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Simple MPL-2.0-licensed C++ geometry processing library.
This is an implementation for the paper entitled "Fast mesh denoising with data driven normal filtering using deep variational autoencoders" published in IEEE Transactions on Industrial Informatics…
A PyTorch implementation of the Transformer model in "Attention is All You Need".
CraftsMan: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner
This is the code for G2MILP, a deep learning-based mixed-integer linear programming (MILP) instance generator.
[ICLR 2023] "On Representing Mixed-Integer Linear Programs by Graph Neural Networks" by Ziang Chen, Jialin Liu, Xinshang Wang, Jianfeng Lu, Wotao Yin.
Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH 2025)
PyTorch implementation of "Neural Optimal Transport" (ICLR 2023 Spotlight)
Official implementation of the FG23 paper: "Learning Continuous Mesh Representation with Spherical Implicit Surface"
A fast and memory-efficient libarary for sparse transformer with varying token numbers (e.g., 3D point cloud).
Paper2Code: Automating Code Generation from Scientific Papers in Machine Learning
Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)
Code for the SIGGRAPH 2022 paper "DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds."
Code for the paper "Learning shape correspondence with anisotropic convolutional neural networks"
An Anisotropic Chebyshev Descriptor and its Optimization for Deformable Shape Correspondence
Collaborative real-time editor written in C++ using Qt GUI framework
Subdivision-based Mesh Convolutional Networks.
Code examples for automatic differentiation with TinyAD
Implementation for the construction of L∞ Voronoi Diagrams in 2D and 3D
Source code for serveral papers on discrete Laplace operators on general polygons and polyhedral meshes
code for EUROGRAPHICS 2024 paper "Computational Smocking through Fabric-Thread Interaction".
Single instance learning to deform gridshell structures and to make them statics-aware