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Spoken tasks for human-human experiments: towards in-car speech user interfaces for multi-threaded dialogue

Published: 11 November 2010 Publication History

Abstract

We report on the design of spoken tasks for a study that explored how people manage spoken multi-threaded dialogues while one of the conversants is operating a simulated vehicle. Based on a series of preliminary studies we propose a set of considerations that researchers should take into account when designing such tasks. Using these considerations, we discuss two spoken tasks, the parallel twenty questions game and the last letter game, and discuss the successful utilization of these tasks in a study exploring human-human dialogue behavior.

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Cited By

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  • (2024)Text a Bit Longer or Drive Now? Resuming Driving after Texting in Conditionally Automated CarsProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675737(13-22)Online publication date: 22-Sep-2024
  • (2023)A Survey on Measuring Cognitive Workload in Human-Computer InteractionACM Computing Surveys10.1145/358227255:13s(1-39)Online publication date: 13-Jul-2023
  • (2019)Calling while driving using augmented realityPresence: Teleoperators and Virtual Environments10.1162/pres_a_0031627:1(1-14)Online publication date: 1-Mar-2019
  • Show More Cited By

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    AutomotiveUI '10: Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
    November 2010
    160 pages
    ISBN:9781450304375
    DOI:10.1145/1969773
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 11 November 2010

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    Author Tags

    1. driving simulator
    2. multi-threaded dialogue
    3. speech user interfaces
    4. spoken task

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    Overall Acceptance Rate 248 of 566 submissions, 44%

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    View all
    • (2024)Text a Bit Longer or Drive Now? Resuming Driving after Texting in Conditionally Automated CarsProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675737(13-22)Online publication date: 22-Sep-2024
    • (2023)A Survey on Measuring Cognitive Workload in Human-Computer InteractionACM Computing Surveys10.1145/358227255:13s(1-39)Online publication date: 13-Jul-2023
    • (2019)Calling while driving using augmented realityPresence: Teleoperators and Virtual Environments10.1162/pres_a_0031627:1(1-14)Online publication date: 1-Mar-2019
    • (2017)A INTERAÇÃO SONORA COM SISTEMAS EMBARCADOS EM VEÍCULOSBlucher Design Proceedings10.5151/16ergodesign-0220(2108-2119)Online publication date: Aug-2017
    • (2014)The Musical RoadProceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/2667317.2667324(1-7)Online publication date: 17-Sep-2014
    • (2013)Interactions between human---human multi-threaded dialogues and drivingPersonal and Ubiquitous Computing10.1007/s00779-012-0518-117:5(825-834)Online publication date: 1-Jun-2013
    • (2012)Is stereoscopic 3D a better choice for information representation in the car?Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/2390256.2390270(93-100)Online publication date: 17-Oct-2012

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