The idea to hold a conference on human-computer interaction issues related to cars emerged some years back, and culminated in the inaugural conference being held last year. Ubiquitous computing is becoming reality and researchers from computer science and human-computer interaction are moving into new domains. Vehicles and, in particular, cars present an exciting domain that offers many challenging research questions and at the same time new solutions can have a real impact on people's lives. As over the last few years many research projects on vehicle interaction have started and many PhD students now work on this topic, it is definitely time for a forum for this emerging community.
It is with great pleasure that we present the proceedings of the Second International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AUTO-UI-10, http://auto-ui.org). This builds on the success of the inaugural conference held last year at the University of Duisburg-Essen. This conference addresses human-computer interaction in the context of cars, including new interaction devices and metaphor use, methods and tools appropriate for this domain, and ethnographic work as well as studies that improve our understanding of interaction while operating a vehicle. New applications, as a catalyst for many new forms of interaction in the car, are a further part of the conference proceedings. This year, AUTO-UI-10 is being held at Carnegie Mellon University in Pittsburgh, Pennsylvania, USA. Major sponsorship is being provided by Carnegie Mellon University and the conference is in cooperation with the ACM, with its proceedings to be archived in ACM's Digital Library.
Advances in technology have transformed cars into complex interactive systems. Drivers interact with a variety of controls and applications to operate a vehicle. Besides mastering the primary driving task, drivers make use of entertainment, information and communication systems in the car. Technical systems in modern cars support communication, sensing and consuming media. With these novel technologies, many opportunities arise for creating attractive in-car user interfaces. Nevertheless the challenge of creating such interfaces in a compelling and safe to use manner has grown ever greater. Especially in the automotive context, users expect interfaces that are intuitive and straightforward to use, without having to read a manual. The overall experience of driving a car is more and more influenced by the man-machine interface, and hence creating attractive user interfaces is of great importance for a successful product. Traditional means for user interface development taken from desktop computing are often not suitable, as many other conditions have an influence on the design space for automotive user interfaces. In comparison to many other domains, trial and error while the product is already in the market is not acceptable as the cost of failure may be fatal. User interface design in the automotive domain is relevant across many areas ranging from primary driving control, to assisted functions, to navigation, information services, entertainment and games.
Proceeding Downloads
Managing in-vehicle distractions: evidence from the psychological refractory period paradigm
Driver distraction by in-vehicle tasks has a negative impact on driving performance and crash risk. This paper describes a study investigating the effect of interacting with a surrogate in-vehicle system task -- requiring a two-choice speeded response --...
The importance of task duration and related measures in assessing the distraction potential of in-vehicle tasks
The issue of task duration in the assessment of driver distraction has been a controversial topic. In the development of J2364 Navigation and Route Guidance Function Accessibility While Driving, task duration and a related criterion were the most ...
Enhancing assessment of in-vehicle technology attention demands with cardiac measures
In this paper, the differences between driving performance and cardiac measures in attention assessment research are discussed, particularly with regard to evaluating in-vehicle technology design. A number of ways to enhance a set of measures for the ...
Effect of emotional speech tone on driving from lab to road: fMRI and ERP studies
Evoked Response Potential (ERP) and functional Magnetic Resonance Imaging (fMRI) recordings in this study shed light on underlying neural mechanisms for higher cognitive processes and attention allocation during multitasking of cell phone conversations ...
Speech recognition interface design for in-vehicle system
This paper aims to provide a framework of guidelines for the design of an in-vehicle speech recognition interface. In the first section, a background of speech recognition technology is introduced to explain why it is necessary to provide specific ...
Language pattern analysis for automotive natural language speech applications
Natural language speech user interfaces offer a compelling choice of user interaction for the automotive market. With the increasing number of domains in which speech applications are applied, drivers must currently memorize many command words to ...
Voice interfaced vehicle user help
Manuals were designed to provide support and information about the usage and maintenance of the vehicle. In many cases user's manuals are the driver's only guidance. However, lack of clarity and efficiency of manuals lead to user dissatisfaction. In ...
Auditory messages for speed advice in advanced driver assistance systems
Simple tones in in-car systems are mostly used for status indication or warning and alerting purposes. We argue that simple tones can also be used for the purpose of advising drivers through an Advanced Driver Assistance System (ADAS). Our ADAS ...
Spoken tasks for human-human experiments: towards in-car speech user interfaces for multi-threaded dialogue
We report on the design of spoken tasks for a study that explored how people manage spoken multi-threaded dialogues while one of the conversants is operating a simulated vehicle. Based on a series of preliminary studies we propose a set of ...
Where to turn my car?: comparison of a tactile display and a conventional car navigation system under high load condition
Tactile displays are an actively studied means to convey large amount of spatial information in the car. Their advantage compared to conventional car navigation systems is their ability to free the driver's visual and auditory senses. Previously the ...
HapTouch and the 2+1 state model: potentials of haptic feedback on touch based in-vehicle information systems
Haptic feedback on touch-sensitive displays provides significant benefits in terms of reducing error rates, increasing interaction speed and minimizing visual distraction. This particularly holds true for multitasking situations such as the interaction ...
Visual cues supporting direct touch gesture interaction with in-vehicle information systems
Recent in-vehicle information systems are increasingly equipped with touch screens. While classic (i.e. point-based) direct touch interaction has known benefits in non-automotive environments, it primarily relies on visual attention, which makes it a ...
Effects of varying haptic feedback on driver distraction during vehicular window adjustment
Haptic-enabled rotary control knobs are increasingly being integrated within vehicles to manage vehicular instrumentation. By doing so, driver safety and performance is increased as a result of the distraction reductions associated with such a system. ...
Subliminal vibro-tactile based notification of CO2 economy while driving
A general reduction of carbon dioxide emissions is an important topic currently discussed by both society and government -- lower allowed emission values would strongly affect automotive manufacturers as road transport produces, for example, about one ...
Evaluating informative auditory and tactile cues for in-vehicle information systems
As in-vehicle information systems are increasingly able to obtain and deliver information, driver distraction becomes a larger concern. In this paper we propose that informative interruption cues (IIC) can be an effective means to support drivers' ...
Making use of drivers' glances onto the screen for explicit gaze-based interaction
Interaction with communication and infotainment systems in the car is common while driving. Our research investigates modalities and techniques that enable interaction with interactive applications while driving without compromising safety. In this ...
Enabling micro-entertainment in vehicles based on context information
People spend a significant amount of time in their cars (US: 86 minutes/day, Europe: 43 minutes/day) while commuting, shopping, or traveling. Hence, the variety of entertainment in the car increases, and many vehicles are already equipped with displays, ...
Influences on user acceptance: informing the design of eco-friendly in-car interfaces
In order to design in-car interfaces in a user-centered way it is necessary to understand users' experiences (UX). Therefore it is beneficial to gain early insight on the user acceptance (UA) of the system under development as a part of a holistic ...
Interaction weaknesses of personal navigation devices
Automotive navigation systems, especially portable navigation devices (PNDs), are gaining popularity worldwide. Drivers increasingly rely on these devices to guide them to their destination. Some follow them almost blindly, with devastating consequences ...
Managing speed in inclement conditions using an in-vehicle interface
This paper briefly describes a system which provides suggested safe speeds for travel during inclement weather conditions. A user study was conducted to evaluate the interpretability of the interface and its effectiveness in influencing drivers' speed ...
Semi-autonomous virtual valet parking
Despite regulations specifying parking spots that support wheelchair vans, it is not uncommon for end users to encounter problems with clearance for van ramps. Even if a driver elects to park in the far reaches of a parking lot as a precautionary ...
Supporting unplanned activities through cross-device interaction
People interact with numerous personal devices on a daily basis. Sharing content among these devices is often done depending on the device capabilities and context of use; following turn-by-turn directions is more appropriate when mobile. Although ...
Terminal mode: transforming mobile devices into automotive application platforms
Mobile devices such as smart phones have enabled consumers to gain access to a growing number of interactive and useful applications, anytime anywhere. However, once a user enters his/her vehicle the availability of such applications and their user ...
Journey: General Motors' move to incorporate contextual design into its next generation of automotive HMI designs
This paper describes the first of five Contextual Design projects undertaken by the General Motors User Experience (UX) Design Team. The project, titled "Journey," focused on gaining a deeper understanding of how drivers interact with today's ...
Service and user interface transfer from nomadic devices to car infotainment systems
Many of the emerging software applications for nomadic devices are useful in the car as well. In order to use these applications safely in the car, it is necessary to couple them with the vehicle's infotainment system and its user interface which is ...
- Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
AutomotiveUI '19 | 119 | 34 | 29% |
AutomotiveUI '17 | 85 | 29 | 34% |
AutomotiveUI '17 | 51 | 31 | 61% |
Automotive'UI 16 | 85 | 39 | 46% |
AutomotiveUI '15 | 80 | 38 | 48% |
AutomotiveUI '14 | 79 | 36 | 46% |
AutomotiveUI '13 | 67 | 41 | 61% |
Overall | 566 | 248 | 44% |