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Volume 23, Issue 7July 2017
Publisher:
  • IEEE Educational Activities Department
  • 445 Hoes Lane P.O. Box 1331 Piscataway, NJ
  • United States
ISSN:1077-2626
Reflects downloads up to 04 Jan 2025Bibliometrics
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research-article
Adaptive Skinning for Interactive Hair-Solid Simulation

Reduced hair models have proven successful for interactively simulating a full head of hair strands, building upon a fundamental assumption that only a small set of guide hairs are needed for explicit simulation, and the rest of the hair move coherently ...

research-article
Approximated and User Steerable tSNE for Progressive Visual Analytics

Progressive Visual Analytics aims at improving the interactivity in existing analytics techniques by means of visualization as well as interaction with intermediate results. One key method for data analysis is dimensionality reduction, for example, to ...

research-article
Expressive Single Scattering for Light Shaft Stylization

Light scattering in participating media is a natural phenomenon that is increasingly featured in movies and games, as it is visually pleasing and lends realism to a scene. In art, it may further be used to express a certain mood or emphasize objects. Here,...

research-article
Extinction-Optimized Volume Illumination

We present a novel method to optimize the attenuation of light for the single scattering model in direct volume rendering. A common problem of single scattering is the high dynamic range between lit and shadowed regions due to the exponential ...

research-article
Fast and Exact Fiber Surfaces for Tetrahedral Meshes

Isosurfaces are fundamental geometrical objects for the analysis and visualization of volumetric scalar fields. Recent work has generalized them to bivariate volumetric fields with fiber surfaces, the pre-image of polygons in range space. However, the ...

research-article
Interactive High-Relief Reconstruction for Organic and Double-Sided Objects from a Photo

We introduce an interactive user-driven method to reconstruct high-relief 3D geometry from a single photo. Particularly, we consider two novel but challenging reconstruction issues: i) common non-rigid objects whose shapes are organic rather than ...

research-article
Shape Completion from a Single RGBD Image

We present a novel approach for constructing a complete 3D model for an object from a single RGBD image. Given an image of an object segmented from the background, a collection of 3D models of the same category are non-rigidly aligned with the input depth,...

research-article
Torso Crowds

We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method does not use the traditional disc-shaped agent, but instead employs ...

research-article
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo

We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a ...

research-article
Open Access
DrawFromDrawings: 2D Drawing Assistance via Stroke Interpolation with a Sketch Database

We present <italic>DrawFromDrawings</italic>, an interactive drawing system that provides users with visual feedback for assistance in 2D drawing using a database of sketch images. Following the traditional imitation and emulation training from art ...

research-article
A Systematic Review of Experimental Studies on Data Glyphs

We systematically reviewed 64 user-study papers on data glyphs to help researchers and practitioners gain an informed understanding of tradeoffs in the glyph design space. The glyphs we consider are individual representations of multi-dimensional data ...

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