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Danball Senki BOOST crash / graphical glitches #5918
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What? No. About every 1 in 25 battles it will randomly crash for me in the battle never at the sortie screen. |
@Salijour I think he's asking how to get from the sortie screen into battle. Maybe it's SELECT? -[Unknown] |
Ah. Sorry. The game pulls the confirmation button from firmware. So it is default to X in ppsspp. |
v0.9.8-524-gfb5eda2 log |
Is the graphical glitch at least gone? Does this error above happen only with multithreading or something? -[Unknown] |
Nope, but it happens a lot less though. I didn't have any hacks or unstable/experimental options on. Never used multithreading on PPSSPP, since I don't need it in the games I test, I have to worry more about ppsspp not using enough resources and tripping my CPU in and out of idle mode. I did have a single crash right before a "super melee attack" from the enemy, but couldn't replicate it again after playing for roughly 5 hours. What I did notice from the log is that FBO reusing depthbuffer appeared when it messed up. Screenshots from log: http://i.gyazo.com/b6890a485d5f1d8dd79ea8de7792230c.png http://i.gyazo.com/98c1705e480bf0b11320218fd9b1c4e8.png |
You can use "force real time sync" to keep your cpu at full power. -[Unknown] |
Ah. I wondered what that option did exactly. Anyway, I forgot to mention that I was using 0.9.8-1241, if that matters. |
whenever I used machine at arcade game (masked ranger mission) suddenly crash. what should I do? im using 0.9.8-1241 with no hack turn on. please help me.. |
whenever I used a vending machine at arcade (masked ranger mission) game suddenly crash.im using 0.9.8-1241 with no hack turn on. is anyone have same problem ? what build run danball senki boost well?? sorry for double post |
@Alphz Can you provide save staus ? Thanks |
Ohh im sorry... |
Do patched game do not crash in real psp ? |
I'm using patched en ver iso from nicoblog and I dont have real psp. im sorry I cant provide the link to iso. but its easy to search by google. if my post violate rules please erase or edit. |
Closing until this has been repro'd with a patched iso that works on the real PSP, otherwise there's no way to be sure if there's really a bug here or the patch is broken. |
I confirm patched iso works on the real PSP. |
Try: if (convert) {
int dstByteOffset = y * vfb->fb_stride * dstBpp;
h = std::min(h, (int)vfb->height);
ConvertFromRGBA8888(Memory::GetPointer(fb_address + dstByteOffset), packed + byteOffset, vfb->fb_stride, vfb->width, h, vfb->format);
} I guess this may mean multiple framebuffers downloaded in the same block transfer. -[Unknown] |
I wonder if it's better to skip the copy entirely in that situation. It seems like it means the framebuffer is probably old. That would be: if (convert) {
int dstByteOffset = y * vfb->fb_stride * dstBpp;
if (h < (int)vfb->bufferHeight) {
ConvertFromRGBA8888(Memory::GetPointer(fb_address + dstByteOffset), packed + byteOffset, vfb->fb_stride, vfb->width, h, vfb->format);
}
} (this is not the best way, but should suffice as a test.) -[Unknown] |
@sum2012 have you checked other threads, also is that the stack frame of the main-thread? |
I forget diasble fast memory,I redo the test |
Do any of the crashes here still happen? How's the graphical glitch? -[Unknown] |
@sum2012 |
Yes,It has no problem me too. Text glitch will happen in the battle scean. And, Most important things is ... Issue point 1's chara is meaning equal to player character graphics.Not word. Issue point 2 is meaning word. |
I play 2 wars,no graphical glitch now. |
Sorry,Not "PAUSE". And,Enemy's name is not glitch in the battle screen? |
@nassau-tk yes,Push Triangle to enter the main menu mode then blur should working. |
Enemy's name is glitch in the battle screen in my phone Black Shark 3 :( |
Um... |
??? |
The okay picture is in my computer GeForce GT 710 |
"Everytime no text glitch on Black Shark 3." |
sorry,i do not clearly said that it is from my computer,but the picture in
the top have title that imply it is windows program
在 2020年12月16日週三 上午7:11,nassau-tk <notifications@github.com> 寫道:
… The okay picture is in my computer GeForce GT 710
"Everytime no text glitch on Black Shark 3."
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OK! I understood it. Ah...I don't have enough knowledge. |
[Issue No.1] [Issue No.2]
Exit game and return to PPSSPP menu and re-start the game, but it's not appear the name correctly. (Not Reset.) Movement is different on Windows & Android. |
Does the Android only behavior per chance replicate on Windows under Direct3D 9? That API is more limited so just trying to see if it also has the problem which might help narrow it down. -[Unknown] |
Wao....D3D9 has other problem of other drawing. GEdump is here. [D3D9 / Not drawing correctly] [D3D9 / Not drawing correctly] [D3D9 / Not drawing correctly / But Name is appear correctly] |
I don't think depth copying does not support for D3D9? |
Maybe, The "name appearance glitch" will be appearance correctly by turn off to simulate block transfer on Android. I will try to check my other Android device too. NOTICE: Windows10 is not need to turn off the simulate block transfer. |
I tested for "Name appearance glitch issue" by 2 Android device.
Backend : Vulkan [Galaxy S20] [Xperai XZ1 Compact] I think It will related "hardware performance" and "simulate block transfer" both. And, This issue (#13338 (comment)) will happen to easy by "fast forward" on both device. An amature's idea below. |
GPU driver Test fail in mobile phone while desktop computer success. |
@nassau-tk Please test your phone edit:I didn't read above post,disable Simulate block transfer effects also fix |
Yes, That's right! But, Windows PC is not need to turn of the Simulate block transfer effects. Is it general difference? |
@nassau-tk Sorry,I mean in OpenGL ,turn on Simulate block transfer effect and turn off hardware transform |
Yes, l tested above setting on Galaxy S20. |
Encountered two crashes during battles. Screen captured the log.
Fast memory off and no hacks.
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