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JP5296441B2 - GAME INFORMATION MANAGEMENT DEVICE AND GAME INFORMATION MANAGEMENT SERVER - Google Patents

GAME INFORMATION MANAGEMENT DEVICE AND GAME INFORMATION MANAGEMENT SERVER Download PDF

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JP5296441B2
JP5296441B2 JP2008194881A JP2008194881A JP5296441B2 JP 5296441 B2 JP5296441 B2 JP 5296441B2 JP 2008194881 A JP2008194881 A JP 2008194881A JP 2008194881 A JP2008194881 A JP 2008194881A JP 5296441 B2 JP5296441 B2 JP 5296441B2
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JP2010029444A (en
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雅輝 川原
嘉幸 久米
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ダイコク電機株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game information management device capable of appropriately managing game information for executing pin adjustment even if defining a game machine set in a manner that expectation values of the numbers of big win putout balls are different corresponding to a plurality of operation-start holes respectively, as a management target. <P>SOLUTION: This management device defines a game machine, which has different expectation values for the numbers of big win putout balls corresponding to the plurality of operation-start holes respectively, as the management target, inputs an operation-start ratio, or a ratio of average numbers of times of starts S1 and S2 corresponding to the respective operation-start holes 5 and 6, 15RT1Y, and the respective round distribution rates of the S1 and S2, produces the start as the input operation-start ratio, distributes a big win round as the input round distribution ratio and, when 15R big win is produced, simulates an expectation value of the T1Y under the situation where big win putout balls as the input 15RT1Y are expectable. <P>COPYRIGHT: (C)2010,JPO&amp;INPIT

Description

本発明は、複数の始動口毎に大当たり状態中の出玉期待値が互いに異なる遊技機の遊技情報を管理する遊技情報管理装置及び遊技情報管理サーバに関する。   The present invention relates to a game information management device and a game information management server for managing game information of gaming machines having different expected output values in a jackpot state for each of a plurality of start openings.

従来、出玉のある通常の大当たり(通常出玉大当たり)に加えて、確変状態を発生させる為に実質的に出玉のない大当たりである所謂「突然確変大当たり(突確大当たり)」を大当たりの1種として搭載するパチンコ遊技機(以下、遊技機)が市場の多数を占めている。この様な遊技機を管理する為に、例えば特許文献1では、大当たり信号の入力時間等に基づき通常出玉大当たりと突確大当たりとを区別し、遊技情報を管理する提案がなされている。
特開2007−130153号公報
Conventionally, in addition to a normal jackpot with a lot of balls (usually a big jackpot), a so-called “suddenly probable jackpot (surprise jackpot)” which is a big jackpot that has virtually no balls in order to generate a probable change state. Pachinko machines (hereinafter referred to as “game machines”) mounted as seeds occupy many of the market. In order to manage such a gaming machine, for example, Patent Document 1 proposes to manage game information by distinguishing between a normal jackpot jackpot and a sudden jackpot based on the input time of the jackpot signal.
JP 2007-130153 A

さて、近年、この様な遊技機に複数の始動口を設け、始動口毎に対応する大当たり出玉数の振分割合を異なった数値とする遊技機が出回り始めている。この様な遊技機では、所謂電チュー等を備え、確変状態等の特別遊技状態(以下、特別状態)中に入賞率が高くなる始動口(以下、始動口2)と、電チュー無しの始動口(以下、始動口1)とで、始動口1への入賞に対応する大当たりは突確大当たりと通常出玉大当たりとを選択的に発生させるのに対して、始動口2への入賞に対応する大当たりは通常出玉大当たりのみを発生させることで、特別状態中でも大当たり中でもない通常遊技状態(以下、通常状態)中は突確大当たりの発生を期待させる一方、特別状態中は突確大当たりの発生を抑制するという遊技性を実現している。この遊技性は、特別状態中は始動口2への入賞率が高い為、始動口2への入賞に基づく大当たり数が増加する一方、通常状態中は始動口2への入賞率が低い為、始動口1への入賞に基づく大当たり数が増加することで成立する。この場合、始動口1への入賞に基づく大当たり出玉数と始動口2への入賞に基づく大当たり出玉数との期待値が異なることになる。   In recent years, such a gaming machine is provided with a plurality of starting ports, and gaming machines having different numbers of jackpot payout numbers corresponding to each starting port have started to appear. Such a gaming machine is equipped with a so-called electric chew or the like, and a start port (hereinafter referred to as start port 2) in which a winning rate becomes high during a special game state (hereinafter referred to as a special state) such as a probability change state, and a start without an electric chew. The jackpot corresponding to the winning at the starting port 1 at the mouth (hereinafter referred to as the starting port 1) selectively generates an abrupt jackpot and a normal payout jackpot, whereas it corresponds to a winning at the starting port 2 The jackpot will only generate a regular hit jackpot, and during the special game state (hereinafter referred to as the normal state) that is neither in a special state nor in a jackpot, it is expected to generate a sudden big hit, while in the special state, the occurrence of a sudden big hit is suppressed. The game is realized. Since this game play has a high winning rate for the starting port 2 during the special state, the number of jackpots based on the winning to the starting port 2 increases, while the winning rate for the starting port 2 is low during the normal state. This is established by increasing the number of jackpots based on winning at the starting port 1. In this case, the expected value of the number of jackpot balls based on winning at the starting port 1 and the number of jackpot balls based on winning at the starting port 2 are different.

従来、出玉率の調整を行う為に通常状態、及び特別状態の各出玉率と各始動口入賞率に加えて、大当たり時の出玉数を管理すれば良かったが、上述した遊技機を管理する場合、始動口への入賞割合に応じて全ての大当たりの平均出玉数が変動することをも考慮して釘調整を行わないと出玉率や割数等の遊技情報が意図しない値になる虞がある。
しかしながら、従来の遊技場用管理装置は、始動口への入賞比率が異なる為に出玉率等が異なった数値になることを想定していない為、適切に出玉率等を管理することが難しかった。
In the past, in order to adjust the payout rate, it was sufficient to manage the number of balls in the big hit in addition to the normal rate and special status, and the starting opening prize rate. If you do not adjust the nail in consideration of the fact that the average number of all jackpots fluctuates according to the winning percentage at the starting point, game information such as the rate of play and divide is not intended There is a risk of becoming a value.
However, since the conventional management device for amusement halls does not assume that the winning rate is different because the winning ratio to the starting port is different, it is possible to appropriately manage the winning rate etc. was difficult.

本発明は上記事情に鑑みてなされたもので、その目的は、複数の始動口毎に対応する大当たり出玉数の期待値が異なる様に設定された遊技機を管理対象とした場合であっても、釘調整を行え得る遊技情報を適切に管理することができる遊技情報管理装置及び遊技情報管理サーバを提供することにある。   The present invention has been made in view of the above circumstances, and the purpose thereof is a case where a gaming machine set so that the expected value of the number of jackpots corresponding to each of a plurality of start ports is set as a management target is set. Another object of the present invention is to provide a game information management device and a game information management server capable of appropriately managing game information capable of adjusting a nail.

請求項1記載の発明は、始動口への入賞に応じて予め設定されている理論上の大当たり確率にて大当たり抽選を行い、その抽選結果に応じて大当たり状態を発生させる遊技機であって、前記始動口として第1始動口、第2始動口を備えると共に、大当たり状態中に通常状態よりも入賞率が向上する大入賞口を備え、大入賞口への入賞可能数が互いに異なる第1出玉大当たりと、第2出玉大当たりとを発生可能であり、第1始動口への入賞に基づいて発生する大当たり状態である第1始動大当たりと、第2始動口への入賞に基づいて発生する大当たり状態である第2始動大当たりとで、前記第1出玉大当たりと、前記第2出玉大当たりとの理論上の大当たり振分率である理論振分率が互いに異なることにより大当たり状態中の出玉数の期待値である出玉期待値が異なる遊技機の遊技情報を管理する管理手段を備えた遊技情報管理装置であって、
遊技機側から出力される遊技情報を特定可能な遊技信号を受信する受信手段と、前記受信手段が受信した前記遊技信号により遊技情報を特定する遊技情報特定手段と、前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1始動口への入賞数、或いは第1始動口への入賞に基づく大当たり抽選回数である第1始動数と、第2始動口への入賞数、或いは第2始動口への入賞に基づく大当たり抽選回数である第2始動数との比率を示す始動比率を特定する始動比率特定手段と、前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1出玉大当たりの平均大当たり出玉数である第1平均出玉を特定する出玉特定手段と、前記第1始動大当たりにおける前記理論振分率を示す第1理論振分率と、前記第2始動大当たりにおける前記理論振分率を示す第2理論振分率とを記憶する理論振分率記憶手段と、前記始動比率特定手段が特定した前記始動比率、前記理論振分率記憶手段が記憶する前記第1理論振分率と前記第2理論振分率、及び前記出玉特定手段が特定した前記第1平均出玉に基づき、第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記始動比率特定手段が特定した前記始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、更に第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、大当たり状態が発生した場合における前記出玉期待値である理論大当たり出玉数を特定する理論大当たり出玉特定手段と、を備えたものである。
The invention according to claim 1 is a gaming machine that performs a jackpot lottery with a theoretical jackpot probability that is set in advance according to a winning at the start opening, and generates a jackpot state according to the lottery result, A first start port and a second start port are provided as the start ports, and a large winning port with a higher winning rate than the normal state during the big hit state is provided, and the first payouts that are different from each other in the number of possible winnings to the big winning port are provided. A ball jackpot and a second winning jackpot can be generated, and are generated based on the first starting jackpot, which is a jackpot state generated based on the winning at the first starting port, and the winning at the second starting port. With the second starting jackpot being the big hit state, the theoretical hit ratio that is the theoretical big hit allocation ratio between the first outgoing big hit and the second outgoing big hit is different from each other. The expected number of balls The payout expected value a game information management apparatus provided with a management means for managing the gaming information of a different game machine that,
Receiving means for receiving a game signal that can specify game information output from the gaming machine side, game information specifying means for specifying game information by the game signal received by the receiving means, and specifying by the game information specifying means Game information, or the number of winnings to the first starting port based on a predetermined input operation, or the first starting number that is the number of lottery wins based on winning to the first starting port, and the number of winnings to the second starting port Alternatively, start ratio specifying means for specifying a start ratio indicating a ratio with the second start number that is the number of lottery wins based on winning at the second start opening, game information specified by the game information specifying means, or predetermined And a first theoretical distribution indicating the theoretical distribution rate at the first starting jackpot, and a first ball output means for specifying a first average ball that is an average number of balls per first ball hit based on the input operation And a theoretical distribution ratio storage means for storing the second theoretical distribution ratio indicating the theoretical distribution ratio in the second starting jackpot, the start ratio specified by the start ratio specifying means, and the theoretical distribution ratio Based on the first theoretical distribution ratio and the second theoretical distribution ratio stored by the storage means, and the first average payout ball specified by the payout ball specifying means, to the first start port and the second start port The winning ratio or the jackpot lottery ratio based on the winning is the starting ratio specified by the starting ratio specifying means, and the first payout big hit and the second payout big hit generated based on the winning are the first payout bonus. The starting jackpot is generated in accordance with the first theoretical distribution ratio, while the second starting jackpot is generated in accordance with the second theoretical distribution ratio. 1 average game is a big hit In a state where the output expected as piece count can, in which and a theoretical jackpot payout specifying means for specifying the number of balls out theoretical jackpot is the payout expectation value when the jackpot condition occurs.

遊技機は、大当たり状態以外に通常状態よりも第2始動口の入賞率を向上させる特別状態を発生可能であり、前記始動比率特定手段は、通常状態中の前記始動比率を通常始動比率として特定する一方、前記特別状態中の前記始動比率を特別始動比率として特定する請求項1記載の遊技情報管理装置であって、
前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき通常状態にて発生した大当たり状態数と、特別状態中にて発生した大当たり状態数との比率を示す大当たり比率を特定する大当たり比率特定手段を備え、
前記理論大当たり出玉特定手段は、前記通常始動比率、前記特別始動比率、前記第1理論振分率、前記第2理論振分率、前記第1平均出玉、及び大当たり比率特定手段が特定した前記大当たり比率に基づき、通常状態中は第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記通常始動比率であり、特別状態中は第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記特別始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、通常状態中に発生する大当たり状態数と、特別状態中に発生する大当たり状態数との比率が前記大当たり比率通りになり、更に前記第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、通常状態、及び特別状態を通じて大当たり状態が発生した場合における前記出玉期待値を前記理論大当たり出玉数として特定するようにしてもよい(請求項2)。
The gaming machine can generate a special state that improves the winning rate of the second starting port in addition to the normal hit state, and the start ratio specifying means specifies the start ratio in the normal state as the normal start ratio. On the other hand, the gaming information management device according to claim 1, wherein the starting ratio in the special state is specified as a special starting ratio.
The jackpot ratio indicating the ratio of the number of jackpot states generated in the normal state and the number of jackpot states generated in the special state based on the game information specified by the game information specifying means or a predetermined input operation is specified. With jackpot ratio identification means,
The theoretical jackpot payout specifying means is specified by the normal start ratio, the special start ratio, the first theoretical distribution ratio, the second theoretical distribution ratio, the first average payout ratio, and the jackpot ratio specifying means. Based on the jackpot ratio, the winning ratio to the first starting port and the second starting port during the normal state, or the jackpot lottery ratio based on the winning is the normal starting ratio, and during the special state, the first starting port, and The winning ratio to the second starting port, or the jackpot lottery ratio based on winning is the special starting ratio, and the first and second winning jackpots generated based on the winning are the first starting jackpot. Is generated in accordance with the first theoretical distribution ratio, while the second starting jackpot is generated in accordance with the second theoretical distribution ratio, and is generated in the normal state and in the special state. Do When the ratio with the number of hit states is the same as the jackpot ratio, and when the first hitting big hit is generated, the normal state can be expected under the condition where the first average payout can be expected as the number of hits in the jackpot state. In addition, when the jackpot state occurs through the special state, the expected value of the hitting ball may be specified as the theoretical jackpot number of hits (claim 2).

請求項2記載の発明において、前記始動比率特定手段は、通常状態における第1始動数と第2始動数とを含んだ全ての始動数を示す全始動数に対する第1始動数の割合を第1通常始動比率として特定し、通常状態における全始動数に対する第2始動数の割合を第2通常始動比率として特定し、特別状態における全始動数に対する第1始動数の割合を第1特別始動比率として特定し、特別状態における全始動数に対する第2始動数の割合を第2特別始動比率として特定し、
前記大当たり比率特定手段は、通常状態、及び特別状態を通じた全ての大当たり状態数を示す全大当たり状態数に対する通常状態における大当たり状態数の割合を通常大当たり比率として特定する−方、全大当たり状態数に対する特別状態における大当たり状態数の割合を特別大当たり比率として特定し、
前記理論振分率記憶手段は、前記第1始動大当たりが発生した場合における前記第1出玉大当たりの理論上の振分率を前記第1理論振分率として記憶する一方、前記第2始動大当たりが発生した場合における前記第1出玉大当たりの理論上の振分率を前記第2理論振分率として記憶し、
前記理論大当たり出玉特定手段は、前記第1平均出玉に前記第1通常始動比率、前記第1理論振分率、及び前記通常大当たり比率を乗じた値と、前記第1平均出玉に前記第2通常始動比率、前記第2理論振分率、及び前記通常大当たり比率を乗じた値と、前記第1平均出玉に前記第1特別始動比率、前記第1理論振分率、及び前記特別大当たり比率を乗じた値と、前記第1平均出玉に前記第2特別始動比率、前記第2理論振分率、及び前記特別大当たり比率を乗じた値とを加算することで、通常状態、及び特別状態を通じて大当たり状態が発生した場合における前記第1出玉大当たりについての前記出玉期待値を演算し、その演算値により前記理論大当たり出玉数を特定するようにしてもよい(請求項3)。
In the invention according to claim 2, the starting ratio specifying means sets the ratio of the first starting number to the total starting number indicating all starting numbers including the first starting number and the second starting number in the normal state. The normal start ratio is specified, the ratio of the second start number to the total start number in the normal state is specified as the second normal start ratio, and the ratio of the first start number to the total start number in the special state is set as the first special start ratio. Specify the ratio of the second start number to the total start number in the special state as the second special start ratio,
The jackpot ratio specifying means specifies the ratio of the number of jackpot states in the normal state as the normal jackpot ratio with respect to the number of all jackpot states indicating the number of all jackpot states through the normal state and the special state-on the other hand, The ratio of the number of jackpot states in the special state is specified as the special jackpot ratio,
The theoretical distribution ratio storage means stores the theoretical distribution ratio of the first outgoing big hit when the first starting big hit has occurred as the first theoretical distribution ratio, while the second starting big hit And storing the theoretical distribution ratio of the first outgoing ball jackpot as the second theoretical distribution ratio when
The theoretical jackpot payout specifying means is a value obtained by multiplying the first average payout ball by the first normal start ratio, the first theoretical distribution ratio, and the normal jackpot ratio, and A value obtained by multiplying the second normal start ratio, the second theoretical distribution ratio, and the normal jackpot ratio, and the first average starting ball, the first special start ratio, the first theoretical distribution ratio, and the special By adding the value obtained by multiplying the jackpot ratio by the value obtained by multiplying the first average starting ball by the second special start ratio, the second theoretical distribution ratio, and the special jackpot ratio, and When the jackpot state occurs through a special state, the expected output value for the first hitting jackpot may be calculated, and the theoretical jackpot number may be specified by the calculated value (claim 3). .

請求項4記載の発明は、始動口への入賞に応じて予め設定されている理論上の大当たり確率にて大当たり抽選を行い、その抽選結果に応じて大当たり状態を発生させる遊技機であって、前記始動口として第1始動口、第2始動口を備えると共に、大当たり状態中に通常状態よりも入賞率が向上する大入賞口を備え、大入賞口への入賞可能数が互いに異なる第1出玉大当たりと、第2出玉大当たりとを発生可能であり、第1始動口への入賞に基づいて発生する大当たり状態である第1始動大当たりと、第2始動口への入賞に基づいて発生する大当たり状態である第2始動大当たりとで第1出玉大当たりと、第2出玉大当たりとの理論上の大当たり振分率である理論振分率が互いに異なることにより大当たり状態中の出玉数の期待値である出玉期待値が異なる遊技機の遊技情報を管理する管理手段を備えた複数の遊技場に設けられる遊技情報管理装置から送信される遊技情報を管理対象とした遊技情報管理サーバであって、
遊技情報管理装置から送信される遊技情報を受信する受信手段と、前記受信手段が受信した前記遊技情報を特定する遊技情報特定手段と、前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1始動口への入賞数、或いは第1始動口への入賞に基づく大当たり抽選回数である第1始動数と、第2始動口への入賞数、或いは第2始動口への入賞に基づく大当たり抽選回数である第2始動数との比率を示す始動比率を特定する始動比率特定手段と、遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1出玉大当たりの平均大当たり出玉数である第1平均出玉を特定する出玉特定手段と、前記第1始動大当たりにおける前記理論振分率を示す第1理論振分率と、前記第2始動大当たりにおける前記理論振分率を示す第2理論振分率とを記憶する理論振分率記憶手段と、始動比率特定手段が特定した前記始動比率、理論振分率記憶手段が記憶する第1出玉理論振分率と第2出玉理論振分率、及び出玉特定手段が特定した前記第1平均出玉に基づき、第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記始動比率特定手段が特定した前記始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、更に第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、大当たり状態が発生した場合における前記出玉期待値である理論大当たり出玉数を特定する理論大当たり出玉特定手段と、を備えたものである。
The invention according to claim 4 is a gaming machine that performs a jackpot lottery with a theoretical jackpot probability that is set in advance according to a winning at the start opening, and generates a jackpot state according to the lottery result, A first start port and a second start port are provided as the start ports, and a large winning port with a higher winning rate than the normal state during the big hit state is provided, and the first payouts that are different from each other in the number of possible winnings to the big winning port are provided. A ball jackpot and a second winning jackpot can be generated, and are generated based on the first starting jackpot, which is a jackpot state generated based on the winning at the first starting port, and the winning at the second starting port. The number of balls in the jackpot state is different because the theoretical allocation ratio, which is the theoretical jackpot allocation ratio between the first starting jackpot and the second starting jackpot in the second starting jackpot, which is a jackpot state, is different from each other. Expectation period Value A game information management server that the management target game information transmitted from the game information management device provided in a plurality of game arcade provided with management means for managing the gaming information of a different game machine,
Receiving means for receiving game information transmitted from the game information management device, game information specifying means for specifying the game information received by the receiving means, game information specified by the game information specifying means, or predetermined information Based on the input operation, the number of winnings to the first starting port, or the first starting number that is the number of lottery lottery based on the winning to the first starting port, the number of winnings to the second starting port, or the number of winning to the second starting port A start ratio specifying means for specifying a start ratio indicating a ratio with a second start number that is the number of lottery wins based on winning, and game information specified by the game information specifying means, or first input based on a predetermined input operation Outlet specifying means for specifying the first average number of balls that are the number of balls in the jackpot, the first theoretical distribution rate indicating the theoretical distribution rate in the first starting jackpot, and the second starting jackpot Oh The theoretical distribution ratio storage means for storing the second theoretical distribution ratio indicating the theoretical distribution ratio, and the start ratio specified by the start ratio specifying means and the first outgoing ball stored by the theoretical distribution ratio storage means Based on the theoretical distribution rate, the second ball theoretical distribution rate, and the first average payout ball specified by the ball output specifying means, based on the winning ratio to the first start port and the second start port, or based on the win The jackpot lottery ratio is the starting ratio specified by the starting ratio specifying means, and the first theory and the second winning jackpot that are generated based on the winning are the first theory for the first starting jackpot. On the other hand, the second starting jackpot is generated according to the second theoretical distribution ratio, and when the first payout hit is generated, the first average payout is in the big hit state. Under the condition that can be expected as the number of balls In which contact state is provided with a theoretical jackpot payout specifying means for specifying the number of balls out theoretical jackpot is the payout expectations in case of occurrence.

請求項1,4の発明によれば、大当たり中出玉数、或いは大当たり中出玉数を使った出玉率、割数、粗利等の遊技情報を適切にシミュレート出来る様になり、遊技機の始動比率に関わる釘調整を行う場合に適切なイメージを持って釘調整を行うことが可能となる。また、始動比率等のシミュレーションを行う上で基となる遊技情報を遊技情報特定手段が特定した遊技情報とすれば遊技機の大当たり振分率、大当たり確率等の偏りに左右されない釘調整の結果をダイレクトに反映した遊技情報を特定出来るようになる。   According to the inventions of claims 1 and 4, it is possible to appropriately simulate the game information such as the number of balls in the jackpot or the number of balls played using the jackpot number in the jackpot, the divide, the gross profit, etc. When performing nail adjustment related to the start ratio of the machine, it becomes possible to perform nail adjustment with an appropriate image. In addition, if the game information that is the basis for the simulation of the start ratio etc. is the game information specified by the game information specifying means, the result of the nail adjustment that is not affected by the bias such as the jackpot distribution ratio and jackpot probability of the gaming machine The game information reflected directly can be specified.

請求項2の発明によれば、理論大当たり出玉数をシミュレートすることができるので、特別状態における始動比率に関わる釘調整を行う場合に適切となる遊技情報を容易に把握出来る様になる。
請求項3の発明によれば、所定の演算式を用いて理論大当たり出玉数を簡単にシミュレートすることができる。
According to the second aspect of the invention, the number of balls hitting theoretically can be simulated, so that it becomes possible to easily grasp game information that is appropriate when performing nail adjustment related to the start ratio in a special state.
According to the third aspect of the present invention, the number of theoretical hits can be easily simulated using a predetermined arithmetic expression.

以下、本発明の一実施形態について図面を参照して説明する。
図1は、全体構成を示す概略図である。遊技機1に対応して貸出装置2が設置されている。管理室には管理装置(遊技情報管理装置に相当)3が設置されている。2台の遊技機1、及び2台の貸出装置2に対応して中継装置4が設置されている。中継装置4は、遊技機1、貸出装置2、及び管理装置3と接続されている。貸出装置2、及び管理装置3は、中継装置4を介して遊技機側(遊技機1、貸出装置2等)から送信される遊技信号を受信する。
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
FIG. 1 is a schematic diagram showing the overall configuration. A lending device 2 is installed corresponding to the gaming machine 1. A management device (corresponding to a game information management device) 3 is installed in the management room. A relay device 4 is installed corresponding to the two gaming machines 1 and the two lending devices 2. The relay device 4 is connected to the gaming machine 1, the lending device 2, and the management device 3. The lending device 2 and the management device 3 receive game signals transmitted from the gaming machine side (the gaming machine 1, the lending device 2, etc.) via the relay device 4.

管理装置3は、遊技情報を遊技機ID毎に集計し、集計演算値を特定するもので、CPUからなる制御部(管理手段、遊技情報特定手段、始動比率特定手段、出玉特定手段、大当たり比率特定手段、理論大当たり出玉特定手段に相当)、HDD、RAM、ROM等からなる記憶部(管理手段、理論振分率記憶手段に相当)、I/Oからなる送受信部(受信手段に相当)、モニタ、プリンタなどからなる出力部、キーボード、マウスなどからなる操作部(始動比率特定手段、出玉特定手段、大当たり比率特定手段に相当)から構成されている。   The management device 3 totals game information for each gaming machine ID and identifies the total calculation value. A control unit (a management unit, a game information identification unit, a start ratio identification unit, a ball identification unit, a jackpot Ratio identification means, equivalent to theoretical hitting ball identification means), storage unit consisting of HDD, RAM, ROM, etc. (equivalent to management means, theoretical distribution ratio storage means), transmission / reception unit consisting of I / O (equivalent to reception means) ), An output unit made up of a monitor, a printer, etc., and an operation unit made up of a keyboard, a mouse, etc. (corresponding to a starting ratio specifying means, an output ball specifying means, a jackpot ratio specifying means).

管理対象となる遊技機1は、第1始動口5、第2始動口6、図柄変動部7、大入賞口8を備えている。第1始動口5は、通常の入賞口である。第2始動口は所謂電チューを備え、確率変動状態(以下、確変)で電チューが開閉し易くなり入賞率が高くなる時短状態となる。第1始動口5への入賞(以下、第1始動口入賞)に対応する大当たりは突然確変大当たり(以下、突確大当たり)と通常出玉大当たりとを選択的に発生させるのに対して、第2始動口6への入賞(以下、第2始動口入賞)に対応する大当たりは通常出玉大当たりのみを発生させることで、通常状態中は突確大当たりの発生を期待させる一方、確変状態中は突確大当たりの発生を抑制するという遊技性を実現している。この遊技性は、確変状態中は第2始動口入賞率が高い為、第2始動口入賞に基づく大当たり(第2始動大当たりに相当)数が増加する一方、通常状態中は第2始動口入賞率が低い為、第1始動口入賞に基づく大当たり(第1始動大当たりに相当)数が増加することで成立する。この場合、第1始動口入賞に基づく大当たり出玉数と第2始動口入賞に基づく大当たり出玉数との期待値が異なることになることから、管理装置3は、このように始動口毎に大当たり出玉数の期待値が異なる遊技機1を管理することを特徴とする。   The gaming machine 1 to be managed includes a first start port 5, a second start port 6, a symbol changing unit 7, and a special winning port 8. The first start port 5 is a normal winning port. The second starting port is equipped with a so-called electric chew, which is in a short state when the electric chew is easily opened and closed in a probability variation state (hereinafter, probability variation) and the winning rate is increased. The jackpot corresponding to the winning at the first starting opening 5 (hereinafter referred to as the first starting opening prize) suddenly generates a sudden probability variation jackpot (hereinafter referred to as a sudden hit jackpot) and a normal payout jackpot, whereas The jackpot corresponding to the winning at the starting port 6 (hereinafter referred to as the second starting port winning) is caused by generating only a normal hitting jackpot, so that an abrupt big hit is expected during the normal state, while a sudden big hit is expected during the probable change state. The game has been realized to suppress the occurrence of. Since this game play has a high second winning opening winning rate during the probability changing state, the number of jackpots (corresponding to the second starting jackpot) based on the second starting opening prize increases, while the second starting opening prize is given during the normal state. Since the rate is low, it is established by increasing the number of jackpots (corresponding to the first starting jackpot) based on the first starting opening prize. In this case, since the expected value of the number of jackpot balls based on the first starting opening prize and the number of jackpot balls based on the second starting slot winning prize will be different, the management device 3 in this way for each starting slot. It is characterized by managing gaming machines 1 having different expected values for the number of jackpots.

遊技機1のスペック値(メーカから提供される情報)は後述するシミュレーションのために管理装置3に設定可能となっている。図8は管理装置3に設定されている管理対象となる遊技機1のスペック値を示しており、各スペックの意味は次の通りである。
15(2)R割合:大当たりの内、15(2)Rの大当たりが発生する割合
賞球:1入賞に対する払出媒体数
確変率:大当たりの内、大当たり後に確変状態となる大当たりである確変大当たりの割合
平均継続数:大当たり発生から通常状態となる(甘モード(確変状態、或いは時短状態)の終了:特別状態に相当)までに発生する大当たり数の期待値で、甘モードが確変状態のみであれば、1÷(1−確変率)となる。尚、甘モードに所謂回数切りの単独時短状態が含まれている場合は、時短状態中に発生が期待出来る大当たり数も含めた期待値となる。
TS(A)(大当たり確率に相当):通常時(甘モード中)における大当たり確率の逆数(理論上の大当たり発生までの平均図柄変動数(スタート))
The specification value of the gaming machine 1 (information provided from the manufacturer) can be set in the management device 3 for simulation described later. FIG. 8 shows the spec values of the gaming machine 1 to be managed set in the management device 3, and the meaning of each spec is as follows.
15 (2) R ratio: the ratio of jackpots that generate 15 (2) R jackpots Prize balls: Number of payout media for winning a prize Probability change ratio: Of jackpots, a jackpot that is a jackpot that will be probabilistic after jackpot Ratio Average number of continuations: Expected jackpot number that occurs until the normal state is reached from the occurrence of the jackpot (the end of the sweet mode (probability change state or short-time state): equivalent to the special state), and the sweet mode is only the probability change state For example, 1 ÷ (1-probability change rate). In addition, when the sweet mode includes a so-called number-of-times-single time-short state, the expected value includes a jackpot number that can be expected to occur during the time-short state.
TS (A) (equivalent to jackpot probability): Reciprocal of jackpot probability in normal time (during sweet mode) (average number of symbol fluctuations until theoretical jackpot occurrence (start))

このようなスペックの遊技機1の動作について説明する。
(1)第1始動口5または第2始動口6への入賞に応じて大当たり抽選を行う。尚、所謂保留玉は各4個ずつであり、通常状態中は、入賞順に大当たり抽選結果を報知する図柄変動が行われる一方、確変中は、第2始動口6に対応する図柄変動が第1始動口5に対応する図柄変動に優先して行われる。
(2)大当たり抽選の当選確率(大当たり確率)は1/310で、大当たりの内、大当たり後に確変状態(確変)となる大当たり(以下、確変大当たり)の割合は66.6%である。
(3)確変中は大当たり確率が1/31に向上すると共に、第2始動口6への入賞率が高くなる時短状態になる。尚、確変は次回大当たりまで継続する為、大当たり後に通常状態となる大当たり(通常移行大当たり)が発生するまで継続することになる。
尚、上記(2)、(3)は各始動口5,6共通である。
The operation of the gaming machine 1 having such specifications will be described.
(1) A jackpot lottery is performed in accordance with winning at the first start port 5 or the second start port 6. In addition, there are four so-called holding balls each, and in the normal state, the symbol variation for notifying the jackpot lottery result is performed in the order of winning, while the symbol variation corresponding to the second start port 6 is first during the probability variation. This is prioritized over symbol variation corresponding to the start port 5.
(2) The winning probability (probability of jackpot) of the jackpot lottery is 1/310, and the ratio of jackpots (hereinafter, probable change jackpots) that become probabilistic (probable) after jackpot is 66.6%.
(3) During the probability change, the jackpot probability is improved to 1/31, and the winning state for the second starting port 6 becomes short when the winning rate becomes high. Since the probability change continues until the next jackpot, it will continue until a jackpot that is in a normal state after the jackpot (normal transition jackpot) occurs.
The above (2) and (3) are common to the start ports 5 and 6.

(4)大当たりが発生すると対応するラウンド(以下、R)に応じた分だけ大入賞口8を開放する。尚、1Rの上限入賞数は何れも10個であるが、上限開放時間は2R大当たり(第2出玉大当たりに相当)が1秒、15R大当たり(第1出玉大当たりに相当)は30秒であり、上限入賞数または上限開放時間の何れかが満たされた場合に1Rを終了する。即ち、対応するRである大当たりRが異なれば、その出玉数の期待値である出玉期待値が互いに異なる様になっている。   (4) When a big win occurs, the big winning opening 8 is opened by the amount corresponding to the corresponding round (hereinafter, R). The maximum number of winnings for each 1R is 10, but the upper limit opening time is 1 second for the 2R jackpot (corresponding to the second winning jackpot), and 30 seconds for the 15R jackpot (corresponding to the first winning jackpot). Yes, when either the upper limit winning number or the upper limit opening time is satisfied, 1R is ended. In other words, if the corresponding jackpot R, which is the corresponding R, is different, the expected output value that is the expected value of the number of balls is different from each other.

(5)各始動口5,6に対応する大当たりRの振分は、第1始動口5が15R:2R=7:3、第2始動口6は15R:2R=10:0なので、上記(2)を踏まえた大当たり割合(大当たり比率に相当)は、第1始動口5が15R確変大当たり:15R通常移行大当たり:2R確変大当たり=11:10:9に対し、第2始動口6は2:1:0となる。つまり、各始動口5,6の大当たり確率、確変率は同じであるものの、15R大当たりと2R大当たりとの理論上の大当たり振分率である理論振分率(15R割合(第1理論振分率に相当)、2R割合(第2理論振分率に相当))が、第1始動口5への入賞に応じて発生する大当たり状態(第1始動大当たり)と、第2始動口6への入賞に応じて発生する大当たり状態(第2始動大当たり)とで互いに異なるように設定されている。この様な設定により、第1始動口5と、第2始動口6とで入賞に基づき発生する大当たりについて出玉期待値が互いに異なっている。
尚、上述した「通常出玉大当たり」は15R確変大当たり、及び15R通常移行大当たりに相当し、「突確大当たり」は、2R確変大当たりに相当する。
(5) The distribution of the jackpot R corresponding to each of the start ports 5 and 6 is 15R: 2R = 7: 3 for the first start port 5 and 15R: 2R = 10: 0 for the second start port 5; 2) The jackpot ratio (corresponding to the jackpot ratio) is based on the fact that the first starting port 5 has 15R probability variation jackpot: 15R normal transition jackpot: 2R probability variation jackpot = 11: 10: 9, whereas the second starting port 6 has 2: 1: 0. That is, although the jackpot probability and probability change rate of each of the start ports 5 and 6 are the same, the theoretical distribution ratio (15R ratio (first theoretical distribution ratio) which is the theoretical jackpot distribution ratio of 15R jackpot and 2R jackpot 2R ratio (corresponding to the second theoretical distribution ratio)) is a jackpot state (first starting jackpot) generated in response to winning at the first starting port 5 and winning at the second starting port 6 Are set to be different from each other in the jackpot state (second starting jackpot) generated according to the above. With such a setting, the expected payout values for the jackpots generated based on the winnings at the first start port 5 and the second start port 6 are different from each other.
Note that the above-mentioned “normal output big jackpot” corresponds to 15R probability variation jackpot and 15R normal transition jackpot, and “surprise probability jackpot” corresponds to 2R probability variation jackpot.

遊技機側からは、以下の遊技信号が出力される。
アウト信号(使用媒体信号):使用玉を回収するアウトBOXから出力。回収(使用、打込)玉10玉に対して1パルスなので、アウト信号数×10を使用媒体数(アウト)として特定する。尚、遊技機1から出力しても良い。
セーフ信号(払出媒体信号):遊技機1から出力。払出10玉に対して1パルスなので、セーフ信号数×10を払出媒体数(セーフ)として特定する。尚、補給装置からの補給信号をセーフ信号としても良い。
スタート信号(第1始動信号、第2始動信号):遊技機1から始動口5,6毎に出力。各始動口5,6への入賞により変動(動作)する表示部(役物)における図柄変動(役物作動)1回につき1パルスなので、スタート信号数をスタート1(第1始動数)、スタート2(第2始動数)として特定する。尚、始動口5,6への入賞に応じて出力される始動入賞信号をスタート信号としても良い。また、役物作動数をスタートとして特定するようにしても良い。
大当たり信号:遊技機1から大当たり中に2、15Rを特定可能にレベル出力される状態信号。
確変信号(特別状態信号):遊技機1から確変中にレベル出力される状態信号。尚、時短状態を示す時短信号を特別状態信号としても良い。
売上信号:貸出装置2から出力され、遊技者から貨幣等の有価価値を受付けた場合に遊技者に貸出される売上玉25玉(100円)に対して1パルス出力。
The following gaming signals are output from the gaming machine side.
Out signal (used medium signal): Output from an out BOX for collecting used balls. Since there is one pulse for 10 recovered (used and driven) balls, the number of out signals × 10 is specified as the number of used media (out). In addition, you may output from the gaming machine 1.
Safe signal (payout medium signal): output from the gaming machine 1. Since there are 1 pulse for 10 payout balls, the number of safe signals × 10 is specified as the number of payout media (safe). Note that the replenishment signal from the replenishing device may be a safe signal.
Start signal (first start signal, second start signal): output from the gaming machine 1 for each of the start ports 5 and 6. The number of start signals is 1 start (first start number), since there is 1 pulse per symbol change (actual function operation) in the display section (actual function) that fluctuates (operates) due to winning at each start port 5, 6. 2 (second start number) is specified. A start winning signal that is output in response to a winning at the start ports 5 and 6 may be used as a start signal. Moreover, you may make it specify the number of operation of an accessory as a start.
Jackpot signal: A state signal that is output from the gaming machine 1 so that 2,15R can be specified during the jackpot.
Probability change signal (special status signal): A status signal output from the gaming machine 1 during the level change. A time-short signal indicating a time-short state may be used as a special state signal.
Sales signal: 1 pulse output for 25 sales balls (100 yen) that are output from the lending device 2 and rented to the player when a valuable value such as money is received from the player.

次に上記構成の作用について説明する。
管理装置3は、本発明に関連して、信号受信処理1、信号受信処理2、状態信号受信処理を並列に実行している。
管理装置3は、図12に示す信号受信処理2において、スタート1またはスタート2(以下、スタート1(2))信号を受信したか(B1)、貸出信号を受信したか(B4)を判断している。遊技者が遊技媒体の貸出を受けるために、貸出装置2に貨幣を投入すると、貸出装置2から売上玉25玉(100円)毎に1パルスの貸出信号が出力されるので、管理装置3は、貸出信号を受信する毎に(B4:YES)、売上金額を100円単位で加算する(B5)。
Next, the operation of the above configuration will be described.
In connection with the present invention, the management device 3 executes signal reception processing 1, signal reception processing 2, and status signal reception processing in parallel.
In the signal reception process 2 shown in FIG. 12, the management device 3 determines whether a start 1 or start 2 (hereinafter, start 1 (2)) signal is received (B1) or a loan signal is received (B4). ing. When a player inserts money into the lending device 2 in order to rent a game medium, the lending device 2 outputs a lending signal of 1 pulse for every 25 balls sold (100 yen). Every time a lending signal is received (B4: YES), the sales amount is added in units of 100 yen (B5).

管理装置3は、図11に示す信号処理1において、アウトまたはセーフ(以下、アウト(セーフ))信号を受信したかを判断している(A1)。遊技者が遊技を開始して貸出玉を遊技機1に打込むと、アウトBOXに10個のアウト玉が回収される毎に1パルスのアウト信号が出力されるので、管理装置3は、アウト(セーフ)信号を受信したときは(A1:YES)、アウト(セーフ)を加算し(A2)、15R大当たり(図面では「大当」と略称する)フラグまたは2R大当たりフラグ(以下、15(2)Rフラグ)が「1」か(A3)、甘フラグが「1」か(A4)を判断する。遊技開始時は、何れも「NO」であることから、リターンする。   In the signal processing 1 shown in FIG. 11, the management device 3 determines whether an out or safe (hereinafter, out (safe)) signal has been received (A1). When a player starts a game and hits a lending ball into the gaming machine 1, an out signal of 1 pulse is output every time 10 out balls are collected to the out BOX. When a (safe) signal is received (A1: YES), out (safe) is added (A2), and a 15R jackpot (abbreviated as “big bonus” in the drawing) flag or 2R jackpot flag (hereinafter referred to as 15 (2) ) R flag) is “1” (A3), and the sweet flag is “1” (A4). Since all are “NO” at the start of the game, the process returns.

遊技機1の第1始動口5または第2始動口6(以下、第1(2)始動口)に遊技媒体が入賞し、図柄変動が行われると、遊技機1からスタート1(2)信号が出力されるので、管理装置3は、図12の信号受信処理2において、スタート1(2)信号を受信した場合に(B1:YES)、甘フラグが「0」であったときは(B2:YES)、通常スタート1(2)を加算する(B3)。   When a game medium is won at the first start port 5 or the second start port 6 (hereinafter referred to as the first (2) start port) of the gaming machine 1 and a symbol change is performed, a start 1 (2) signal is sent from the gaming machine 1. Is output, the management device 3 receives the start 1 (2) signal in the signal reception process 2 of FIG. 12 (B1: YES), and if the sweet flag is “0” (B2 : YES), normal start 1 (2) is added (B3).

管理装置3は、図13に示す状態信号受信処理において、15(2)R大当たりフラグが「0」の場合は(C1:YES)、15(2)R大当たり信号の受信を開始したか(C2)、甘フラグが「0」か(C9)、確変信号の受信を終了したか(C12)を判断している。   In the status signal reception process shown in FIG. 13, when the 15 (2) R jackpot flag is “0” (C1: YES), the management apparatus 3 has started receiving the 15 (2) R jackpot signal (C2 ), Whether the sweet flag is “0” (C9), or whether the reception of the probability variation signal is completed (C12).

遊技機1は、第1(2)始動口に入賞すると、大当たり抽選を実行し、大当たり抽選を当選確率1/310で行う。大当たり抽選の結果、15(2)Rが当選した場合は、15(2)R大当たりを実行する。このとき、遊技機1から15(2)R信号が出力されるので、管理装置3は、15(2)R信号の受信を開始したときは(C2:YES)、15(2)Rフラグを「1」とし(C3)、15(2)R大当たりを加算してから(C4)、甘フラグが「0」か(C5)、大当たり信号の受信が終了したか(C7)を判断する。大当たりが通常時大当たりの場合は、甘フラグが「0」であるから(C1:YES)、通常時大当たり(通常大当)を加算する(C6)。   When the gaming machine 1 wins the first (2) start opening, it executes a jackpot lottery and performs the jackpot lottery with a winning probability of 1/310. If 15 (2) R wins as a result of the jackpot lottery, 15 (2) R jackpot is executed. At this time, since the gaming machine 1 outputs the 15 (2) R signal, the management device 3 sets the 15 (2) R flag when the reception of the 15 (2) R signal is started (C2: YES). After “1” is set (C3), 15 (2) R jackpot is added (C4), it is determined whether the sweet flag is “0” (C5) and whether the jackpot signal has been received (C7). When the big hit is a normal big hit, since the sweet flag is “0” (C1: YES), the normal big hit (normal bonus) is added (C6).

管理装置3は、図11の信号受信処理1において、アウト(セーフ)信号を受信した場合に(A1:YES)、15(2)R大当たりフラグが「1」であったときは(A3:YES)、15(2)RT1O(T1セーフ)を加算してから(A5)、TO(Tセーフ)を加算する(A6)。
以上のようにして、管理装置3は、アウト(セーフ)、通常スタート1(2)、15(2)Rにおけるアウト(セーフ)を管理する。
When the management apparatus 3 receives an out (safe) signal in the signal reception process 1 of FIG. 11 (A1: YES), and the 15 (2) R jackpot flag is “1” (A3: YES) ), 15 (2) RT1O (T1 safe) is added (A5), and TO (T safe) is added (A6).
As described above, the management device 3 manages out (safe), out (safe) in normal start 1 (2), 15 (2) R.

遊技機1は、上述のように大当たり抽選を行う場合は、通常移行大当たりか、確変大当たりかを抽選しており、確変大当たりとなる確率は、大当たりの内の66.6%である。遊技機1は、確変大当たりが当選した場合は、大当たりが終了すると、大当たり信号の出力を終了してから、確変状態を発生すると共に確変信号を出力する。   When the game machine 1 performs the jackpot lottery as described above, the game machine 1 draws the normal transition jackpot or the probability variation jackpot, and the probability of the probability variation jackpot is 66.6% of the jackpot. When the probability change jackpot is won, the gaming machine 1 ends the output of the jackpot signal when the jackpot ends, and then generates a probability change state and outputs a probability change signal.

管理装置3は、図13の状態信号受信処理において、大当たり信号の受信を終了した場合は(C7:YES)、15(2)R大当たりフラグを「0」とし(C8)、確変信号の受信を開始した場合は(C10:YES)、甘フラグを「1」とする(C11)。
管理装置3は、図11の信号受信処理1において、アウト(セーフ)信号を受信した場合に(A1:YES)、甘フラグが「1」のときは(A4:YES)、TO(Tセーフ)のみを加算する(A6)。また、図12の信号受信処理2において、スタート信号1(2)を受信した場合に(B1:YES)、甘フラグが「1」のときは(B2:NO)、甘中スタート1(2)を加算する(B6)。
In the status signal reception process of FIG. 13, when the management device 3 finishes receiving the jackpot signal (C7: YES), the management device 3 sets the 15 (2) R jackpot flag to “0” (C8) and receives the probability variation signal. If started (C10: YES), the sweet flag is set to “1” (C11).
When the management device 3 receives an out (safe) signal in the signal reception process 1 of FIG. 11 (A1: YES), and the sweet flag is “1” (A4: YES), TO (T safe) Only A is added (A6). In the signal reception process 2 of FIG. 12, when the start signal 1 (2) is received (B1: YES), when the sweet flag is “1” (B2: NO), the sweet start 1 (2) Are added (B6).

遊技機1は、確変中に通常移行大当たりが発生し、通常状態へと移行した場合は、確変信号の出力を終了する。
管理装置3は、図13の状態信号受信処理において、確変信号の受信が終了した場合は(C12:YES)、甘フラグを「0」とする(C13)。
以上のようにして、管理装置3は、遊技機1の確変状態におけるアウト(セーフ)を含むようにTO(Tセーフ)を管理すると共に、確変状態における甘中スタート1(2)を管理する。
The gaming machine 1 ends the output of the probability change signal when the normal transition jackpot occurs during the probability change and the normal state is reached.
In the status signal reception process of FIG. 13, the management device 3 sets the sweet flag to “0” when the reception of the probability variation signal is completed (C12: YES) (C13).
As described above, the management device 3 manages the TO (T safe) so as to include the out (safe) in the probability variation state of the gaming machine 1, and manages the sweet start 1 (2) in the probability variation state.

図2は、管理装置3が集計した1営業日(単位期間)の素データ一覧の一例を示している。素データ一覧としては、「遊技機ID」に対応して、「アウト」、「セーフ」、「スタート1」、「スタート2」、「売上額」、「大当数」、「TO」、「Tセーフ」、「T1O」、「T1セーフ」の各項目が設定されており、それらの意味は次の通りである。
アウト:アウト信号に基づいた遊技機1にて使用された遊技媒体数
セーフ:セーフ信号に基づいた遊技機1が払出した遊技媒体数
スタート:スタート信号に基づいた遊技機1における始動数(スタート:項目の数値は対応する始動口を示し、通常は通常状態、甘中は甘モード中(特別状態:特別状態(確変)信号受信中)に対応することを示す。
売上額:対応する貸出機にて貸し出した売上を伴う貸出玉である売上玉(貸出遊技媒体数)に対する対価(貸出機への投入金額)
大当数:大当たり信号に基づいた大当たり数。「通常」は通常状態時に発生した大当たり数で所謂「初当」数。尚、15R、2Rはラウンド(R)毎の大当たり数
TO(Tセーフ):大当たり中、及び甘中のアウト(セーフ)
T1O(T1セーフ):R毎の大当たり中アウト(セーフ)
尚、図中の「平均」は遊技機平均の意味である。
FIG. 2 shows an example of a raw data list for one business day (unit period) compiled by the management apparatus 3. In the raw data list, “out”, “safe”, “start 1”, “start 2”, “sales amount”, “big number”, “TO”, “TO” Each item of “T safe”, “T1O”, and “T1 safe” is set, and their meanings are as follows.
Out: Number of game media used in gaming machine 1 based on out signal Safe: Number of game media paid out by gaming machine 1 based on safe signal Start: Number of starts in gaming machine 1 based on start signal (Start: The numerical value of the item indicates the corresponding start port, and normally indicates that it corresponds to the normal state, and the sweet medium corresponds to the sweet mode (special state: special state (probability change) signal is being received).
Sales: Consideration for sales balls (number of rental game media) that are loaned with sales lent by the corresponding lending machine (input amount to lending machine)
Jackpot: Jackpot number based on jackpot signal. “Normal” is the number of jackpots that occurred in the normal state and is the so-called “first win” number. In addition, 15R, 2R is the number of jackpots per round (R) TO (T safe): Out of jackpot, and out of sweet (safe)
T1O (T1 safe): Out of jackpot per R (safe)
In the figure, “average” means the average of gaming machines.

管理装置3は、図2の素データに基づいて遊技情報集計を作成する。図3は、管理装置3が集計した遊技情報集計の一例を示している。遊技情報集計としては、「遊技機ID」に対応して、「ベース」、「通常S1」、「甘中S1」、「通常S2」、「甘中S2」、「BY」、「大当数」、「T1Y」、「T1O」、「出玉率」、「Bサ」、「客滞率」、「粗利」の各項目が設定されており、それらの意味は次の通りである。
尚、図中の「平均」は機種単位の平均値(図2の「合計」の対応値である)
The management device 3 creates game information aggregation based on the raw data of FIG. FIG. 3 shows an example of the game information tabulated by the management device 3. As game information aggregation, “base”, “normal S1”, “Amanaka S1”, “normal S2”, “Amanaka S2”, “BY”, “big number” corresponding to “gaming machine ID” ”,“ T1Y ”,“ T1O ”,“ Delivering rate ”,“ B service ”,“ Customer congestion rate ”, and“ Gross profit ”are set, and their meanings are as follows.
In addition, “average” in the figure is an average value for each model (corresponding value of “total” in FIG. 2).

ベース:状態(通常、甘中)毎の払出率=(セーフ−Tセーフ)÷(アウト−TO)、(Tセーフ−T1セーフ(15R&2R))÷(TO−T1O(15R&2R))
尚、「セーフ−Tセーフ」は通常のセーフ(Bセーフ)、「アウト−Tアウト」は通常のアウト(Bアウト)、「Tセーフ−T1セーフ」は甘中のセーフ、「Tアウト−T1アウト」は甘中のアウトに相当し、素データとして直接的に集計することも可能なので、適宜入替て採用しても良い。
Base: Payout rate for each state (usually Kannaka) = (Safe-T Safe) / (Out-TO), (T Safe-T1 Safe (15R & 2R)) / (TO-T1O (15R & 2R))
“Safe-T safe” is normal safe (B safe), “Out-T out” is normal out (B out), “T safe-T1 safe” is Amane's safe, “T out-T1”. “Out” corresponds to “out” in Amane, and can be directly tabulated as raw data, and may be replaced as appropriate.

S1(2):通常状態の単位アウト(100)に対する第1始動口(第2始動口)に対応する平均スタート回数=スタート1(2)÷(アウト−TO)×単位アウト
甘中S1(2):甘中の単位アウト(100)に対する第1始動口(第2始動口)に対応する平均スタート回数=甘中スタート1(2)÷(TO−T1O(15R&2R))×単位アウト
尚、S1(2)率は、合計平均スタートに対するS1(2)の割合=S1(2)÷(S1+S2)である。
S1 (2): Average number of start times corresponding to the first start port (second start port) with respect to the unit out (100) in the normal state = start 1 (2) ÷ (out−TO) × unit out Amami S1 (2 ): Average number of start times corresponding to the first start port (second start port) with respect to the unit out (100) in Kanaka = Sanchu start 1 (2) ÷ (TO-T1O (15R & 2R)) × unit out S1 (2) The rate is the ratio of S1 (2) to the total average start = S1 (2) ÷ (S1 + S2).

BY:状態毎のベースの内、始動口入賞の払出を除いた払出率=ベース−(S1×第1始動口賞球数(3)+S2×第2始動口賞球数(4))÷100
大当数:「合計」は全ての大当たり合計=15R大当たり+2R大当たり、「甘中」は甘中に発生した大当たり数=全ての大当たり合計−通常時大当たり
T1Y(理論大当たり出玉数に相当):「総平均」は、全ての大当たりの平均T1Y=(T1セーフ(15R&2R)−T1O(15R&2R))÷全ての大当たり合計
但し、15、2RはR毎の大当たり中平均差引遊技媒体数=(T1セーフ−T1O)÷大当たり数
T1O:「総平均」は、全ての大当たりの平均T1O=(T1O(15R&2R))÷合計大当たり数
但し、15、2RはR毎の大当たり中平均T1O=T1O÷大当たり数
Bサ:通常時の差引遊技媒体数=(アウト−Tアウト)−(セーフ−Tセーフ)
客滞率:売上玉に対するBサの割合=Bサ÷売上玉
尚、売上玉=売上額÷貸出単価
粗利:遊技による遊技場側の利益=売上額−交換玉×交換単価
尚、交換玉=売上玉−(アウト−セーフ)
但し、貸出単価=4円、交換単価=3.3円で演算
BY: Payout rate excluding start opening prize payout in the base for each state = base− (S1 × first start opening prize ball number (3) + S2 × second start opening prize ball number (4)) ÷ 100
Big number: “Total” is the sum of all jackpots = 15R jackpot + 2R jackpots, “Gunnaka” is the jackpot number generated in Kanchu = All jackpot sums-Normal jackpot T1Y (corresponding to the theoretical jackpot number) “Total average” is the average of all jackpots T1Y = (T1 safe (15R & 2R) −T1O (15R & 2R)) ÷ total of all jackpots, where 15,2R is the average number of game media for jackpot per R = (T1 safe -T1O) ÷ number of jackpots T1O: “total average” is the average of all jackpots T1O = (T1O (15R & 2R)) ÷ total jackpot number where 15 and 2R are the average jackpot per R T1O = T1O ÷ number of jackpots B S: Number of subtracted game media at normal time = (Out-T Out)-(Safe-T Safe)
Passenger rate: Ratio of B to sales balls = B sales ÷ sales balls Sales balls = sales ÷ unit price of lending Gross profit: Profit on the amusement hall side by game = sales amount-exchange balls x exchange unit price = Sales balls-(Out-safe)
However, lending unit price = 4 yen, exchange unit price = 3.3 yen

管理装置3は、図2及び図3で示したような集計値を複数日分(例えば1ケ月)記憶し、記憶した集計値に基づいて、営業日毎、遊技機1毎に甘中S1率(SA1率(図3における甘中S1におけるS1率):第1特別始動比率に相当)と、15RT1Y(図3におけるT1Yにおける15R:第1平均出玉に相当)とを特定値として特定し、予め設定された設定情報に基づいてその特定値が属する範囲毎に総平均T1Y等を集計する。   The management device 3 stores the aggregated values as shown in FIGS. 2 and 3 for a plurality of days (for example, one month), and based on the stored aggregated values, the Sakachi S1 rate for each business day and each gaming machine 1 ( SA1 rate (S1 rate in Sakachu S1 in FIG. 3): equivalent to the first special start ratio) and 15RT1Y (15R in T1Y in FIG. 3: equivalent to the first average payout) are specified as specific values, Based on the set setting information, the total average T1Y and the like are totaled for each range to which the specific value belongs.

図4は、管理装置3に設定されているSA1率、及び15RT1Yの範囲設定値を示している。設定値としては、項目1〜4に対応して、「SA1率」、「15RT1Y」の各項目がそれぞれ設定されており、各項目の組合せにより16通りの範囲が設定される。
図5〜7は、図2、3の様に集計した営業日毎、遊技機1毎の遊技情報の複数日分(例えば1ケ月)を集計対象とし、集計値としてのSA1率と、15RT1Yとが図4の何れの範囲に属するかにより各遊技情報(総平均T1Y、出玉率(アウトに対するセーフの割合)、割数(売上玉に対する交換玉の割合):始動比率情報)をそれぞれ集計した値を示している。
FIG. 4 shows the SA1 rate set in the management apparatus 3 and the range setting value of 15RT1Y. As setting values, each item of “SA1 rate” and “15RT1Y” is set corresponding to items 1 to 4, and 16 ranges are set by combinations of the items.
5 to 7, as shown in FIGS. 2 and 3, a plurality of days (for example, one month) of game information for each business day and each gaming machine 1 are counted, and the SA1 rate as a total value and 15RT1Y are Each game information (total average T1Y, appearance rate (ratio of safe to out), divisor (ratio of exchanged balls to sales): start ratio information) depending on which range in FIG. 4 belongs to Is shown.

例えば、図3の遊技機ID「1」であれば、SA1率は1.5%であり、15RT1Yは1520なので、SA1率が「〜3%」、15RT1Yが「1510〜」の集計対象に属する遊技情報として集計する。
このような図5〜7に基づいて、SA1率と各遊技情報との関係を把握することができるので、目標の遊技情報と対応するSA1率となるように釘調整することにより目標の遊技情報に近づけることができる。
For example, in the case of the gaming machine ID “1” in FIG. 3, the SA1 rate is 1.5% and 15RT1Y is 1520, so the SA1 rate is “˜3%” and 15RT1Y is “1510”. Aggregated as game information.
Since the relationship between the SA1 rate and each game information can be grasped based on FIGS. 5 to 7, the target game information can be adjusted by adjusting the nail so that the SA1 rate corresponding to the target game information is obtained. Can be approached.

一方、管理装置3は、予め設定されている図8の遊技機1のスペック値(仕様上の数値)と、複数日間(例えば1ヶ月間)の実データの集計値とに基づいて、入力されたSA1に基づいて所定の遊技情報をシミュレート可能となっている。
図9は、複数日間の図2,3に示す実データの集計値の一例を示しており、実データの項目の意味は次の通りである。
大当数:甘中は合計大当たり数から通常時大当たり数(初当数)を除外した値
大当割合:合計大当たり数に対する状態(通常、甘中)毎の大当たり割合=状態毎の大当たり数÷合計大当たり数
図10は、SA1、SA2を入力値として、出玉率、割数、粗利金額などをシミュレートした一例を示している。尚、図10のシミュレート値は、図4のスペック値通りの大当たり確率にて大当たりが発生し、初当となった場合は、平均継続数だけ大当たりが継続した場合をシミュレートしている。つまり、実データから求めた大当たりに関する複数日間(例えば1ヶ月間)のデータは、シミュレーションのデータとして使用するには精度が低いことから、大当たりに関するデータとして図8のスペック値を使用するのである。
On the other hand, the management device 3 is input based on the preset specification value (numerical value) of the gaming machine 1 of FIG. 8 and the total value of actual data for a plurality of days (for example, one month). Based on SA1, predetermined game information can be simulated.
FIG. 9 shows an example of the total value of the actual data shown in FIGS. 2 and 3 for a plurality of days, and the meaning of the items of the actual data is as follows.
Number of jackpots: Value obtained by excluding the number of normal jackpots (initial number) from the total jackpot number Bonus ratio: Jackpot ratio for each state (usually, Kannaka) to the total jackpot number = Number of jackpots per state ÷ Total jackpot number FIG. 10 shows an example in which SA1 and SA2 are used as input values to simulate a payout rate, a divisor, a gross profit amount, and the like. 10 simulates a case where a jackpot is generated with a jackpot probability according to the specification value of FIG. 4 and the jackpot continues for the average number of continuations when it is the first win. That is, the data for a plurality of days (for example, for one month) related to the jackpot determined from the actual data is low in accuracy to be used as simulation data, so the specification value of FIG. 8 is used as the data regarding the jackpot.

以下、各項目について説明する。
SA1〜ベースA:甘中のS1〜ベースであり、SA1、2は入力値、その他はシミュレート値である。
T1YA(理論大当たり出玉数に相当)(T1OA):SA1率×第1始動口15R割合×15RT1Y(15RT1O)+SA1率×第1始動口2R割合×2RT1Y(2RT1O)+SA2率(第2特別始動比率に相当)×第2始動口15R割合×15RT1Y(15RT1O)+SA2率×第2始動口2R割合×2RT1Y(2RT1O)
ベースA=(SA1×第1始動口賞球+SA2×第2始動口賞球)÷100+甘中BY
総平均T1Y(理論大当たり出玉数に相当)=T1Y×通常時大当たり割合(通常大当たり比率に相当)+T1YA×甘中大当たり割合(特別大当たり比率に相当)
総平均T1O=通常時及び甘中全ての大当たり平均アウト=T1O×通常時大当たり割合+T1OA×甘中大当たり割合
補正アウト=通常時大当たり1回に対応するアウト合計=TS÷S×単位アウト+TSA÷SA×(平均継続数−1)×単位アウト+総平均T1O×平均継続数
補正セーフ=通常時大当たり1回に対応するセーフ合計=TS÷S×単位アウト×ベース+TSA÷SA×(平均継続数−1)×単位アウト×ベースA+(総平均T1Y+総平均T1O)×平均継続数
補正出玉率=補正セーフ÷補正アウト
補正Bサ=TS÷S×単位アウト×(1−ベース)
補正売上玉(通常時大当たり1回に対応する売上玉)=補正Bサ÷客滞率
補正割数=補正交換玉÷補正売上玉→補正交換玉=補正売上玉+補正セーフ−補正アウト
補正玉単価(補正アウト1に対する売上額)=補正売上玉÷補正アウト×貸単価
補正玉粗利(補正アウト1に対する利益額)=(補正売上玉×貸単価−補正交換玉×交換単価)÷補正アウト
補正総売上(全体の売上額)=補正玉単価×アウト
尚、アウトは実データである。
補正総粗利(全体の利益額)=補正玉粗利×アウト
Each item will be described below.
SA1 to base A: S1 to base in Amane, SA1 and 2 are input values, and others are simulated values.
T1YA (corresponds to the number of balls in the theoretical jackpot) (T1OA): SA1 rate × first start port 15R ratio × 15RT1Y (15RT1O) + SA1 rate × first start port 2R ratio × 2RT1Y (2RT1O) + SA2 rate (second special start ratio) Equivalent) x 2nd start port 15R ratio x 15RT1Y (15RT1O) + SA2 rate x 2nd start port 2R ratio x 2RT1Y (2RT1O)
Base A = (SA1 × first starting mouth prize ball + SA2 × second starting mouth prize ball) ÷ 100 + Amanaka BY
Total average T1Y (corresponds to the number of balls per theoretical jackpot) = T1Y x normal jackpot ratio (corresponds to the normal jackpot ratio) + T1YA x sweet medium jackpot ratio (corresponds to the special jackpot ratio)
Total average T1O = average jackpot average for all normal and sweet mediums = T1O × normal jackpot ratio + T1OA × sweet medium jackpot ratio corrected out = out total corresponding to one jackpot for normal time = TS ÷ S × unit out + TSA ÷ SA X (average continuation -1) x unit out + total average T1O x average continuation number corrected safe = safe total corresponding to one time per normal time = TS / S x unit out x base + TSA / SA x (average continuation- 1) x Unit Out x Base A + (Total Average T1Y + Total Average T1O) x Average Continuity Number of Corrected Rolls Out = Correction Safe / Correction Out Correction B Size = TS / S x Unit Out x (1-Base)
Corrected sales balls (sales balls corresponding to one hit per normal time) = Correction B ÷ Customer delay rate Correction percent = Corrected replacement balls ÷ Corrected sales balls → Corrected replacement balls = Corrected sales balls + Corrected safe-Corrected out Corrected balls Unit price (sales amount for corrected out 1) = corrected sales ball / corrected out × lending unit price corrected ball gross profit (profit amount for corrected out 1) = (corrected sales unit × lending unit price−corrected replacement unit × exchange unit price) ÷ corrected out Corrected total sales (total sales amount) = corrected ball unit price × out Note that out is actual data.
Adjusted gross margin (total profit) = Adjusted gross margin x out

図10の「1」のSA1,SA2として、図3の遊技機情報集計の「甘中S1」、「甘中S2」の平均を入力した。従って、遊技機1でスペック通りに大当たりが発生した場合において実データの誤差要因を取除いたデータを得ることができる。
また、SA1,SA2を変化させた場合のデータをシミュレートすることができるので、SA1,SA2を変化させることにより営業に及ぼす影響を分析することができ、釘調整に反映させることができる。尚、本実施形態では、その効果を把握し易くするためにSA1+SA2=SAを一定値として入力した場合を示しているが、どの様な数値をSA1、SA2に入力しても良い。
As SA1 and SA2 of “1” in FIG. 10, the average of “Amanaka S1” and “Amanaka S2” of the gaming machine information aggregation of FIG. 3 was input. Therefore, when the big hit is generated according to the specifications in the gaming machine 1, it is possible to obtain data from which the error factor of the actual data is removed.
In addition, since the data when SA1 and SA2 are changed can be simulated, the influence on sales by changing SA1 and SA2 can be analyzed and reflected in the nail adjustment. In this embodiment, the case where SA1 + SA2 = SA is input as a constant value is shown in order to make it easy to grasp the effect, but any numerical value may be input to SA1 and SA2.

このような実施形態によれば、管理装置3は、始動口5,6毎に対応する大当たり出玉数の期待値が異なる遊技機1を管理対象とし、各始動口5,6に対応する平均スタート回数S1とS2の比率である始動比率と、15RT1Yと、S1,S2各々のラウンド振分率を入力し、入力した始動比率通りにスタートが発生し、入力したラウンド振分率通りに大当ラウンドが振分けられ、更に15R大当たりが発生した場合は、入力した15RT1Y通りの大当たり出玉が期待できる状況下におけるT1Yの期待値をシミュレートするようにしたので、大当たり中出玉数、或いは大当たり中出玉数を使った出玉率、割数、粗利等の遊技情報を適切にシミュレート出来る様になり、遊技機の始動比率に関わる釘調整を行う場合に適切なイメージを持って釘調整を行うことが可能となる。
また、通常状態、及び甘モード状態を通じて大当たり状態が発生した場合における出玉期待値であるT1Yをシミュレートするようにしたので、甘モードにおける始動比率に関わる釘調整を行う場合に適切となる遊技情報を容易に把握することが出来る。
According to such an embodiment, the management device 3 targets the gaming machines 1 having different expected values for the number of jackpots corresponding to the start ports 5 and 6 as the management targets, and the average corresponding to each start port 5 and 6. Enter the start ratio, which is the ratio of the number of starts S1 and S2, the 15RT1Y and the round distribution ratios of S1 and S2, and the start will occur according to the input start ratio, and it will be appropriate according to the input round distribution ratio. When the rounds are distributed and 15R jackpots are generated, the expected value of T1Y is simulated under the circumstances where the expected 15RT1Y jackpot balls can be expected. Game information such as the rate of play, the number of divisions, and the gross profit using the number of balls can be appropriately simulated, and it has an appropriate image when performing nail adjustment related to the start ratio of gaming machines. It is possible to perform a nail adjustment Te.
Also, T1Y, which is the expected output value when the big hit state occurs through the normal state and the sweet mode state, is simulated, so that a game suitable for performing nail adjustment related to the start ratio in the sweet mode Information can be easily grasped.

(他の実施形態)
本発明は、上記実施形態に限定されることなく、次のように変形または拡張できる。
大当たりの種別を大当たり信号種別により判定したが、大当たり種別が信号種別により判定出来なくとも、例えば大当たり信号の受信時間や、T1Y等に基づいて大当たり種別を判定しても良い。この場合、大当たり中にアウト、セーフを一時的に記憶しておき、判定結果に応じてアウト、セーフを大当たり種別に対応した情報へと振分ければ良い。
(Other embodiments)
The present invention is not limited to the above embodiment, and can be modified or expanded as follows.
The jackpot type is determined based on the jackpot signal type. However, even if the jackpot type cannot be determined based on the signal type, the jackpot type may be determined based on, for example, the reception time of the jackpot signal or T1Y. In this case, out and safe may be temporarily stored during the jackpot, and the out and safe may be sorted into information corresponding to the jackpot type according to the determination result.

図5〜7の集計対象とする遊技情報は例示した以外に、粗利等他の遊技情報を集計対象としても良い。また、SA1率に代用してSA2率等の他のスタート比率を採用したり、15RT1Yに代用して2RT1Y等の他の大当たり出玉を採用したりしても良い。勿論、期間単位も1営業日だけでなく、釘調整を再度行う期間まで等適宜設定しても良い。   The game information to be counted in FIGS. 5 to 7 is not limited to the example, and other game information such as gross profit may be counted. In addition, other start ratios such as SA2 rate may be adopted instead of SA1 rate, or other big hit balls such as 2RT1Y may be adopted instead of 15RT1Y. Of course, the period unit is not limited to one business day, but may be set as appropriate until the period when the nail adjustment is performed again.

図5〜7について、遊技情報の数値をそのまま集計したが、集計した数値同士の割合を集計しても良い。例えば、図4の「〜3%」「〜1450」の総平均T1Yである「1339」を100%として、「〜3%」「1510〜」の「1399」を「104.5%」=1399÷1339とする等。   5 to 7, the numerical values of the game information are aggregated as they are, but the ratios of the aggregated numerical values may be aggregated. For example, “1339”, which is the total average T1Y of “˜3%” and “˜1450” in FIG. 4, is 100%, and “1399” of “˜3%” “1510” is “104.5%” = 1399. ÷ 1339 etc.

図7,8の遊技情報を相互に入替えてシミュレートしても良い。例えば、TSを実績値とする等。
図7〜9、及び図10におけるS1(2)率、SA1(2)率、15(2)RT1Yは、何れを実績値としても操作入力値としても良い。勿論、客滞率等他の遊技情報も必要に応じて操作入力値としても良い。
The game information in FIGS. 7 and 8 may be simulated by exchanging with each other. For example, TS is an actual value.
The S1 (2) rate, the SA1 (2) rate, and the 15 (2) RT1Y in FIGS. 7 to 9 and 10 may be either actual values or operation input values. Of course, other game information such as a customer congestion rate may be used as an operation input value as necessary.

図8においてT1Yを実データの集計値としたが、T1YA同様にシミュレート対象としても良い。
2R大当たりは出玉が期待出来ない為、2RT1Yを算出対象から除外してT1Y、T1YA、及び総平均T1Yをシミュレートしても良い。例えばT1YAであれば、SA1率×15R割合(第1始動口)×15RT1Y+SA2率×15R割合(第2始動口)×15RT1Yとする等。
In FIG. 8, T1Y is a total value of actual data, but it may be a simulation target as in T1YA.
Since 2R jackpots cannot be expected, 2RT1Y may be excluded from the calculation target and T1Y, T1YA, and total average T1Y may be simulated. For example, in the case of T1YA, SA1 rate × 15R ratio (first start port) × 15RT1Y + SA2 rate × 15R ratio (second start port) × 15RT1Y is set.

図3〜7にてR毎のT1YをT1セーフとT1Oの合計値の差を大当たり数で除算した値としたが、大当たり毎の出玉数を各々記憶し、その平均値をR毎のT1Yとしても良い。
始動口数や、大当たり種別(R数)は、複数あれば、いくつあっても良い。勿論、2R大当たりの代わりに5R大当たりを採用する等、実質的に出玉を得る大当たりのみ(例えば15Rと5R)を大当たり種別として採用しても良い。
3 to 7, T1Y for each R is the value obtained by dividing the difference between the total values of T1 safe and T1O by the number of jackpots, but the number of balls for each jackpot is stored, and the average value is T1Y for each R. It is also good.
There may be any number of start ports and jackpot types (R numbers) as long as there are a plurality. Of course, only the big hits (for example, 15R and 5R) that substantially get a ball may be adopted as the big hit types, such as adopting 5R big hits instead of 2R big hits.

特別状態信号が大当たり中に出力される遊技機を管理対象としても良い。この場合、大当たり状態を甘モード状態(確変)に優先させて状態判定を行えば、本実施形態と同様の状態判定が可能である。また、管理対象となる遊技機として、始動口毎のR振分率が異なれば始動口6による大当たり抽選によっても突確大当たりを発生させても良い。
尚、本実施形態に記載した以外に、例えば、アウト×(1−補正出玉率)により演算される補正差玉数等の遊技情報をシミュレートしても良い。また、本発明において特定とは、演算過程の上で特定する概念をも含めた概念である。
A gaming machine that outputs a special status signal during a jackpot may be a management target. In this case, if the state determination is performed by giving priority to the big hit state over the sweet mode state (probability change), the same state determination as in the present embodiment is possible. In addition, as a game machine to be managed, if the R distribution rate for each start port is different, a sudden big hit may be generated by a big hit lottery by the start port 6.
In addition to the description in the present embodiment, for example, game information such as the number of corrected difference balls calculated by out × (1−correction payout rate) may be simulated. Further, the specification in the present invention is a concept including a concept specified in the calculation process.

本実施形態では、補正アウトの演算式の中で「TS÷S×単位アウト」なる演算式を採用したが、この演算式は、「TS÷(通常スタート1+通常スタート2)×(アウト−TO)」等の演算式に展開可能であるので、この様な演算式に基づき算出しても良い。勿論、他の演算式についても同様である。   In this embodiment, an arithmetic expression “TS ÷ S × unit out” is adopted in the arithmetic expression for correction out, but this arithmetic expression is “TS ÷ (normal start 1 + normal start 2) × (out−TO). ) "Etc., and may be calculated based on such an arithmetic expression. Of course, the same applies to other arithmetic expressions.

複数の遊技場に設けられる管理装置3から送信される遊技情報を受信して、集計するサーバ(遊技情報管理サーバ、受信手段、遊技情報特定手段、期間特定手段、設定手段、始動比率特定手段、出玉特定手段、理論振分率記憶手段、理論大当たり出玉特定手段に相当)において、図4〜9の遊技情報を管理しても良い。勿論、管理装置3の処理の一部を中継装置4等に行わせても良い。   A server that receives and aggregates game information transmitted from the management device 3 provided in a plurality of game halls (game information management server, receiving means, game information specifying means, period specifying means, setting means, starting ratio specifying means, The game information shown in FIGS. 4 to 9 may be managed in the outgoing ball specifying means, the theoretical distribution ratio storing means, and the theoretical jackpot outgoing ball specifying means). Of course, part of the processing of the management device 3 may be performed by the relay device 4 or the like.

本発明の一実施形態における全体構成を示す概略図Schematic which shows the whole structure in one Embodiment of this invention. 管理装置による素データ一覧を示す図Diagram showing a list of raw data by the management device 管理装置による遊技情報集計の一例を示す図The figure which shows an example of game information totalization by a management apparatus 管理装置に設定された設定情報を示す図The figure which shows the setting information which is set to the management device 管理装置によるSA1率、15RT1Yに対応する総平均T1Yの集計を示す図The figure which shows the total of total average T1Y corresponding to SA1 rate and 15RT1Y by a management apparatus. 管理装置によるSA1率、15RT1Yに対応する出玉率の集計を示す図The figure which shows the total of the payout rate corresponding to SA1 rate and 15RT1Y by a management apparatus 管理装置によるSA1率、15RT1Yに対応する割数の集計を示す図The figure which shows the total of the number of divisions corresponding to SA1 rate and 15RT1Y by the management apparatus 管理装置に設定された遊技機のスペック値を示す図The figure which shows the spec value of the gaming machine which is set to the management device 管理装置による複数日間の遊技情報の集計を示す図The figure which shows totaling of game information of plural days with management device 管理装置によるシミュレート値を示す図Diagram showing simulated values by management device 管理装置による信号受信処理1を示すフローチャートThe flowchart which shows the signal reception process 1 by a management apparatus 管理装置による信号受信処理2を示すフローチャートThe flowchart which shows the signal reception process 2 by a management apparatus 管理装置による状態信号受信処理を示すフローチャートThe flowchart which shows the status signal reception processing by the management device

符号の説明Explanation of symbols

図面中、1は遊技機、2は貸出装置、3は管理装置(遊技情報管理装置、管理手段、遊技情報特定手段、始動比率特定手段、出玉特定手段、大当たり比率特定手段、理論大当たり出玉特定手段、理論振分率記憶手段、受信手段)、5は第1始動口、6は第2始動口、8は大入賞口である。   In the drawings, 1 is a gaming machine, 2 is a lending device, 3 is a management device (game information management device, management means, game information specifying means, starting ratio specifying means, outgoing ball specifying means, jackpot ratio specifying means, theoretical jackpot winning ball (Specifying means, theoretical distribution ratio storing means, receiving means), 5 is a first starting port, 6 is a second starting port, and 8 is a big prize opening.

Claims (4)

始動口への入賞に応じて予め設定されている理論上の大当たり確率にて大当たり抽選を行い、その抽選結果に応じて大当たり状態を発生させる遊技機であって、前記始動口として第1始動口、第2始動口を備えると共に、大当たり状態中に通常状態よりも入賞率が向上する大入賞口を備え、大入賞口への入賞可能数が互いに異なる第1出玉大当たりと、第2出玉大当たりとを発生可能であり、第1始動口への入賞に基づいて発生する大当たり状態である第1始動大当たりと、第2始動口への入賞に基づいて発生する大当たり状態である第2始動大当たりとで、前記第1出玉大当たりと、前記第2出玉大当たりとの理論上の大当たり振分率である理論振分率が互いに異なることにより大当たり状態中の出玉数の期待値である出玉期待値が異なる遊技機の遊技情報を管理する管理手段を備えた遊技情報管理装置であって、
遊技機側から出力される遊技情報を特定可能な遊技信号を受信する受信手段と、
前記受信手段が受信した前記遊技信号により遊技情報を特定する遊技情報特定手段と、
前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1始動口への入賞数、或いは第1始動口への入賞に基づく大当たり抽選回数である第1始動数と、第2始動口への入賞数、或いは第2始動口への入賞に基づく大当たり抽選回数である第2始動数との比率を示す始動比率を特定する始動比率特定手段と、
前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1出玉大当たりの平均大当たり出玉数である第1平均出玉を特定する出玉特定手段と、
前記第1始動大当たりにおける前記理論振分率を示す第1理論振分率と、前記第2始動大当たりにおける前記理論振分率を示す第2理論振分率とを記憶する理論振分率記憶手段と、
前記始動比率特定手段が特定した前記始動比率、前記理論振分率記憶手段が記憶する前記第1理論振分率と前記第2理論振分率、及び前記出玉特定手段が特定した前記第1平均出玉に基づき、第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記始動比率特定手段が特定した前記始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、更に第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、大当たり状態が発生した場合における前記出玉期待値である理論大当たり出玉数を特定する理論大当たり出玉特定手段と、
を備えたことを特徴とする遊技情報管理装置。
A gaming machine that performs a jackpot lottery with a theoretical jackpot probability set in advance according to a winning at the start opening, and generates a jackpot state according to the lottery result, the first start opening as the start opening In addition to having a second start opening and a large winning opening that improves the winning rate during the big hit state as compared to the normal state, the first payout big hit and the second payout differing from each other in the number of possible winning points to the big winning opening The first start jackpot that is a jackpot state that can be generated based on a winning at the first start port and the second start jackpot that is a jackpot state that is generated based on a win at the second start port Thus, the theoretical allocation rate, which is the theoretical jackpot allocation rate, of the first and second jackpot jackpots is different from each other, which is the expected value of the number of balls in the jackpot state. Ball expectation value is different A game information management apparatus provided with a management means for managing the gaming information skills machine,
Receiving means for receiving a game signal capable of specifying game information output from the gaming machine side;
Game information specifying means for specifying game information from the game signal received by the receiving means;
The game information specified by the game information specifying means, the number of winnings to the first starting port based on a predetermined input operation, or the first starting number which is the number of lottery wins based on the winning to the first starting port, A starting ratio specifying means for specifying a starting ratio indicating a ratio with the number of winnings at two starting openings or a second starting number that is the number of lottery wins based on winning at the second starting opening;
The game information specified by the game information specifying means, or a first ball output means for specifying a first average ball number that is the average number of ball hits per first ball game jack based on a predetermined input operation;
Theoretical distribution ratio storage means for storing the first theoretical distribution ratio indicating the theoretical distribution ratio in the first starting jackpot and the second theoretical distribution ratio indicating the theoretical distribution ratio in the second starting jackpot. When,
The starting ratio specified by the starting ratio specifying means, the first theoretical distribution ratio and the second theoretical distribution ratio stored by the theoretical distribution ratio storage means, and the first specified by the output ball specifying means. Based on the average payout, the winning ratio to the first starting opening and the second starting opening, or the jackpot lottery ratio based on winning is the starting ratio specified by the starting ratio specifying means, and is generated based on the winning. While the first starting jackpot and the second starting jackpot are generated in accordance with the first theoretical distribution ratio for the first starting jackpot, the second starting jackpot is in accordance with the second theoretical distribution ratio. When the first hitting jackpot is generated and the first average hitting ball can be expected as the number of hitting balls in the jackpot state, the expected hitting value when the jackpot state occurs Theory And theoretical jackpot payout specifying means for specifying the number of balls out or,
A game information management device comprising:
遊技機は、大当たり状態以外に通常状態よりも第2始動口の入賞率を向上させる特別状態を発生可能であり、
前記始動比率特定手段は、通常状態中の前記始動比率を通常始動比率として特定する一方、前記特別状態中の前記始動比率を特別始動比率として特定する請求項1記載の遊技情報管理装置であって、
前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき通常状態にて発生した大当たり状態数と、特別状態中にて発生した大当たり状態数との比率を示す大当たり比率を特定する大当たり比率特定手段を備え、
前記理論大当たり出玉特定手段は、前記通常始動比率、前記特別始動比率、前記第1理論振分率、前記第2理論振分率、前記第1平均出玉、及び大当たり比率特定手段が特定した前記大当たり比率に基づき、通常状態中は第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記通常始動比率であり、特別状態中は第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記特別始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、通常状態中に発生する大当たり状態数と、特別状態中に発生する大当たり状態数との比率が前記大当たり比率通りになり、更に前記第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、通常状態、及び特別状態を通じて大当たり状態が発生した場合における前記出玉期待値を前記理論大当たり出玉数として特定することを特徴とする遊技情報管理装置。
The gaming machine can generate a special state that improves the winning rate of the second starting port as compared to the normal state in addition to the big hit state,
2. The game information management device according to claim 1, wherein the start ratio specifying unit specifies the start ratio in a normal state as a normal start ratio, and specifies the start ratio in the special state as a special start ratio. ,
The jackpot ratio indicating the ratio of the number of jackpot states generated in the normal state and the number of jackpot states generated in the special state based on the game information specified by the game information specifying means or a predetermined input operation is specified. With jackpot ratio identification means,
The theoretical jackpot payout specifying means is specified by the normal start ratio, the special start ratio, the first theoretical distribution ratio, the second theoretical distribution ratio, the first average payout ratio, and the jackpot ratio specifying means. Based on the jackpot ratio, the winning ratio to the first starting port and the second starting port during the normal state, or the jackpot lottery ratio based on the winning is the normal starting ratio, and during the special state, the first starting port, and The winning ratio to the second starting port, or the jackpot lottery ratio based on winning is the special starting ratio, and the first and second winning jackpots generated based on the winning are the first starting jackpot. Is generated in accordance with the first theoretical distribution ratio, while the second starting jackpot is generated in accordance with the second theoretical distribution ratio, and is generated in the normal state and in the special state. Do When the ratio with the number of hit states is the same as the jackpot ratio, and when the first hitting big hit is generated, the normal state can be expected under the condition where the first average payout can be expected as the number of hits in the jackpot state. And the game information management device characterized by specifying the expected expected value when the jackpot state occurs through a special state as the theoretical jackpot number.
前記始動比率特定手段は、通常状態における第1始動数と第2始動数とを含んだ全ての始動数を示す全始動数に対する第1始動数の割合を第1通常始動比率として特定し、通常状態における全始動数に対する第2始動数の割合を第2通常始動比率として特定し、特別状態における全始動数に対する第1始動数の割合を第1特別始動比率として特定し、特別状態における全始動数に対する第2始動数の割合を第2特別始動比率として特定し、
前記大当たり比率特定手段は、通常状態、及び特別状態を通じた全ての大当たり状態数を示す全大当たり状態数に対する通常状態における大当たり状態数の割合を通常大当たり比率として特定する−方、全大当たり状態数に対する特別状態における大当たり状態数の割合を特別大当たり比率として特定し、
前記理論振分率記憶手段は、前記第1始動大当たりが発生した場合における前記第1出玉大当たりの理論上の振分率を前記第1理論振分率として記憶する一方、前記第2始動大当たりが発生した場合における前記第1出玉大当たりの理論上の振分率を前記第2理論振分率として記憶し、
前記理論大当たり出玉特定手段は、前記第1平均出玉に前記第1通常始動比率、前記第1理論振分率、及び前記通常大当たり比率を乗じた値と、前記第1平均出玉に前記第2通常始動比率、前記第2理論振分率、及び前記通常大当たり比率を乗じた値と、前記第1平均出玉に前記第1特別始動比率、前記第1理論振分率、及び前記特別大当たり比率を乗じた値と、前記第1平均出玉に前記第2特別始動比率、前記第2理論振分率、及び前記特別大当たり比率を乗じた値とを加算することで、通常状態、及び特別状態を通じて大当たり状態が発生した場合における前記第1出玉大当たりについての前記出玉期待値を演算し、その演算値により前記理論大当たり出玉数を特定することを特徴とする請求項2記載の遊技情報管理装置。
The starting ratio specifying means specifies the ratio of the first starting number to the total starting number indicating all starting numbers including the first starting number and the second starting number in the normal state as the first normal starting ratio, The ratio of the second start number to the total start number in the state is specified as the second normal start ratio, and the ratio of the first start number to the total start number in the special state is specified as the first special start ratio. The ratio of the second starting number to the number as the second special starting ratio,
The jackpot ratio specifying means specifies the ratio of the number of jackpot states in the normal state as the normal jackpot ratio with respect to the number of all jackpot states indicating the number of all jackpot states through the normal state and the special state-on the other hand, The ratio of the number of jackpot states in the special state is specified as the special jackpot ratio,
The theoretical distribution ratio storage means stores the theoretical distribution ratio of the first outgoing big hit when the first starting big hit has occurred as the first theoretical distribution ratio, while the second starting big hit And storing the theoretical distribution ratio of the first outgoing ball jackpot as the second theoretical distribution ratio when
The theoretical jackpot payout specifying means is a value obtained by multiplying the first average payout ball by the first normal start ratio, the first theoretical distribution ratio, and the normal jackpot ratio, and A value obtained by multiplying the second normal start ratio, the second theoretical distribution ratio, and the normal jackpot ratio, and the first average starting ball, the first special start ratio, the first theoretical distribution ratio, and the special By adding the value obtained by multiplying the jackpot ratio by the value obtained by multiplying the first average starting ball by the second special start ratio, the second theoretical distribution ratio, and the special jackpot ratio, and 3. The expected output value for the first hitting ball jackpot when a jackpot state occurs through a special state is calculated, and the theoretical jackpot number is determined from the calculated value. Game information management device.
始動口への入賞に応じて予め設定されている理論上の大当たり確率にて大当たり抽選を行い、その抽選結果に応じて大当たり状態を発生させる遊技機であって、前記始動口として第1始動口、第2始動口を備えると共に、大当たり状態中に通常状態よりも入賞率が向上する大入賞口を備え、大入賞口への入賞可能数が互いに異なる第1出玉大当たりと、第2出玉大当たりとを発生可能であり、第1始動口への入賞に基づいて発生する大当たり状態である第1始動大当たりと、第2始動口への入賞に基づいて発生する大当たり状態である第2始動大当たりとで第1出玉大当たりと、第2出玉大当たりとの理論上の大当たり振分率である理論振分率が互いに異なることにより大当たり状態中の出玉数の期待値である出玉期待値が異なる遊技機の遊技情報を管理する管理手段を備えた複数の遊技場に設けられる遊技情報管理装置から送信される遊技情報を管理対象とした遊技情報管理サーバであって、
遊技情報管理装置から送信される遊技情報を受信する受信手段と、
前記受信手段が受信した前記遊技情報を特定する遊技情報特定手段と、
前記遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1始動口への入賞数、或いは第1始動口への入賞に基づく大当たり抽選回数である第1始動数と、第2始動口への入賞数、或いは第2始動口への入賞に基づく大当たり抽選回数である第2始動数との比率を示す始動比率を特定する始動比率特定手段と、
遊技情報特定手段により特定される遊技情報、或いは所定の入力操作に基づき第1出玉大当たりの平均大当たり出玉数である第1平均出玉を特定する出玉特定手段と、
前記第1始動大当たりにおける前記理論振分率を示す第1理論振分率と、前記第2始動大当たりにおける前記理論振分率を示す第2理論振分率とを記憶する理論振分率記憶手段と、
始動比率特定手段が特定した前記始動比率、理論振分率記憶手段が記憶する第1出玉理論振分率と第2出玉理論振分率、及び出玉特定手段が特定した前記第1平均出玉に基づき、第1始動口、及び第2始動口への入賞比率、或いは入賞に基づく大当たり抽選比率が前記始動比率特定手段が特定した前記始動比率であって、その入賞に基づき発生する第1出玉大当たり、及び第2出玉大当たりが、前記第1始動大当たりについては前記第1理論振分率通りに発生する一方、前記第2始動大当たりについては前記第2理論振分率通りに発生し、更に第1出玉大当たりが発生した場合には前記第1平均出玉が大当たり状態中の出玉数として期待出来る状態下において、大当たり状態が発生した場合における前記出玉期待値である理論大当たり出玉数を特定する理論大当たり出玉特定手段と、
を備えたことを特徴とする遊技情報管理サーバ。
A gaming machine that performs a jackpot lottery with a theoretical jackpot probability set in advance according to a winning at the start opening, and generates a jackpot state according to the lottery result, the first start opening as the start opening In addition to having a second start opening and a large winning opening that improves the winning rate during the big hit state as compared to the normal state, the first payout big hit and the second payout differing from each other in the number of possible winning points to the big winning opening The first start jackpot that is a jackpot state that can be generated based on a winning at the first start port and the second start jackpot that is a jackpot state that is generated based on a win at the second start port The expected number of balls that are expected for the number of balls in the jackpot state due to the fact that the theoretical allocation rate, which is the theoretical jackpot allocation rate, of the first and second jackpot jackpots is different. Game machines with different A game information management server that the management target game information transmitted from the game information management device provided in a plurality of game arcade provided with management means for managing information,
Receiving means for receiving game information transmitted from the game information management device;
Game information specifying means for specifying the game information received by the receiving means;
The game information specified by the game information specifying means, the number of winnings to the first starting port based on a predetermined input operation, or the first starting number which is the number of lottery wins based on the winning to the first starting port, A starting ratio specifying means for specifying a starting ratio indicating a ratio with the number of winnings at two starting openings or a second starting number that is the number of lottery wins based on winning at the second starting opening;
Game information specified by the game information specifying means, or a first output game specifying means for specifying a first average output number that is an average number of output balls per first output game size based on a predetermined input operation;
Theoretical distribution ratio storage means for storing the first theoretical distribution ratio indicating the theoretical distribution ratio in the first starting jackpot and the second theoretical distribution ratio indicating the theoretical distribution ratio in the second starting jackpot. When,
The starting ratio specified by the starting ratio specifying means, the first and second theoretical allocation ratios stored by the theoretical distribution ratio storage means, and the first average specified by the outgoing ratio specifying means The winning ratio to the first starting port and the second starting port based on the payout or the jackpot lottery ratio based on the winning is the starting ratio specified by the starting ratio specifying means, and is generated based on the winning The first starting jackpot and the second starting jackpot are generated according to the first theoretical distribution ratio for the first starting jackpot, while the second starting jackpot is generated according to the second theoretical distribution ratio. In addition, when the first hitting jackpot is generated, the theory is the expected output value when the jackpot state is generated under the condition that the first average hitting ball can be expected as the number of balls in the jackpot state. Number of hits per jackpot And theoretical jackpot payout specific means for identifying,
A game information management server comprising:
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