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How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus

Published: 01 September 2008 Publication History

Abstract

The perceived quality of interactive products can be roughly divided into instrumental, task-related, pragmatic attributes (e.g., usefulness, usability) and non-instrumental, self-referential, hedonic attributes (e.g., novelty, beauty). Recent studies suggest that the weighting of both aspects in forming an overall evaluation of an interactive product heavily depends on features of the actual situation, such as whether an individual has to perform a specific task or not. The present paper extends these findings by assuming that a match between an individual's motivational orientation and particular product attributes (i.e., pragmatic, hedonic) moderates the perceived value of interactive products. Specifically, it shows how differences in regulatory foci (promotion or prevention focus), that is, differences in the way goal-directed behavior is regulated, influence product evaluation and choice. Participants were either set in a prevention focus (concern for safety and the avoidance of negative outcomes) or promotion focus (concern for personal growth and the attainment of positive outcomes). Subsequently, they were asked to evaluate and choose between a primarily pragmatic and a primarily hedonic mp3-player. The results revealed the expected effect of the activated regulatory focus on evaluation and choice. Individuals in a promotion focus rated the hedonic player as more appealing and chose it more frequently compared to individuals in a prevention focus. Reverse results, albeit not as strong, were found for the evaluation and choice of the pragmatic player. Our findings support the idea that product appeal and choice is strongly context-dependent. It further extends previous findings by showing that not only major differences in the situation, such as providing a specific task or not, impact product appreciation but that more subtle, motivational orientations can have similar effects.

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Information & Contributors

Information

Published In

cover image Interacting with Computers
Interacting with Computers  Volume 20, Issue 4-5
September, 2008
72 pages
ISSN:0953-5438
EISSN:1873-7951
Issue’s Table of Contents

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Elsevier Science Inc.

United States

Publication History

Published: 01 September 2008

Author Tags

  1. Affect
  2. Hedonic quality
  3. Motivation
  4. Product evaluation
  5. User experience

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  • (2020)Measuring the Contextual Dimension of User Experience: Development of the User Experience Context Scale (UXCS)Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420156(1-13)Online publication date: 25-Oct-2020
  • (2020)User Experience of Alexa when controlling musicProceedings of the 2nd Conference on Conversational User Interfaces10.1145/3405755.3406122(1-9)Online publication date: 22-Jul-2020
  • (2018)Measuring user experience in conversational interfacesProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.21(1-12)Online publication date: 4-Jul-2018
  • (2018)On the way to anticipated car UXProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240219(494-504)Online publication date: 29-Sep-2018
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