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CN107469344A - A kind of method realized MMOG mobile terminal point and touch manipulation - Google Patents

A kind of method realized MMOG mobile terminal point and touch manipulation Download PDF

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Publication number
CN107469344A
CN107469344A CN201710662131.XA CN201710662131A CN107469344A CN 107469344 A CN107469344 A CN 107469344A CN 201710662131 A CN201710662131 A CN 201710662131A CN 107469344 A CN107469344 A CN 107469344A
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CN
China
Prior art keywords
mapping relations
virtual role
mobile terminal
point
technical ability
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710662131.XA
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Chinese (zh)
Inventor
钮小明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SHANGHAI STYLE INFORMATION TECHNOLOGY CO LTD
Original Assignee
SHANGHAI STYLE INFORMATION TECHNOLOGY CO LTD
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
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Application filed by SHANGHAI STYLE INFORMATION TECHNOLOGY CO LTD filed Critical SHANGHAI STYLE INFORMATION TECHNOLOGY CO LTD
Priority to CN201710662131.XA priority Critical patent/CN107469344A/en
Publication of CN107469344A publication Critical patent/CN107469344A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a kind of method realized MMOG mobile terminal point and touch manipulation, including:Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;Identify that the point on mobile terminal touches by the game client of mobile terminal to make and matched with mapping relations storehouse;Make if matching corresponding point and touching, control virtual role action according to mapping relations, otherwise re-recognize a shake-up and matched;The action message of the virtual role is forwarded to all game clients in Same Scene in real time by server;Point of the player in mobile device screen is obtained and analyzed by game client touches event, establish mapping relations between operation behavior and virtual role action, virtual role action is controlled according to mapping relations, so that, player singlehanded can singly refer in a manner of putting and touch mobile device screen, manipulate the movement and steering of virtual role, singlehanded single, finger slip or double finger clicking trigger technical ability releases more.

Description

A kind of method realized MMOG mobile terminal point and touch manipulation
Technical field
The present invention relates to field of play, more particularly to a kind of side for realizing MMOG mobile terminal point and touching manipulation Method.
Background technology
In the application scenarios of mobile terminal, player is manipulated current more online tactics athletic games of people by virtual compass formula rocking bar The movement and steering of virtual role in game, the technical ability button of ad-hoc location is clicked on to trigger the release of technical ability, this kind manipulation solution The drawbacks of certainly scheme is main is:
1, player must use hands grasping, and right-hand man operates simultaneously.When a certain hand injuryies or both hands association occurs in player When tonality is poor, just can not normally it manipulate;
2, during mobile manipulation, finger need to keep pressing for a long time and slide, and easily cause finger fatigue and manipulation to lose It is accurate.In the case of long-time use, it is possible to the problems such as causing muscular strain;
3, the releasable manipulation of skill, it is necessary to which opponent gives directions the position hit to have and more accurately required, easily clicks on error and makes Cheng Wei excites technical ability or excites the technical ability of mistake.
The content of the invention
In view of the above-mentioned deficiency that presently, there are, the present invention provides one kind and realizes that MMOG mobile terminal point touches manipulation Method, can overcome above player manipulate present in the drawbacks of.
To reach above-mentioned purpose, embodiments of the invention adopt the following technical scheme that:
A kind of method realized game on line mobile terminal point and touch manipulation, game on line is realized applied to by mobile terminal Scene, it is described realize game on line mobile terminal point touch manipulation method comprise the following steps:
Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
Identify that the point on mobile terminal touches by the game client of mobile terminal to make and carry out with mapping relations storehouse Match somebody with somebody;
Make if matching corresponding point and touching, control virtual role action according to mapping relations, otherwise re-recognize a little Shake-up is matched.
According to one aspect of the present invention, the mapping for pre-establishing mobile terminal point and touching operation and virtual role action Relation storehouse includes:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
According to one aspect of the present invention, the game client of mobile terminal catches the finger pressure position of user by touch-screen Put, and monitor screen sliding operation trace, judge that the point of user touches operation and touches whether operation is consistent with default point in mapping relations storehouse.
A kind of method realized MMOG mobile terminal point and touch manipulation, more people are realized applied to by mobile terminal The scene of game on line, it is described to realize that MMOG mobile terminal point touches the method manipulated and comprised the following steps:
Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
Identify that the point on mobile terminal touches by the game client of mobile terminal to make and carry out with mapping relations storehouse Match somebody with somebody;
Make if matching corresponding point and touching, control virtual role action according to mapping relations, otherwise re-recognize a little Shake-up is matched;
The action message of the virtual role is forwarded to all game clients in Same Scene in real time by server End.
According to one aspect of the present invention, the mapping for pre-establishing mobile terminal point and touching operation and virtual role action Relation storehouse includes:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
According to one aspect of the present invention, the game client of mobile terminal catches the finger pressure position of user by touch-screen Put, and monitor screen sliding operation trace, judge that the point of user touches operation and touches whether operation is consistent with default point in mapping relations storehouse.
According to one aspect of the present invention, if the point identified touches operation singly to refer to clicking operation, according to mapping relations The movement and steering of virtual role are controlled, now needs to calculate the line between Fingers pressure point and virtual role changing coordinates, obtains Go out the direction and displacement of the next moved further of virtual role, direction and displacement are then sent to server in real time, then It is forwarded in real time by server in the militant player's client in same field, realizes the virtual role in all belligerent players Move and turn on mobile device game client.
According to one aspect of the present invention, if the point identified touches operation refers to clicking operation to be double, touched according to mapping relations The technical ability for sending out preset, meanwhile, technical ability triggering information is sent to server in real time, then other are forwarded to same by server in real time One militant player's client, realize virtual role skill on the mobile device game client of all belligerent players The release of energy.
According to one aspect of the present invention, if the point identified touch operation for singly refer to slide or it is double finger slide or Refer to slide more, then preset technical ability is triggered according to mapping relations, and discharged according to finger glide direction, meanwhile, by technical ability Triggering and release direction information are sent to server in real time, then are forwarded to other in real time in the militant object for appreciation in same field by server Family's client, realizes the release of virtual role technical ability on the mobile device game client of all belligerent players.
According to one aspect of the present invention, double refer to clicking operations performing, singly refer to slide, double finger slides and more When referring to the identification of slide with matching mapping relations execution virtual role action, its point is not limited and touches position.
The advantages of present invention is implemented:The method of the present invention realized MMOG mobile terminal point and touch manipulation, Including pre-establishing the mapping relations storehouse that mobile terminal point touches operation and virtual role action;Pass through the game visitor of mobile terminal Point on family end identification mobile terminal, which touches, to be made and is matched with mapping relations storehouse;Make if matching corresponding point and touching, Virtual role action is controlled according to mapping relations, a shake-up is otherwise re-recognized and is matched;By the action of the virtual role Information is forwarded to all game clients in Same Scene by server in real time;Obtained and analyzed by game client Point of the player in mobile device screen touches event, to parse the three of player kinds of operation behaviors:Single give directions is hit, double indications hit with And single or multiple refer to slides, mapping relations between operation behavior and virtual role action are established, virtual angle is controlled according to mapping relations Color action so that, player singlehanded can singly refer to the movement that in a manner of putting and touch mobile device screen, manipulates virtual role and Turn to, singlehanded single, finger slip or double finger clicking trigger technical ability releases more.
Brief description of the drawings
Technical scheme in order to illustrate the embodiments of the present invention more clearly, it will use below required in embodiment Accompanying drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the present invention, for ability For the those of ordinary skill of domain, on the premise of not paying creative work, it can also be obtained according to these accompanying drawings other attached Figure.
Fig. 1 is a kind of method schematic diagram realized game on line mobile terminal point and touch manipulation of the present invention;
Fig. 2 hits scheme schematic diagram for single give directions of the present invention;
Fig. 3 hits scheme schematic diagram for double give directions of the present invention;
Fig. 4 singly refers to slide project schematic diagram to be of the present invention;
Fig. 5 is a kind of method schematic diagram realized MMOG mobile terminal point and touch manipulation of the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Site preparation describes, it is clear that described embodiment is only part of the embodiment of the present invention, rather than whole embodiments.It is based on Embodiment in the present invention, those of ordinary skill in the art are obtained every other under the premise of creative work is not made Embodiment, belong to the scope of protection of the invention.
Embodiment one
As shown in Figure 1, Figure 2, Figure 3 and Figure 4, a kind of method realized game on line mobile terminal point and touch manipulation, is applied to The scene of single game on line is realized by mobile terminal, it is described to realize that game on line mobile terminal point touches the method manipulated and included Following steps:
Step S1:Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
The step S1 pre-establishes mobile terminal point and touches operation and the specific reality in the mapping relations storehouse of virtual role action The mode of applying is:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
Step S2:Identified by the game client of mobile terminal the point on mobile terminal touch make and with mapping relations storehouse Matched;
The step S2 is identified that the point on mobile terminal touches by the game client of mobile terminal and makees and closed with mapping It is that the embodiment that storehouse is matched can be:
Event is touched by point of the game client Code obtaining and analysis player of mobile terminal in mobile device screen, To parse a variety of operation behaviors of player:Single give directions is hit, and double indications are hit, singly refer to slip, double fingers are slided and referred to more and slide.
In actual applications, the game client of mobile terminal catches the finger pressure position of user by touch-screen, and monitors Screen sliding operation trace, judge that the point of user touches operation and touches whether operation is consistent with default point in mapping relations storehouse.
Step S3:Make if matching corresponding point and touching, control virtual role action according to mapping relations, otherwise again Identification point, which touches, to be matched.
Make if the step S3 matches corresponding point and touched, control virtual role action according to mapping relations, otherwise Re-recognizing a shake-up and match includes detailed description below:
When being identified as singly giving directions the state hit, game client code catches the finger pressure position of user by touch-screen, Then the line between Fingers pressure point and virtual role changing coordinates is calculated, draws direction and the movement of the next moved further of role Distance, virtual role is then controlled to realize its steering and movement;Meanwhile game client code, pass through Socket (socket) Agreement, virtual role direction and displacement are sent to server, the state of server real-time update virtual role in real time.
Be identified as it is double give directions and hit state when, be pre-configured with different virtual roles in gaming in game identification code first Corresponding double give directions hits triggered technical ability, then catches user by touch-screen in game client, game client code Finger pressure position, when determining " double indications are hit " of player, trigger preset technical ability;Meanwhile by Socket (socket) agreement, Technical ability triggering information is sent to server, the state of server real-time update virtual role in real time.
In actual applications, when release technical ability is hit in double indications, the tactile position of its point is not limited.
When being identified as singly referring to slip or double finger slips or referring to slip more, difference has been pre-configured with game identification code first Singly refer to corresponding to virtual role, double fingers and refer to the triggered technical ability of slip more.Then touch-screen is passed through in game client code Finger glide direction and the position of user is caught, preset technical ability is triggered by game client code, and according to finger slip side To release;Meanwhile by Socket (socket) agreement, technical ability triggering and release direction information are sent to server in real time, The state of server real-time update virtual role.
Embodiment two
As shown in Fig. 2, Fig. 3, Fig. 4 and Fig. 5, a kind of method realized MMOG mobile terminal point and touch manipulation should It is described to realize that MMOG mobile terminal point touches manipulation for realizing the scene of MMOG by mobile terminal Method comprises the following steps:
Step S1:Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
The step S1 pre-establishes mobile terminal point and touches operation and the specific reality in the mapping relations storehouse of virtual role action The mode of applying is:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
Step S2:Identified by the game client of mobile terminal the point on mobile terminal touch make and with mapping relations storehouse Matched;
The step S2 is identified that the point on mobile terminal touches by the game client of mobile terminal and makees and closed with mapping It is that the embodiment that storehouse is matched can be:
Event is touched by point of the game client Code obtaining and analysis player of mobile terminal in mobile device screen, To parse a variety of operation behaviors of player:Single give directions is hit, and double indications are hit, singly refer to slip, double fingers are slided and referred to more and slide.
In actual applications, the game client of mobile terminal catches the finger pressure position of user by touch-screen, and monitors Screen sliding operation trace, judge that the point of user touches operation and touches whether operation is consistent with default point in mapping relations storehouse.
Step S3:Make if matching corresponding point and touching, control virtual role action according to mapping relations, otherwise again Identification point, which touches, to be matched;
Make if the step S3 matches corresponding point and touched, control virtual role action according to mapping relations, otherwise Re-recognizing a shake-up and match includes detailed description below:
When being identified as singly giving directions the state hit, game client code catches the finger pressure position of user by touch-screen, Then the line between Fingers pressure point and virtual role changing coordinates is calculated, draws direction and the movement of the next moved further of role Distance, virtual role is then controlled to realize its steering and movement;Meanwhile game client code, pass through Socket (socket) Agreement, virtual role direction and displacement are sent to server, the state of server real-time update virtual role in real time.
Be identified as it is double give directions and hit state when, be pre-configured with different virtual roles in gaming in game identification code first Corresponding double give directions hits triggered technical ability, then catches user by touch-screen in game client, game client code Finger pressure position, when determining " double indications are hit " of player, trigger preset technical ability;Meanwhile by Socket (socket) agreement, Technical ability triggering information is sent to server, the state of server real-time update virtual role in real time.
In actual applications, when release technical ability is hit in double indications, the tactile position of its point is not limited.
When being identified as singly referring to slip or double finger slips or referring to slip more, difference has been pre-configured with game identification code first Singly refer to corresponding to virtual role, double fingers and refer to the triggered technical ability of slip more.Then touch-screen is passed through in game client code Finger glide direction and the position of user is caught, preset technical ability is triggered by game client code, and according to finger slip side To release;Meanwhile by Socket (socket) agreement, technical ability triggering and release direction information are sent to server in real time, The state of server real-time update virtual role.
Step S4:The action message of the virtual role is forwarded to all trips in Same Scene in real time by server Play client.
In actual applications, there is following embodiment:
When being identified as singly giving directions the state hit, game client code catches the finger pressure position of user by touch-screen, Then the line between Fingers pressure point and virtual role changing coordinates is calculated, draws direction and the movement of the next moved further of role Distance, virtual role is then controlled to realize its steering and movement;Meanwhile game client code, pass through Socket (socket) Agreement, virtual role direction and displacement are sent to server in real time, then are forwarded to by service end and are fought in same field in real time Player's client in bucket, realize that the virtual role is moved and turned on the mobile device game client of all belligerent players To.
Be identified as it is double give directions and hit state when, be pre-configured with different virtual roles in gaming in game identification code first Corresponding double give directions hits triggered technical ability, then catches user by touch-screen in game client, game client code Finger pressure position, when determining " double indications are hit " of player, trigger preset technical ability;Meanwhile by Socket (socket) agreement, Technical ability triggering information is sent to server in real time, then other are forwarded in the militant player visitor in same field by service end in real time Family end, realize the release of virtual role technical ability on the mobile device game client of all belligerent players.
In actual applications, when release technical ability is hit in double indications, the tactile position of its point is not limited.
When being identified as singly referring to slip or double finger slips or referring to slip more, difference has been pre-configured with game identification code first Singly refer to corresponding to virtual role, double fingers and refer to the triggered technical ability of slip more.Then touch-screen is passed through in game client code Finger glide direction and the position of user is caught, preset technical ability is triggered by game client code, and according to finger slip side To release;Meanwhile by Socket (socket) agreement, technical ability triggering and release direction information are sent to server in real time, Other are forwarded in real time by service end again in the militant player's client in same field, realizes the virtual role in all belligerent objects for appreciation Family mobile device game client on technical ability release.
The advantages of present invention is implemented:The method of the present invention realized MMOG mobile terminal point and touch manipulation, Including pre-establishing the mapping relations storehouse that mobile terminal point touches operation and virtual role action;Pass through the game visitor of mobile terminal Point on family end identification mobile terminal, which touches, to be made and is matched with mapping relations storehouse;Make if matching corresponding point and touching, Virtual role action is controlled according to mapping relations, a shake-up is otherwise re-recognized and is matched;By the action of the virtual role Information is forwarded to all game clients in Same Scene by server in real time;Obtained and analyzed by game client Point of the player in mobile device screen touches event, to parse the three of player kinds of operation behaviors:Single give directions is hit, double indications hit with And single or multiple refer to slides, mapping relations between operation behavior and virtual role action are established, virtual angle is controlled according to mapping relations Color action so that, player singlehanded can singly refer to the movement that in a manner of putting and touch mobile device screen, manipulates virtual role and Turn to, singlehanded single, finger slip or double finger clicking trigger technical ability releases more.
The foregoing is only a specific embodiment of the invention, but protection scope of the present invention is not limited thereto, any Those skilled in the art is in technical scope disclosed by the invention, the change or replacement that can readily occur in, all should It is included within the scope of the present invention.Therefore, protection scope of the present invention should using the scope of the claims as It is accurate.

Claims (10)

1. a kind of method realized game on line mobile terminal point and touch manipulation, game on line is realized applied to by mobile terminal Scene, it is characterised in that described to realize that game on line mobile terminal point touches the method manipulated and comprised the following steps:
Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
Identify that the point on mobile terminal touches by the game client of mobile terminal to make and matched with mapping relations storehouse;
Make if matching point accordingly and touching, virtual role action is controlled according to mapping relations, otherwise re-recognize a shake-up Matched.
2. the method according to claim 1 realized game on line mobile terminal point and touch manipulation, it is characterised in that described pre- First establishing the mapping relations storehouse of the tactile operation of mobile terminal point and virtual role action includes:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
3. the method according to claim 2 realized game on line mobile terminal point and touch manipulation, it is characterised in that mobile whole The game client at end catches the finger pressure position of user by touch-screen, and monitors screen sliding operation trace, judges that the point of user touches Operation touches whether operation is consistent with default point in mapping relations storehouse.
4. a kind of method realized MMOG mobile terminal point and touch manipulation, realizes that more people exist applied to by mobile terminal The scene of line game, it is characterised in that described to realize that MMOG mobile terminal point touches the method manipulated and includes following step Suddenly:
Pre-establish the mapping relations storehouse that mobile terminal point touches operation and virtual role action;
Identify that the point on mobile terminal touches by the game client of mobile terminal to make and matched with mapping relations storehouse;
Make if matching point accordingly and touching, virtual role action is controlled according to mapping relations, otherwise re-recognize a shake-up Matched;
The action message of the virtual role is forwarded to all game clients in Same Scene in real time by server.
5. the method according to claim 4 realized MMOG mobile terminal point and touch manipulation, it is characterised in that institute Stating to pre-establish mobile terminal point and touch operation and the mapping relations storehouse of virtual role action includes:
Foundation singly refers to the mapping relations between clicking operation and the movement and steering of virtual role;
Establish double mapping relations referred between clicking operation and a certain technical ability release of virtual role;
Foundation singly refers to the mapping relations between slide and a certain technical ability sensing release of virtual role;
Establish double mapping relations referred between slide and a certain technical ability sensing release of virtual role;
The mapping relations established between finger slide more and a certain technical ability sensing release of virtual role;
The mapping relations storehouse established according to above mapping relations between the tactile operation of point and virtual role action.
6. the method according to claim 5 realized MMOG mobile terminal point and touch manipulation, it is characterised in that move The game client of dynamic terminal catches the finger pressure position of user by touch-screen, and monitors screen sliding operation trace, judges user's Point touches operation and touches whether operation is consistent with default point in mapping relations storehouse.
7. the method according to claim 5 realized MMOG mobile terminal point and touch manipulation, it is characterised in that if The point identified touches operation singly to refer to clicking operation, then the movement and steering of virtual role are controlled according to mapping relations, is now needed The line between Fingers pressure point and virtual role changing coordinates is calculated, draws direction and the movement of the next moved further of virtual role Distance, direction and displacement are then sent to server in real time, then are forwarded in real time in the fight of same field by server Player's client, realize that the virtual role is moved and turned on the mobile device game client of all belligerent players.
8. the method according to claim 5 realized MMOG mobile terminal point and touch manipulation, it is characterised in that if The point identified touches operation and refers to clicking operation to be double, and preset technical ability is triggered according to mapping relations, meanwhile, technical ability is triggered into information Server is sent in real time, then is forwarded to by server other in real time in the militant player's client in same field, realizes the void Intend the release of role's technical ability on the mobile device game client of all belligerent players.
9. the method according to claim 5 realized MMOG mobile terminal point and touch manipulation, it is characterised in that if The point identified touches operation singly to refer to slide or double finger slides or referring to slide more, then is triggered according to mapping relations Preset technical ability, and discharged according to finger glide direction, meanwhile, technical ability triggering and release direction information are sent to service in real time Device, then other are forwarded to by server in real time in the militant player's client in same field, realize the virtual role in all ginsengs The release of technical ability on the mobile device game client for players of fighting.
10. the method realized MMOG mobile terminal point and touch manipulation according to one of claim 5 to 9, it is special Sign is, is performing double finger clicking operations, is singly referring to slide, double identifications and matching for referring to slide and referring to slide more When mapping relations perform virtual role action, its point is not limited and touches position.
CN201710662131.XA 2017-08-04 2017-08-04 A kind of method realized MMOG mobile terminal point and touch manipulation Pending CN107469344A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113332704A (en) * 2021-06-28 2021-09-03 北京字跳网络技术有限公司 Control method, control device and computer storage medium

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