JP3335409B2 - Reverberation device - Google Patents
Reverberation deviceInfo
- Publication number
- JP3335409B2 JP3335409B2 JP05207693A JP5207693A JP3335409B2 JP 3335409 B2 JP3335409 B2 JP 3335409B2 JP 05207693 A JP05207693 A JP 05207693A JP 5207693 A JP5207693 A JP 5207693A JP 3335409 B2 JP3335409 B2 JP 3335409B2
- Authority
- JP
- Japan
- Prior art keywords
- sound
- reverberation
- channel
- room
- initial
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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- Reverberation, Karaoke And Other Acoustics (AREA)
- Stereophonic System (AREA)
Description
【0001】[0001]
【産業上の利用分野】本発明は音場の予測技術に係わ
り、特に2チャネルの自然な音場シミュレーションを行
なうことができる残響付加装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a technique for predicting a sound field, and more particularly to a reverberation adding apparatus capable of performing a natural sound field simulation of two channels.
【0002】[発明の概要]本発明は限られたデータか
ら、部屋の反射音の聴感上、自然な2チャネルの時間応
答(音源〜受音点のインパルス応答)を、設計段階で予
測推定する新しいアルゴリズムに関するもので、コンピ
ュータシミュレーションなどによって得られた2チャネ
ルの初期反射音の時系列データおよび音響設計時に得ら
れる残響時間周波数特性データを基に後部残響音の時系
列データを推定、付加して聴感上、自然な初期反射音以
降(後部残響音)を予測、模擬するものである。[Summary of the Invention] The present invention predicts and estimates a natural two-channel time response (impulse response from a sound source to a sound receiving point) from the limited data in terms of the audibility of a reflected sound in a room at a design stage. A new algorithm that estimates and adds the time series data of the reverberation sound based on the time series data of the initial reflection sound of two channels obtained by computer simulation and the reverberation time frequency characteristic data obtained at the time of sound design. This is to predict and simulate after the natural early reflection sound (rear reverberation sound) in terms of hearing.
【0003】[0003]
【従来の技術】従来の音場シミュレーションでは、初期
反射音に続く後部残響音の付加を試行錯誤で行なってき
た(例えば、坂本史江他、「群馬シンフォニーホールの
音響シミュレーション」電子情報通信学会技術研究報
告、Vol.91、No.250(応用音響)、P4
6、平成3年9月27日発行を参照)。2. Description of the Related Art In a conventional sound field simulation, a rear reverberation sound following an initial reflection sound has been added by trial and error (for example, Fumie Sakamoto et al., "Acoustic simulation of Gunma Symphony Hall", IEICE technical research). Report, Vol.91, No.250 (applied sound), P4
6, see September 27, 1991).
【0004】そして、既に確立された方法として、音線
追跡法(ray tracing method)や虚像法(image metho
d)なども知られている。As methods already established, a ray tracing method and a virtual image method (image metho
d) is also known.
【0005】この場合、音線追跡法は壁面数200〜3
00の標準的な規模のコンサートホールなどの音場を、
音源から等立体角間隔で多数の音線を出して反射伝搬経
路を追跡計算することにより、初期反射音と、後部残響
音とを求めて聴感上、自然な初期反射音以降(後部残響
音)を予測、模擬する。In this case, the sound ray tracing method uses 200 to 3 wall surfaces.
The sound field such as the concert hall of the standard size of 00,
The sound source emits a large number of sound rays at equal solid angle intervals and traces and calculates the reflected propagation path to find the initial reflected sound and the rear reverberation sound. Predict and simulate
【0006】また、虚像法は各壁面の反射により虚音源
を幾何学的に求め、そこから観測点までの経路の作図
と、その全経路長について距離減衰を考慮して時系列の
インパルス応答を近似的に求めて初期反射音と、後部残
響音とを計算し、聴感上、自然な初期反射音以降(後部
残響音)を予測、模擬する。In the virtual image method, a virtual sound source is geometrically obtained by reflection from each wall, and a path from the virtual sound source to an observation point is plotted. Approximately calculated initial reflected sound and rear reverberation sound are calculated, and a natural initial reflected sound and later (rear reverberation sound) are predicted and simulated.
【0007】しかしながら、これらの方法はいずれの方
法でも、膨大な計算量を必要とするため計算機の処理ス
ピードが飛躍的に向上した現在においてもかなり困難で
ある。However, any of these methods requires a huge amount of calculation, so that it is quite difficult even at present, when the processing speed of the computer has been dramatically improved.
【0008】[0008]
【発明が解決しようとする課題】ところで、従来の残響
付加方法として、初期音部がモノラルの場合には、現在
の計算機でも実現できる確立した方法が存在する(例え
ば、三本他、「音場予測における後部残響音付加の最適
アルゴリズム」)。By the way, as a conventional reverberation adding method, when the initial sound part is monaural, there is a well-established method which can be realized even with the current computer (for example, "Sound field" Optimal Algorithm for Adding Reverberation in Prediction ").
【0009】しかし、音源から両耳に到達する左右2チ
ャネルの初期音部に聴感上、自然な残響音を付加するの
は、現在においてもかなり困難であった。However, it has been quite difficult at present to add a natural reverberation sound to the initial sound portions of the two left and right channels reaching the both ears from the sound source.
【0010】本発明は上記の事情に鑑み、実用的なレベ
ルで模擬できる音源から受音点の左右両耳に到達する2
チャネルの初期反射音(例えば、直接音到来後から遅れ
時間100ms以内の反射音)と、室形、内装材料の吸
音率などから予測できる部屋の残響時間周波数特性とを
基に、聴感上、自然な初期反射音以降の反射音(後部残
響音)を予測して模擬することができる残響付加装置を
提供することを目的としている。[0010] In view of the above circumstances, the present invention reaches from the sound source that can be simulated at a practical level to the left and right ears of the sound receiving point.
Based on the initial reflected sound of the channel (for example, a reflected sound within a delay time of 100 ms after the arrival of the direct sound) and the reverberation time frequency characteristics of the room that can be predicted from the room shape, the sound absorption coefficient of the interior material, etc. It is an object of the present invention to provide a reverberation adding device capable of predicting and simulating a reflected sound (rear reverberation sound) after an initial reflected sound.
【0011】[0011]
【課題を解決するための手段】上記の目的を達成するた
めに本発明による残響付加装置は、音場シミュレーショ
ンに基づいて模擬しようとする室の音源から受音点にお
ける左右両耳までの2チャネルの帯域別の初期反射イン
パルス応答を求める第1の手段と、模擬しようとする室
の残響時間周波数特性を各チャネル毎に求め、求められ
た残響時間周波数特性を満たすように、各帯域毎に乱数
系列の異なるパルス列a(t),b(t)を求める第2
の手段と、左右各帯域毎の後部残響インパルス応答Rl
(t),Rr(t)を以下の式により求める第3の手段
と、 Rl(t)=a(t)+α・b(t) Rr(t)=α・a(t)+b(t) 初期反射インパルス応答Pl(t),Pr(t)に基づ
く初期反射音の相互相関係数と後部残響インパルス応答
Rl(t),Rr(t)に基づく後部残響音の相互相関
係数とが一致するように定数αの値を求め、左右各帯域
毎の後部残響インパルス応答Rl(t),Rr(t)を
決定する第4の手段と、左右各帯域毎に、初期反射イン
パルス応答Pl(t),Pr(t)と後部残響インパル
ス応答Rl(t),Pr(t)とを合成する第5の手
段、合成された各帯域毎のインパルス応答を合成して左
右の模擬インパルス応答を求める第6の手段とを備えた
ことを特徴としている。In order to achieve the above object, a reverberation adding apparatus according to the present invention comprises two channels from a sound source in a room to be simulated based on a sound field simulation to both right and left ears at a sound receiving point. Means for obtaining an initial reflection impulse response for each band, and a reverberation time frequency characteristic of a room to be simulated for each channel, and a random number for each band so as to satisfy the obtained reverberation time frequency characteristic. Second for finding pulse trains a (t) and b (t) having different sequences
And a rear reverberation impulse response Rl for each of the left and right bands.
A third means for obtaining (t) and Rr (t) by the following equations: Rl (t) = a (t) + α · b (t) Rr (t) = α · a (t) + b (t) The cross-correlation coefficient of the initial reflection sound based on the initial reflection impulse responses Pl (t) and Pr (t) matches the cross-correlation coefficient of the rear reverberation sound based on the rear reverberation impulse responses Rl (t) and Rr (t). And a fourth means for determining the rear reverberation impulse responses Rl (t) and Rr (t) for each of the left and right bands, and an initial reflection impulse response Pl (t) for each of the left and right bands. ), Pr (t) and the rear reverberation impulse responses Rl (t), Pr (t), and the left and right simulated impulse responses by combining the combined impulse responses for each band. And (6) means.
【0012】[0012]
【作用】本発明では、先ず、音場シミュレーションに基
づいて模擬しようとする室の音源から受音点における左
右両耳までの2チャネルの帯域別の初期反射インパルス
応答を求める。また、模擬しようとする室の残響時間周
波数特性を各チャネル毎に求め、求められた残響時間周
波数特性を満たすように、各帯域毎に乱数系列の異なる
パルス列a(t),b(t)を求める。さらに、左右各
帯域毎の後部残響インパルス応答Rl(t),Rr
(t)を以下の式により求める。 Rl(t)=a(t)+α・b(t) Rr(t)=α・a(t)+b(t) そして、初期反射インパルス応答Pl(t),Pr
(t)に基づく初期反射音の相互相関係数と後部残響イ
ンパルス応答Rl(t),Rr(t)に基づく後部残響
音の相互相関係数とが一致するように定数αの値を求
め、左右各帯域毎の後部残響インパルス応答Rl
(t),Rr(t)を決定し、左右各帯域毎に、初期反
射インパルス応答Pl(t),Pr(t)と後部残響イ
ンパルス応答Rl(t),Pr(t)とを合成し、合成
された各帯域毎のインパルス応答を合成して左右の模擬
インパルス応答を求める。このように本発明は、限られ
たデータから、部屋の反射音の聴感上、自然な2チャネ
ルの時間応答(音源〜受音点のインパルス応答)を、設
計段階で予測推定する新しい装置であり、音場シミュレ
ーションなどによって得られた2チャネルの初期反射音
の時系列データおよび音響設計時に得られる残響時間周
波数特性データを基に後部残響音の時系列データを推
定、付加して聴感上、自然な初期反射音以降(後部残響
音)を予測、模擬する。According to the present invention, first, based on a sound field simulation, an initial reflection impulse response for each band of two channels from a sound source in a room to be simulated to a left and right ear at a sound receiving point is obtained. Further, the reverberation time-frequency characteristic of the room to be simulated is obtained for each channel, and pulse trains a (t) and b (t) having different random number sequences are obtained for each band so as to satisfy the obtained reverberation time-frequency characteristic. Ask. Further, a rear reverberation impulse response Rl (t), Rr for each of the left and right bands.
(T) is obtained by the following equation. Rl (t) = a (t) + α · b (t) Rr (t) = α · a (t) + b (t) Then, the initial reflection impulse response Pl (t), Pr
The value of the constant α is determined so that the cross-correlation coefficient of the initial reflection sound based on (t) and the cross-correlation coefficient of the rear reverberation sound based on the rear reverberation impulse responses Rl (t) and Rr (t) match. Rear reverberation impulse response Rl for each band
(T), Rr (t) are determined, and an initial reflection impulse response Pl (t), Pr (t) and a rear reverberation impulse response Rl (t), Pr (t) are synthesized for each of the left and right bands, The left and right simulated impulse responses are obtained by combining the combined impulse responses of the respective bands. As described above, the present invention is a new apparatus for predicting and estimating the natural two-channel time response (impulse response from the sound source to the sound receiving point) in the design stage from the limited data in terms of the audibility of the reflected sound in the room. Estimate and add the time series data of the reverberation sound based on the time series data of the two-channel initial reflection sound obtained by sound field simulation and the reverberation time frequency characteristic data obtained at the time of acoustic design, and add natural Predict and simulate after the initial reflected sound (rear reverberation).
【0013】[0013]
【実施例】図1は本発明による残響付加装置の一実施例
が適用されたシミュレーションシステムの一例を示すブ
ロック図である。FIG. 1 is a block diagram showing an example of a simulation system to which an embodiment of a reverberation adding apparatus according to the present invention is applied.
【0014】この図に示すシミュレーションシステム
は、室形データ入力部1と、ドライソース部2と、計算
部3と、右チャネルD/A変換部4と、左チャネルD/
A変換部5と、ヘッドホン6とを備えており、室内音響
設計時に予測し得る、音源から受音点の左右両耳までの
2チャネルの初期反射音応答および部屋の残響時間周波
数特性の情報のみを用いて、左右2チャネルの初期音部
間の相関係数と、左右2チャネルの後部残響音部の相関
係数とを一致させることにより、聴感上、初期反射音以
降の自然な反射音(後部残響音)を予測して模擬する。The simulation system shown in FIG. 1 includes a room-shaped data input unit 1, a dry source unit 2, a calculation unit 3, a right channel D / A conversion unit 4, and a left channel D / A conversion unit.
Only the information of the two-channel initial reflection sound response from the sound source to the left and right ears of the sound receiving point and the reverberation time frequency characteristics of the room, which are provided with the A conversion unit 5 and the headphones 6 and can be predicted at the time of room acoustic design By making the correlation coefficient between the initial sound portions of the two left and right channels and the correlation coefficient of the rear reverberation sound portion of the two left and right channels coincide with each other, the natural reflected sound ( Predict and simulate rear reverberation.
【0015】室形データ入力部1は、室壁面の面積、内
装材料の吸音率および室容量などの室形データなどが入
力されたとき、これを取り込んで計算部3に供給する。The room data input unit 1 receives room shape data such as the area of the wall surface of the room, the sound absorption coefficient of the interior material, and the room capacity, etc., and supplies them to the calculation unit 3.
【0016】また、ドライソース部2は、各バンド毎に
(各周波数帯域毎に)、時間軸方向に対し、乱数系列の
異なる一様乱数を発生し、これを計算部3に供給する。The dry source unit 2 generates a uniform random number having a different random number sequence in the time axis direction for each band (each frequency band) and supplies the same to the calculation unit 3.
【0017】計算部3は、各種の処理を行なうマイクロ
プロセッサなどのCPUやこのCPUの動作を規定する
プログラムおよび各種の定数データなどが格納されてい
るROM、前記CPUの作業エリアなどとして使用され
るRAMなどを備えており、前記ROMに格納されてい
るプログラムによって前記室形データ入力部1から出力
される各種のデータおよび前記ドライソース部2から出
力される信号を取り込んで右チャネルの初期反射音を生
成する処理10や左チャネルの初期反射音を生成する処
理11、右チャネルの後部残響音を生成する処理12、
左チャネルの後部残響音を生成する処理13、右チャネ
ルの初期反射音と後部残響音とを加算する処理14、左
チャネルの初期反射音と後部残響音とを加算する処理1
5、右チャネル側の畳み込み演算処理16、左チャネル
側の畳み込み演算処理17などの処理を行ない、これら
の各処理によって模擬されたデジタル形式の右チャネル
音信号を右チャネルD/A変換部4に供給し、また各処
理によって模擬されたデジタル形式の左チャネル音信号
を左チャネルD/A変換部5に供給する。The calculation section 3 is used as a CPU such as a microprocessor for performing various processes, a ROM in which a program for defining the operation of the CPU and various constant data are stored, and a work area of the CPU. It includes a RAM, etc., and fetches various data output from the room-shaped data input unit 1 and signals output from the dry source unit 2 by a program stored in the ROM to obtain an initial reflection sound of the right channel. , A process 11 of generating an initial reflection of the left channel, a process 12 of generating a rear reverberation of the right channel,
Processing 13 for generating the rear reverberation of the left channel, processing 14 for adding the initial reflection of the right channel and the rear reverberation 14, processing 1 for adding the initial reflection of the left channel and the rear reverberation
5, the convolution operation processing 16 on the right channel side and the convolution operation processing 17 on the left channel side are performed, and the digital right channel sound signal simulated by each of these processes is sent to the right channel D / A conversion unit 4. A digital left channel sound signal simulated by each process is supplied to the left channel D / A converter 5.
【0018】右チャネルD/A変換部4は、D/A変換
回路20によって前記計算部3から出力される右チャネ
ル音信号を取り込むとともに、これをD/A変換してア
ナログ形式の右チャネル音信号を生成した後、増幅回路
21によって前記右チャネル音信号を増幅し、これをヘ
ッドホン6の右チャネル側スピーカ23から音として出
力させる。The right-channel D / A converter 4 takes in the right-channel sound signal output from the calculator 3 by the D / A converter 20 and D / A converts the right-channel sound signal into an analog right-channel sound. After the signal is generated, the right channel sound signal is amplified by the amplifier circuit 21 and output as sound from the right channel speaker 23 of the headphones 6.
【0019】また、左チャネルD/A変換部5は、D/
A変換回路24によって前記計算部3から出力される左
チャネル音信号を取り込むとともに、これをD/A変換
してアナログ形式の左チャネル音信号を生成した後、増
幅回路25によって前記左チャネル音信号を増幅し、こ
れをヘッドホン6の左チャネル側スピーカ26から音と
して出力させる。Further, the left channel D / A conversion unit 5 outputs a D / A
The A-channel conversion circuit 24 captures the left-channel sound signal output from the calculation unit 3 and D / A converts the left-channel sound signal to generate an analog left-channel sound signal. Is amplified and output from the left channel speaker 26 of the headphones 6 as sound.
【0020】次に、図2に示すフローチャートを参照し
ながら、この実施例の動作を説明する。Next, the operation of this embodiment will be described with reference to the flowchart shown in FIG.
【0021】まず、計算部3は室形データ入力部1から
入力された室壁面の面積、内装材料の吸音率および室容
量などの室形データ、音源位置、受音点における左右両
耳の位置などを使用し、音場シミュレーションとして一
般的に用いられる音線追跡法または虚像法を用いて音源
から受音点における左右両耳までの2チャネルのインパ
ルス応答を求める。この際、反射音を求める範囲は、実
用的な見地から、直接音到来後の時間遅れ(以降、DT
と称する)100ms程度の初期部分(初期反射音)と
する(ステップST1)。First, the calculation unit 3 calculates the room shape data such as the area of the room wall surface, the sound absorption coefficient of the interior material and the room volume, etc. input from the room shape data input unit 1, the sound source position, and the positions of the left and right ears at the sound receiving point. By using a ray tracing method or a virtual image method generally used as a sound field simulation, an impulse response of two channels from the sound source to the left and right ears at the sound receiving point is obtained. At this time, the range for obtaining the reflected sound is, from a practical point of view, a time delay after the arrival of the direct sound (hereinafter referred to as DT).
This is called an initial portion (initial reflected sound) of about 100 ms (step ST1).
【0022】これによって、音源と、左右の受音点との
関係が図4(a)に示す如く設定されているとき、図4
(b)に示す如く左チャネルの初期反射音と、右チャネ
ルの初期反射音とが得られる。Thus, when the relationship between the sound source and the left and right sound receiving points is set as shown in FIG.
As shown in (b), the initial reflected sound of the left channel and the initial reflected sound of the right channel are obtained.
【0023】この後、計算部3は左右両チャネルの初期
反射音部分にバンドパスフィルタ(BFP)30をかけ
て、それぞれのバンドにおける時刻DTにおける後部残
響音の開始レベルL(DT)を求める(ステップST
2)。Thereafter, the calculation unit 3 applies a band-pass filter (BFP) 30 to the initial reflected sound portions of both the left and right channels to obtain the start level L (DT) of the rear reverberation sound at the time DT in each band ( Step ST
2).
【0024】この場合、図3に示す如く開始レベルL
(DT)は各チャネル毎に、時刻DTを基準として10
ms以前から時刻DTまでの間の初期反射音の振幅の最
大値が求められ、これらの各最大値のうち、どちらか小
さい方の値が共通で使用される。In this case, as shown in FIG.
(DT) is 10 for each channel based on the time DT.
The maximum value of the amplitude of the initial reflected sound from before ms to time DT is obtained, and the smaller one of these maximum values is commonly used.
【0025】これによって、初期反射音部分が図4
(b)に示す状態のとき、図4(c)に示す如く左右チ
ャネルの開始レベルL(DT)が決まる。As a result, the initial reflected sound portion is shown in FIG.
In the state shown in FIG. 4B, the start levels L (DT) of the left and right channels are determined as shown in FIG.
【0026】一方、後部残響音については、計算部3は
まず室形データ入力部1から入力された室壁面の面積、
内装材料の吸音率および室容量などから室の残響時間を
求めるEyringの公式を用いて、図4(d)に示す
如く模擬しようとする室の残響時間周波数特性を求める
(ステップST3)。On the other hand, for the rear reverberation, the calculation unit 3 firstly calculates the area of the room wall surface input from the room type data input unit 1,
As shown in FIG. 4D, the reverberation time frequency characteristic of the room to be simulated is obtained by using the Eyring's formula for obtaining the reverberation time of the room from the sound absorption coefficient of the interior material and the room capacity (step ST3).
【0027】この後、計算部3はドライソース部2によ
ってそれぞれのバンドで時間軸方向に一様乱数を発生さ
せるとともに、これらの一様乱数によって得られたパル
ス列と、前記残響時間周波数特性とに基づいて図4
(e)に示す如く乱数系列の異なる所定の残響エンベロ
ープを持つパルス列を演算した後、バンドパスフィルタ
をかけて各バンド毎に2種類のパルス列a(t)、b
(t)を作る(ステップST4)。After that, the calculation unit 3 generates uniform random numbers in the time axis direction in each band by the dry source unit 2 and calculates a pulse train obtained by these uniform random numbers and the reverberation time frequency characteristic. FIG. 4 based on
After calculating a pulse train having a predetermined reverberation envelope having a different random number sequence as shown in (e), a band-pass filter is applied and two types of pulse trains a (t) and b are provided for each band.
(T) is made (step ST4).
【0028】次いで、計算部3は左右各チャネルの残響
音部をそれぞれ次式に示す如く定義し、図4(f)に示
す如く各バンド毎に残響音を作る。Next, the calculation unit 3 defines the reverberation parts of the left and right channels as shown in the following equations, and creates reverberation sounds for each band as shown in FIG.
【0029】Rl(t)=a(t)+α・b(t) …
左チャネルの残響音部 Rr(t)=α・a(t)+b(t) …右チャネルの
残響音部 この後、計算部3は次式に示す如く初期音部の相互相関
係数および残響音部の相互相関係数を計算するととも
に、図4(g)、(h)に示す如く初期音部の左右チャ
ネルの相互相関係数と、残響音部の左右チャネルの相互
相関係数とが一致するように、定数αの値を繰り返し調
整する(ステップST5)。Rl (t) = a (t) + α · b (t)
Reverberation part of the left channel Rr (t) = α · a (t) + b (t) ... Reverberation part of the right channel Thereafter, the calculation unit 3 calculates the cross-correlation coefficient of the initial sound part and the reverberation as shown in the following equation. While calculating the cross-correlation coefficient of the sound part, the cross-correlation coefficient of the left and right channels of the initial sound part and the cross-correlation coefficient of the left and right channels of the reverberation part are calculated as shown in FIGS. The value of the constant α is repeatedly adjusted so as to match (step ST5).
【0030】[0030]
【数1】 そして、初期音部の相互相関係数と、残響音部の相互相
関係数とを一致させる定数αが求められれば、計算部3
は図4(i)に示す如く図4(c)に示す初期音部と、
上述した動作によって得られた残響音部とを帯域毎に付
加した後、図4(j)に示す如く各チャネル毎に、各バ
ンドの音を合成して聴感上、自然な音を作り、これを右
チャネルD/A変換部4、左チャネルD/A変換部5に
各々、供給してヘッドホン6の右チャネル側スピーカ2
3、左チャネル側スピーカ26から出力させる。(Equation 1) Then, if a constant α that matches the cross-correlation coefficient of the initial sound part and the cross-correlation coefficient of the reverberation sound part is obtained,
Is an initial sound part shown in FIG. 4C as shown in FIG.
After adding the reverberation part obtained by the above-described operation for each band, the sound of each band is synthesized for each channel as shown in FIG. Are supplied to the right channel D / A converter 4 and the left channel D / A converter 5, respectively, and the right channel speaker 2 of the headphones 6 is supplied.
3. Output from the left channel speaker 26.
【0031】このようにこの実施例においては、室内音
響設計時に予測し得る、音源から受音点の左右両耳まで
の2チャネルの初期反射音応答および部屋の残響時間周
波数特性の情報のみを用い、左右2チャネルの初期音信
号間の相関と、後部残響音の左右信号の相関とを一致さ
せるようにしたので、実用的なレベルで、聴感上、自然
な初期反射音以降の反射音(後部残響音)を予測して模
擬することができる。As described above, in this embodiment, only information on the two-channel initial reflected sound response from the sound source to the left and right ears of the sound receiving point and the reverberation time frequency characteristics of the room, which can be predicted when designing the room acoustics, are used. Since the correlation between the initial sound signals of the two left and right channels and the correlation of the left and right signals of the rear reverberation sound are made to match each other, the reflection sound after the natural initial reflection sound (the rear part) at a practical level is audibly natural. Reverberation) can be predicted and simulated.
【0032】この結果、この残響付加法を使用すること
により、設計段階で後部残響音を予測して模擬すること
ができることから、従来困難であった2チャネルインパ
ルス応答を容易に模擬することができ、将来の多チャネ
ル音場シミュレーションとして使用することができる。As a result, by using this reverberation addition method, it is possible to predict and simulate the rear reverberation sound at the design stage, so that it is possible to easily simulate the two-channel impulse response which has been difficult in the past. , Can be used as future multi-channel sound field simulation.
【0033】さらに、音源から受音点の左右両耳までの
2チャネルの初期反射音応答および部屋の残響時間周波
数特性の情報のみによって、聴感上、自然な2チャネル
音を模擬することができることから、音源から受音点の
左右両耳までの2チャネルの初期反射音応答および部屋
の残響時間周波数特性の情報のみを用いて実際の2チャ
ネル音を高能率で圧縮しても、圧縮された音データおよ
び音源から受音点の左右両耳までの2チャネルの初期反
射音応答および部屋の残響時間周波数特性の情報などに
基づいて実際の音場における音を模擬することができ
る。Furthermore, a natural two-channel sound can be imitated in terms of audibility only by the information of the initial reflected sound response of two channels from the sound source to the left and right ears of the sound receiving point and the information of the reverberation time frequency characteristics of the room. Even if the actual two-channel sound is compressed with high efficiency using only the information of the two-channel initial reflected sound response from the sound source to the left and right ears of the sound receiving point and the reverberation time frequency characteristics of the room, the compressed sound The sound in the actual sound field can be simulated based on the data and the information of the initial reflected sound response of two channels from the sound source to the left and right ears of the sound receiving point and information on the reverberation time frequency characteristics of the room.
【0034】[0034]
【発明の効果】以上説明したように本発明によれば、実
用的なレベルで模擬できる音源から受音点の左右両耳に
到達する2チャネルの初期反射音(例えば、直接音到来
後から遅れ時間100ms以内の反射音)と、室形、内
装材料の吸音率などから予測できる部屋の残響時間周波
数特性を基に、聴感上、自然な初期反射音以降の反射音
(後部残響音)を予測して模擬することができる。As described above, according to the present invention, two channels of early reflections reaching the left and right ears of a sound receiving point from a sound source that can be simulated at a practical level (for example, delayed after the arrival of direct sound) Based on the reverberation time frequency characteristics of the room, which can be predicted from the room shape, the sound absorption rate of the interior material, etc., the reflected sound after the natural initial reflected sound (rear reverberation sound) is predicted based on the room shape, the sound absorption coefficient of the interior material, etc. Can be simulated.
【図面の簡単な説明】[Brief description of the drawings]
【図1】図1は本発明による残響付加装置の一実施例が
適用されたシミュレーションシステムの一例を示すブロ
ック図である。FIG. 1 is a block diagram showing an example of a simulation system to which an embodiment of a reverberation adding apparatus according to the present invention is applied.
【図2】図1に示すシミュレーションシステムの動作例
を示すフローチャートである。FIG. 2 is a flowchart showing an operation example of the simulation system shown in FIG.
【図3】図1に示す計算部の後部残響音の開始レベルL
(DT)決定動作例を示す模式図である。FIG. 3 shows a start level L of a rear reverberation sound of the calculation unit shown in FIG. 1;
It is a schematic diagram which shows the (DT) determination operation example.
【図4】図1に示す計算部のシミュレーション動作例を
示す模式図である。FIG. 4 is a schematic diagram showing an example of a simulation operation of the calculation unit shown in FIG. 1;
1 室形データ入力部 2 ドライソース部 3 計算部 4 右チャネルD/A変換部 5 左チャネルD/A変換部 6 ヘッドホン 10 右チャネルの初期反射音を生成する処理 11 左チャネルの初期反射音を生成する処理 12 右チャネルの後部残響音を生成する処理 13 左チャネルの後部残響音を生成する処理 14 右チャネルの初期反射音と後部残響音とを加算す
る処理 15 左チャネルの初期反射音と後部残響音とを加算す
る処理 16 右チャネル側の畳み込み演算処理 17 左チャネル側の畳み込み演算処理 20 D/A変換回路 21 増幅回路 23 右チャネル側スピーカ 24 D/A変換回路 25 増幅回路 26 左チャネル側スピーカDESCRIPTION OF SYMBOLS 1 Room-shaped data input part 2 Dry source part 3 Calculation part 4 Right channel D / A conversion part 5 Left channel D / A conversion part 6 Headphones 10 Processing which generates the initial reflection sound of the right channel 11 The initial reflection sound of the left channel Processing for Generating 12 Processing for Generating Right Reverberation 13 Processing for Generating Left Reverberation 14 Processing for Adding Right-Channel Initial Reflection and Rear Reverberation 15 Left-Channel Initial Reflection and Rear Processing for adding reverberation sound 16 Convolution operation processing for right channel 17 Convolution operation for left channel 20 D / A conversion circuit 21 Amplification circuit 23 Speaker on right channel 24 D / A conversion circuit 25 Amplification circuit 26 Left channel side Speaker
───────────────────────────────────────────────────── フロントページの続き (58)調査した分野(Int.Cl.7,DB名) G10K 15/12 G10K 15/00 H04S 1/00 G01H 7/00 ──────────────────────────────────────────────────続 き Continued on the front page (58) Field surveyed (Int.Cl. 7 , DB name) G10K 15/12 G10K 15/00 H04S 1/00 G01H 7/00
Claims (1)
ようとする室の音源から受音点における左右両耳までの
2チャネルの帯域別の初期反射インパルス応答を求める
第1の手段と、 模擬しようとする室の残響時間周波数特性を各チャネル
毎に求め、求められた残響時間周波数特性を満たすよう
に、各帯域毎に乱数系列の異なるパルス列a(t),b
(t)を求める第2の手段と、 左右各帯域毎の後部残響インパルス応答Rl(t),R
r(t)を以下の式により求める第3の手段と、 Rl(t)=a(t)+α・b(t) Rr(t)=α・a(t)+b(t) 初期反射インパルス応答Pl(t),Pr(t)に基づ
く初期反射音の相互相関係数と後部残響インパルス応答
Rl(t),Rr(t)に基づく後部残響音の相互相関
係数とが一致するように定数αの値を求め、左右各帯域
毎の後部残響インパルス応答Rl(t),Rr(t)を
決定する第4の手段と、 左右各帯域毎に、初期反射インパルス応答Pl(t),
Pr(t)と後部残響インパルス応答Rl(t),Pr
(t)とを合成する第5の手段、 合成された各帯域毎のインパルス応答を合成して左右の
模擬インパルス応答を求める第6の手段と、 を備えたことを特徴とする残響付加装置。A first means for obtaining an initial reflection impulse response for each band of two channels from a sound source in a room to be simulated to a left and right ear at a sound receiving point based on a sound field simulation; and The reverberation time frequency characteristics of the room are obtained for each channel, and pulse trains a (t) and b having different random number sequences for each band so as to satisfy the obtained reverberation time frequency characteristics.
Second means for determining (t); and a rear reverberation impulse response Rl (t), R for each of the left and right bands.
R3 (t) = a (t) + α · b (t) Rr (t) = α · a (t) + b (t) Initial reflection impulse response A constant such that the cross-correlation coefficient of the initial reflection sound based on Pl (t) and Pr (t) and the cross-correlation coefficient of the rear reverberation sound based on the rear reverberation impulse response Rl (t) and Rr (t) match. Fourth means for obtaining the value of α and determining the rear reverberation impulse responses Rl (t), Rr (t) for each of the left and right bands, and for each of the left and right bands, the initial reflection impulse response Pl (t),
Pr (t) and rear reverberation impulse response Rl (t), Pr
(T) and sixth means for synthesizing the combined impulse responses of the respective bands to obtain simulated left and right impulse responses.
Priority Applications (1)
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---|---|---|---|
JP05207693A JP3335409B2 (en) | 1993-03-12 | 1993-03-12 | Reverberation device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP05207693A JP3335409B2 (en) | 1993-03-12 | 1993-03-12 | Reverberation device |
Publications (2)
Publication Number | Publication Date |
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JPH06266379A JPH06266379A (en) | 1994-09-22 |
JP3335409B2 true JP3335409B2 (en) | 2002-10-15 |
Family
ID=12904734
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JP05207693A Expired - Fee Related JP3335409B2 (en) | 1993-03-12 | 1993-03-12 | Reverberation device |
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US6741706B1 (en) * | 1998-03-25 | 2004-05-25 | Lake Technology Limited | Audio signal processing method and apparatus |
AUPQ941600A0 (en) * | 2000-08-14 | 2000-09-07 | Lake Technology Limited | Audio frequency response processing sytem |
JP4062959B2 (en) | 2002-04-26 | 2008-03-19 | ヤマハ株式会社 | Reverberation imparting device, reverberation imparting method, impulse response generating device, impulse response generating method, reverberation imparting program, impulse response generating program, and recording medium |
KR100573971B1 (en) * | 2003-11-19 | 2006-04-26 | 학교법인 한양학원 | Impulse Response considering the Material Quality of wall of Rectangular Parallelepiped Room |
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