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- research-articleJuly 2024
Designing for Dissensus: Socially Engaged Art to access experience and support participation.
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2851–2865https://doi.org/10.1145/3643834.3661516For social justice-oriented design, pluralistic participatory practices are recognised as important. This paper explores Socially Engaged Art (SEA) as one such practice, which uses dialogical inquiry to address social justice issues. We describe a case ...
- research-articleMay 2024
How Does Facebook Retain Segregated Friendship? An Agent-Based Model Approach
Social Science Computer Review (SSCR), Volume 42, Issue 3Pages 741–759https://doi.org/10.1177/08944393231213960Facebook, the largest social networking site in the world, has overcome the structural barriers that historically constrain individuals to reach out to different others. Through the platform, people from all walks of life and virtually any location can ...
- short-paperMarch 2024
Inclusive Dialogues: WokeBot Engaging Diversity Dilemmas
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 379–382https://doi.org/10.1145/3610978.3640650In today's world, understanding different viewpoints is key for societal cohesion and progress. Robots have the potential to provide aid in discussing tough topics like ethnicity and gender. However, comparably to humans, the appearance of a robot can ...
- research-articleMarch 2024Best Paper
Computing Self-Efficacy in Undergraduate Students: A Multi-Institutional and Intersectional Analysis
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1Pages 993–999https://doi.org/10.1145/3626252.3630811Computing self-efficacy is an important factor in shaping students' motivation, performance, and persistence in computer science (CS) courses. Therefore, investigating computing self-efficacy may help to improve the persistence of students from ...
- research-articleJanuary 2024
You’re Hired! A Phenomenographic Study of Undergraduate Students’ Pathways to Job Attainment in Computing
ACM Transactions on Computing Education (TOCE), Volume 24, Issue 1Article No.: 7, Pages 1–29https://doi.org/10.1145/3636514Although there is a great demand for graduates in computing fields, companies frequently struggle to find enough workers. They may also grapple with obtaining racial, ethnic, and gender diversity in representation. It has been suggested that the hiring ...
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- research-articleApril 2023Honorable Mention
Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 395, Pages 1–15https://doi.org/10.1145/3544548.3581122Engaging diverse participants in HCI research is critical for creating safe, inclusive, and equitable technology. However, there is a lack of guidelines on when, why, and how HCI researchers collect study participants’ race and ethnicity. Our paper aims ...
- abstractMarch 2023
Engaging with Identity, Inclusion, & Intersectionality: Videos that Spark Conversations
SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2Pages 1214–1215https://doi.org/10.1145/3545947.3569595This session will help educators, staff, and administrators gain understanding and confidence in using inclusive language to refer to identities and demographic groups. Using human-centered terminology for identities based on characteristics like race, ...
- posterApril 2022
Collecting and Reporting Race and Ethnicity Data in HCI
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 327, Pages 1–8https://doi.org/10.1145/3491101.3519685Engaging racially and ethnically diverse participants in Human-Computer Interaction (HCI) research is critical for creating safe, inclusive, and equitable technology. However, it remains unclear why and how HCI researchers collect study participants’ ...
- research-articleFebruary 2022
Assessing Workload Perception in Introductory Computer Science Projects using NASA-TLX
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1Pages 668–674https://doi.org/10.1145/3478431.3499406Introductory computer science courses are characterized by difficulty, which may contribute to the low success rate, diversity, and retention in these key courses. Difficulty in programming projects was found to result in negative self-efficacy ...
- research-articleMarch 2021
Exploration of Intersectionality and Computer Science Demographics: Understanding the Historical Context of Shifts in Participation
ACM Transactions on Computing Education (TOCE), Volume 21, Issue 2Article No.: 10, Pages 1–30https://doi.org/10.1145/3445985Although computing occupations have some of the greatest projected growth rates, there remains a deficit of graduates in these fields. The struggle to engage enough students to meet demands is particularly pronounced for groups already underrepresented ...
- abstractOctober 2020
Underrepresented Students' Confidence in Information Technology Content Areas
SIGITE '20: Proceedings of the 21st Annual Conference on Information Technology EducationPage 297https://doi.org/10.1145/3368308.3415429Coyler & Woodward surveyed students within the IT discipline and assessed student self-confidence in various content areas (e.g., computer programming, mathematics, crytography, etc.) and recommended that additional content-based questions be developed ...
- posterOctober 2020
Factors influencing software engineering career choice of Andean indigenous
ICSE '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Companion ProceedingsPages 264–265https://doi.org/10.1145/3377812.3390899A diverse workforce is not just "nice to have", it is a reflection of a changing world. Such a diverse workforce brings high value to organizations and it is essential for developing the national technological innovation, economic vitality, and global ...
- abstractApril 2020
What's Race Got To Do With It? Engaging in Race in HCI
- Angela D. R. Smith,
- Alex A. Ahmed,
- Adriana Alvarado Garcia,
- Bryan Dosono,
- Ihudiya Ogbonnaya-Ogburu,
- Yolanda Rankin,
- Alexandra To,
- Kentaro Toyama
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3375156There is an urgent and ongoing need to engage critically with race in human-computer interaction. In this workshop, we consider two intertwining aspects: first, how HCI research and practice should engage with race; second, how the HCI community itself ...
- research-articleFebruary 2020
The Intersection of Being Black and Being a Woman: Examining the Effect of Social Computing Relationships on Computer Science Career Choice
ACM Transactions on Computing Education (TOCE), Volume 20, Issue 2Article No.: 9, Pages 1–15https://doi.org/10.1145/3377426Computer science (CS) has been identified as one of the fastest-growing professions, with demand for CS professionals far outpacing the supply of CS graduates. The necessity for a trained CS workforce has compelled industry and academia to evaluate ...
- research-articleJune 2019
Addressing Social Inclusion in the IS Field through Theatre
- Eileen Trauth,
- Allison Bryant,
- Curtis Cain,
- Leigh-Ellen Potter,
- Jeria L. Quesenberry,
- Suzanne Trauth,
- Craig van Slyke
SIGMIS-CPR '19: Proceedings of the 2019 on Computers and People Research ConferencePages 5–7https://doi.org/10.1145/3322385.3322412A play, iDream, was written to communicate through characters, plot and dialogue the results of NSF-funded research about young women experiencing, internalizing and overcoming barriers to inclusion in the information technology fields. The purpose of ...
- extended-abstractMarch 2019
DOOR: Ethnicity in Artificial Intelligence
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 535–540https://doi.org/10.1145/3294109.3301262DOOR is an artwork that aims at exposing some of the social and political impact of artificial intelligence, computer vision, and automation. The project uses a commercially available computer vision system that predicts the interactor's ethnicity, and ...
- panelFebruary 2019
Wrestling with Retention in the CS Major: Report from the ACM Retention Committee
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPages 807–808https://doi.org/10.1145/3287324.3287326This panel focuses on the challenges of collecting and analyzing data relating to retention of students in undergraduate computer science education programs. The panelists will share learnings and recommendations from the final report of the ACM ...
- posterDecember 2018
Personality, culture and password behavior: a relationship study
AfriCHI '18: Proceedings of the Second African Conference for Human Computer Interaction: Thriving CommunitiesArticle No.: 36, Pages 1–4https://doi.org/10.1145/3283458.3283530Culture - an aggregation of people's location, language, tribe and economic activities might have a role to play in the security decisions of users. Culture in this context is even more relevant in most African societies as there are many ethnic groups. ...
- research-articleOctober 2018
Gender gap in the STEM sector in pre and university studies of Europe associated with ethnic factors
TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 984–990https://doi.org/10.1145/3284179.3284348The ground-breaking current project builds on the latent gender gap in the education sector in the areas of Science, Technology, Engineering and Mathematics (STEM). The objective of the paper is to present the thesis Project, which addresses the study ...
- research-articleOctober 2018
An About Face: Diverse Representation in Games
CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in PlayPages 365–380https://doi.org/10.1145/3242671.3242711A lack of racial-ethnic diversity in game characters and limited customization options render in-game self-representation by players of colour fraught. We present a mixed-methods study of what players from different race-ethnicities require to feel ...