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@johnson3d
johnson3d

beijing,china

@Italink
Italink Italink
the code shaped me.
@Delt06
Vladislav Kantaev Delt06
Graphics Programmer (Unity/DX12)

Belgrade, Serbia

@CompVis
CompVis - Computer Vision and Learning LMU Munich CompVis
Computer Vision and Learning research group at Ludwig Maximilian University of Munich (formerly Computer Vision Group at Heidelberg University)

Germany

@flwmxd
PharaohStory flwmxd
Game Engine Developer

UK

@AKGWSB
AKGWSB

ShenZhen University, Computer Science Netease Games, Graphic

@xoofx
Alexandre Mutel xoofx
VP of Engineering at DataGalaxy, C#/.NET OSS, lang/compilers, GPU/sound, architecture 🏎️ Microsoft MVP, ex-demoscene PC/Amiga🎆 Veggie🌿, opinions are my own

DataGalaxy Grenoble - France

@steaklive
Gen Afanasev steaklive
graphics programmer

Berlin

@archibate
彭于斌 archibate
Pythoner, Cer, Cpluspluser, Javascripter, PHPer, Dreamer

@zenustech @parallel101 @taichi-dev Shanghai, China

@CesiumGS
Cesium CesiumGS
The Platform for 3D Geospatial

Philadelphia, PA

@devshgraphicsprogramming
Mateusz Kielan devshgraphicsprogramming
CTO of Devsh Graphics Programming

Devsh Graphics Programming Sp. z o.o. EU

@Dreaming381
Tyler Dreaming381
A hobbyist game developer, animator, fiction writer, and other random things just doing his thing here.
@sass00n1
sass00n1 sass00n1

ZongYI ShenYang.China

@needle-mirror
Needle – Mirror of packages from the Unity Technologies Package Manager (UPM) needle-mirror
This repository group contains versions of packages available in UPM, without any changes. Not affiliated with Unity Technologies. Maintained by Needle.

Germany

@karpathy
Andrej karpathy
I like to train Deep Neural Nets on large datasets.

Stanford

@KonyshevArtem
Artem Konyshev KonyshevArtem

Ubisoft RedLynx Helsinki, Finland

@electronicarts
Electronic Arts electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day

Worldwide

@Kink3d
Matt Dean Kink3d
Graphics

Copenhagen, Denmark

@XorDev
Xor XorDev
The GameMaker shader guy
@neil3d
Neil Fang neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。

IEG, Tencent Group Beijing

@ColinLeung-NiloCat
ColinLeung-NiloCat ColinLeung-NiloCat
TechnicalArtist. Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
@HHHHHHHHHHHHHHHHHHHHHCS
HHHHHHHHHHHHHHHHHHHHHCS HHHHHHHHHHHHHHHHHHHHHCS
I am a nooooooooooooob! Only Time will tell!
@mattatz
Masatatsu Nakamura mattatz
(3DCG | UI | Tool) programmer based in Tokyo, Japan.

DETOR Tokyo, Japan

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@kokiecn
kokiecn
他のプロジェクトURL(重複あり): https://view.genial.ly/610043422174b10da7b0d4ec/interactive-content-koki-kawamura
@alaingalvan
Alain Galvan alaingalvan
Driver Engineer @ AMD. Prev. Graphics Software Engineer @ Marmoset. Write a lot about 🔺 Computer Graphics, 🎨 Art & 🏗️ Software Engineering! Personal GitHub.

@AMD West Palm Beach, FL

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@aschrein
Anton Schreiner aschrein
Coder. Interested in graphics. This is my private GH account full of unfinished skeletons I'm using to explore terra incognita
@perfdog
perfdog
A tool of testing and analyzing the performance of full platform (iOS/Android/PC/Console). Quickly locating and analyzing the performance issues.

PerfDog Team

@wlxklyh
hawk wlxklyh
https://wlxklyh.github.io
@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@thefranke
Tobias Alexander Franke thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.

Huawei Ireland Research Center Old Europe

@vsg-dev
Vulkan made easy vsg-dev
Open source project dedicated to developing high performance graphics and compute middle-ware. Project lead @robertosfield

https://twitter.com/dev_vsg

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