[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Tejera et al., 2013 - Google Patents

Learning part-based models for animation from surface motion capture

Tejera et al., 2013

View PDF
Document ID
1916123359785523756
Author
Tejera M
Hilton A
Publication year
Publication venue
2013 International Conference on 3D Vision-3DV 2013

External Links

Snippet

Surface motion capture (Surf Cap) enables 3D reconstruction of human performance with detailed cloth and hair deformation. However, there is a lack of tools that allow flexible editing of Surf Cap sequences. In this paper, we present a Laplacian editing technique that …
Continue reading at citeseerx.ist.psu.edu (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/30Polynomial surface description
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2021Shape modification
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/003Reconstruction from projections, e.g. tomography
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/04Architectural design, interior design
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation

Similar Documents

Publication Publication Date Title
Weber et al. Context‐aware skeletal shape deformation
Jacobson et al. Fast automatic skinning transformations
Lewis et al. Practice and theory of blendshape facial models.
Cordier et al. A data-driven approach for real-time clothes simulation
Chen et al. KinÊtre: animating the world with the human body
Yan et al. Shape deformation using a skeleton to drive simplex transformations
Li et al. Fitting 3D garment models onto individual human models
Abu Rumman et al. Position‐based skinning for soft articulated characters
Ruiz et al. Reducing memory requirements for diverse animated crowds
Magnenat-Thalmann et al. Modeling of bodies and clothes for virtual environments
Huang et al. Sparse localized decomposition of deformation gradients
Chen et al. Lattice-based skinning and deformation for real-time skeleton-driven animation
Jacka et al. A comparison of linear skinning techniques for character animation
Tejera et al. Learning part-based models for animation from surface motion capture
Li et al. Skeleton driven animation based on implicit skinning
Celikcan et al. Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models
Tejera et al. Animation control of surface motion capture
Yan et al. Skeleton-based shape deformation using simplex transformations
Liu et al. Three-dimensional cartoon facial animation based on art rules
Chen et al. Skeleton-driven surface deformation through lattices for real-time character animation
Dey et al. Eigen deformation of 3d models
CN115908664B (en) Animation generation method and device for man-machine interaction, computer equipment and storage medium
De Aguiar et al. Representing mesh-based character animations
Tejera et al. Space-time editing of 3d video sequences
Chaudhry et al. Shape modeling for animated characters using ordinary differential equations