8000 Issues · freeorion/freeorion · GitHub
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Issues list

AI tests broken on Python 3.11 category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:AI The Issue/PR deals with the Python AI decision making code or affects it. status:help wanted Other developers or external contributors are welcome to support developing this Issue/PR.
#5236 opened May 24, 2025 by o01eg v0.5.2 Release
Ghost Concentration Camp prevents player to build another one category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label. priority:high The Issue/PR is very urgent or important and should be addressed/finished as soon as possible. status:needs save The Issue needs a savegame to reproduce and fix the reported problems
#5230 opened May 18, 2025 by o01eg v0.5.1.1 Release
Set application icon on Linux category:feature The Issue/PR describes or implements a new game feature. component:UI The Issue/PR deals with the game user interface, graphical or other.
#5229 opened May 17, 2025 by SomeTroglodyte
Getting command line option --resource.path to work is NOT intuitive category:bug The Issue/PR describes or solves a perceived malfunction within the game.
#5224 opened May 11, 2025 by SomeTroglodyte
Easter egg logo for april fools day should be reserved for april fool day only category:bug The Issue/PR describes or solves a perceived malfunction within the game.
#5223 opened May 11, 2025 by SomeTroglodyte
"Allows repeated species" should match expectations category:bug The Issue/PR describes or solves a perceived malfunction within the game. category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#5222 opened May 11, 2025 by SomeTroglodyte
Refactor Pathfinder universe graphs category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#5200 opened Apr 11, 2025 by agrrr3
Resuming a paused build queue item does not check enqueuelocation category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#5121 opened Feb 21, 2025 by agrrr3
Add splash screen for game startup, save file loading and starting new game category:feature The Issue/PR describes or implements a new game feature. component:UI The Issue/PR deals with the game user interface, graphical or other.
#5113 opened Feb 17, 2025 by metablaster
Message window's toggle button shown/hidden status is wrong category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#5085 opened Jan 25, 2025 by vincele
HTML tag visible in species description tooltip category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#5084 opened Jan 25, 2025 by vincele
Emptying the empire does not end the game category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#5083 opened Jan 25, 2025 by vincele
ESC key don't work on save window category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#5080 opened Jan 25, 2025 by vincele
Seemingly swapped stealth between planet and fleet category:bug The Issue/PR describes or solves a perceived malfunction within the game.
#5009 opened Sep 8, 2024 by Blue-Award
Collection of Timing Issues category:bug The Issue/PR describes or solves a perceived malfunction within the game. category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#5007 opened Aug 26, 2024 by agrrr3
LastTurnActiveInBattle should not be updated for targeted passive hide ship category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#5004 opened Aug 18, 2024 by agrrr3
freeorion.org website forums down category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:infrastructure The Issue/PR deals with development aiding infrastructure like CI, distribution or helper tools. priority:high The Issue/PR is very urgent or important and should be addressed/finished as soon as possible. status:resolved The Issue was resolved, either by answering properly or fixing the underlying bug.
#5002 opened Aug 14, 2024 by geoffthemedio
Exploration Generated Research happening after combat not before category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4997 opened Aug 5, 2024 by MXB2001
Building directly from source- LOTS of errors. (no prebuilt SDK) category:bug The Issue/PR describes or solves a perceived malfunction within the game.
#4993 opened Jul 30, 2024 by Mr-Twave
Improve policy popup category:feature The Issue/PR describes or implements a new game feature. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4989 opened Jul 28, 2024 by MXB2001
Failure to load system sounds and fonts on Windows with non-latin unicode path category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4988 opened Jul 25, 2024 by Blue-Award
Put the Terror back into Bioterrror category:feature The Issue/PR describes or implements a new game feature. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4980 opened Jul 17, 2024 by MXB2001
Improve pedia damage stats for ships category:feature The Issue/PR describes or implements a new game feature. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4977 opened Jul 10, 2024 by MXB2001
sitrep for enough fuel to resume travel not being applied to all cases category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4976 opened Jul 10, 2024 by MXB2001
Change planet defense display to 4 round damage category:feature The Issue/PR describes or implements a new game feature. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4971 opened Jul 4, 2024 by MXB2001
ProTip! no:milestone will show everything without a milestone.
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