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- ArticleDecember 2023
iBEHAVE: Behaviour Analysis Using Eye Gaze Metrices
Pattern Recognition and Machine IntelligencePages 260–269https://doi.org/10.1007/978-3-031-45170-6_27AbstractHuman behavior analysis is a fascinating and complex field that has the potential to improve our understanding of social interactions and mental health. One approach to studying human behavior is using eye gaze detection technology. Eye movements ...
- research-articleNovember 2023
How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces
- Junko Ichino,
- Masahiro Ide,
- Takehito Yoshiki,
- Hitomi Yokoyama,
- Hirotoshi Asano,
- Hideo Miyachi,
- Daisuke Okabe
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 31, Issue 1Article No.: 5, Pages 1–32https://doi.org/10.1145/3617368This study explores how gaze visualization in virtual spaces facilitates the initiation of informal communication. Three styles of gaze cue visualization (arrow, bubbles, and miniature avatar) with two types of gaze behavior (one-sided gaze and joint gaze)...
- ArticleJuly 2023
Assessing Reading Patterns of Learners Through Eye Tracking
Multi-disciplinary Trends in Artificial IntelligencePages 766–777https://doi.org/10.1007/978-3-031-36402-0_71AbstractAdvancement in technology brings about the advent of E-learning which replaces the traditional way of conducting examination using paper and pen. Determining student academic growth merely based on assessment scores is inadequate to help them ...
- research-articleMarch 2023
Eyes gaze detection based on multiprocess of ratio parameters for smart wheelchair menu selection in different screen size
Journal of Visual Communication and Image Representation (JVCIR), Volume 91, Issue Chttps://doi.org/10.1016/j.jvcir.2023.103756AbstractSmart wheelchairs support paralysis disability people, especially paralysis of the hands and feet. Paralysis disability cannot operate menu selection with a touch screen. This research proposes a menu selection to select features in a ...
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- ArticleAugust 2023
Estimation of Unknown Words Using Speech and Eye Gaze When Reading Aloud Comics
Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and ChallengesPages 91–106https://doi.org/10.1007/978-3-031-37742-6_7AbstractThis paper proposes a method for estimating speech balloons with unknown words for English learners based on speech and eye gaze information during reading aloud Japanese comics translated into English. In this method, a headset and eye tracker ...
- abstractJune 2022
Poster: A Preliminary Investigation on Eye Gaze-based Concentration Recognition during Silent Reading of Text
ETRA '22: 2022 Symposium on Eye Tracking Research and ApplicationsArticle No.: 45, Pages 1–2https://doi.org/10.1145/3517031.3531632We propose machine learning models to recognize state of non-concentration using eye-gaze data to increase the productivity. The experimental results show that Random Forest classifier with a 12 s window can divide the states with an F1-score more than ...
- posterApril 2022
Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
- Ihshan Gumilar,
- Amit Barde,
- Prasanth Sasikumar,
- Mark Billinghurst,
- Ashkan F. Hayati,
- Gun Lee,
- Yuda Munarko,
- Sanjit Singh,
- Abdul Momin
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 345, Pages 1–7https://doi.org/10.1145/3491101.3519746Brain activity sometimes synchronises when people collaborate together on real world tasks. Understanding this process could to lead to improvements in face to face and remote collaboration. In this paper we report on an experiment exploring the ...
- review-articleDecember 2021
Eye tracking in Child Computer Interaction: Challenges and opportunities
International Journal of Child-Computer Interaction (IJCCI), Volume 30, Issue Chttps://doi.org/10.1016/j.ijcci.2021.100345AbstractEye trackers allow for the collection of eye gaze data. These data can include eye gaze points which are two dimensional Cartesian coordinates (x , y) that represent a point on a screen (for screen-based eye trackers) or points in a ...
- research-articleDecember 2021
Predictive text analysis using eye blinks
Computers and Electrical Engineering (CENG), Volume 96, Issue PAhttps://doi.org/10.1016/j.compeleceng.2021.107554AbstractThe current work aims to facilitate interaction with others to those with the inability to perform activities requiring motor skills or those who cannot speak. It proposes a modus operandi or a system based on Histogram of Oriented ...
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- research-articleOctober 2021
Gaze Interaction and People with Computer Anxiety: Paving the Way to User Interface Simplification
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 27, Pages 1–12https://doi.org/10.1145/3472301.3484319The wide variety of services and data available on the internet may make people's lives easier, increasing the access to information and turning services that were complicated into more practical ones. However, the use of computers can be difficult for ...
- ArticleAugust 2021
Quality Assessment of Crowdwork via Eye Gaze: Towards Adaptive Personalized Crowdsourcing
AbstractA significant challenge for creating efficient and fair crowdsourcing platforms is in rapid assessment of the quality of crowdwork. If a crowdworker lacks the skill, motivation, or understanding to provide adequate quality task completion, this ...
- ArticleJuly 2021
2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates
- Michael Breen,
- James McClarty,
- Caleb Langley,
- Jamshid Farzidayeri,
- Kyle Trevethan,
- Brandon Swenson,
- Medha Sarkar,
- Joshua Wade,
- Nilanjan Sarkar
Universal Access in Human-Computer Interaction. Design Methods and User ExperiencePages 533–544https://doi.org/10.1007/978-3-030-78092-0_36AbstractEmployment of autistic individuals is strikingly low in relation to the skill level and capabilities of this population. Roughly 65% of autistic adults are either unemployed or underemployed relative to their abilities but there is increasing ...
- posterMay 2021
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
- Ihshan Gumilar,
- Amit Barde,
- Ashkan F. Hayati,
- Mark Billinghurst,
- Gun Lee,
- Abdul Momin,
- Charles Averill,
- Arindam Dey
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 350, Pages 1–7https://doi.org/10.1145/3411763.3451583Hyperscanning is an emerging method for measuring two or more brains simultaneously. This method allows researchers to simultaneously record neural activity from two or more people. While this method has been extensively implemented over the last five ...
- short-paperJuly 2021
Towards the Use of Eye Gaze Tracking Technology: Human Computer Interaction (HCI) Research
AfriCHI '21: Proceedings of the 3rd African Human-Computer Interaction Conference: Inclusiveness and EmpowermentPages 151–157https://doi.org/10.1145/3448696.3448710With a growing number of digital devices around us, and the increase in the amount of time we spend for interacting with such devices, we are strongly interested in finding new interaction methods which will ease the use of digital devices or increase ...
- ArticleNovember 2020
- ArticleNovember 2020
Double Trouble: The Effect of Eye Gaze on the Social Impression of Mobile Robotic Telepresence Operators
AbstractEye gaze is used to convey crucial information during interactions with humans and robots. Modern video conferencing systems, an aspect of mobile robotic telepresence (MRP) systems, have limited eye gaze functionality due to the Mona Lisa effect. ...
- abstractAugust 2020
SlideFusion: Surrogacy Wheelchair with Implicit Eyegaze Modality Sharing
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging TechnologiesArticle No.: 23, Pages 1–2https://doi.org/10.1145/3388534.3407299For mobility-impaired people, the wheelchair is considered as a main navigation and accessibility device. However, due to the inherited design of the chair, the user is restricted to utilize his hand all the time during navigation resulting in a dual ...
- ArticleJuly 2020
Impression Detection and Management Using an Embodied Conversational Agent
- research-articleDecember 2019
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 27, Issue 1Article No.: 4, Pages 1–40https://doi.org/10.1145/3361218Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article ...