8000 Avoid using an offset framebuffer for overlarge texturing by unknownbrackets · Pull Request #7289 · hrydgard/ppsspp · GitHub
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Avoid using an offset framebuffer for overlarge texturing #7289

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Merged
merged 1 commit into from
Jan 7, 2015

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When texturing from the entire 512 height of a framebuffer, we still should not trigger the offset framebuffer code.

This helps Danball Senki BOOST (#5918) without breaking Breath of Fire 3. Also fixes #7011 (Prince of Persia: The Forgotten Sands.) I guess in both cases they're stretching the vertex positions and just relying on clipping, rather than texturing from the correct area.

-[Unknown]

When texturing from the entire 512 height of a framebuffer, we still
should not trigger the offset framebuffer code.  This is expected to help
Danball Senki BOOST but not break Breath of Fire 3.
hrydgard added a commit that referenced this pull request Jan 7, 2015
Avoid using an offset framebuffer for overlarge texturing
@hrydgard hrydgard merged commit 33f31b0 into hrydgard:master Jan 7, 2015
@unknownbrackets unknownbrackets deleted the gpu-minor branch January 8, 2015 02:12
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Prince of Persia: The Forgotten Sands flickering screen since v0.9.8-1566-gf8c8649
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