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Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills
Attention-deficit hyperactivity disorder (ADHD) is a developmental disability that affects both adolescents and adults in the current time. With driving being a staple part of the American lifestyle, it is clear that such disabilities can inhibit the ...
Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit
This research paper examines the development and utilization of "The Community Game Development Toolkit," a virtual reality (VR) game development tool, for the creation of interactive art experiences. The primary objective of the toolkit is to enable ...
Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer
MicroRNA, or miRNA, are small, single-stranded, noncoding RNAs that are involved in RNA silencing and post-transcriptional regulation of gene expression. MiRNA can silence mRNA that codes for cancerous proteins, or it can silence miRNA that codes for ...
iOS Augmented Reality Application for Immersive Structural Biology Education
In this day and age, there is a need for more tools in education that take advantage of the new frontiers of technology. Students have grown up in a digital world and can quickly adapt to new methods of learning. XR, or extended reality, involves the ...
Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations
This research, formatted as an exploratory study, attempted to investigate perceptions concerning the consequences of redlining and structural racism in housing valuation via three-dimensional (3D) visualization models. Unity3D and Mapbox SDK for Unity ...
Effects of Varying Avatar Sizes on Food Choices in Virtual Environments
The escalating global obesity crisis necessitates innovative interventions to promote healthier eating habits. This study investigates the potential of Virtual Reality (VR) as a novel approach to this challenge. We developed a VR simulation of a ...
The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices
Touch screens are popular input methods for mobile devices, but they compete for visual attention with users’ real-world tasks, leading to performance hindrances. In this study, we investigated the effect of an attention-saturating task on eyes-free ...
A Concept of User State Analysis for Evaluations of Interaction Design in Armored Vehicles
Crewmembers of armored vehicles are exposed to high-risk tasks in operational conditions. In modern armored vehicles multiple displays within the vehicle provide information necessary for maneuvering and tactical decision making. As hostile threats can ...
Synchronized Expressions: An Auditory Interface for Naturally Harmonizing Facial Expressions between People with Visual Impairment and Sighted People
We propose a sound design concept that supports empathic communication between people with visual impairment (PVI) and interlocutors. The combination of sounds with short notes that repeat short notes (riff) representing the facial expressions of the ...
Safar: Heuristics for Augmented Reality Integration in Cultural Heritage
This research explores the integration of Augmented Reality (AR) technology to enhance historical site exploration, with a particular focus on the Indian context. The primary objective is to establish comprehensive design guidelines that seamlessly ...
In-Place Virtual Exploration Using a Virtual Cane: An Initial Study
In this initial study, we addressed the challenge of assisting individuals who are blind or have low vision (BLV) in familiarizing themselves with new environments. Navigating unfamiliar areas presents numerous challenges for BLV individuals. We sought ...
SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling
SAGE3, the newest and most advanced generation of the Smart Amplified Group Environment, is an open-source software designed to facilitate collaboration among scientists, researchers, students, and professionals across various fields. This tutorial ...
Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive Feedback
Guiding users with limb motion exercises can assist them in their physical recovery and muscle training. However, traditional visual tracking methods often require multiple camera angles to help the user understand their movements and require the user ...
MarbLED: Embedded and Transmissive LED Touch Display System and Its Application Platform for Surface Computing with Engineered Marble
We propose and develop MarbLED, which can change existing kitchen worktops or counters with engineered marble into a surface computing platform. The hardware was assembled with through-hole packages previously. We have designed and assembled surface-...
Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development
- Tate Johnson,
- Ann Li,
- Andrew Knowles,
- Zhenfang Chen,
- Semina Yi,
- Yumeng Zhuang,
- Dina El-Zanfaly,
- Daragh Byrne
Metal welding is a craft manufacturing skill that can be unusually difficult to externalize and represent to novices. Building competency requires an apprentice to iteratively practice embodied skills and sensitize themselves to a sensorially complex ...
Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
Real-time online interaction is the norm today. Tabletops and other dedicated interactive surface devices with direct input and tangible interaction can enhance remote collaboration, and open up new interaction scenarios based on mixed physical/virtual ...
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames
This demonstration is invited from ISS 2023 paper track for https://doi.org/10.1145/3626476. Segmenting and determining the 3D bounding boxes of objects of interest in RGB videos is an important task for a variety of applications such as augmented ...
Holographic Sports Training
Sport practicing through video can be challenging because of missing spatial information. Hence, we present a holographic sports library of short sports exercises used to practice sports. The sports holograms were captured in a volumetric recording ...
MindfulBloom: Spatial Finger Painting for Mindfulness Intervention in Augmented Reality
Mindfulness interventions emphasize the importance of being present in the moment. While many digital mindfulness tools are limited to flat screens, extended reality (XR) offers more immersive solutions. However, existing XR mindfulness practices often ...
Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces
Seamless human-computer interaction (HCI) was first proposed at the end of the last century. Since then, it has evolved, faced challenges, and recently experienced a revival across emerging HCI domains, driven by advancements in AI and 5G technologies. ...
Augmented Reality for Exploring Social Spaces and Building Social Connections
Augmented reality technology has made strides in recent years, affording us novel ways to interact with the physical spaces we inhabit. Yet at the same time, these physical spaces are also home to the communities of peoples that surround us. Can we ...
Empowering Online Learning: AI-Embedded Design Patterns for Enhanced Student and Educator Experiences in Virtual Worlds
Desktop virtual world learning environments (DVWLEs) hold significant promise for the forefront of online learning platforms, offering noteworthy potential for widespread adoption. These environments are characterized by two distinct characteristics: a ...
Designing for Children's Social Play in Responsive Multi-sensory Environments
A responsive multi-sensory environment is designed to create an engaging experience by integrating various sensory stimuli such as sight, sound, and touch. Most prior research in the Human-computer Interaction (HCI) field has investigated its use for ...
Exploring Human Values in Mixed Reality
Immersive technologies such as mixed reality (MR) are gradually emerging from laboratory testing to real-world applications. However, the real-world applications of MR technologies raise more complex human-value issues than in laboratory scenarios. The ...
Exploring and Evaluating the Potential of 2D Computational Notebooks
Computational notebooks are popular tools for data science and presentation of computational narratives. However, their 1D structure introduces and exacerbates user issues, such as messiness, tedious navigation, inefficient use of large screen space, ...
Designing and Evaluating Interactions for Handheld AR
Mobile devices such as phones and tablets have become the most prevalent AR devices and are applied in various domains, including architecture, entertainment, and education. However, due to device-specific characteristics, designing and evaluating ...
Index Terms
- Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
ISS '19 | 85 | 26 | 31% |
ISS '18 | 105 | 28 | 27% |
ISS '18 Companion | 105 | 28 | 27% |
ISS '17 | 119 | 32 | 27% |
ISS '16 | 119 | 33 | 28% |
Overall | 533 | 147 | 28% |