[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Chen et al., 2011 - Google Patents

Lattice-based skinning and deformation for real-time skeleton-driven animation

Chen et al., 2011

View PDF
Document ID
12719671402915666917
Author
Chen C
Lin I
Tsai M
Lu P
Publication year
Publication venue
2011 12th International Conference on Computer-Aided Design and Computer Graphics

External Links

Snippet

In this paper, we present an efficient framework to deform polygonal models for skeleton- driven animation. Standard solutions of skeleton-driven animation, such as linear blend skinning, require intensive artist intervention and focus on primary deformations. The …
Continue reading at www.researchgate.net (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • G06F17/5009Computer-aided design using simulation
    • G06F17/5018Computer-aided design using simulation using finite difference methods or finite element methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/30Polynomial surface description
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/003Reconstruction from projections, e.g. tomography
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/10Complex mathematical operations
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics

Similar Documents

Publication Publication Date Title
Merry et al. Animation space: A truly linear framework for character animation
Jacobson et al. Fast automatic skinning transformations
Chen et al. Lattice-based skinning and deformation for real-time skeleton-driven animation
Li et al. Fitting 3D garment models onto individual human models
US6476804B1 (en) System and method for generating computer animated graphical images of an exterior patch surface layer of material stretching over an understructure
Li et al. Skeleton driven animation based on implicit skinning
Celikcan et al. Example‐Based Retargeting of Human Motion to Arbitrary Mesh Models
Chen et al. Skeleton-driven surface deformation through lattices for real-time character animation
Krishnamurthy et al. Optimized GPU evaluation of arbitrary degree NURBS curves and surfaces
Yan et al. Skeleton-based shape deformation using simplex transformations
Li et al. Automatically constructing skeletons and parametric structures for polygonal human bodies
Tejera et al. Learning part-based models for animation from surface motion capture
Gain Enhancing spatial deformation for virtual sculpting
Chaudhry et al. Shape modeling for animated characters using ordinary differential equations
Li et al. Automatic skinning and animation of skeletal models
CN110349268B (en) Three-dimensional human body posture, expression and gesture reconstruction method
Rohmer et al. Local volume preservation for skinned characters
Shah et al. GPU-accelerated post-processing and animated volume rendering of isogeometric analysis results
Chen et al. A data-driven approach to efficient character articulation
Kuang et al. A strategy of real-time animation of clothed body movement
Qin et al. A surface deformation method based on stiffness control
Grob Data services over cdma digital cellular
Xu et al. Free-form deformation with rational DMS-spline volumes
Popa et al. Interactive and linear material aware deformations
Liu et al. Discrete shell deformation driven by adaptive sparse localized components