Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities
This study analyzes consumer purchasing behavior in Web 2.0, expanding the technology acceptance model (TAM), focusing on which variables influence the intention to transact with virtual currency. Individuals' responses to questions about attitude and ...
Being-with: A study of familiarity
How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged from the traditional cognitive perspectives through situated learning to ...
The role of stereopsis in virtual anatomical learning
The use of virtual learning environments in the medical field is on the rise. An earlier experiment [Luursema, J.-M., Verwey, W.B., Kommers, P.A.M., Geelkerken, R.H., Vos, H.J., 2006. Optimizing conditions for computer-assisted anatomical learning. ...
A model of user adoption of interface agents for email notification
This study presents and empirically validates a model that describes user adoption behavior towards email notification interface agents from the end-user perspective. In addition to the original Technology Acceptance Model (TAM) constructs, the model ...
How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus
The perceived quality of interactive products can be roughly divided into instrumental, task-related, pragmatic attributes (e.g., usefulness, usability) and non-instrumental, self-referential, hedonic attributes (e.g., novelty, beauty). Recent studies ...
Generating multimodal user interfaces for Web services
Web services are gaining momentum as a standard interface to a rich variety of services in ubiquitous computing environments. To improve access to Web services, convenient user interfaces should be provided. This paper presents a method that ...
Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction
This article reports two human experiments to investigate the effects of visual cues and sustained attention on spatial presence over a period of prolonged exposure in virtual environments. Inspired by the two functional subsystems subserving spatial ...