[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2998181.2998341acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
research-article

Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development

Published: 25 February 2017 Publication History

Abstract

In this paper we explore immersive street-level integration of social media content into collaborative virtual 3D city environments on two levels: i) public, where the virtual environment is populated with relevant social media content (e.g. Twitter and Facebook feeds of shops, non-governmetal organizations, the City organization); and ii) personal, where the virtual user, through his/her avatar, is able to access his/her personal social media feeds while immersed in the virtual city. We conducted a qualitative anticipated user experience study with 14 participants in four focus groups, who were asked to create designs of how they imagined social networking services could be integrated into virtual city environments. Further, participants were asked to comment on two visual concepts created by researchers. Results show that people appreciate the concept of having virtual cities populated with up-to-date content from social media services, but linking their own social media accounts is a more complex issue.

References

[1]
Toni Alatalo. 2011. An entity-component model for extensible virtual worlds. Internet Computing, IEEE 15, 5: 30--37.
[2]
Toni Alatalo, Timo Koskela, Matti Pouke, Paula Alavesa, and Timo Ojala. 2016. VirtualOulu: collaborative, immersive and extensible 3D city model on the web. In Proceedings of the 21st International Conference on Web3D Technology, 95--103.
[3]
Jalal S. Alowibdi, Sohaib Ghani, and Mohamed F. Mokbel. 2014. VacationFinder: A tool for collecting, analyzing, and visualizing geotagged Twitter data to find top vacation spots. In Proceedings of the 7th ACM SIGSPATIAL International Workshop on LocationBased Social Networks, 9--12.
[4]
Tansu Alpcan, Christian Bauckhage, and Evangelos Kotsovinos. 2007. Towards 3d internet: Why, what, and how? In Cyberworlds, 2007. CW'07. International Conference on, 95--99.
[5]
Dragomir Anguelov, Carole Dulong, Daniel Filip, Christian Frueh, Stéphane Lafon, Richard Lyon, Abhijit Ogale, Luc Vincent, and Josh Weaver. 2010. Google street view: Capturing the world at street level. Computer 43, 6: 32--38.
[6]
Hussein Bakri, Colin Allison, Alan Miller, and Iain Oliver. 2016. Virtual Worlds and the 3D Web--Time for Convergence? In International Conference on Immersive Learning, 29--42.
[7]
Steve Benford, Chris Greenhalgh, Tom Rodden, and James Pycock. 2001. Collaborative virtual environments. Communications of the ACM 44, 7: 7985.
[8]
Doug A. Bowman, Sabine Coquillart, Bernd Froehlich, Michitaka Hirose, Yoshifumi Kitamura, Kiyoshi Kiyokawa, and Wolfgang Stuerzlinger. 2008. 3D user interfaces: new directions and perspectives. IEEE Comput Graph Appl 28, 6: 20--36.
[9]
Kathy Charmaz. 2008. Grounded theory as an emergent method. In Handbook of emergent methods P Leavy and S. N. Hesse-Bider (eds.). Guilford Press, New York, NY, 155--170.
[10]
Helena Cole and Mark D. Griffiths. 2007. Social interactions in massively multiplayer online roleplaying gamers. CyberPsychology & Behavior 10, 4: 575--583.
[11]
Elmo M. Diederiks and Henriette J. C. Hoonhout. 2007. Radical innovation and end-user involvement: the Ambilight case. Knowledge, Technology & Policy 20, 1: 31--38.
[12]
Jürgen Döllner, Thomas H. Kolbe, Falko Liecke, Takis Sgouros, and Karin Teichmann. 2006. The virtual 3d city model of berlin-managing, integrating, and communicating complex urban information. In Proceedings of the 25th Urban Data Management Symposium UDMS, 2006.
[13]
Ruofei Du and Amitabh Varshney. 2016. Social street view: blending immersive street views with geo-tagged social media. In Proceedings of the 21st International Conference on Web3D Technology, 77--85.
[14]
Rodrigo Firmino and Fábio Duarte. 2010. Manifestations and implications of an augmented urban life. International Review of Information Ethics 12, 03: 28--35.
[15]
David Gelernter. 1992. Mirror worlds: Or the day software puts the universe in a shoebox... How it will happen and what it will mean. Oxford University Press.
[16]
Mark Graham and Matthew Zook. 2011. Visualizing global cyberscapes: Mapping user-generated placemarks. Journal of Urban Technology 18, 1: 115132.
[17]
Mark Graham, Matthew Zook, and Andrew Boulton. 2013. Augmented reality in urban places: contested content and the duplicity of code. Transactions of the Institute of British Geographers 38, 3: 464--479.
[18]
Marc Hassenzahl, Michael Burmester, and Franz Koller. 2003. AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität. Mensch & Computer 2003: 187--196.
[19]
Seamus Hickey, Minna Pakanen, and Leena Arhippainen. 2012. A 3D UI for service multitasking in a 3D city map. In Proceedings of the 24th Australian Computer-Human Interaction Conference, 208--211.
[20]
Seamus Hickey, Minna Pakanen, Leena Arhippainen, Erno Kuusela, and Antti Karhu. 2012. Service fusion: an interactive 3D user interface. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 53.
[21]
Shinya Hiruta, Takuro Yonezawa, Marko Jurmu, and Hideyuki Tokuda. 2012. Detection, classification and visualization of place-triggered geotagged tweets. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 956--963.
[22]
http://www.patiolla.fi/en/
[23]
Andy Hudson-Smith. 2007. Digital Urban - The Visual City. UCL Working Papers Series Paper 124, Sept 07.
[24]
Patrick Jordan. 2000. Designing pleasurable products. London: Taylor & Francis.
[25]
Andreas M. Kaplan and Michael Haenlein. 2009. Consumer use and business potential of virtual worlds: the case of Second Life. The International Journal on Media Management 11, 3-4: 93--101.
[26]
Andreas M. Kaplan and Michael Haenlein. 2009. The fairyland of Second Life: Virtual social worlds and how to use them. Business horizons 52, 6: 563--572.
[27]
Thomas H. Kolbe, Gerhard Gröger, and Lutz Plümer. 2005. Geo-information for disaster management. Springer.
[28]
Timo Koskela, Matti Pouke, Paula Alavesa, Hannu Kukka, Minna Pakanen, Toni Alatalo, and Timo Ojala. 2016. Hybrid avatars: enabling co-presence in multiple realities. In Proceedings of the 21st International Conference on Web3D Technology, 69--72.
[29]
Hannu Kukka, Anna Luusua, Johanna Ylipulli, Tiina Suopajärvi, Vassilis Kostakos, and Timo Ojala. 2013. From cyberpunk to calm urban computing: Exploring the role of technology in the future cityscape. Technological Forecasting and Social Change 84: 2942.
[30]
Jason Leigh and Maxine D. Brown. 2008. Cybercommons: merging real and virtual worlds. Communications of the ACM 51, 1: 82--85.
[31]
Joshua Lifton, Mathew Laibowitz, Drew Harry, NanWei Gong, Manas Mittal, and Joseph J. A. Paradiso. 2009. Metaphor and manifestationCross-reality with ubiquitous sensor/actuator networks. IEEE Pervasive Computing 3: 24--33.
[32]
Joshua Lifton and Joseph A. Paradiso. 2009. Dual Reality: Merging the Real and Virtual. Springer Berlin Heidelberg.
[33]
Jiebo Luo, Dhiraj Joshi, Jie Yu, and Andrew Gallagher. 2011. Geotagging in multimedia and computer visiona survey. Multimedia Tools and Applications 51, 1: 187--211.
[34]
Amr Magdy, Louai Alarabi, Saif Al-Harthi, Mashaal Musleh, Thanaa M. Ghanem, Sohaib Ghani, and Mohamed F. Mokbel. 2014. Taghreed: a system for querying, analyzing, and visualizing geotagged microblogs. In Proceedings of the 22nd ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 163--172.
[35]
Paul R. Messinger, Eleni Stroulia, Kelly Lyons, Michael Bone, Run H. Niu, Kristen Smirnov, and Stephen Perelgut. 2009. Virtual worldspast, present, and future: New directions in social computing. Decision Support Systems 47, 3: 204--228.
[36]
Claudine Metral, Gilles Falquet, and Kostas Karatzas. 2012. Ontologies for the integration of air quality models and 3D city models. arXiv preprint arXiv:1201.6511.
[37]
Michael Nagenborg, Anders Albrechtslund, Martin Klamt, David Wood, Rafael Capurro, Johannes Britz, and David M Nakada. 2010. On ICT and the city. International Review of Information Ethics 12: 2--5.
[38]
Kenta Oku, Koki Ueno, and Fumiya Hattori. 2014. Mapping Geotagged Tweets to Tourist Spots for Recommender Systems. In Proceedings of the 3rd International Conference on Advanced Applied Informatics (IIAIAAI), 789--794.
[39]
Thomas Olsson. 2014. Layers of user expectations of future technologies: an early framework. In CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1957--1962.
[40]
Minna Pakanen. Ph.D Dissertation. Acta Univ. Oul. A 663.
[41]
Minna Pakanen and Leena Arhippainen. 2014. User experiences with web-based 3D virtual travel destination marketing portals: the need for visual indication of interactive 3D elements. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, 430--439.
[42]
Alessandro Ricci, Michele Piunti, Luca Tummolini, and Cristiano Castelfranchi. 2015. The mirror world: Preparing for mixed-reality living. IEEE Pervasive Computing 14, 2: 60--63.
[43]
Wade Roush. 2007. Second earth. Technology Review 110, 4: 38--48.
[44]
Ben Shneiderman. 2003. Why not make interfaces better than 3D reality? Computer Graphics and Applications, IEEE 23, 6: 12--15.
[45]
Debbie Stone, Caroline Jarrett, Mark Woodroffe, and Shailey Minocha. 2005. User interface design and evaluation. Morgan Kaufmann.
[46]
Juho-Pekka Virtanen, Hannu Hyyppä, Ali Kämäräinen, Tommi Hollström, Mikko Vastaranta, and Juha Hyyppä. 2015. Intelligent Open Data 3D Maps in a Collaborative Virtual World. ISPRS International Journal of Geo-Information 4, 2: 837--857.
[47]
Eric Von Hippel. 1986. Lead users: a source of novel product concepts. Management science 32, 7: 791--805.
[48]
Molly Wasko, Robin Teigland, Dorothy Leidner, and Sirkka Jarvenpaa. 2011. Stepping into the internet: New ventures in virtual worlds. MIS quarterly 35, 3: 645--652.
[49]
Chaolun Xia, Raz Schwartz, K. E. Xie, Adam Krebs, Andrew Langdon, Jeremy Ting, and Mor Naaman. 2014. Citybeat: Real-time social media visualization of hyper-local city data. In Proceedings of the the 23rd International Conference on World Wide Web (WWW '14 Companion), ACM, 167--170.
[50]
Ke Xie, Chaolun Xia, Nir Grinberg, Raz Schwartz, and Mor Naaman. 2013. Robust detection of hyper-local events from geotagged social media data. In Proceedings of the Thirteenth International Workshop on Multimedia Data Mining, 2.
[51]
Keiji Yanai. 2012. World seer: a realtime geo-tweet photo mapping system. In Proceedings of the 2nd ACM International Conference on Multimedia Retrieval, 65.
[52]
Yan-Tao Zheng, Zheng-Jun Zha, and Tat-Seng Chua. 2011. Research and applications on georeferenced multimedia: a survey. Multimedia Tools and Applications 51, 1: 77--98.

Cited By

View all
  • (2024)Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00032(83-93)Online publication date: 16-Mar-2024
  • (2023)Towards Creating a Secure Framework for Building Mirror World ApplicationsResearch Challenges in Information Science: Information Science and the Connected World10.1007/978-3-031-33080-3_34(526-533)Online publication date: 23-May-2023
  • (2022)Stepping Out of the ClassroomResearch Anthology on Virtual Environments and Building the Metaverse10.4018/978-1-6684-7597-3.ch009(170-195)Online publication date: 21-Oct-2022
  • Show More Cited By

Index Terms

  1. Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
    February 2017
    2556 pages
    ISBN:9781450343350
    DOI:10.1145/2998181
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 February 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. 3d city
    2. anticipated user experience
    3. collaborative 3d virtual environment.
    4. mirror world
    5. social media

    Qualifiers

    • Research-article

    Funding Sources

    Conference

    CSCW '17
    Sponsor:
    CSCW '17: Computer Supported Cooperative Work and Social Computing
    February 25 - March 1, 2017
    Oregon, Portland, USA

    Acceptance Rates

    CSCW '17 Paper Acceptance Rate 183 of 530 submissions, 35%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

    Upcoming Conference

    CSCW '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)52
    • Downloads (Last 6 weeks)6
    Reflects downloads up to 13 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00032(83-93)Online publication date: 16-Mar-2024
    • (2023)Towards Creating a Secure Framework for Building Mirror World ApplicationsResearch Challenges in Information Science: Information Science and the Connected World10.1007/978-3-031-33080-3_34(526-533)Online publication date: 23-May-2023
    • (2022)Stepping Out of the ClassroomResearch Anthology on Virtual Environments and Building the Metaverse10.4018/978-1-6684-7597-3.ch009(170-195)Online publication date: 21-Oct-2022
    • (2022)Spatial transition management for improving outdoor cinematic augmented reality experience of the TV showVirtual Reality10.1007/s10055-021-00617-z26:3(1059-1077)Online publication date: 6-Jan-2022
    • (2022)Improving Information Acquisition in City Tours via Simplified Virtual Scenes with Location-Based POIsDistributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity10.1007/978-3-031-05431-0_3(37-52)Online publication date: 16-Jun-2022
    • (2021)Video Content Representation to Support the Hyper-reality Experience in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00064(411-419)Online publication date: Mar-2021
    • (2020)Stepping Out of the ClassroomInternational Journal of Virtual and Personal Learning Environments10.4018/IJVPLE.202001010110:1(1-23)Online publication date: 1-Jan-2020
    • (2020)Measuring Anticipated and Episodic UX of Tasks in Social NetworksApplied Sciences10.3390/app1022819910:22(8199)Online publication date: 19-Nov-2020
    • (2019)Experiencing a Mirrored World with Geotagged Social Media in GeolleryExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3313273(1-4)Online publication date: 2-May-2019
    • (2019)GeolleryProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300915(1-13)Online publication date: 2-May-2019
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media