Tejera et al., 2013 - Google Patents
Learning part-based models for animation from surface motion captureTejera et al., 2013
View PDF- Document ID
- 1916123359785523756
- Author
- Tejera M
- Hilton A
- Publication year
- Publication venue
- 2013 International Conference on 3D Vision-3DV 2013
External Links
Snippet
Surface motion capture (Surf Cap) enables 3D reconstruction of human performance with detailed cloth and hair deformation. However, there is a lack of tools that allow flexible editing of Surf Cap sequences. In this paper, we present a Laplacian editing technique that …
- 238000000034 method 0 abstract description 20
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/30—Polynomial surface description
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2021—Shape modification
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/003—Reconstruction from projections, e.g. tomography
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/04—Architectural design, interior design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Weber et al. | Context‐aware skeletal shape deformation | |
Jacobson et al. | Fast automatic skinning transformations | |
Lewis et al. | Practice and theory of blendshape facial models. | |
Cordier et al. | A data-driven approach for real-time clothes simulation | |
Chen et al. | KinÊtre: animating the world with the human body | |
Yan et al. | Shape deformation using a skeleton to drive simplex transformations | |
Li et al. | Fitting 3D garment models onto individual human models | |
Abu Rumman et al. | Position‐based skinning for soft articulated characters | |
Ruiz et al. | Reducing memory requirements for diverse animated crowds | |
Magnenat-Thalmann et al. | Modeling of bodies and clothes for virtual environments | |
Huang et al. | Sparse localized decomposition of deformation gradients | |
Chen et al. | Lattice-based skinning and deformation for real-time skeleton-driven animation | |
Jacka et al. | A comparison of linear skinning techniques for character animation | |
Tejera et al. | Learning part-based models for animation from surface motion capture | |
Li et al. | Skeleton driven animation based on implicit skinning | |
Celikcan et al. | Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models | |
Tejera et al. | Animation control of surface motion capture | |
Yan et al. | Skeleton-based shape deformation using simplex transformations | |
Liu et al. | Three-dimensional cartoon facial animation based on art rules | |
Chen et al. | Skeleton-driven surface deformation through lattices for real-time character animation | |
Dey et al. | Eigen deformation of 3d models | |
CN115908664B (en) | Animation generation method and device for man-machine interaction, computer equipment and storage medium | |
De Aguiar et al. | Representing mesh-based character animations | |
Tejera et al. | Space-time editing of 3d video sequences | |
Chaudhry et al. | Shape modeling for animated characters using ordinary differential equations |