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ISS Companion '23: Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ISS '23: Conference on Interactive Surfaces and Spaces Pittsburgh PA USA November 5 - 8, 2023
ISBN:
979-8-4007-0425-3
Published:
05 November 2023
Sponsors:

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Abstract

No abstract available.

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SESSION: Posters
short-paper
Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills

Attention-deficit hyperactivity disorder (ADHD) is a developmental disability that affects both adolescents and adults in the current time. With driving being a staple part of the American lifestyle, it is clear that such disabilities can inhibit the ...

short-paper
Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit

This research paper examines the development and utilization of "The Community Game Development Toolkit," a virtual reality (VR) game development tool, for the creation of interactive art experiences. The primary objective of the toolkit is to enable ...

short-paper
Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer

MicroRNA, or miRNA, are small, single-stranded, noncoding RNAs that are involved in RNA silencing and post-transcriptional regulation of gene expression. MiRNA can silence mRNA that codes for cancerous proteins, or it can silence miRNA that codes for ...

short-paper
iOS Augmented Reality Application for Immersive Structural Biology Education

In this day and age, there is a need for more tools in education that take advantage of the new frontiers of technology. Students have grown up in a digital world and can quickly adapt to new methods of learning. XR, or extended reality, involves the ...

short-paper
Best Poster
Best Poster
Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations

This research, formatted as an exploratory study, attempted to investigate perceptions concerning the consequences of redlining and structural racism in housing valuation via three-dimensional (3D) visualization models. Unity3D and Mapbox SDK for Unity ...

short-paper
Effects of Varying Avatar Sizes on Food Choices in Virtual Environments

The escalating global obesity crisis necessitates innovative interventions to promote healthier eating habits. This study investigates the potential of Virtual Reality (VR) as a novel approach to this challenge. We developed a VR simulation of a ...

short-paper
The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices

Touch screens are popular input methods for mobile devices, but they compete for visual attention with users’ real-world tasks, leading to performance hindrances. In this study, we investigated the effect of an attention-saturating task on eyes-free ...

short-paper
Open Access
A Concept of User State Analysis for Evaluations of Interaction Design in Armored Vehicles

Crewmembers of armored vehicles are exposed to high-risk tasks in operational conditions. In modern armored vehicles multiple displays within the vehicle provide information necessary for maneuvering and tactical decision making. As hostile threats can ...

short-paper
Synchronized Expressions: An Auditory Interface for Naturally Harmonizing Facial Expressions between People with Visual Impairment and Sighted People

We propose a sound design concept that supports empathic communication between people with visual impairment (PVI) and interlocutors. The combination of sounds with short notes that repeat short notes (riff) representing the facial expressions of the ...

short-paper
Safar: Heuristics for Augmented Reality Integration in Cultural Heritage

This research explores the integration of Augmented Reality (AR) technology to enhance historical site exploration, with a particular focus on the Indian context. The primary objective is to establish comprehensive design guidelines that seamlessly ...

short-paper
In-Place Virtual Exploration Using a Virtual Cane: An Initial Study

In this initial study, we addressed the challenge of assisting individuals who are blind or have low vision (BLV) in familiarizing themselves with new environments. Navigating unfamiliar areas presents numerous challenges for BLV individuals. We sought ...

SESSION: Tutorials
short-paper
Open Access
SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling

SAGE3, the newest and most advanced generation of the Smart Amplified Group Environment, is an open-source software designed to facilitate collaboration among scientists, researchers, students, and professionals across various fields. This tutorial ...

SESSION: Demonstrations
short-paper
Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive Feedback

Guiding users with limb motion exercises can assist them in their physical recovery and muscle training. However, traditional visual tracking methods often require multiple camera angles to help the user understand their movements and require the user ...

short-paper
MarbLED: Embedded and Transmissive LED Touch Display System and Its Application Platform for Surface Computing with Engineered Marble

We propose and develop MarbLED, which can change existing kitchen worktops or counters with engineered marble into a surface computing platform. The hardware was assembled with through-hole packages previously. We have designed and assembled surface-...

short-paper
Open Access
Best Demo
Best Demo
Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development

Metal welding is a craft manufacturing skill that can be unusually difficult to externalize and represent to novices. Building competency requires an apprentice to iteratively practice embodied skills and sensitize themselves to a sensorially complex ...

short-paper
Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing

Real-time online interaction is the norm today. Tabletops and other dedicated interactive surface devices with direct input and tangible interaction can enhance remote collaboration, and open up new interaction scenarios based on mixed physical/virtual ...

short-paper
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames

This demonstration is invited from ISS 2023 paper track for https://doi.org/10.1145/3626476. Segmenting and determining the 3D bounding boxes of objects of interest in RGB videos is an important task for a variety of applications such as augmented ...

short-paper
Holographic Sports Training

Sport practicing through video can be challenging because of missing spatial information. Hence, we present a holographic sports library of short sports exercises used to practice sports. The sports holograms were captured in a volumetric recording ...

short-paper
Open Access
MindfulBloom: Spatial Finger Painting for Mindfulness Intervention in Augmented Reality

Mindfulness interventions emphasize the importance of being present in the moment. While many digital mindfulness tools are limited to flat screens, extended reality (XR) offers more immersive solutions. However, existing XR mindfulness practices often ...

SESSION: Workshops
short-paper
Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces

Seamless human-computer interaction (HCI) was first proposed at the end of the last century. Since then, it has evolved, faced challenges, and recently experienced a revival across emerging HCI domains, driven by advancements in AI and 5G technologies. ...

short-paper
Augmented Reality for Exploring Social Spaces and Building Social Connections

Augmented reality technology has made strides in recent years, affording us novel ways to interact with the physical spaces we inhabit. Yet at the same time, these physical spaces are also home to the communities of peoples that surround us. Can we ...

SESSION: Doctoral Symposium
short-paper
Empowering Online Learning: AI-Embedded Design Patterns for Enhanced Student and Educator Experiences in Virtual Worlds

Desktop virtual world learning environments (DVWLEs) hold significant promise for the forefront of online learning platforms, offering noteworthy potential for widespread adoption. These environments are characterized by two distinct characteristics: a ...

short-paper
Designing for Children's Social Play in Responsive Multi-sensory Environments

A responsive multi-sensory environment is designed to create an engaging experience by integrating various sensory stimuli such as sight, sound, and touch. Most prior research in the Human-computer Interaction (HCI) field has investigated its use for ...

short-paper
Exploring Human Values in Mixed Reality

Immersive technologies such as mixed reality (MR) are gradually emerging from laboratory testing to real-world applications. However, the real-world applications of MR technologies raise more complex human-value issues than in laboratory scenarios. The ...

short-paper
Open Access
Exploring and Evaluating the Potential of 2D Computational Notebooks

Computational notebooks are popular tools for data science and presentation of computational narratives. However, their 1D structure introduces and exacerbates user issues, such as messiness, tedious navigation, inefficient use of large screen space, ...

short-paper
Open Access
Designing and Evaluating Interactions for Handheld AR

Mobile devices such as phones and tablets have become the most prevalent AR devices and are applied in various domains, including architecture, entertainment, and education. However, due to device-specific characteristics, designing and evaluating ...

Contributors
  • University of Pittsburgh
  • Toyota Research Institute
  • University of Waterloo
  • Ludwig-Maximilians-University Munich
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Acceptance Rates

Overall Acceptance Rate 147 of 533 submissions, 28%
YearSubmittedAcceptedRate
ISS '19852631%
ISS '181052827%
ISS '18 Companion1052827%
ISS '171193227%
ISS '161193328%
Overall53314728%