0.4.9 Stable Release
Key Changes
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Multiplayer enhancements
- Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously
- Empires in a game can be restricted to certain players based on username-password authentication
- Known / previously joined servers are saved and appear in the servers list of the connection window
- Chat is shared between the lobby and in-game
- Chat history persists and is sent to players that connect to a server
- The chat / message window flashes when a message is received
- The lobby shows galaxy setup data for a loaded save or the game being played on the server
- The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server
- Servers can have fixed game rule settings
- Added an optional server turn timer
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Combat targeting
- Flak targets only fighters
- Interceptors preferentially target bombers, then any fighters, then ships
- Bombers preferentially target ships, then fighters
- Species can also affect targeting
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Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content
View full changelog here.