structure can be simplified by arranging the light emitting elements 51 on both surfaces of the light emitting substrate 50. In addition, as can be understood by arranging the light emitting display means 96 in the left-right direction, the present invention can be similarly implemented even if the light emitting display portion 97 that is the light irradiation target portion is arranged vertically.

以上、本発明の各実施例について詳述したが、本発明はこの各実施例に限定されるものではなく、本発明の趣旨を逸脱しない範囲で種々の変更が可能である。例えば、実施例では、大当たり態様となる場合に発光素子51〜54が光照射対象部A〜Eに光を照射して予告する予告演出を例示しているが、遊技中に発生する特定の遊技状態の演出であればよく、予告演出以外にも利用可能である。   As mentioned above, although each Example of this invention was explained in full detail, this invention is not limited to this each Example, A various change is possible in the range which does not deviate from the meaning of this invention. For example, in the embodiment, the light-emitting elements 51 to 54 exemplify a notice effect in which the light irradiation target portions A to E are irradiated with light in the case of a big hit mode, but a specific game that occurs during the game It is only necessary to produce a state effect, and it can be used in addition to the notice effect.

光照射対象部A〜Eは発光基板50を挟んでその両側方にあり、発光基板50の発光素子51〜54はその光照射対象部A〜Eに対応して両面にあればよい。従って、光照射対象部A〜Eが発光基板50の前後、左右、上下の何れにある場合にも同様に実施可能である。   The light irradiation target portions A to E are on both sides of the light emitting substrate 50, and the light emitting elements 51 to 54 of the light emitting substrate 50 may be on both sides corresponding to the light irradiation target portions A to E. Therefore, the present invention can be similarly applied to the case where the light irradiation target portions A to E are located on the front, back, left, and right of the light emitting substrate 50.

発光基板50の発光素子51〜54から演出手段27,91,93に光を照射する場合にも、発光基板50を1個とし、演出手段27,91,93を複数としてもよいし、発光基板50を複数とし、演出手段27,91,93を1個としてもよい。また発光基板50と演出手段27,91,93とを同数としてもよい。また演出手段27,91,93は可動体を有する可動式とし、その可動体が所定の演出動作をしたときに発光素子51〜54から光を照射するようにしてもよい。   Even when the effect means 27, 91, 93 are irradiated with light from the light emitting elements 51 to 54 of the light emitting substrate 50, the light emitting substrate 50 may be one and the effect means 27, 91, 93 may be plural. 50 may be plural and the production means 27, 91, 93 may be one. Moreover, it is good also considering the light emission board | substrate 50 and the production | presentation means 27, 91, 93 as the same number. The rendering means 27, 91, 93 may be movable with a movable body, and light may be emitted from the light emitting elements 51 to 54 when the movable body performs a predetermined rendering operation.

発光基板50は前飾り枠22の裏側に配置されておればよく、前飾り枠22の裏面に装着する他、前飾り枠22の裏側に配置して画像表示手段13の支持枠21に取り付けてもよい。演出手段27の略全体が前飾り枠22の裏側に近接して前飾り枠22よりも表示窓24内に突出する近接領域37aを有する場合には、発光基板50の裏側の発光素子53は全て横向きに設けてもよい。なお、近接領域37aの光照射対象部Cは、遊技者の視野内に入る部分であることは云うまでもない。   The light emitting substrate 50 only needs to be disposed on the back side of the front decorative frame 22, and is mounted on the back surface of the front decorative frame 22, and is disposed on the back side of the front decorative frame 22 and attached to the support frame 21 of the image display means 13. Also good. When substantially the entire rendering means 27 has a proximity region 37a that is proximate to the back side of the front decoration frame 22 and protrudes into the display window 24 from the front decoration frame 22, all the light emitting elements 53 on the back side of the light emitting substrate 50 are present. You may provide sideways. Needless to say, the light irradiation target portion C in the proximity region 37a is a portion that falls within the player's field of view.

発光基板50、発光素子51〜54は透光性を有する基板ケース55内に収容することが望ましいが、前飾り枠22の裏面で遊技者の目に触れない場合には、基板ケース55は省略することも可能である。また基板ケース55は透光性を有する合成樹脂材で製作してもよいし、透光性のない合成樹脂材を用い、光照射対象部A〜Eに対応して通孔を設けてもよい。   The light-emitting board 50 and the light-emitting elements 51 to 54 are preferably housed in a translucent board case 55, but the board case 55 is omitted when the player does not touch the back of the front decoration frame 22. It is also possible to do. Further, the substrate case 55 may be made of a synthetic resin material having translucency, or a synthetic resin material having no translucency may be used, and through holes may be provided corresponding to the light irradiation target portions A to E. .

その他、アレンジボール機、雀球遊技機等の弾球遊技機は勿論のこと、スロットマシン等の各種の遊技機においても同様に実施可能であることは云うまでもない。   In addition, it goes without saying that the invention can be similarly applied to various game machines such as a slot machine as well as a ball game machine such as an arrange ball machine and a sparrow ball game machine.

本発明の第1の実施例を示すパチンコ機の斜視図である。1 is a perspective view of a pachinko machine showing a first embodiment of the present invention. 同遊技盤の正面図である。It is a front view of the game board. 同遊技盤の平面断面図である。It is a plane sectional view of the game board. 同前飾り枠等の部分拡大正面図である。It is a partial enlarged front view of the front decorative frame. 同図4のX−X矢視拡大断面図である。It is XX arrow expanded sectional view of the same FIG. 同図4のY−Y矢視拡大断面図である。It is a YY arrow expanded sectional view of the same FIG. 同発光素子の配置図である。It is an arrangement plan of the light emitting element. 同制御系のブロック図であるIt is a block diagram of the same control system 本発明の第2の実施例を示す部分正面図である。It is a partial front view which shows the 2nd Example of this invention. 同遊技盤の平面断面図である。It is a plane sectional view of the game board. 本発明の第3の実施例を示す要部の平面断面図である。It is a plane sectional view of an important section showing the 3rd example of the present invention. 本発明の第4の実施例を示す要部の平面断面図である。It is a plane sectional view of an important section showing the 4th example of the present invention.

51〜54 発光素子
A〜E 光照射対象部
50 発光基板
10 遊技盤
24 表示窓
13 画像表示手段
22 前飾り枠
27,91,93 演出手段
34 開口
37a 上部領域(近接領域)
55 基板ケース
51 to 54 Light emitting elements A to E Light irradiation target portion 50 Light emitting substrate 10 Game board 24 Display window 13 Image display means 22 Front decoration frame 27, 91, 93 Production means 34 Opening 37a Upper area (proximity area)
55 PCB case

Claims (1)

飾り枠の後側に、該飾り枠の側方を経て視認可能に配置された演出体を備え、
前記飾り枠及び前記演出体の光照射対象部位に光を照射する発光素子を発光基板に備えた遊技機において、
前記飾り枠に透光体を介して設けられた前記光照射対象部位と、前記飾り枠の後方で前記演出体の表面に設けられ且つ前記発光素子からの光を遊技者側へと反射する前記光照射対象部位とを遊技者が視認可能な位置に備え、
前記飾り枠と前記演出体との間に前記演出体側よりも前記飾り枠の裏側に接近して配置された前記発光基板の前面に、前記透光体を介して前記飾り枠の前記光照射対象部位へと光を前向きに照射する前記発光素子を、前記発光基板の裏面に、前記演出体の前記光照射対象部位へと光を後向きに照射する前記発光素子を夫々装着し
前記発光基板の前面の前記発光素子と前記飾り枠の前記光照射対象部位との間隔を、前記発光基板の裏面の前記発光素子と前記演出体の前記光照射対象部位との間隔よりも小さくした
ことを特徴とする遊技機。
Provided on the rear side of the decorative frame is a director arranged to be visible through the side of the decorative frame,
In a gaming machine including a light emitting element that emits light to a light irradiation target portion of the decorative frame and the effect body ,
The light irradiation target portion provided on the decorative frame via a translucent body, and the light irradiation target portion provided on the surface of the effector behind the decorative frame and reflecting light from the light emitting element toward the player side Provide a position where the player can visually recognize the light irradiation target part,
The light irradiation target of the decorative frame via the translucent body on the front surface of the light emitting substrate disposed between the decorative frame and the effector closer to the back side of the decorative frame than the effector side said light emitting element to forwardly irradiate light to the site, on the back surface of the light emitting substrate, the light-emitting element for irradiating light backwards respectively attached to the light irradiation target portion of the presentation member,
An interval between the light emitting element on the front surface of the light emitting substrate and the light irradiation target portion of the decoration frame is made smaller than an interval between the light emitting element on the back surface of the light emitting substrate and the light irradiation target portion of the effect body . A gaming machine characterized by that.
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