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Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR

Published: 28 April 2022 Publication History

Abstract

Brain activity sometimes synchronises when people collaborate together on real world tasks. Understanding this process could to lead to improvements in face to face and remote collaboration. In this paper we report on an experiment exploring the relationship between eye gaze and inter-brain synchrony in Virtual Reality (VR). The experiment recruited pairs who were asked to perform finger-tracking exercises in VR with three different gaze conditions: averted, direct, and natural, while their brain activity was recorded. We found that gaze direction has a significant effect on inter-brain synchrony during collaboration for this task in VR. This shows that representing natural gaze could influence inter-brain synchrony in VR, which may have implications for avatar design for social VR. We discuss implications of our research and possible directions for future work.

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MP4 File (3491101.3519746-talk-video.mp4)
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Cited By

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  • (2024)Towards Full Body Co-Embodiment of Human and Non-Human Avatars in Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00084(432-435)Online publication date: 16-Mar-2024
  • (2023)Brain activity during cybersickness: a scoping reviewVirtual Reality10.1007/s10055-023-00795-y27:3(2073-2097)Online publication date: 12-Apr-2023
  • (2022)PSCVR: Physiological Sensing in Collaborative Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00137(663-666)Online publication date: Oct-2022

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cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 28 April 2022

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Author Tags

  1. Brain
  2. Brain synchronization
  3. Computer supported cooperative work (CSCW)
  4. Eye gaze
  5. Hyperscanning
  6. Inter-brain synchrony
  7. Remote collaboration
  8. Social neuroscience
  9. Virtual Reality (VR)

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April 29 - May 5, 2022
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View all
  • (2024)Towards Full Body Co-Embodiment of Human and Non-Human Avatars in Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00084(432-435)Online publication date: 16-Mar-2024
  • (2023)Brain activity during cybersickness: a scoping reviewVirtual Reality10.1007/s10055-023-00795-y27:3(2073-2097)Online publication date: 12-Apr-2023
  • (2022)PSCVR: Physiological Sensing in Collaborative Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00137(663-666)Online publication date: Oct-2022

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