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PickNik Robotics
- Boulder, CO
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08:00
(UTC -06:00) - https://gitlab.com/henrygerardmoore
- in/henry-moore-b53988275
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Starred repositories
Converting Onshape assembly to robot definition (URDF, SDF, MuJoCo) through Onshape API
🔵🟠 Portal Explorer — web visualization of mind-blowing portals using ray-tracing.
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
[CVPR 2025] MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
Add-on for Blender, provides importing robots from URDF format
A general implementation of Monte Carlo Localization (MCL) algorithms written in C++17, and a ROS package that can be used in ROS 1 and ROS 2.
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
The fuse stack provides a general architecture for performing sensor fusion live on a robot. Some possible applications include state estimation, localization, mapping, and calibration.
Experimental repository for Moveit2 - Drake integration
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
lucasresck / gnome-shell-extension-alt-tab-scroll-workaround
Forked from buzztaiki/gnome-shell-extension-alt-tab-move-mouseQuick fix to the bug where scrolling in one application is repeated in another when switching between them using Alt+Tab (e.g., VS Code and Chrome)
Server/Client network library for multiplayer games with authentication and connection management made with Rust
[IROS 2025] The Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems
Cross-platform, fast, feature-rich, GPU based terminal
Python sample codes and documents about Autonomous vehicle control algorithm. This project can be used as a technical guide book to study the algorithms and the software architectures for beginners.
A 3D reference project and tech demo for the Bevy Engine
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
An optimizing IK solver based on the Lie group of rigid transforms SE(3)
A C++ framework for programming real-time applications
A refreshingly simple data-driven game engine built in Rust
🦀 Small exercises to get you used to reading and writing Rust code!
GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse m…
For an education purpose, from-scratch, single-file, python-only pose-graph optimization implementation