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(手段A)本発明による遊技機は、識別情報の可変表示を行い、識別情報の可変表示の表示結果として特定表示結果が表示されるという所定条件の成立後に特定領域を遊技媒体が通過したことに基づいて遊技者にとって有利な有利状態に制御可能な遊技機であって、遊技媒体が通過可能な通過有利状態と遊技媒体が通過不能または困難な通過不利状態とに変化可能な可変始動手段と、前記可変始動手段の下流側に設けられ、通過有利状態と通過不利状態とに変化可能な所定可変手段と、前記可変始動手段を通過有利状態または通過不利状態に変化させる制御が可能な可変始動制御手段と、第1識別情報の可変表示を実行可能であるとともに、前記可変始動手段に遊技媒体が通過したことにもとづいて第2識別情報の可変表示を実行可能な可変表示実行手段と、第2識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、第1識別情報の可変表示および第2識別情報の可変表示のいずれか一方の表示結果が所定表示結果となったことにもとづいて、前記所定可変手段を通過有利状態に変化させる所定状態に制御可能な所定状態制御手段と、通常状態よりも前記所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段と、前記有利状態として、第1有利状態と、該第1有利状態とは異なる第2有利状態と、に制御可能な有利状態制御手段と、を備え、遊技機の電源が投入されたときに前記所定条件が成立している場合に、所定指示報知が実行され、前記特別状態制御手段は、前記特別状態として、第1特別状態と、該第1特別状態よりも有利度合いが高い第2特別状態とに制御可能であり、前記第1有利状態の終了後に前記第1特別状態に制御可能であり、前記第2有利状態の終了後に前記第2特別状態に制御可能であり、前記可変始動制御手段は、前記有利状態に制御されているとき、前記第1特別状態に制御されているときよりも長い特定期間に亘って前記可変始動手段を通過不利状態に変化させる制御が可能であり、前記所定可変手段は、少なくとも第2識別情報の可変表示の実行中は通過不利状態とされ、前記所定可変手段が通過不利状態であるときに遊技媒体が前記所定可変手段の上部を流下可能であり、前記所定可変手段が通過不利状態から通過有利状態に変化したときに、前記所定可変手段の上部を流下中の遊技媒体が前記所定可変手段を通過可能であり、前記可変表示実行手段は、前記第1特別状態に制御されて最初の第2識別情報の可変表示として、前記保留記憶手段に記憶されている保留記憶数にかかわらず、通過不利状態である前記所定可変手段の上部を遊技媒体が流下し始めてから流下し終わるまでの期間よりも長い第1期間の可変表示を実行可能であり、前記第1特別状態に制御されて2回目以降の第2識別情報の可変表示として、前記第1特別状態において前記保留記憶手段に記憶されている保留記憶数が所定数以上である場合、前記第1期間よりも短い第2期間の可変表示を実行可能であることを特徴とする。
(手段1)他の遊技機は、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体(例えば、遊技球)が進入可能な進入有利状態(例えば、開状態)と遊技媒体が進入不能または困難な進入不利状態(例えば、閉状態)とに変化可能な可変始動装置(例えば、可変入賞球装置15)と、可変始動装置の下流側に設けられ、進入有利状態と進入不利状態とに変化可能な所定可変装置(例えば、特殊可変入賞球装置22)と、可変始動装置を進入有利状態または進入不利状態に変化制御可能な可変始動装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS5103を実行する部分)と、第1識別情報(例えば、第1特別図柄)の可変表示を実行可能であるとともに、可変始動装置に遊技媒体が進入したことにもとづいて第2識別情報(例えば、第2特別図柄)の可変表示を実行可能な可変表示実行手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS26A,S26Bを実行する部分)と、第2識別情報の可変表示に関する情報を保留記憶(例えば、第2保留記憶)として記憶可能な保留記憶手段(例えば、第2保留記憶バッファ)と、第1識別情報の可変表示および第2識別情報の可変表示のいずれか一方の表示結果が所定表示結果(例えば、小当り図柄)となったことにもとづいて、所定可変装置を進入有利状態に変化させる所定状態(例えば、小当り遊技状態)に制御可能な所定状態制御手段(例えば、遊技制御
用マイクロコンピュータ560におけるステップS358〜S360を実行する部分)と、通常状態よりも所定状態に制御される頻度を高めた特別状態(例えば、KT状態)に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS2208A,S2211A,S2209B,S2210B,S2213B,S2214Bを実行する部分)とを備え、特別状態制御手段は、特別状態として、第1特別状態(例えば、高確率/第1KT状態)と、該第1特別状態よりも有利度合いが高い第2特別状態(例えば、高確率/第2KT状態)とに制御可能であり、可変始動装置制御手段は、有利状態に制御されているとき、第1特別状態に制御されているときよりも長い特定期間に亘って可変始動装置を進入不利状態に変化制御可能であり(例えば、遊技制御用マイクロコンピュータ560におけるステップS26Cを実行することにより、図57に示すように、大当り遊技状態においては可変入賞球装置15を3.8秒閉鎖状態に制御し、第1KT状態においては可変入賞球装置15を0.5秒閉鎖状態に制御する部分)、可変表示実行手段は、第1特別状態に制御されて最初の第2識別情報の可変表示としては、保留記憶手段に記憶されている保留記憶数にかかわらず第1期間の可変表示を実行可能であり(例えば、遊技制御用マイクロコンピュータ560は、第1KT状態に制御されて1回目の変動では図13(D)または図14(G)に示す変動パターンテーブルを用いて変動パターンを決定することにより保留記憶数にかかわらず7.0秒に亘り第2特別図柄の変動を実行可能であり)、第1特別状態に制御されて2回目以降の第2識別情報の可変表示としては、第1特別状態において保留記憶手段に記憶されている保留記憶数が所定数以上である場合、第1期間よりも短い第2期間の可変表示を実行可能である(例えば、遊技制御用マイクロコンピュータ560は、第1KT状態に制御されて2回目以降の変動では図13(E)または図14(H)に示す変動パターンテーブルを用いて変動パターンを決定することにより第2保留記憶数が1以上であれば1.0秒(第1KT状態に制御されて1回目の変動時間7.0秒よりも短い時間)に亘り第2特別図柄の変動を実行可能である)ことを特徴とする。そのような構成によれば、特別状態における興趣を向上させることができる。
(Means A) The gaming machine according to the present invention performs variable display of identification information, and the game medium passes through a specific area after a predetermined condition is satisfied that a specific display result is displayed as a display result of variable display of identification information. A game machine that can be controlled to an advantageous state that is advantageous to the player based on the above, and is a variable starting means that can be changed into a passing advantageous state in which the game medium can pass and a passing disadvantageous state in which the game medium cannot pass or is difficult to pass. , A predetermined variable means provided on the downstream side of the variable starting means and capable of changing between a passing advantageous state and a passing disadvantageous state, and a variable starting capable of controlling the variable starting means to be changed to a passing advantageous state or a passing disadvantageous state. The control means, the variable display executing means capable of executing the variable display of the first identification information, and the variable display executing means capable of executing the variable display of the second identification information based on the passage of the game medium through the variable starting means. (2) The display result of either the hold storage means that can store the information related to the variable display of the identification information as the hold storage and the variable display of the first identification information and the variable display of the second identification information is the predetermined display result. Based on this, a predetermined state control means that can control the predetermined variable means to change to a passing advantageous state, and a special state that can be controlled to a special state that is controlled to the predetermined state more frequently than the normal state. The power of the gaming machine is turned on, comprising a control means and an advantageous state control means capable of controlling the first advantageous state and the second advantageous state different from the first advantageous state as the advantageous state. Occasionally, when the predetermined condition is satisfied, the predetermined instruction notification is executed, and the special state control means has a first special state as the special state and a higher degree of advantage than the first special state. It is possible to control the two special states, the first special state after the end of the first advantageous state, the second special state after the end of the second advantageous state, and the variable state. When the start control means is controlled to the advantageous state, the start control means can control to change the variable start means to a pass disadvantageous state for a specific period longer than when the start control means is controlled to the first special state. The predetermined variable means is in a passage disadvantageous state at least during the execution of the variable display of the second identification information, and the game medium can flow down the upper part of the predetermined variable means when the predetermined variable means is in the passage disadvantageous state. Yes, when the predetermined variable means changes from a passage disadvantageous state to a passage advantageous state, the game medium flowing down the upper part of the predetermined variable means can pass through the predetermined variable means, and the variable table. The indicating execution means is controlled by the first special state, and as the first variable display of the second identification information, the predetermined variable means which is in a disadvantageous state of passage regardless of the number of reserved storages stored in the reserved storage means. It is possible to execute the variable display of the first period, which is longer than the period from the start of the game medium flowing down the upper part of the game medium to the end of the flow down, and the second and subsequent identification information can be changed by being controlled by the first special state. As a display, when the number of reserved storages stored in the reserved storage means in the first special state is a predetermined number or more, variable display of a second period shorter than the first period can be executed. And.
(Means 1) The other game machine is a game machine that can be controlled to an advantageous state (for example, a big hit game state) that is advantageous to the player, and is an approach advantageous state (for example, a game ball) in which a game medium (for example, a game ball) can enter. For example, a variable starting device (for example, a variable winning ball device 15) capable of changing between an open state) and a disadvantageous state (for example, a closed state) in which the game medium cannot enter or is difficult to enter, and a variable starting device provided on the downstream side of the variable starting device. A predetermined variable device (for example, a special variable winning ball device 22) capable of changing between an approach advantageous state and an approach disadvantageous state, and a variable starting device control means capable of changing and controlling the variable starting device into an approach advantageous state or an approach disadvantageous state. (For example, the part that executes step S5103 in the game control microcomputer 560) and the first identification information (for example, the first special symbol) can be variably displayed, and the game medium has entered the variable starting device. Based on this, a variable display executing means (for example, a portion that executes steps S26A and S26B in the game control microcomputer 560) capable of executing variable display of the second identification information (for example, the second special symbol) and a second A hold storage means (for example, a second hold storage buffer) that can store information related to the variable display of the identification information as a hold storage (for example, a second hold storage), a variable display of the first identification information, and a variable display of the second identification information. Based on the fact that one of the display results is a predetermined display result (for example, a small hit symbol), it is possible to control the predetermined variable device to a predetermined state (for example, a small hit gaming state) that changes the predetermined variable device to an approach advantageous state. Control to a predetermined state control means (for example, a portion of the game control microcomputer 560 for executing steps S358 to S360) and a special state (for example, a KT state) in which the frequency of being controlled to the predetermined state is higher than that of the normal state. The special state control means includes a possible special state control means (for example, a portion for executing steps S2208A, S2211A, S2209B, S2210B, S2213B, S2214B in the game control microcomputer 560), and the special state control means is the first special state as a special state. It is possible to control a state (for example, high probability / first KT state) and a second special state (for example, high probability / second KT state) having a higher degree of advantage than the first special state, and the variable starting device control means. Can change and control the variable starting device to an approach disadvantageous state for a longer specific period than when controlled to the first special state (for example, a game control microcomputer). By executing step S26C in the computer 560, as shown in FIG. 57, the variable winning ball device 15 is controlled to be closed for 3.8 seconds in the jackpot game state, and the variable winning ball device 15 is controlled in the first KT state. The variable display execution means is controlled to the first special state, and the first variable display of the second identification information is the number of hold storages stored in the hold storage means. Regardless of this, the variable display of the first period can be executed (for example, the game control microcomputer 560 is controlled to the first KT state, and the first variation is the variation shown in FIG. 13 (D) or FIG. 14 (G). By determining the fluctuation pattern using the pattern table, it is possible to execute the fluctuation of the second special symbol for 7.0 seconds regardless of the number of reserved memories), and it is controlled to the first special state and the second and subsequent times. 2. As the variable display of the identification information, when the number of reserved storages stored in the reserved storage means in the first special state is a predetermined number or more, the variable display of the second period shorter than the first period can be executed. (For example, the game control microcomputer 560 is controlled to the first KT state, and in the second and subsequent fluctuations, the fluctuation pattern is determined by using the fluctuation pattern table shown in FIG. 13 (E) or FIG. 14 (H). If the second reserved storage number is 1 or more, the second special symbol can be changed for 1.0 second (the time controlled by the first KT state and shorter than the first change time of 7.0 seconds). ). With such a configuration, it is possible to improve the interest in a special situation.
Claims (1)
遊技媒体が通過可能な通過有利状態と遊技媒体が通過不能または困難な通過不利状態とに変化可能な可変始動手段と、
前記可変始動手段の下流側に設けられ、通過有利状態と通過不利状態とに変化可能な所定可変手段と、
前記可変始動手段を通過有利状態または通過不利状態に変化させる制御が可能な可変始動制御手段と、
第1識別情報の可変表示を実行可能であるとともに、前記可変始動手段に遊技媒体が通過したことにもとづいて第2識別情報の可変表示を実行可能な可変表示実行手段と、
第2識別情報の可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
第1識別情報の可変表示および第2識別情報の可変表示のいずれか一方の表示結果が所定表示結果となったことにもとづいて、前記所定可変手段を通過有利状態に変化させる所定状態に制御可能な所定状態制御手段と、
通常状態よりも前記所定状態に制御される頻度を高めた特別状態に制御可能な特別状態制御手段と、
前記有利状態として、第1有利状態と、該第1有利状態とは異なる第2有利状態と、に制御可能な有利状態制御手段と、を備え、
遊技機の電源が投入されたときに前記所定条件が成立している場合に、所定指示報知が実行され、
前記特別状態制御手段は、
前記特別状態として、第1特別状態と、該第1特別状態よりも有利度合いが高い第2特別状態とに制御可能であり、
前記第1有利状態の終了後に前記第1特別状態に制御可能であり、前記第2有利状態の終了後に前記第2特別状態に制御可能であり、
前記可変始動制御手段は、前記有利状態に制御されているとき、前記第1特別状態に制御されているときよりも長い特定期間に亘って前記可変始動手段を通過不利状態に変化させる制御が可能であり、
前記所定可変手段は、少なくとも第2識別情報の可変表示の実行中は通過不利状態とされ、
前記所定可変手段が通過不利状態であるときに遊技媒体が前記所定可変手段の上部を流下可能であり、前記所定可変手段が通過不利状態から通過有利状態に変化したときに、前記所定可変手段の上部を流下中の遊技媒体が前記所定可変手段を通過可能であり、
前記可変表示実行手段は、
前記第1特別状態に制御されて最初の第2識別情報の可変表示として、前記保留記憶手段に記憶されている保留記憶数にかかわらず、通過不利状態である前記所定可変手段の上部を遊技媒体が流下し始めてから流下し終わるまでの期間よりも長い第1期間の可変表示を実行可能であり、
前記第1特別状態に制御されて2回目以降の第2識別情報の可変表示として、前記第1特別状態において前記保留記憶手段に記憶されている保留記憶数が所定数以上である場合、前記第1期間よりも短い第2期間の可変表示を実行可能である
ことを特徴とする遊技機。 The variable display of the identification information is performed, and the game medium passes through the specific area after the predetermined condition that the specific display result is displayed as the display result of the variable display of the identification information is satisfied, and the player is in an advantageous state. It ’s a controllable game machine,
A variable starting means possible changes in passing game media can pass advantageous conditions and game media and non or difficult passage unfavorable conditions pass,
Disposed downstream of the variable starting means, a predetermined variable means which can vary in a disadvantageous state pass passage advantageous state,
A variable start Dosei control means capable of controlling to vary Advantageously state or pass disadvantageous condition passes through the variable starting means,
A variable display executing means capable of executing variable display of the first identification information and executing variable display of the second identification information based on the passage of the game medium through the variable starting means .
A hold storage means that can store information related to the variable display of the second identification information as hold storage, and
Based on the display result of either the variable display of the first identification information and the variable display of the second identification information being the predetermined display result, it is possible to control the predetermined variable state to change the predetermined variable means to a passing advantageous state. Predetermined state control means and
A special state control means capable of controlling to a special state in which the frequency of being controlled to the predetermined state is higher than that of the normal state ,
As the advantageous state, a first advantageous state, a second advantageous state different from the first advantageous state, and an advantageous state control means that can be controlled are provided.
When the predetermined condition is satisfied when the power of the game machine is turned on, the predetermined instruction notification is executed, and the predetermined instruction notification is executed.
The special state control means
As the special state, it is possible to control a first special state and a second special state having a higher degree of advantage than the first special state.
After the end of the first advantageous state, the first special state can be controlled, and after the end of the second advantageous state, the second special state can be controlled.
When the variable starting control means is controlled to the advantageous state, the variable starting control means can be controlled to change the variable starting means to a passing disadvantageous state for a specific period longer than when controlled to the first special state. And
The predetermined variable means is put in a passing disadvantage state at least during the execution of the variable display of the second identification information.
When the predetermined variable means can flow down the upper part of the predetermined variable means when the predetermined variable means is in the passage disadvantageous state, and the predetermined variable means changes from the passage disadvantageous state to the passage advantageous state, the predetermined variable means The game medium flowing down the upper part can pass through the predetermined variable means.
The variable display execution means
As a variable display of the first second identification information controlled by the first special state, the game medium is placed on the upper part of the predetermined variable means which is in a disadvantageous state of passage regardless of the number of reserved storages stored in the reserved storage means. It is possible to execute a variable display of the first period, which is longer than the period from the start of the flow to the end of the flow .
As a variable display of the second identification information after the second time controlled by the first special state, when the number of reserved storages stored in the reserved storage means in the first special state is a predetermined number or more, the first A gaming machine characterized in that variable display in a second period shorter than one period can be executed.
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