Bray et al., 2008 - Google Patents
Virtual worlds, virtual economies, virtual institutionsBray et al., 2008
View PDF- Document ID
- 16010650683271940519
- Author
- Bray D
- Konsynski B
- Publication year
- Publication venue
- Virtual Worlds and New Realities Conference at Emory University
External Links
Snippet
Virtual worlds are now a reality. Virtual worlds such as the growing Second Life and Entropia Universe, allow everyone to create a digital character representing themselves and interact with other computer-generated individuals, landscapes, and even virtually-run global …
- 235000004652 Tilia americana var heterophylla 0 description 23
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- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0241—Advertisement
- G06Q30/0251—Targeted advertisement
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- G06Q10/00—Administration; Management
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- G06Q10/101—Collaborative creation of products or services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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