JP5002690B2 - ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 - Google Patents
ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 Download PDFInfo
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- JP5002690B2 JP5002690B2 JP2010172945A JP2010172945A JP5002690B2 JP 5002690 B2 JP5002690 B2 JP 5002690B2 JP 2010172945 A JP2010172945 A JP 2010172945A JP 2010172945 A JP2010172945 A JP 2010172945A JP 5002690 B2 JP5002690 B2 JP 5002690B2
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- 238000004590 computer program Methods 0.000 title claims description 4
- 238000000034 method Methods 0.000 claims description 68
- 238000004148 unit process Methods 0.000 claims description 53
- 230000008569 process Effects 0.000 claims description 51
- 238000004364 calculation method Methods 0.000 claims description 22
- 230000004044 response Effects 0.000 claims description 10
- 230000002776 aggregation Effects 0.000 claims description 7
- 238000004220 aggregation Methods 0.000 claims description 7
- 230000004931 aggregating effect Effects 0.000 claims description 3
- 210000001061 forehead Anatomy 0.000 claims 1
- 238000007726 management method Methods 0.000 description 23
- 238000004891 communication Methods 0.000 description 3
- 238000013500 data storage Methods 0.000 description 2
- 238000000151 deposition Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000011156 evaluation Methods 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0283—Price estimation or determination
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Development Economics (AREA)
- General Business, Economics & Management (AREA)
- Finance (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Computer Security & Cryptography (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Economics (AREA)
- Marketing (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
Description
2 ゲーム機(ゲーム装置)
3 センターサーバ(サーバ装置)
5 ネットワーク
6 店舗(課金対象のグループ)
20 センターサーバの制御ユニット(コンピュータ)
24 課金管理部(計数手段、料金算出手段)
Claims (9)
- ゲームに関連してコンピュータが実行する処理を、選択的に実行されるべき複数の単位処理に区分可能なゲームシステムであって、
前記複数の単位処理のそれぞれが実行された回数を計数する計数手段と、
所定の集計期間における前記計数手段の計数結果に基づいて、当該集計期間におけるシステムの利用料金を算出する料金算出手段と、
を備え、
前記料金算出手段は、前記計数手段が計数した各単位処理の実行回数と、各単位処理に対応して設定された重み値とに基づいて、前記集計期間における各単位処理の利用量を算出し、当該利用量を集計した値に基づいて前記利用料金を算出するゲームシステム。 - 前記重み値が、前記コンピュータの処理量に関する前記単位処理間の相違を相殺できるように設定されている請求項1に記載のゲームシステム。
- 前記料金算出手段は、前記利用量を集計した値が大きいほど利用料金が高くなるように、前記集計した値に応じて利用料金を算出する請求項1又は2に記載のゲームシステム。
- 前記料金算出手段は、前記集計した値が所定の下限値以下の場合には前記利用料金を下限額に固定し、前記集計した値が所定の上限値を超過する場合には前記利用料金を上限額に固定する請求項1〜3のいずれか一項に記載のゲームシステム。
- ネットワークを介して接続されたゲーム装置及びサーバ装置を有し、前記複数の単位処理のそれぞれは、前記ゲーム装置からの要求に従って前記サーバ装置のコンピュータが選択的に実行するものである請求項1〜4のいずれか一項に記載のゲームシステム。
- 前記ネットワークには複数のゲーム装置が接続され、前記計数手段は前記ゲーム装置毎に区別して前記回数を計数し、前記料金算出手段は、前記ゲーム装置を単位として前記利用料金を算出する請求項5に記載のゲームシステム。
- 課金対象の複数のグループのそれぞれに前記ゲーム装置が設置され、前記料金算出手段は、前記グループ毎に利用料金を集計する請求項6に記載のゲームシステム。
- ゲームに関連してコンピュータが実行する処理を、選択的に実行されるべき複数の単位処理に区分可能なゲームシステムに適用されるゲームシステム用のコンピュータプログラムであって、前記コンピュータを、
前記複数の単位処理のそれぞれが実行された回数を計数する計数手段、及び、
所定の集計期間における前記計数手段の計数結果に基づいて、当該集計期間におけるシステムの利用料金を算出する料金算出手段、
として機能させ、
前記料金算出手段に、前記計数手段が計数した各単位処理の実行回数と、各単位処理に対応して設定された重み値とに基づいて、前記集計期間における各単位処理の利用量を算出させ、当該利用量を集計した値に基づいて前記利用料金を算出させるように構成されたコンピュータプログラム。 - ネットワークを介して複数のゲーム装置と接続され、各ゲーム装置にて実行されるべきゲームに関連してコンピュータが実行する処理を、前記ゲーム装置からの要求に応じて選択的に実行されるべき複数の単位処理に区分可能なゲームシステム用のサーバ装置であって、
前記複数の単位処理のそれぞれが実行された回数をゲーム装置毎に区別して計数する計数手段と、
所定の集計期間における前記計数手段の計数結果に基づいて、当該集計期間におけるシステムの利用料金を前記ゲーム装置を単位として算出する料金算出手段と、
を備え、
前記料金算出手段は、前記計数手段が計数した各単位処理の実行回数と、各単位処理に対応して設定された重み値とに基づいて、前記集計期間における各単位処理の利用量を算出し、当該利用量を集計した値に基づいて前記利用料金を算出する、ゲームシステム用のサーバ装置。
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010172945A JP5002690B2 (ja) | 2010-07-30 | 2010-07-30 | ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 |
PCT/JP2011/067303 WO2012014990A1 (ja) | 2010-07-30 | 2011-07-28 | ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 |
CN201180037361.8A CN103200999B (zh) | 2010-07-30 | 2011-07-28 | 游戏系统以及服务器装置 |
KR20137002384A KR101490640B1 (ko) | 2010-07-30 | 2011-07-28 | 게임 시스템 및, 이것에 사용하는 컴퓨터 프로그램이 기억된 기억 매체 및 서버 장치 |
US13/812,286 US20130132306A1 (en) | 2010-07-30 | 2011-07-28 | Game system, and a storage medium storing a computer program and server apparatus therefor |
TW100127024A TW201206533A (en) | 2010-07-30 | 2011-07-29 | Game system, and storage medium having computer program and server therefor |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2010172945A JP5002690B2 (ja) | 2010-07-30 | 2010-07-30 | ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 |
Publications (2)
Publication Number | Publication Date |
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JP2012029928A JP2012029928A (ja) | 2012-02-16 |
JP5002690B2 true JP5002690B2 (ja) | 2012-08-15 |
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JP2010172945A Active JP5002690B2 (ja) | 2010-07-30 | 2010-07-30 | ゲームシステム並びに、これに用いるコンピュータプログラム及びサーバ装置 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20130132306A1 (ja) |
JP (1) | JP5002690B2 (ja) |
KR (1) | KR101490640B1 (ja) |
CN (1) | CN103200999B (ja) |
TW (1) | TW201206533A (ja) |
WO (1) | WO2012014990A1 (ja) |
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JP2007249470A (ja) * | 2006-03-15 | 2007-09-27 | Nec Biglobe Ltd | クラスタサーバシステム、課金装置、課金方法 |
US7950998B2 (en) * | 2006-06-30 | 2011-05-31 | Sega Corporation | Billing management system for game machine |
JP5430842B2 (ja) * | 2007-11-16 | 2014-03-05 | 株式会社バンダイナムコゲームス | サーバシステム及びプログラム |
JP5336725B2 (ja) * | 2007-11-16 | 2013-11-06 | 株式会社バンダイナムコゲームス | サーバシステム及びプログラム |
US8019695B2 (en) * | 2008-04-18 | 2011-09-13 | Xerox Corporation | Customized system and method of billing for printing service costs by examining the contents of printed pages |
KR20100012982A (ko) * | 2008-07-30 | 2010-02-09 | 주식회사 지닌 | 중앙 제어 방식의 다트 게임 관리 시스템 및 방법 |
US8423473B2 (en) * | 2009-06-19 | 2013-04-16 | Uniloc Luxembourg S. A. | Systems and methods for game activation |
US9197642B1 (en) * | 2009-12-10 | 2015-11-24 | Otoy, Inc. | Token-based billing model for server-side rendering service |
-
2010
- 2010-07-30 JP JP2010172945A patent/JP5002690B2/ja active Active
-
2011
- 2011-07-28 WO PCT/JP2011/067303 patent/WO2012014990A1/ja active Application Filing
- 2011-07-28 US US13/812,286 patent/US20130132306A1/en not_active Abandoned
- 2011-07-28 KR KR20137002384A patent/KR101490640B1/ko active IP Right Grant
- 2011-07-28 CN CN201180037361.8A patent/CN103200999B/zh active Active
- 2011-07-29 TW TW100127024A patent/TW201206533A/zh unknown
Also Published As
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CN103200999B (zh) | 2015-05-20 |
TW201206533A (en) | 2012-02-16 |
KR101490640B1 (ko) | 2015-02-05 |
KR20130021467A (ko) | 2013-03-05 |
JP2012029928A (ja) | 2012-02-16 |
US20130132306A1 (en) | 2013-05-23 |
CN103200999A (zh) | 2013-07-10 |
WO2012014990A1 (ja) | 2012-02-02 |
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