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- demonstrationOctober 2024
Demonstrating VibraForge: An Open-source Vibrotactile Prototyping Toolkit with Scalable Modular Design
UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 43, Pages 1–5https://doi.org/10.1145/3672539.3686764We demonstrate VibraForge, an open-source vibrotactile prototyping toolkit1 that supports fine-grained control of up to 120 vibrotactile actuators. Our solution features modular and scalable design principles, self-contained vibration units, chain-...
- posterJune 2024
Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First steps
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 113, Pages 1–3https://doi.org/10.1145/3656650.3656757Including young people with Attention and Hyperactive Disorders (ADHD) in technology co-design with physical computing can empower them differently. This paper focuses on how to give ADHD learners new means of expression and promoting self-agency. It ...
- Work in ProgressMay 2024
DiSandbox: A Low-cost Digital Sandbox Tool to Support Psychological Analysis and Therapy for Left-behind Children
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 107, Pages 1–6https://doi.org/10.1145/3613905.3650906This paper introduces DiSandbox, a low-cost digital tool designed to support left-behind children in rural China facing psychological challenges. Comprising a range of miniature molds within a sand tray, children can freely express themselves, with an ...
- short-paperMay 2024
Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborations
OzCHI '23: Proceedings of the 35th Australian Computer-Human Interaction ConferencePages 526–535https://doi.org/10.1145/3638380.3638411This article examines the role of toolkits and prototypes in processes of Co-creation in cross-disciplinary collaborations. This study focuses on a co-creation initiative involving student teachers, museum educators, teacher educators, and designers, ...
- short-paperNovember 2023Best Demo
Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development
- Tate Johnson,
- Ann Li,
- Andrew Knowles,
- Zhenfang Chen,
- Semina Yi,
- Yumeng Zhuang,
- Dina El-Zanfaly,
- Daragh Byrne
ISS Companion '23: Companion Proceedings of the 2023 Conference on Interactive Surfaces and SpacesPages 61–64https://doi.org/10.1145/3626485.3626544Metal welding is a craft manufacturing skill that can be unusually difficult to externalize and represent to novices. Building competency requires an apprentice to iteratively practice embodied skills and sensitize themselves to a sensorially complex ...
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- abstractOctober 2023
AirSpec: A Smart Glasses Platform, Tailored for Research in the Built Environment
UbiComp/ISWC '23 Adjunct: Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable ComputingPage 204https://doi.org/10.1145/3594739.3610796AirSpec is an extensible, environment-focused, research and development smart glasses platform that evolved from an existing open-source, psychophysiological monitoring system. We created custom supporting software toolkits that allow users to interact ...
- research-articleJuly 2023
Soft Robotics and Programmable Materials for Human-Computer Interaction
DIS '23 Companion: Companion Publication of the 2023 ACM Designing Interactive Systems ConferencePages 110–113https://doi.org/10.1145/3563703.3591460Recently, subdomains of Human-Computer interaction (HCI), such as Tangible Interfaces and Haptics, have experienced disruptive hardware transformations owing to advances in Soft Robotics and Programmable Materials. How will these fields shape the future ...
- short-paperSeptember 2022
WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic Displays
MuC '22: Proceedings of Mensch und Computer 2022Pages 550–555https://doi.org/10.1145/3543758.3547574For designers, exploring subtle visual output modalities in the early phases of wearable design is a challenging task. In this work, we present the design and implementation of two toolkits, Transparent and Programmable WearEC Kits, that aim to enable ...
- research-articleApril 2022
”It Puts Life into My Creations”: Understanding Fluid Fiber as a Media for Expressive Display
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 49, Pages 1–15https://doi.org/10.1145/3491102.3501990Fluid fiber, with fluid flowing in a tube, is an attractive material to flexibly and dynamically display digital information. While it has recently attracted attention from the HCI field, there is currently little knowledge about this material, limited ...
- extended-abstractMay 2021
FlowIO Development Platform – the Pneumatic “Raspberry Pi” for Soft Robotics
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 479, Pages 1–6https://doi.org/10.1145/3411763.3451513FlowIO is a miniature, modular, pneumatic development platform with a software toolkit for control, actuation, and sensing of soft robots and programmable materials. Five pneumatic ports and multiple fully-integrated modules to satisfy various pressure, ...
- ArticleSeptember 2020
Creative Toolkits for TIPS
AbstractWe present a survey of toolkits employed in research workshop approaches within TIPS (Trust, Identity, Privacy and Security) domains. Our survey was developed within wider design research to develop digital service prototypes that support people ...
- research-articleJune 2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices
Universal Access in the Information Society (UAIS), Volume 19, Issue 2Pages 361–389https://doi.org/10.1007/s10209-019-00644-3AbstractPurposeThis work presents KitVision, a software toolkit based on the End-User Development paradigm to create and to customize tangible tabletop interactive activities for clients with cognitive impairments. The KitVision toolkit has been developed ...
- extended-abstractJune 2019
Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits
C&T '19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming CommunitiesPages 317–322https://doi.org/10.1145/3328320.3328389Toolkits enable people to create and design their own technologies, and just as many other Do-It-Yourself (DIY) tools they are now widely available and approachable. This development aligns well with recent HCI research agendas, which have emerged ...
- articleFebruary 2018
Review of various stages in speaker recognition system, performance measures and recognition toolkits
Analog Integrated Circuits and Signal Processing (KLU-ALOG), Volume 94, Issue 2Pages 247–257https://doi.org/10.1007/s10470-017-1069-1Speaker Recognition is a vital application of speech processing. Speaker Recognition performs a task of authenticating or recognizing a speaker based on the unique features captured which characterize the speaker. Characteristics or features which are ...
- abstractFebruary 2016
Developing Responsive and Interactive Environments with the ROSS Toolkit
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionPages 782–785https://doi.org/10.1145/2839462.2854123TEI researchers/designers are often discouraged from building complex interactive environments by the requirement of high technical knowledge. In this studio/workshop, we present the ROSS Toolkit that offers tools to abstract/automate low-level ...
- ArticleAugust 2015
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects
Proceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 9187Pages 611–621https://doi.org/10.1007/978-3-319-20898-5_58Characteristics of Smart Textiles are not only have the tactile, somatosensory, temperature, etc., but also provides the effects of light, temperature regulation, power storage, water, and other functions, and mean while preserving the fabric originally ...
- articleFebruary 2015
Social media analytics: a survey of techniques, tools and platforms
This paper is written for (social science) researchers seeking to analyze the wealth of social media now available. It presents a comprehensive review of software tools for social networking media, wikis, really simple syndication feeds, blogs, ...
- tutorialJune 2014
SenScreen: A Toolkit for Supporting Sensor-enabled Multi-Display Networks
PerDis '14: Proceedings of The International Symposium on Pervasive DisplaysPages 92–97https://doi.org/10.1145/2611009.2611017Over the past years, a number of sensors have emerged, that enable gesture-based interaction with public display applications, including Microsoft Kinect, Asus Xtion, and Leap Motion. In this way, interaction with displays can be made more attractive, ...
- ArticleMarch 2014
The Design and Implementation of a Semi-autonomic Data Stream Query Processing Testbed
CSCI '14: Proceedings of the 2014 International Conference on Computational Science and Computational Intelligence - Volume 02Pages 24–29https://doi.org/10.1109/CSCI.2014.89This work describes the design and implementation of data stream query processing system built with two goals in mind. The main goal is to create a single-user data stream query processing system designed for small to medium scale live-data applications ...
- articleMarch 2005
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology (INST), Volume 47, Issue 5Pages 339–355https://doi.org/10.1016/j.infsof.2004.09.003If judiciously applied, the techniques of cartoon animation can enhance the illusion of direct manipulation that many human computer interfaces strive to present. In particular, animation can convey a feeling of substance in the objects that a user ...