Avoid using an offset framebuffer for overlarge texturing #7289
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When texturing from the entire 512 height of a framebuffer, we still should not trigger the offset framebuffer code.
This helps Danball Senki BOOST (#5918) without breaking Breath of Fire 3. Also fixes #7011 (Prince of Persia: The Forgotten Sands.) I guess in both cases they're stretching the vertex positions and just relying on clipping, rather than texturing from the correct area.
-[Unknown]