A Brief Review of Game Engines for Educational and Serious Games Development
- Humberto Marin-Vega,
- Giner Alor-Hernández,
- Ramon Zatarain-Cabada,
- Maria Lucia Barron-Estrada,
- Jorge Luis García-Alcaraz
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting ...
An Extension of the MiSCi Middleware for Smart Cities Based on Fog Computing
In a Smart City is required computational platforms, which allow environments with multiple interconnected and embedded systems, where the technology is integrated with the people, and can respond to unpredictable situations. One of the biggest ...
An Ontology-Based Decision Support System for the Diagnosis of Plant Diseases
- Rafael Valencia-García,
- Katty Lagos-Ortiz,
- José Medina-Moreira,
- Mario Andrés Paredes-Valverde,
- Winston Espinoza-Morán
There are several cities and countries whose population depends on agriculture. Crops demand close monitoring regarding diseases because these ones can affect significantly both production and post-harvest life. The identification of disease symptoms ...
Knowledge Acquisition Through Ontologies from Medical Natural Language Texts
- Rafael Valencia-García,
- José Medina-Moreira,
- Katty Lagos-Ortiz,
- Harry Luna-Aveiga,
- Oscar Apolinario-Arzube,
- María del Pilar Salas-Zárate
Ontologies are used to represent knowledge and they have become very important in the Semantic Web era. Ontologies evolve continuously during their life cycle to adapt to new requirements and needs, especially in the biomedical field, where the number ...