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Fix parsing blocky type ID with more than one attribute
🚪 Windows Builds #1447: Commit 368bc72 pushed by Zylann
June 16, 2025 23:08 8m 54s master
June 16, 2025 23:08 8m 54s
Fix node path should have been in varray()
🚪 Windows Builds #1446: Commit 6ee4b4c pushed by Zylann
June 15, 2025 15:30 8m 41s master
June 15, 2025 15:30 8m 41s
Merge branch 'master' of https://github.com/Zylann/godot_voxel
🚪 Windows Builds #1445: Commit 6aba962 pushed by Zylann
June 15, 2025 13:49 17m 3s master
June 15, 2025 13:49 17m 3s
Merge pull request #768 from wildlachs/feature/dynamic-thread-count
🚪 Windows Builds #1444: Commit 4f72cd6 pushed by Zylann
June 11, 2025 16:21 9m 11s master
June 11, 2025 16:21 9m 11s
Allow to set thread count at runtime
🚪 Windows Builds #1443: Pull request #768 synchronize by wildlachs
June 10, 2025 04:33 11m 10s wildlachs:feature/dynamic-thread-count
June 10, 2025 04:33 11m 10s
Note to remove the .godot cache folder and how to upload MRPs
🚪 Windows Builds #1440: Commit 82b06bc pushed by Zylann
June 7, 2025 13:37 1h 2m 1s master
June 7, 2025 13:37 1h 2m 1s
Don't implement duplicate() anymore.
🚪 Windows Builds #1439: Commit dfda454 pushed by Zylann
May 31, 2025 19:29 1h 1m 58s master
May 31, 2025 19:29 1h 1m 58s
Fix crash with VoxelInstancer child of a terrain without stream
🚪 Windows Builds #1438: Commit 543bdcc pushed by Zylann
May 21, 2025 19:07 11m 55s master
May 21, 2025 19:07 11m 55s
Fix method name
🚪 Windows Builds #1437: Commit bd06f2e pushed by Zylann
May 17, 2025 19:55 9m 12s master
May 17, 2025 19:55 9m 12s
Fix method should be const
🚪 Windows Builds #1436: Commit 4478a6b pushed by Zylann
May 17, 2025 18:08 11m 11s master
May 17, 2025 18:08 11m 11s
Fix incorrect indices when using OutputSingleTexture with Mixel4 and GPU
🚪 Windows Builds #1435: Commit fbca953 pushed by Zylann
May 17, 2025 16:01 9m 20s master
May 17, 2025 16:01 9m 20s
Update Markdown docs
🚪 Windows Builds #1434: Commit 6637132 pushed by Zylann
May 15, 2025 17:30 10m 8s master
May 15, 2025 17:30 10m 8s
Warn when trying to save instance blocks with a stream not supporting it
🚪 Windows Builds #1433: Commit 069e0ad pushed by Zylann
May 14, 2025 20:47 11m 40s master
May 14, 2025 20:47 11m 40s
Use more specific function to popup EditorFileDialog
🚪 Windows Builds #1432: Commit 35443fc pushed by Zylann
May 13, 2025 20:20 11m 16s master
May 13, 2025 20:20 11m 16s
Comment
🚪 Windows Builds #1431: Commit 4bb1ae9 pushed by Zylann
May 11, 2025 14:45 12m 0s master
May 11, 2025 14:45 12m 0s
Use latest 4.4 to compile Godot on MacOS CI to get the Vulkan SDK fix
🚪 Windows Builds #1430: Commit 490f00f pushed by Zylann
May 8, 2025 23:39 8m 43s master
May 8, 2025 23:39 8m 43s
Fix wrong type
🚪 Windows Builds #1429: Commit 7e66bdb pushed by Zylann
May 8, 2025 22:46 10m 36s master
May 8, 2025 22:46 10m 36s
Added instancer fading
🚪 Windows Builds #1428: Commit 220d406 pushed by Zylann
May 8, 2025 22:14 12m 56s master
May 8, 2025 22:14 12m 56s
Merge branch 'master' into instancer_affining
🚪 Windows Builds #1427: Commit 50ade8f pushed by Zylann
May 4, 2025 15:56 13m 8s master
May 4, 2025 15:56 13m 8s
Fix wrong method bind
🚪 Windows Builds #1426: Commit 6888fe6 pushed by Zylann
May 3, 2025 13:11 9m 58s master
May 3, 2025 13:11 9m 58s
Fix incorrect metadata removal coordinates when using paste_masked
🚪 Windows Builds #1425: Commit 97ef4cd pushed by Zylann
May 2, 2025 16:05 10m 25s master
May 2, 2025 16:05 10m 25s
Fix MinGW warning about unnecessary >= 0 test on an unsigned int
🚪 Windows Builds #1424: Commit 177a4aa pushed by Zylann
April 30, 2025 18:28 9m 32s master
April 30, 2025 18:28 9m 32s
Fix compiling with Godot 4.5 dev
🚪 Windows Builds #1423: Commit ed3c02f pushed by Zylann
April 30, 2025 00:09 10m 26s master
April 30, 2025 00:09 10m 26s
Fix unused variable
🚪 Windows Builds #1422: Commit 3597174 pushed by Zylann
April 29, 2025 17:53 9m 43s master
April 29, 2025 17:53 9m 43s
Fix comparison signedness warning
🚪 Windows Builds #1421: Commit a43b298 pushed by Zylann
April 29, 2025 17:25 8m 38s master
April 29, 2025 17:25 8m 38s
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