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VRID: a design model and methodology for developing virtual reality interfaces

Published: 15 November 2001 Publication History

Abstract

Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task into smaller, conceptually distinct, and easier tasks; and c) communicating the structure of the design to software developers. To help designers to deal with these challenges, we propose a Virtual Reality Interface Design (VRID) Model, and an associated VRID methodology.

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    cover image ACM Conferences
    VRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
    November 2001
    214 pages
    ISBN:1581134274
    DOI:10.1145/505008
    • Conference Chairs:
    • Chris Shaw,
    • Wenping Wang,
    • General Chair:
    • Mark Green
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 15 November 2001

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    Author Tags

    1. design methodology
    2. design model
    3. user interface software
    4. virtual reality

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