Adaptive Skinning for Interactive Hair-Solid Simulation
Reduced hair models have proven successful for interactively simulating a full head of hair strands, building upon a fundamental assumption that only a small set of guide hairs are needed for explicit simulation, and the rest of the hair move coherently ...
Approximated and User Steerable tSNE for Progressive Visual Analytics
- Nicola Pezzotti,
- Boudewijn P. F. Lelieveldt,
- Laurens van der Maaten,
- Thomas Höllt,
- Elmar Eisemann,
- Anna Vilanova
Progressive Visual Analytics aims at improving the interactivity in existing analytics techniques by means of visualization as well as interaction with intermediate results. One key method for data analysis is dimensionality reduction, for example, to ...
Expressive Single Scattering for Light Shaft Stylization
Light scattering in participating media is a natural phenomenon that is increasingly featured in movies and games, as it is visually pleasing and lends realism to a scene. In art, it may further be used to express a certain mood or emphasize objects. Here,...
Extinction-Optimized Volume Illumination
We present a novel method to optimize the attenuation of light for the single scattering model in direct volume rendering. A common problem of single scattering is the high dynamic range between lit and shadowed regions due to the exponential ...
Fast and Exact Fiber Surfaces for Tetrahedral Meshes
Isosurfaces are fundamental geometrical objects for the analysis and visualization of volumetric scalar fields. Recent work has generalized them to bivariate volumetric fields with fiber surfaces, the pre-image of polygons in range space. However, the ...
Interactive High-Relief Reconstruction for Organic and Double-Sided Objects from a Photo
We introduce an interactive user-driven method to reconstruct high-relief 3D geometry from a single photo. Particularly, we consider two novel but challenging reconstruction issues: i) common non-rigid objects whose shapes are organic rather than ...
Shape Completion from a Single RGBD Image
We present a novel approach for constructing a complete 3D model for an object from a single RGBD image. Given an image of an object segmented from the background, a collection of 3D models of the same category are non-rigidly aligned with the input depth,...
Torso Crowds
We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method does not use the traditional disc-shaped agent, but instead employs ...
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo
We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a ...
DrawFromDrawings: 2D Drawing Assistance via Stroke Interpolation with a Sketch Database
We present <italic>DrawFromDrawings</italic>, an interactive drawing system that provides users with visual feedback for assistance in 2D drawing using a database of sketch images. Following the traditional imitation and emulation training from art ...
A Systematic Review of Experimental Studies on Data Glyphs
We systematically reviewed 64 user-study papers on data glyphs to help researchers and practitioners gain an informed understanding of tradeoffs in the glyph design space. The glyphs we consider are individual representations of multi-dimensional data ...