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An example of indirect lighting made with Unity
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
📚 A list of some interesting papers (computer graphics) that I read 📚
this repo is dead. See https://gitlab.freedesktop.org/mesa/mesa master branch for latest usable vc4 and v3d, and https://gitlab.freedesktop.org/anholt/mesa for old vc4/v3d WIP branches
Unreal Engine Plugin: Provide procedural methods to manage objects, assets and worlds.
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS
Free certification of cursorpro scripts for students 中国大陆可用
ArduPlane, ArduCopter, ArduRover, ArduSub source
一个在unity上使用的网络游戏客户端开发框架,为unity所有使用方式提供完善的封装和管理,只需要专注于游戏逻辑的编写
A rule based addressable asset importer
3D Graphics Rendering Cookbook, published by Packt.
ZLuA is a high-performance, rock-solid, and elegantly designed modern Lua solution for Unity, aggressively optimized for IL2CPP and .NET. zlua是一个高效、稳定、优雅的针为il2cpp和.net 极致优化 的现代Unity lua脚本方案。
MMaDA - Open-Sourced Multimodal Large Diffusion Language Models
Extension for the existing Unity memory profiler project
Unity内置管线下的LTC光照,重写了相机MRT,并在ComputeShader以后处理的方式进行光照计算,支持PBR材质的混合