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Interactive digital storytelling in the sarajevo survival tools virtual environment

Published: 02 May 2012 Publication History

Abstract

Virtual museums enable Internet users to explore museum collections online. The question is how to enhance the viewer's experience and learning in such environments. In the Sarajevo Survival Tools virtual museum we introduced a new concept of interactive digital storytelling that will enable the visitors to explore the virtual exhibits - objects from the siege of Sarajevo - guided by a digital story. This way the virtual museum visitors will learn about the context of the displayed objects and be motivated to explore all of them. In this paper we present the virtual environment we developed and our experience with it. The results from three empirical studies we conducted, indicate the positive influence of digital storytelling and sound effects on visitors' perceptual response, resulting in increased motivation and enjoyment, and more effective information conveyance.

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Published In

cover image ACM Other conferences
SCCG '12: Proceedings of the 28th Spring Conference on Computer Graphics
March 2013
158 pages
ISBN:9781450319775
DOI:10.1145/2448531
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Comenius University: Comenius University
  • SIS: Slovak informatics society

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 May 2012

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Author Tags

  1. storytelling
  2. user study
  3. virtual museums

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  • Research-article

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SCCG'12
Sponsor:
  • Comenius University
  • SIS
SCCG'12: Spring Conference on Computer Graphics
May 2 - 4, 2012
Budmerice, Slovakia

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Overall Acceptance Rate 67 of 115 submissions, 58%

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Cited By

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  • (2024)Museums for Older Adults and Mobility-Impaired People: Applying Inclusive Design Principles and Digital Storytelling Guidelines—A ReviewHeritage10.3390/heritage70400907:4(1893-1916)Online publication date: 24-Mar-2024
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2021)Visualising Evidence and Landscapes of Atrocities: An Ethical PerspectiveDigital Holocaust Memory, Education and Research10.1007/978-3-030-83496-8_6(119-144)Online publication date: 4-Dec-2021
  • (2020)Geospatial platforms and immersive tools for social cohesion: the 4D narrative of architecture of Australia’s Afghan cameleersVirtual Archaeology Review10.4995/var.2020.1223011:22(74)Online publication date: 28-Jan-2020
  • (2020)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in MuseumsJournal on Computing and Cultural Heritage 10.1145/335959013:2(1-22)Online publication date: 15-Jun-2020
  • (2020)Storytelling in Virtual Museums: Engaging A Multitude of VoicesVisual Computing for Cultural Heritage10.1007/978-3-030-37191-3_19(369-388)Online publication date: 8-Apr-2020
  • (2020)Digital StorytellingVisual Computing for Cultural Heritage10.1007/978-3-030-37191-3_18(347-367)Online publication date: 8-Apr-2020
  • (2018)Indian Digital Heritage: The Next StepsDigital Hampi: Preserving Indian Cultural Heritage10.1007/978-981-10-5738-0_23(393-403)Online publication date: 1-Apr-2018
  • (2017)Modular Audio Story Platform for MuseumsCompanion Proceedings of the 22nd International Conference on Intelligent User Interfaces10.1145/3030024.3040975(113-116)Online publication date: 7-Mar-2017
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