0.4.7 Stable Release
Key Changes
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Fighters
- Launch during combat and attack on subsequent rounds
- Ignore shields when attacking
- Cannot attack planets and are not attacked by planets
- Destroyed by any attack by other fighters or ships
- Flak weapon shoots multiple times per round and can destroy fighters, but does minimal damage to ships
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Alliance Supply
- Empires may propose and agree to an alliance with each other
- Allied empires connect their supply networks through each others' supply connections
- Allied empires resupply ships within each others' supplied systems
- Allied empires share visibility information
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Fractional Production Progress
- Production item progress is now stored as a fraction of completion, rather than amount of PP accumulated.
- Changes in the production cost now can't instantly complete something that has had its production cost reduced.
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Beginner Bonus
- When the max AI aggression is set to Beginner Mode, the human player gets bonuses to ship shields, planet troop garrisons, and resource output.
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AI Improvements
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Many new pedia articles, categorization, and improved search
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Production items on the queue may be paused and resumed
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Ancient Guardians may appear as a defensive ground force on planets with specials, instead of Sentries that attack any ship in the system
View full changelog here.