Matt Keeter
mkeeter
Weird CAD and graphics research; embedded software and systems engineering.
@oxidecomputer Cambridge, MA
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA
Tyler Glaiel
TylerGlaiel
Game Developer (programming + design). Did Closure, The Basement Collection, Bombernauts, The End is Nigh, and a bunch of old flash games as well.
Glaiel Games
Ramy
ramy-code
Software developer, interested in computer vision, data engineering, and game development.
I also make music sometimes !
Paris
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
gbdev
gbdev
Game Boy (Color) development community. Development toolchains, reverse engineering, research, documentation and digital preservation efforts.
VRAM
Rye Terrell
wwwtyro
I don't find anything as satisfying as making tools that people like to use.
Ahmed Moussaoui
smuglilgoat
Full-Stack Developper & Visual Computing Engineer ⫸
I devour books 📚, climb rocks 🧗♂️, debate politics 🤵 and sometimes ... I code 👨💻
France
Noah Doersing
doersino
Frequently web stuff, sometimes weird experiments, occasionally artsy things, almost always code.
SüdWestStrom Rottenburg am Neckar
Mehdi YAHIA CHERIF
Mehdi-YC
- Linux enthusiast
- I like CLI tools (tmux , nvim ,lazydocker...)
- i prefer to code in python , go or js ( rust is too much rn lol )
Algeria