Welcome to the Spring Conference on Computer Graphics (SCCG), held in the beautiful setting of Smolenice Castle, Slovakia, May 2--4 2012. I am honoured to be the chair this year of the oldest conference on computer graphics in Central Europe. During my own PhD studies, I greatly enjoyed attending SCCG in 1999. The model of bringing well known researchers in the eld together with younger scholars of Computer Graphics is indeed an excellent one, and achieves the goal of fostering new ideas and encouraging East-West communication. As in previous years, the Central European Seminar on Computer Graphics (CESCG) was co-located with SCCG and further supported the aim of encouraging young people in the field.
Proceeding Downloads
Stylized volume visualization of streamed sonar data
Current visualization technology implemented in the software for 2D sonars used in marine research is limited to slicing whilst volume visualization is only possible as post processing. We designed and implemented a system which allows for instantaneous ...
Registration-based interpolation real-time volume visualization
- Lasse Farnung Laursen,
- Hildur Ólafsdóttir,
- Jakob Andreas Bærentzen,
- Michael Sass Hansen,
- Bjarne Kjær Ersbøll
Rendering tomographic data sets is a computationally expensive task, and often accomplished using hardware acceleration. The data sets are usually anisotropic as a result of the process used to acquire them. A vital part of rendering them is the ...
Visual access to graph content using magic lenses and filtering
Graph visualization is a large and still evolving problem area in which new approaches appear. Graphs are often used to represent information that contains relations among data. Visual presentation of graphs aims at better graphs comprehension, however ...
Interactive analysis of cavity-flows in a virtual environment
Multiple everyday life situations involve cavity flows. Because of its unstable aspect, this phenomenon represents an issue of the utmost seriousness for physicists. This paper describes the design of a system dedicated to interactive analysis of ...
Effective texture models for three dimensional flow visualization
Visualizing three dimensional flow with geometry primitives is challenging due to inevitable clutter and occlusion. Our approach to tackling this problem is to utilize semi-transparent geometry as well as animation. Using semi-transparency, however, can ...
Design principles for cutaway visualization of geological models
In this paper, we present design principles for cutaway visualizations that emphasize shape and depth communication of the focus features and their relation to the context. First, to eliminate cutaway-flatness we argue that the cutaway axis should have ...
Best view methods suitability for different types of objects
In this paper, we present three approaches to the best view selection for 3D objects, in order to find the proper combination. The first method is based on geometry and uses the maximum amount of visible vertices. The second method uses the visual ...
Representing BRDF by wavelet transformation of pair-copula constructions
Bidirectional Reflectance Distribution Functions (BRDFs) are well-known functions in computer graphics, and these special functions represent the surface reflectance of materials. BRDFs can be viewed as multivariate probability density function (pdf) of ...
Fast silhouette and crease edge synthesis with geometry shaders
We describe a technique to generate the geometry of silhouette and crease strokes in geometry shaders. This allows for single-pass, small-overhead rendering of conventional meshes. We exploit classic triangle adjacency information, but also introduce ...
Real-time kd-tree based importance sampling of environment maps
We present a new real-time importance sampling algorithm for environment maps. Our method is based on representing environment maps using kd-tree structures, and generating samples with a single data lookup. An efficient algorithm has been developed for ...
Generic graph grammar: a simple grammar for generic procedural modelling
Methods for procedural modelling tend to be designed either for organic objects, which are described well by skeletal structures, or for man-made objects, which are described well by surface primitives. Procedural methods, which allow for modelling of ...
Using multi-agent systems for constraint-based modeling
Creating content is a vital task in computer graphics. In this paper we evaluate a constraint based scene description using a system of multiple-agents known from artificial intelligence. By using agents we separate the modeling process into small and ...
Efficient evaluation of continuous signed distance to a polygonal mesh
An efficient representation of a polygonal mesh by a signed continuous distance field is the main focus of this work. We compare different approaches to implementing such a representation and choose the most efficient one. Several optimizations to the ...
Interactive digital storytelling in the sarajevo survival tools virtual environment
Virtual museums enable Internet users to explore museum collections online. The question is how to enhance the viewer's experience and learning in such environments. In the Sarajevo Survival Tools virtual museum we introduced a new concept of ...
Interactive simulation of radiation scattering
In this paper, we describe the process of computer-simulated radiation scattering and its use when predicting the result of an actual experiment. The principle of discrete dipole approximation is shortly explained and its runtime is measured in order to ...
Skeleton texture mapping
In the article an idea for a novel way of mapping of textures onto a surface of 3D model is introduced. Our technique is based on two interlocking mappings. The first one maps surface vertices onto a computed skeleton and the second one maps the ...
Fast detection and recognition of QR codes in high-resolution images
This paper deals with detection and recognition of matrix codes, such as the QR codes, in high-resolution images of real-world scenes. The goal is to provide a detector capable of operation in real time even on high-resolution images (several megapixels)...
Streamed watershed transform on GPU for processing of large volume data
Since its introduction the watershed transform became a popular method for volume data segmentation. A range of various algorithms for its computation were developed, including parallel algorithms for computation on different architectures. Recently ...
Feature point detection under extreme lighting conditions
This paper evaluates the suitability of High Dynamic Range (HDR) imaging techniques for feature point detection under extreme lighting conditions. The conditions are extreme in respect to the dynamic range of the lighting within the test scenes used. ...
GPU-based real-time spatio-temporal reconstruction studio
A GPU-based spatio-temporal reconstruction studio has recently been built at the Computer and Automation Research Institute of the Hungarian Academy of Sciences (MTA SZTAKI). The studio has 13 synchronised, calibrated high-resolution video cameras used ...
- Proceedings of the 28th Spring Conference on Computer Graphics