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International Institute of Information Technology, Hyderabad
- Hyderabad
- vishal-2000.github.io
- @VishalMandadi
Lists (8)
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🤖AGI
All the awesome stuff on AGI🎬IIIT-H
Related to IIIT-H❄️Informative and general
Informative repositories - advice, resources, ...etc.!🪐Intrigued
Everything that intrigues me☄️Learning
Those that are worth learning!Math
🎋Orthogonal to AI
Those that are orthogonal or unrelated to AI🍰Robotics Research
Everything related to my research on roboticsStarred repositories
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Reinforcement learning in differentiable multiphysics simulation with NVIDIA Warp.
Making a mini version of the BDX droid. https://discord.gg/UtJZsgfQGe
[ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
[ICLR 2025] Implementation of "FACTS: A Factored State-Space Framework For World Modelling"
[ICRA 2025] Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects
High-performance automatic differentiation of LLVM and MLIR.
Tile primitives for speedy kernels
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
🚀 A collection of utilities and tools for LeRobot.
XLB: Accelerated Lattice Boltzmann (XLB) for Physics-based ML
Official repo for PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations, ECCV 2024
Code for "Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setups"
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation with Python bindings.
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
A generative world for general-purpose robotics & embodied AI learning.
[ICRA, 2025] SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
MANO layer for PyTorch, generating hand meshes as a differentiable layer
[3DV 2025] Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, an 67E7 d Vincent Sitzmann
collection of diffusion model papers categorized by their subareas
Python Wrapper for Nvidia PhysX simulator.
Code of "NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimation", CVPR 2023