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Srilakshmi et al., 2023 - Google Patents

A-DQRBRL: attention based deep Q reinforcement battle royale learning model for sports video classification

Srilakshmi et al., 2023

Document ID
10406110794920910212
Author
Srilakshmi G
Praveen Joe I
Publication year
Publication venue
The Imaging Science Journal

External Links

Snippet

Analyzing video content and classification are the major challenges for computer vision applications. Thus, the proposed research develops a new attention-based deep Q reinforcement battle royale learning (A-DQRBRL) model for effective sports video …
Continue reading at www.tandfonline.com (other versions)

Classifications

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    • G06K9/36Image preprocessing, i.e. processing the image information without deciding about the identity of the image
    • G06K9/46Extraction of features or characteristics of the image
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/62Methods or arrangements for recognition using electronic means
    • G06K9/6267Classification techniques
    • G06K9/6268Classification techniques relating to the classification paradigm, e.g. parametric or non-parametric approaches
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    • G06F17/30784Information retrieval; Database structures therefor; File system structures therefor of video data using features automatically derived from the video content, e.g. descriptors, fingerprints, signatures, genre
    • G06F17/30799Information retrieval; Database structures therefor; File system structures therefor of video data using features automatically derived from the video content, e.g. descriptors, fingerprints, signatures, genre using low-level visual features of the video content
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    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/62Methods or arrangements for recognition using electronic means
    • G06K9/68Methods or arrangements for recognition using electronic means using sequential comparisons of the image signals with a plurality of references in which the sequence of the image signals or the references is relevant, e.g. addressable memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00624Recognising scenes, i.e. recognition of a whole field of perception; recognising scene-specific objects
    • G06K9/00711Recognising video content, e.g. extracting audiovisual features from movies, extracting representative key-frames, discriminating news vs. sport content
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • G06T2207/10024Color image
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    • G06T7/20Analysis of motion
    • GPHYSICS
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    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30244Information retrieval; Database structures therefor; File system structures therefor in image databases
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • G06K9/00362Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
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    • G06K2209/00Indexing scheme relating to methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints

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