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10.1145/2839462.2854123acmotherconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

Developing Responsive and Interactive Environments with the ROSS Toolkit

Published: 14 February 2016 Publication History

Abstract

TEI researchers/designers are often discouraged from building complex interactive environments by the requirement of high technical knowledge. In this studio/workshop, we present the ROSS Toolkit that offers tools to abstract/automate low-level programming of technical details, thereby simplifying the design and programming of interactions between heterogeneous networked devices. Participants will be first introduced to the toolkit functionality to cope with different technical issues. In a second part, they will experiment with the toolkit by developing use cases of increasing complexity that will involve off-the-shelf devices, interactive surfaces, and custom-made tangible artifacts. We expect participants to learn what are the opportunities and challenges for the development of responsive and interactive environments.

References

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Greenberg, S. 2007. Toolkits and interface creativity. Multimedia Tools and Applications 32, 2, 139--159.
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Greenberg, S. and Fitchett, C. 2001. Phidgets: easy development of physical interfaces through physical widgets. In Proc. UIST '01. ACM, 209--218.
[3]
Marquardt, N., Diaz-Marino, R., Boring, S., and Greenberg, S. 2011. The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies. In Proc. CHI '11. ACM, 315--324.
[4]
Myers, B., Hudson, S. E., and Pausch, R. 2005. Past, present, and future of user interface software tools. ACM Trans. Comput.-Hum. Interact 7, 1, 3--28.
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Wu, A., Mendenhall, S., Jog, J., Hoag, L. S., and Mazalek, A. 2012. A nested API structure to simplify cross-device communication. In Proc. TEI '12. ACM, 225--232.

Cited By

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  • (2024)A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild StudyProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670970(1-12)Online publication date: 3-Jun-2024
  • (2022)ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced SpacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517689(1-14)Online publication date: 29-Apr-2022

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  1. Developing Responsive and Interactive Environments with the ROSS Toolkit

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    Published In

    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2016

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    Author Tags

    1. API
    2. Toolkits
    3. interactive environments
    4. prototyping

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    • Refereed limited

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    TEI '16

    Acceptance Rates

    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    View all
    • (2024)A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild StudyProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670970(1-12)Online publication date: 3-Jun-2024
    • (2022)ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced SpacesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517689(1-14)Online publication date: 29-Apr-2022

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