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Insights: zeldaret/oot
Overview
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0 Active issues
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- 9 Merged pull requests
- 1 Open pull request
- 0 Closed issues
- 0 New issues
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9 Pull requests merged by 2 people
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Name
HIT_BACKLASH_
andHIT_SPECIAL_EFFECT_
values#2639 merged
Jun 22, 2025 -
Rename AT
effect
tohitSpecialEffect
#2637 merged
Jun 20, 2025 -
Document
Save.cutsceneIndex
and adjacent data / code#2286 merged
Jun 17, 2025 -
fixup rename hitBacklash
#2638 merged
Jun 17, 2025 -
Rename
acDmgInfo.effect
->hitBacklash
#2555 merged
Jun 17, 2025 -
Pause docs: misc docs
#2636 merged
Jun 16, 2025 -
Macroify PlaySfxGeneral calls: introduce
SFX_PLAY_CENTERED
andSFX_PLAY_AT_POS
#2633 merged
Jun 15, 2025 -
Assets: Move limb enums into xmls 4
#2631 merged
Jun 15, 2025 -
Assets: Move limb enums into xmls 3
#2630 merged
Jun 15, 2025
1 Pull request opened by 1 person
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Reevaluate player hit response names
#2640 opened
Jun 22, 2025
3 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Pause docs: "uiOverlay" quads (renamed from "InfoPanel")
#2635 commented on
Jun 22, 2025 • 4 new comments -
Documentation pass on the pause menu (kaleido_scope)
#1366 commented on
Jun 22, 2025 • 0 new comments -
Use `ARRAY_COUNT` for `Skelanime_Init(Flex)`'s table length argument
#2584 commented on
Jun 17, 2025 • 0 new comments